Re: Help decide what will be in Synthizer 1.0

2020-12-30 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Help decide what will be in Synthizer 1.0 @61Now I'm using Synthizer more, I begin to care about HRTF, for what it's worth. URL: https://forum.audiogames.net/post/603173/#p603173 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-

Re: Help decide what will be in Synthizer 1.0

2020-12-31 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Help decide what will be in Synthizer 1.0 @64I hear what you're saying about adopters. Much better that Synthizer can be shown off all round, rather than "here's this one great feature, but nothing else is there yet". URL: https://forum.audiogames.net/post/603228/#p603228 -- Audio

Working with SDL natively

2020-12-31 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Working with SDL natively So I've been messing about with SDL2 over the last couple of days, and it occurs to me that although I - and others - use pyglet or pygame to achieve their gaming ends, we don't use - or even need - half the stuff it offers: Obviously graphics, most of us use more

Re: Working with SDL natively

2020-12-31 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Working with SDL natively @2Thank you for the advice.I'm thinking I might as well just see what I can come up with, and depending on how hard it is, absorb it into mainline earwax.It would give me greater controls over scheduling ETC. URL: https://forum.audiogames.net/post/603243/#p603

Re: Help decide what will be in Synthizer 1.0

2020-12-31 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Help decide what will be in Synthizer 1.0 @66There is already HRTF:Create yourself a context, and a Source3D, and attach a generator to the source. You can change the position of the source to move your sound about. Change the position of the listener by changing the position property o

Re: Python: Usage for Joysticks and External Controllers?

2020-12-31 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Python: Usage for Joysticks and External Controllers? @13No worries mate, you just pip install pysdl2-dll and all is fixed. Got it working beautifully. Thanks all for your help and suggestions. URL: https://forum.audiogames.net/post/603446/#p603446 -- Audiogames-reflector mailing

Re: Working with SDL natively

2020-12-31 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Working with SDL natively @4 and @5MMM, OK, thanks both. I might have a bash at it at some point. I don't really like the idea of loading Pyglet's stuff, only to then load more SDL stuff myself. Would rather just use SDL and get all the benefits I've already outlined.Thanks again. URL:

Re: Working with SDL natively

2021-01-01 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Working with SDL natively @7Not a whole lot of much. I mean I get that my scheduling won't be 100% accurate to the hundredth of a second, but for example, with some kind of interval function, instead of doing:f() sleep(interval) f() sleep(interval) ...It might make more sense to do:star

wx.Frame is stuck at the top left of the screen

2021-01-01 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
wx.Frame is stuck at the top left of the screen Hi all,Hopefully somebody will be able to shed some light on this:I've got me a wx.Frame with a wx.Panel as its only child. That panel has a wx.Notebook and another wx.Panel which holds some wx.Button instances as its children.At the end of th

Re: Python: Usage for Joysticks and External Controllers?

2021-01-01 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Python: Usage for Joysticks and External Controllers? @16Actually it was @12 who told me about it, so I can't take any credit.It's good stuff though. URL: https://forum.audiogames.net/post/603573/#p603573 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukog

Re: Working with SDL natively

2021-01-01 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Working with SDL natively @9For shorter delays it's not super accurate. While I'm not sure  can do any better, SDL will require me making my own event loop, so I imagine something like the following:for event in events: process_event(event) now = time() for delay in delayed_objects:

Re: Working with SDL natively

2021-01-01 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Working with SDL natively I don't know if I'm just missing the point because I'm extra tired, but why do I need to sleep at all? What's wrong withwhile True: for event in SDL_GetEvents(): process_event(event)If I'm being blatantly stupid, feel free to ignore me. I'm going to

Re: wx.Frame is stuck at the top left of the screen

2021-01-01 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: wx.Frame is stuck at the top left of the screen @2Fair enough. URL: https://forum.audiogames.net/post/603630/#p603630 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Working with SDL natively

2021-01-02 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Working with SDL natively @15Oh wow, OK, I didn't think of that.@17Thank you for the compliment, that actually means a lot, especially coming from you. And I don't mean that in the sarcastic way it sounds like when I read it back.If simple stuff like creating a main loop is going to be

Benchmarking

2021-01-02 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Benchmarking Hi all,I've just been wondering what the fastest serialisation technique was out of YAML and JSON. Seems I was correct, it's JSON.I know there's lots of talk of speed around here, so I thought I'd post my methods.Basically, I want to know which is faster, so the best way I know

Re: Benchmarking

2021-01-02 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Benchmarking Thanks all. I was always planning to use YAML, I was just interested, and figured I'd post how to test here. Thanks for all the info though. URL: https://forum.audiogames.net/post/603850/#p603850 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-guc

Re: A Collision Tutorial and some important points

2021-01-03 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: A Collision Tutorial and some important points @22I think I can have me a stab at answering at least some of that!So Camlorn provided a data argument which was of type Any. So you could do:if isinstance(a.data, Player) and isinstance(b.data, Wall): a.data.collide_with(b.data) elif i

Re: Keeping track of state without globals?

2021-01-04 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Keeping track of state without globals? Also, a trick I've used when dealing with GPS coordinates, save a spoken position. Initialise it to None:class StickClass: spoken_option: Optional[float] = None def stick_thing(self, position: float) -> None: if self.spoken_positi

Re: Keeping track of state without globals?

2021-01-05 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Keeping track of state without globals? @5Oh wow, I'm screwed then. I make all my classes with the attrs package haha.I love having the vision to create great things, but not the brains to make them truly awesome.Thanks for the heads-up though, I'll look into it. URL: https://forum.aud

Re: Keeping track of state without globals?

2021-01-05 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Keeping track of state without globals? @10OK, thanks. URL: https://forum.audiogames.net/post/604432/#p604432 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The Synthizer Thread

2021-01-05 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread So I was considering loading buffers with Python's ThreadPoolExecutor class.Is that OK? Or are buffers not thread safe? I'm loading everything else in the main thread.Thanks in advance. URL: https://forum.audiogames.net/post/604434/#p604434 -- Audiogames-refle

Re: The Synthizer Thread

2021-01-05 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread So I was considering loading buffers with Python's ThreadPoolExecutor class.Is that OK? Or are buffers not thread safe? I'm loading everything else in the main thread.I've ran some tests, and I can load a large directory in 31 seconds or so, rather than 86. It slows

Re: The Synthizer Thread

2021-01-05 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread @342That's great, thank you. If Synthizer is going to cache for you, would it be possible to tell it how much RAM you'd like it to take up, either as a percentage, or in bytes?That way you could let users with less RAM tell Synthizer to cache only say 100 MB worth o

Re: The Synthizer Thread

2021-01-05 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread @344Great info, thank you. I'll start work on it now.Please don't worry about my directory. I was stress-testing, with the idea that conceivably, loading all the sounds for a given level might be time-costly.The directory I was testing with is 1.3G of wave files, so

Re: Keeping track of state without globals?

2021-01-05 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Keeping track of state without globals? @13That feels like extra typing, and you don't get much that using a module doesn't already give you.Why not instantiate the classes somewhere? A nice little application.py module should do it, then you can keep all your instantiated whatnots in t

Re: The Synthizer Thread

2021-01-05 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread @348Ha! And there was me just living with it.Want me to test with a directory of MP3 files too? Or do you have the data for your own tests? URL: https://forum.audiogames.net/post/604557/#p604557 -- Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: Keeping track of state without globals?

2021-01-06 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Keeping track of state without globals? @19I tell you what, that is some nicely laid out code!! We always moan when code is badly formatted, or not formatted at all, but that is lovely to read. Well done. URL: https://forum.audiogames.net/post/604759/#p604759 -- Audiogames-reflect

Re: Flutter and Dart programming language for Android apps

2021-01-06 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Flutter and Dart programming language for Android apps @1I never miss a chance to wax lyrical on Flutter and Dart.I love them both. They'll be even better too when Dart sorts out null safety.Your mileage will definitely vary mind you, but for normal apps, it's great, and the VS Code int

Re: lucia error, makes no sense to me

2021-01-07 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: lucia error, makes no sense to me Looks like you're treating the keys_held variable as a dictionary, when the IndexError suggests it's a list.Hope that helps some. URL: https://forum.audiogames.net/post/605033/#p605033 -- Audiogames-reflector mailing list Audiogames-reflector@saba

Re: Framework, my new set of tools for audiogame creation in python3

2021-01-07 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 I feel the need to point out that you'd all have way less problem with this stuff if you'd just include type hints.I know they're a drag if you're not used to them, but honestly my Python game has gone way up since I start

Re: The Synthizer Thread

2021-01-09 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread @355Great stuff, thanks mate.Going to have me a peruse now! URL: https://forum.audiogames.net/post/605494/#p605494 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audi

Re: The Synthizer Thread

2021-01-09 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread Sorry for the double post, but when you say the Synthizer release notes, do you mean [url="" link[/url]? Only there doesn't seem to be as much information on there as your post implies.I also tried looking at the release on GitHub, but not much on there either.Cheer

Re: searching for developers

2021-01-09 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: searching for developers Personally, I always value @Camlorn's "pessimism". You keep providing us with useful info and reading materials mate, personally I lap it up, because I really value the knowledge and experience you pass on. URL: https://forum.audiogames.net/post/605625/#p605625

Earwax Story Builder

2021-01-16 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Earwax Story Builder Hi all,I've been working on this part of Earwax for a little while now, and it's *almost* at the point where regular folks can start having a bash with it.The Earwax story maker lets you build interactive fiction without any code. You can add sounds, and you can add mes

Re: Earwax Story Builder

2021-01-16 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Story Builder @4If you mean so you could build with them, then I've no idea. I've not thought of it.If you mean after the fact, then honestly, you could code the whole world in Python. Everything you need is in the earwax.story.world module. You can import everything from that wo

Re: Earwax Story Builder

2021-01-18 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Story Builder @7I'm going to need more than that to help in any constructive way mate.Try with the latest version of Earwax, and let me know how you get on. If you're going to tell me something doesn't work, you need to tell me exactly how: Tracebacks, error messages, what you ex

Re: Earwax Story Builder

2021-01-19 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Story Builder @9Glad you liked it.@10, what @11 said. URL: https://forum.audiogames.net/post/607968/#p607968 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Earwax Story Builder

2021-01-20 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Story Builder @13Those are some great ideas.Honestly, I'm not such a huge fan of the interface either. I'll update it so you can add empty section sounds, and end of line sounds or something... better names are welcome haha.As for your bear: I haven't got anything combat related

Re: Earwax Story Builder

2021-01-20 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Story Builder @16So I'm assuming earwax is installed, now you need to make sure the Python scripts directory is on your path.So if you use a virtual environment, then A: The earwax.exe executable will be in the same directory as your virtualenv.exe one, and B: if you are already

Re: Earwax Story Builder

2021-01-21 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Story Builder @13I've added the two sound options you wanted.A simple pip install -U earwax should get you the latest version.@21I'm not sure whether to include pyperclip in the main requirements file or not. On the one hand it's invaluable for editors, but on the other hand, I f

Re: Earwax Story Builder

2021-01-21 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Story Builder @23I like the idea of the preference. How would the game guess though? I mean, I might use a controller some of the time, then switch to the keyboard.Plus, if you're looking for shortcuts, you might want an overview?Any chance this could be opened as an issue? Much

Re: Earwax Story Builder

2021-01-21 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Story Builder @25That's right, if you look in the source code, I've specifically gone out of my way to make sure it didn't work for you. Then I sent a message to the big guy and told him the same, next time he has a board meeting with fate.@26Yeah... I've been having a kind of lo

Re: Earwax Story Builder

2021-01-21 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Story Builder So everyone, if you update your Earwax installations, you can now configure both action vibrations (in the same place as actions), and reverb (which now works).Happy story-building. URL: https://forum.audiogames.net/post/608408/#p608408 -- Audiogames-reflector

Re: trying to solidify my understanding of coding concepts, and failing

2021-01-22 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: trying to solidify my understanding of coding concepts, and failing Sorry to be "that guy" again... but please don't use BGT. You could google this stuff so easily if you were using literally any other language.In Python for example, you pass handles most of the time without realising i

Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-22 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python @372Great job on the docs. Glad you're going with RTD - it's a much better system.Is it worth including class-level docstrings? It's nice that there's good documentation on class methods, but I don't really have a high-level overview

Re: trying to solidify my understanding of coding concepts, and failing

2021-01-22 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: trying to solidify my understanding of coding concepts, and failing I think the general consensus is that BGT is easy, in the same way heroine is easy. You'll feel good about yourself, but not in any meaningful way, and you'll lose all your friends and start to smell bad. Then you'll st

Re: 2MB Game engine in the works -- any beta testers?

2021-01-22 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: 2MB Game engine in the works -- any beta testers? @29Literally googling Lua would have taken less time than writing your post. URL: https://forum.audiogames.net/post/608809/#p608809 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatt

Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-22 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python @375To be fair, it took me a while to get Earwax's docs to build. Once it works though, it's pretty magic.BTW, you can set it to email you with a notification if it didn't build. Took me ages to find that, but that could be because I

Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-22 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python Also, good job on including type hints. They're very very useful.Just as a heads up, there's a great flake8 plugin called flake8-docstrings, which makes sure you're writing proper docstrings. It's annoying when you first install it,

Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-22 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python @378Very interesting. I shall look into it. Thanks. URL: https://forum.audiogames.net/post/608856/#p608856 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-

Re: how do online multiplayer games work?

2021-01-23 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: how do online multiplayer games work? As an addendum, if you don't already know about them, Google's protocol buffers are fast and small, so you could send them really quickly.Using them, you also get free parsing too and from strings. You could send them across with something like Mess

Re: pyAGE - yet another Python audio game engine

2021-01-23 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: pyAGE - yet another Python audio game engine Hey, it's great we have more engines!! Good job. Looks very interesting, and thank you for posting.More competition is always good. URL: https://forum.audiogames.net/post/608995/#p608995 -- Audiogames-reflector mailing list Audiogames-r

Re: Earwax Story Builder

2021-01-23 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Story Builder Hey all,So I've started work on documentation for the story builder.Let me know if any of it is incomplete or unclear ETC. URL: https://forum.audiogames.net/post/608996/#p608996 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: how do online multiplayer games work?

2021-01-23 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: how do online multiplayer games work? @4I actually was, but now you've pointed it out, I realise what I said was stupid.Thanks for pointing it out. URL: https://forum.audiogames.net/post/609062/#p609062 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: pyAGE - yet another Python audio game engine

2021-01-24 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: pyAGE - yet another Python audio game engine @7No, you're right. It shouldn't be in Python. It should be EVERYWHERE!!!Me loving the type hinting magic! Makes code better, programming cleaner, and sun brighter. Big chief Chris, he say yes! URL: https://forum.audiogames.net/post/609346/#

Re: Earwax Story Builder

2021-01-24 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Story Builder @32I buggered the versioning a while ago now. You can try pip3 install -U earwax.That said, if you're not running windows, you might have difficulties.The latest version (as of a few days back) is 2025.4.0. URL: https://forum.audiogames.net/post/609351/#p609351

Re: pyAGE - yet another Python audio game engine

2021-01-24 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: pyAGE - yet another Python audio game engine @10Neither do sign posts. But remove them from every road in any given country, and see what happens. URL: https://forum.audiogames.net/post/609383/#p609383 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.

Re: Confusion with low-level audio libraries

2021-01-25 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Confusion with low-level audio libraries @CamlornCan't remember if you've addressed this elsewhere, so feel free to tell me to JFGI, but why did you choose to write Synthizer in C++ and not Rust? I thought you were a big fan of rust these days?I seem to remember you saying something abo

Re: Earwax

2021-01-25 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Earwax now has a command for creating a basic game you can extend.You can read about it here.This command serves as a starting point for anyone new to Earwax. URL: https://forum.audiogames.net/post/609748/#p609748 -- Audiogames-reflector mailing list Audiogames-reflector@sa

Re: Confusion with low-level audio libraries

2021-01-25 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Confusion with low-level audio libraries @8Wow, OK, that completely shattered my misguided notion of Rust as Python for clever people haha.Thanks for the explanation. URL: https://forum.audiogames.net/post/609830/#p609830 -- Audiogames-reflector mailing list Audiogames-reflector@s

Re: Python and audiogame

2021-01-26 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Python and audiogame OK, full disclosure: I'm the developer of Earwax, so I naturally know more about it than the others. That said, let me try to break down the pros and cons of Lucia too. I'll exclude Framework, because I know nothing about it.Lucia, from what I've seen, gives people

Re: Earwax

2021-01-26 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @114OK, you need to update cytolk. Might just want to do pip install -U earwax.If that doesn't fix it, you can type python -m cytolk -p to make sure the Cytolk DLLs are there.If none of that works, you might have found a bug in Cytolk, in which case we'll an issue will need to be

Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-28 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Lucia - OpenSource AudioGame engine written in Python If you can find a getch function for all platforms, you'll be laughing.There's certainly one for windows.Doesn't really get you where you want to be though I don't think. URL: https://forum.audiogames.net/post/610553/#p610553 --

Re: Earwax

2021-01-28 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @120So it already has a map class, earwax.BoxLevel. You fill it with a list of earwax.Box instances, and you're good to go.What it does not have yet (and I should be writing it now, but I'm having a lazy few days after months of full time Earwax) is a map editor.There's not too m

Re: Earwax

2021-01-29 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax So because people always bang on about it (and I thought it would be fun to write), the new version of Earwax (2025.6.0) has a VaultFile class.You can't do much with it in terms of sounds yet, because Synthizer doesn't support loading from bytes or anything, but you can encrypt a

Re: Earwax

2021-01-29 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @127Thank you. I really hope you like it.Please give me some juicy issues to fix! URL: https://forum.audiogames.net/post/610841/#p610841 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/list

Re: Earwax

2021-01-29 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @129Yes, it is, but it also has lots more systems for you to use.Let me know if I can help any. My email is on GitHub if you want to email me privately or anything like that. URL: https://forum.audiogames.net/post/611023/#p611023 -- Audiogames-reflector mailing list Audioga

Re: Earwax

2021-01-30 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @132That has to be the quickest issue to fix time ever.@133There's definitely room for multiple libraries. Plus, as has been pointed out in the past, Lucia has games written with it, Earwax has Lucky Thirteen, which isn't going to be topping billboards any time soon.@134I'm worki

Re: Earwax

2021-01-31 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @136OK, so your post raises some good questions, one which I thought the documentation should answer, but I'm guessing doesn't:Firstly, about making different levels. When I make something big, I'm going to have each level in its own file. The main file will provide the main menu

Re: Earwax

2021-01-31 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @136Two things: Firstly, I've just updated the action docs to make it clearer what generators do.Secondly, I realised I didn't answer your point about the if True thing in the examples.I want to run those examples from the examples subdirectory, without having to install Earwax t

Re: I learning the Python

2021-01-31 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: I learning the Python I'm guessing by math chapter you mean things like operator precedence and such? If you're getting weird behaviour when doing maths things, just use brackets to make it clearer to yourself.If you mean the math module, you can go baack and read about any module later

Re: Earwax

2021-01-31 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @139Ack! You're right again. If you had subclassed, you'd need to do:def play_game() -> None: first_level: FirstLevel = FirstLevel(game) game.push_level(first_level)Unless you had your game instance publicly accessible, which would work, but isn't ideal. URL: https://for

Re: The Synthizer Thread

2021-01-31 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread @363This is brilliant!! Thank you.I'll get onto fixing up Erawax's sound system (again) tomorrow.Thanks again. Looking forward to the new HRTF improvements. URL: https://forum.audiogames.net/post/611594/#p611594 -- Audiogames-reflector mailing list Audiogames-

Re: Earwax

2021-01-31 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @141Nope. You'd need to subclass, and override __attrs_post_init__, then use the decorator like it's not a decorator.class ShopLevel(Level): def __attrs_post_int__(self) -> None: super().__attrs_post_init__() self.action('Buy something', symbol=key.B, joystick

Re: Earwax

2021-01-31 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @145yes, you're right, populate is getting called twice... I'm thinking maybe it should call itself on on_push...The reason I made an on_push event in the Lucky 13 source is so that if you decide to play again, you aren't greeted by an empty grid.@144No, not natively. You could o

Re: Earwax

2021-01-31 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @149You mean you want get_tile to raise an error if negative coordinates are passed? I can certainly do that, if that's what you want. Shouldn't you be checking for that in your own code though?@148I feel like this could be better achieved by subclassing:class MyLevel(Level):

Re: Looking for information and devs

2021-02-01 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Looking for information and devs @1You really need to be more specific about what you need: What sort of game is it exactly that you want to create?I personally haven't heard of this game you're talking about, and I'm not going to look it up. That said, if you told me exactly what you w

Re: Earwax

2021-02-01 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax So I've just made what I hope will be the last breaking change for a while.Obviously there's the new sound stuff to keep up with Synthizer's event system, but also I realised one of Earwax's events was conflicting with a Pyglet event.@amerikranian: The event in question was on_mo

Re: Earwax

2021-02-01 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @152commit 2c4d8335ca9cd5da4f6948bed1eaa48c5e39c7ad (tag: 2026.0.0)Author: Chris Norman Date:   Mon Feb 1 14:02:34 2021 +    Renamed the on_move event to on_move_success.commit 722e20e3dc3b09620777baad6b3f0dca62130a12Author: Chris Norman Date:   Mon Feb 1 13:49:05 2021 + 

Re: Earwax Story Builder

2021-02-02 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Story Builder @34There is no combat system implemented.I kind of wanted to make something battle-free, since I figured that anyone wanting combat would rather code their own system, so every fight isn't the same.Also, you're getting that warning because you have no entrances into

Re: Earwax

2021-02-02 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @154Honestly, most of your post is going right over my head haha. I'm sure this is more to do with the fact that I don't know much about board games, rather than your explanation.So I'll remove the call to populate in __attrs_post_init__, sinc ethat would seem to be stupid.Second

Re: Earwax

2021-02-02 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @154OK, I just uploaded a new version with that change. URL: https://forum.audiogames.net/post/612116/#p612116 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Earwax Story Builder

2021-02-02 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Story Builder @36You need to create more rooms, and link them together with exits.How would you like a combat system to work? I'm not apposed to adding one, I just want it to be fairly interesting, and of course configurable. URL: https://forum.audiogames.net/post/612117/#p61211

Re: Earwax Story Builder

2021-02-02 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Story Builder @38Does the editor appear? or does it crash?About the combat system: You don't want much, do you? I feel like your outline is quite ambitious, and is probably beyond the purview of what Earwax should offer natively. Absolutely no reason why someone couldn't and shou

Re: Earwax Story Builder

2021-02-02 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax Story Builder @40Ah yes, well... that's because I did a recent update and removed the panning strategy your story expects.Find the line in your YAML file, and just delete it. That should set it back to default.@41I will do, if (and only if) I can think up a really good way to do

Re: Earwax

2021-02-02 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Earwax @157You couldn't code something with the well documented parts of the system could you? Had to be bloody awkward! So there is an issue for me (anyone really) to create some sound tutorials.The basic idea is:from earwax import BufferCache, SoundManager, Sound, Point # Create a bu

Re: what's the best language for audiogames(not python)

2020-11-26 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: what's the best language for audiogames(not python) What are people doing that is causing Python to be too slow? I'm not denying it's not the fastest language in the world, but what are you doing to it to get to the point where you're struggling?Are you sure it's not things like loading

Re: Designing an Audio FPS

2020-12-01 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Designing an Audio FPS Hi,I've just had a little look. Liking what I see so far. There seems to be some strangeness with echo, and every time you fire your gun, the poor blokey gets hit twice.What are you developing this in just out of interest? URL: https://forum.audiogames.net/post/5

Re: Keeping track of seek position using Synthizer

2020-12-01 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Keeping track of seek position using Synthizer @1If it's simply a case of destroying stuff afterwards, just schedule the destruction for non-looping sound, and destroy them immediately after they've finished being useful for looping ones.Presumably you're using some kind of toolkit like

Re: The Synthizer Thread

2020-12-03 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread Hi,I don't reallyw ant to submit an issue, as I've no idea if I'm doing something wrong or not here.The below code works extremely slowly on my system. I hit the space bar, and the sound plays maybe 0.5-1.0 seconds afterwards.Here's the code:]"""Minimal Synthizer te

Re: The Synthizer Thread

2020-12-03 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread @305Yup, 0.7.5 works like a charm. No lag at all... Not sure whether to be sorry or not. Damn Linux! URL: https://forum.audiogames.net/post/595194/#p595194 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-g

Re: The Synthizer Thread

2020-12-04 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread @308Magic, thank you mate.@310I'm not sure as Synthizer's defaults are bad, although admittedly the default reverb sounds like you're in a metal box or something.You still planning to ship presets? Or have some kind of market place? The second option could actually

Re: The Synthizer Thread

2020-12-04 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread @313Could always sell support... You'd make a mint off me alone I reckon, with all the questions I've emailed you in the past haha.What format would you want presets in? I'm thinking of making some kind of reverb editor I can use in my own projects. No idea what out

Re: The Synthizer Thread

2020-12-04 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread @315OK, thank you, that's great. I'll have me a play. URL: https://forum.audiogames.net/post/595445/#p595445 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: The Synthizer Thread

2020-12-05 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: The Synthizer Thread @317When I've made my reverb editor, I'll post it so anyone can make presets then send them to @Camlorn.Won't be starting work on it for a bit though. A week maybe. URL: https://forum.audiogames.net/post/595590/#p595590 -- Audiogames-reflector mailing list Aud

Re: some help needed with python

2020-12-08 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: some help needed with python @12Are you sure that's where the file is located?Also, not sure if it's relevant, but your code (and output) is showing up with a right quotation mark, rather than an apostrophe or double quote. Not sure what editor you're using, but this could be important.

Re: Would it be a good idea to create my own kind of community?

2020-12-08 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Would it be a good idea to create my own kind of community? @5That is sort of incorrect.You're right that you need some kind of backend to run the database ETC, but you can absolutely write the front end in HTML / _javascript_ / CSS, it's just not a terribly good idea since there's alre

Re: newbie in game developing

2020-12-08 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: newbie in game developing If you send us actual code, we can take a look.Just as a warning though, I personally am a bit of a code snob, and won't read code that's badly formatted. URL: https://forum.audiogames.net/post/596478/#p596478 -- Audiogames-reflector mailing list Audiogam

Re: Migrated Godot accessibility to GitHub

2020-12-08 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Migrated Godot accessibility to GitHub Hey @nolan,Will you be taking part in Godotcon 2021? URL: https://forum.audiogames.net/post/596494/#p596494 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/li

Re: Would it be a good idea to create my own kind of community?

2020-12-08 Thread AudioGames . net ForumDevelopers room : chrisnorman7 via Audiogames-reflector
Re: Would it be a good idea to create my own kind of community? In the interests of spreading the love, I'd recommend Dart and Flutter for the front end. That way, you could make a mobile app, in addition to a website.Just go with something off the shelf though, it'll be way easier and more

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