Re: Warsim, text based randomly generated stratogy
FireflyMy trick is...Sell all soldiersincrease soldiers wages to max (5)turn all knights into trainersenact the forcefull enlistment lawthat way...selling soldiers gets you an incomeincreased wages mean more soldiers come to your causetrain
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
frastlin wrote:Heh I'm not sure the mining is balanced... Perhaps make it a timed based thing where it takes a random amount of time to get a rock, or have ore make a sound in different pannings and we need to press a number in
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Dark wrote:with mining frastlin, note that you get a different type of ore in each mine, so panning sounds and pressing numbers wouldn't work, plus the wastes is supposed to be a text game anyway. Myself, when mining gets fixed
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
New Version is out, includes dead regions, autopicking and a whole heap of new encounters@Dark Squared progression sounds brilliant and much smarter than just doubling it, I will look at adding it
URL: http://forum.audiogames.
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Soul Keeper, I will have to add caps to skills / hp / str ect, it shouldn't allow you to get that ridiculous because it's just inviting problems haha@Dark the problem was more broad than xp, if it wasn't the xp it would be str
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@firefly nope haven't really though about it, I feel like it would be too intrusive if you had to choose weather you wanted to attack then choose not to auto attack, it would mean you would have to do twice the work if you didn
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@firefly nope haven't really though about it, I feel like it would be too intrusive if you had to choose weather you wanted to attack then choose not to auto attack, it would mean you would have to do twice the work if you didn
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Threeblacknoisesyeah this was brought up before, If some could rehost them I have no issues with that, my problem atm is aside from time constraints all my shit is on mediafire and I would have to transfer it all and update my
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@firefly and darkIn regards to the durability thing, it already takes durability from the weapon, the idea is that if you have a super badass weapon you can just walk around smahsing locks and stuff, it becomes your master key
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
NEW RELEASE (its small because I'm working on inventory stuff but its got some nice new features)@Gene no problem man, everyone has those days, I had one like that yesterday I was working from 7:30am to 4:00am haha, felt like I
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Threeblacknoises Diamonds are the only gem you can get everything else is ore, iron, silver, coal and gold. you can upgrade any weapon with any ore you have aside from coal@gene you're welcome, hope your enjoying it@threeblack
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@firefly If it's easy then I don't see why not, though if it's a difficult task I can't make any promises@Gene I'll see how it goes, although with dropbox I can't see how many downloads each version has had unlike mediafire whi
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Catfish yeah saving isn't in at the moment (thanks for clearing it up for me dark) in future I will try to add numerous ways to save and load hopefully@Gene that's fine by me, hope you enjoyed the latest version
URL: http://f
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Baruch will be adding randomly generated guns in the future but at the moment it's purely melee weapons, highest level I've personally gotten to was 32 but I've seen someone who got to 64 in their graveyard file
URL: http://f
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Alright having read some of the stuff here, I have nerfed weapon upgrading so the weapon value wont go up so high but have also buffed the others so that all upgrades increase value at least a little bit,I feel like I will have
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
UPDATE 0.8 TODAY, MAIN FEATURES ARE THE INVENTORY SYSTEM, THE GOD OF THE WASTELAND AND LASTLY VIALS ARE COMPLETELY FUCKED UP AND WHAT EACH OF THEM DO CHANGES EACH TIME YOU PLAY! SO YOU CAN'T START THE GAME WITH KNOWLEDGE OF VIA
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
UPDATE 0.8 TODAY, MAIN FEATURES ARE THE INVENTORY SYSTEM, THE GOD OF THE WASTELAND AND LASTLY VIALS ARE COMPLETELY FUCKED UP AND WHAT EACH OF THEM DO CHANGES EACH TIME YOU PLAY! SO YOU CAN'T START THE GAME WITH KNOWLEDGE OF VIA
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Ah yeah I understand now, its a good suggestion, will look at possibly implementing it laterMy focus at the moment is:Fully working the inventory system (Misc items / plants / vials / books / armor)Fully adding all sub region e
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Just letting you guys know, I'm a dingbat and released the latest version and missed a huge hole in the inv system for inventories of less than 15 items... releasing the hotfix in a moment but if you want to work around it fill
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
https://www.dropbox.com/s/o6djyzvlkmm2f … 8.zip?dl=1^ All inventory issues should be patched in the same download link, let me know if there are anymore issues guys! I'd love to hear some feed back on the inv system!
URL: htt
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Awesome, well I hope you have fun!
URL: http://forum.audiogames.net/viewtopic.php?pid=227672#p227672
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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Its not yet available during combat, but in future I will likely add something that allows you to use inventory but it will act like a move to prevent food spam ect, as for the sale of items that is planned soon, I will be addi
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@frastlin I did try before hand, it's not as easy as it seems and I couldn't do it without a huge overhaul that might not work, its annoying but hopefully bearable@firefly82 to my knowledge there is already an encounter where y
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@CatfishGlad you like the game, your error doesn't make any sense to me though, before the patch the inventory system did not work when you had less than 16 or so items, I double checked this and many users reported it, the lat
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Changelog 15/08/15 - Version 0.8.1Like the programming angel of death, I have spent the last few hours running through the code making the game nastier and tougher in an attempt to bring balance, after this update we are much c
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Changelog 16/08/15 Version 0.8.2This update seems to have pretty much turned into a canned food update but sometimes its nice to puff out a whole load of game content, there are a few little bugfixes and now stormy regions are
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Changelog 17/08/15 Version 0.8.3Today's update has a few fixes and a few features I've wanted to get out of the way, I've also added two new perks to try and keep things fresh but hopefully in the future there will be dozens
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hi Catfish, the one before mountaineer is crafty, it gives you better chances of upgrading a weapon in workshops which goes well with the latest update to crafting!As for modding, there are a few things you can modify at the mo
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@catfish Willdo man! glad you liked it@threeblack yeah its the nature of the way regions we're picked I think, I will take a loot at fixing thatthe bomb sound was removed and noted in the logs a few versions back because it sta
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Changelog 18/08/15 Version 0.8.4-Today's update has been a ton of bugfixes found through playtesting and a few more encounters, I have also worked alot on vials this build, Vials are now inventory items and can be consumed
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Changelog 24/08/15 Version 0.8.4.2I have decided that the game isn't near enough to be complete within the next 16 updates so I'm going to now be going up in an extra decimal point for updates, I think big updates should b
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@AstralAudioHey, I appreciate your advice on the game's audio but it's a free game and I can't justify $30 for the sounds on this game while I don't have enough money for myself having recently lost my job.I will continue to ei
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Changelog 26/08/15 Version 0.8.4.4Its a big juicy update today, plenty of bugfixes for bugs found during my playtesting, tons of new misc items added to the game to try and bring more diversity to it and now randomly gene
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Glad you guys like it, I haven't posted it over here but I've released two versions since, one that fixes a major crash bug which may be what you're getting mata!
URL: http://forum.audiogames.net/viewtopic.php?pid=229542#p229
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Glad you guys like it, I haven't posted it over here but I've released two versions since, one that fixes a major crash bug which may be what you're getting mata! the latest versions add books to the game!
URL: http://forum.au
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Changelog 27/08/15 Version 0.8.4.6Yet another major update, I couldn't get randomly generated books, so I've done the next best thing, written and collated several books and added system code to make them vary in a few ways off
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Changelog 28/08/15 Version 0.8.4.7Smaller update today, just focusing on little bugfixes found in playtesting and been messing around more with books, as it stands with this update there are 336 book variants in total which is
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Glad you like it Mata, I've not heard much feedback since the inventory system has gone in so I'm glad people are enjoying it! I always loved how the elder scrolls games did books in game and wanted to take it further, I think
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@John glad you like it and couldn't agree more, it's also been off-putting for new players so I'm gonna set it back the way it was so that perhaps the first three are nice and from then on regular rules, thanks for the suggesti
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hey guys! it was a new feature to stop the game from closing on players because I got a load of complaints! I can perhaps add an exit option to the menu if you want?
URL: http://forum.audiogames.net/viewtopic.php?pid=229875#p2
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 29/08/15** *Version 0.8.4.8*-Today's update has a few bugfixes and another type of misc item DICES! not a major deal and pretty much just a novelty but why not... its nice to have fun things! Also now you will be ab
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
I've just coded the exit feature and it's working fine! shall be released soonish (today or tomorrow)
URL: http://forum.audiogames.net/viewtopic.php?pid=229880#p229880
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Audio
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 31/08/15** *Version 0.8.5*-Today's update is pretty big to make up for none yesterday (in my defense I was bowling) We've got an overhauled plant generator, while you might not notice the differences, in the backgro
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Threeblacknoises yup, I noticed that too, I coded them so that if you pick on the other becomes disabled, you can only have one so choose wisely! @John I have noticed them recently too and they are annoying me! I am going bug
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 01/09/15** *Version 0.8.5.1*-Today's update has a single bugfix found playtesting and another type of misc item, mystery bags! they may contain the best stuff you've ever seen or they may contain rusty licence plate
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Soulkeeper why not! in the update coming later today I will allow weights to be used as weapons!
URL: http://forum.audiogames.net/viewtopic.php?pid=230190#p230190
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Audiogames
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 02/09/15** *Version 0.8.5.2*-Today's update has a few bugfixes including one crash bug (though I don't think that's the main one so I'm still crash bug hunting) I've also added five new books, fixed the looter perk
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[ a-t ] Threeblacknoises, great idea will have a look at adding that at some point[ a-t ] Mata, working on that trader crash bug but I'm aware of its existence, as for the dog perk its not implemented and may be scrapped[ a-t ]
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[ a-t ] mata yeah I'm aware of the exploit, but I'm keeping clear of towns for the rest of 0.8.5, eventually I will come in, wipe over towns and re-implement them how I wanted them to be, easy to go through, highly dynamic and
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 03/09/15** *Version 0.8.5.3*-Today's update is a bit late but it addresses the crashing shop issue and a little exploit that allowed you to rob a merchants gold without fighting him by opening a mystery bag/crate ec
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
yes, I've listed it as not implented atm so people will stop assuming its in, it's a feature that will require me to save lots of things in a file, the problem is that the game is still in development and there lots of stuff to
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[ a-t ] dark, fleeing from fight pits will possibly be disabled eventually anyway, gladiators in rome couldn't flee haha and as for lower level monsters, I haven't touched the monster filter or generation in more than 10 update
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Yep, I'm gonna see if players like region flee or if it becomes intrusive, so please do let me know!As for armor it will simply reduce damage taken, also some armors have special effects like spiked armor causing damage to the
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[[wow]]... just checked it out... its an infinite loop bug... when creating loot for killing cannibals, thanks for pointing it out!
URL: http://forum.audiogames.net/viewtopic.php?pid=230880#p230880
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 06/09/15** *Version 0.8.5.6*-Today's update has again been massive bug-squashing, which is good, I found that alot of people were having sudden deaths with no explanation and found out that almost all traps didn't s
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
You definitely can flee in fight pits haha!But yeah, I mean nothing is permanent as you know more than most with regards to the way this game has grown, features have been made and dropped like a hat and things have been tweeke
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Glad you like the new features catfish, plant harvesting is going to get expanded much further soon and region fleeing is something I've wanted in the game for a while.@mata, Nice, As for the inventory access things I agree, it
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 07/09/15** *Version 0.8.5.7*-Today's update is quite varied in what it changes and adds to, for the first time in a longer time that I care to admit, there have been new weapons added to the game, a bunch of dual bl
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Mata, it was something I considered earlier on in the inventory system development but never ended up doing, I should probably work on adding it in the future@Soul Keeper, that's more or less what I was going for with sub-regi
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@John, thanks, fixed both of those bugs in the version to be released soon@Dark, @Keyisfull, yep, mining is screwed atm, will be fixed when I overhaul towns@Threeblacknoises, yep, I agree about the inventory access, but I could
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 09/09/15** *Version 0.8.5.8*-Today's update includes a handful of bigfixes for mostly recently added features, I've also added the ability to rename any weapon in your inventory which took me a little while to prope
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@John, more good work! I've fixed the oasis bug, as for the free heals I'll have to take a look at that, the item condesing thing has been suggested alot, I considered adding it while I was coding the inventory thing but couldn
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@keyisfull, the fight pit bug has been reported alot recently, but to reiterate, most of the stuff in towns is and has been screwed for a while, I'm avoiding towns like the plague because any changes made to them will be pointl
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@John, I have no idea, I can't seem to replicate it.@keyIsFull, things that you get from vials or from walking in pools of goo and radiation, drugs arent mutations, the others definitely do stuff, all the mutations in the game
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 10/09/15** *Version 0.8.5.9*-Today's update includes a handful of bigfixes for mostly recently added features, I've also added the ability to rename any weapon in your inventory which took me a little while to prope
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 10/09/15** *Version 0.8.5.9*-Today's update is a tad late, its got a single fix, a few tweaks, two new books a new type of misc item with a few variants, a new majorly rewarding room that is so rare to find that you
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@John, Ah sorry my mistake I thought when you said background you meant the ascii image that runs per region, given what forum we are on I should have put 2 and 2 togeather! I am aware of the sound bug, will be fixing it soon@A
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hey guys, just incase you're all wondering where the updates have gone I am announcing that for the next few days, perhaps week or more I will be incactive, there will likely be no updates at all, which going from our daily upd
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
I've generally stayed away from adding anything unrelated to towns so the only things that have been changed aside from those are the bug in dungeons with loot not disapearing when you take it and the randomly named weapons now
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
There are already plans for weights to increase strength, it was already in the old towns before they were revamped, also I won't have karma like fallout cause I find it impossibly intrusive, instead there are plans for town re
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Glad to hear it @Sean-Terry01, it's the most ambitious project I've done yet but I hope it pays off, It's gonna be like a text based version of Fallout mixed with dwarf fortress mixed with mount and blade with a few other games
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Thanks for all the great feedback and support guys!@Dark as for Karma I see where you're coming from but I hated it in fallout, the idea was stealing something even if no one saw you gave you bad karma that people reacted to, s
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Dark, I understand that but in the 17th century there were newspapers and country wide unity that allowed for mass communication, not some disjointed land where every few miles across is a new world.There would be reputations
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Also a little mini announcement but I have been working on misc item descriptions! so instead of like before getting a "Meat Hook" now you can end up getting an "Engraved Plated Meat Hook" with the description "metal meat hook,
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[ a-t ] Dark, glad you like the new description thing, It definitely makes things more interesting and adds more value to the random junk you findI think things done in the same region would count under one reputation (sort of)
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[ a-t ] Dark, glad you like the new description thing, It definitely makes things more interesting and adds more value to the random junk you findI think things done in the same region would count under one reputation (sort of)
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[ a-t ] Dark, glad you like the new description thing, It definitely makes things more interesting and adds more value to the random junk you findI think things done in the same region would count under one reputation (sort of)
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[ a-t ] Dark, glad you like the new description thing, It definitely makes things more interesting and adds more value to the random junk you findI think things done in the same region would count under one reputation (sort of)
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
[ a-t ] Dark, glad you like the new description thing, It definitely makes things more interesting and adds more value to the random junk you findI think things done in the same region would count under one reputation (sort of)
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Dark, I'd love to do an audio version, might get on that soon, been listining to dinner at deviants lately and it's pretty good.My plan with home towns would be once you're out of a region you can't return, it would make thing
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 25/09/15** *Version 0.8.6*-I have been working on towns but have put new little features in here and there, I'm about to go to Ireland for a few days for some projects and couldn't resist leaving you guys with a lit
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**CODES FOR THE SPECIAL EDITIONS*** 13 - welp edition - sets players hp to 50 and stats to 1* 26 - iguana bill edition - turns the player into iguana bill* 31 - coward edition - sets players hp and stats
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hey guys! I apologise for this mess, as I was uploading the game file I missed the new names folder, if you just redownload the game from this link it will include the new moddable names folder, thanks for understanding!https:/
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Dark, nah I would do it so that player would have to go back for as many regions as he has gone, it makes more sense than a player going through 100 regions that returning home, it would be much better having to make a huge mi
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Keyisfull, shit... just checked it out and the bug is because the vault uses internally preset gold bar loot but they were made for the old misc item framework and with the new misc items it messed it up, I'm so sorry for the
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
yup, there are a few mutations that can royally screw you, still what you may not know is that plants can cure them! if you find one's with the right effects
URL: http://forum.audiogames.net/viewtopic.php?pid=233726#p233726
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 17/10/15** *Version 0.8.6.2*-Towns development has gone slow and I've had a few things to deal with in real life (as always) but that aside I have been almost daily working on the game and have recently realized tha
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Its been a while, but here's a new update, towns are going slow, I have been reading your comments but I've been quite inactive, though still working on the game daily just not as much! will try and get back into it and make a
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@dark, sorry for the late response but I'd like to go down on the developer database as huw2k8 (aka "wastelander") or huw2k8, thanks
URL: http://forum.audiogames.net/viewtopic.php?pid=235245#p235245
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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 18/10/15** *Version 0.8.6.3*-Getting back into the flow of things now, been messing around with new stuff all day and decided to finish off the half assedly implemented rad system, there is a little more to do, such
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Soul Keeper,Already planned barding in towns, though I may begin to try and implement it further such as being able to play for a merchant for a discount or free item, there is another thing I've been trying for a while but it
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 19/10/15** *Version 0.8.6.4*-Today has been a fair few bugfixes, new books, two new dev tools that are accessible to everyone though the encounter selector can reject the encounter if it isn't fit for the region or
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 20/10/15** *Version 0.8.6.5*-Today's been an interesting day, a fair few bug fixes, a new mutation that makes your rads a weapon, monsters with rads in their name such as rad-fox, rad-wolf ect will now do rads damag
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
Hey dark, must be completely random chance of getting that result from the vials haha, since the update a while ago that muddled up vials they don't all have to fit the previous criteria of black = good, in this case, you could
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Dark, Awesome news, and as for the vials there is a book about them that tells you pretty much what your example did, it's a book called on Agent-x and is generated every new game as the vial effects are made, I am working to
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Dark, can't argue with you on that, they are far too rare, there needs to be more possiblity for the player to find it, the places where that could be implemented, Mutant Tollgate (if you're a mutant), Merchants (through rumou
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
HOW TO ADD A MISC ITEMfor this tutorial we're going to look at an item thats already in the misc item file, we are going to add an item we have to go into the items folder, open the file Misc.txt and create a new line, here is
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
**Changelog 21/10/15** *Version 0.8.6.6*-Today's update doesn't look so big, but it was a ton of work, I'm happy to announce that the random crash bug is now eliminated, two of them infact which I hope accounts for all of them!
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Firefly, I love making the game more moddable but to be honest you can change the sounds yourself, all you need to do is pick a sound effect you want to change, get the new one and rename it to the old one,Also actually workin
Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"
@Dark, What's Eamon?I'd love to see what new items you could come up with!And random dialogue and rumors and things would be awesome, it'll be tough to implement though but I'm want there to be alot of choice, to the point meet
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