Re: [Bf-committers] Build Systems

2010-01-07 Thread Andrea Weikert
Hi Erwin, Erwin Coumans schrieb: > By the way, if OpenCollada breaks the cmake build system, it should be > disabled I think. > Hopefully that motivates someone who needs OpenCollada to fix it. > > Can someone disable OpenCollada by default it in cmake? > Thanks, > Erwin > > It's not OpenCollad

Re: [Bf-committers] Build Systems

2010-01-07 Thread Andrea Weikert
lguillaume schrieb: > 2. the include path for quicktime_export.h is wrong in the generated > > >> projectfiles. I tried to fix this but after experimenting with the >> CMakeList files for an hour just decided to wait for someone more >> familiar with the cmake files. >> >> - Andrea >> >> The fix

[Bf-committers] Build systems

2010-01-07 Thread Ken Hughes
Erwin Coumans wrote: > By the way, if OpenCollada breaks the cmake build system, it should be > disabled I think. > Hopefully that motivates someone who needs OpenCollada to fix it. > > Can someone disable OpenCollada by default it in cmake? > Thanks, > Erwin > > > > 2010/1/7 Ken Hughes > > >>

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Erwin Coumans
By the way, if OpenCollada breaks the cmake build system, it should be disabled I think. Hopefully that motivates someone who needs OpenCollada to fix it. Can someone disable OpenCollada by default it in cmake? Thanks, Erwin 2010/1/7 Ken Hughes > Since this thread is now about build systems,

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Ken Hughes
Since this thread is now about build systems, can we please change the subject line? Ken Campbell Barton wrote: > Not sure what dependency updates are exactly - if files are added you > need to run "cmake ." in the build dir but aside from that I never had > any dep propblems. > > I'm tempted to

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread lguillaume
2. the include path for quicktime_export.h is wrong in the generated > projectfiles. I tried to fix this but after experimenting with the > CMakeList files for an hour just decided to wait for someone more > familiar with the cmake files. > > - Andrea > > The fix for this problem : Index: source/

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing implementation for blender windows

2010-01-07 Thread Martin Poirier
Until it is fixed, it should default to Off. Martin --- On Thu, 1/7/10, Campbell Barton wrote: > From: Campbell Barton > Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: > /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing > implementation for blender windows > To: "bf

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing implementation for blender windows

2010-01-07 Thread Campbell Barton
When drawing the selection buffer AA should be disabled On Thu, Jan 7, 2010 at 7:20 PM, Mike Pan wrote: > For me, antialiasing had always causes box-select to behave strange when > 'occlude geometry' is turned on.  Can anyone else confirm that? > > No AA: http://mikepan.com/files/misc/Capture.PNG

Re: [Bf-committers] Composite nodes question

2010-01-07 Thread José María Méndez
ok! got it working. thank you! 2010/1/7, Xavier Thomas : > You also need to "RNAifying" you DNA parameters. > Take a look at > source/blender/makesrna/intern/rna_nodetree.c > > 2010/1/7 José María Méndez > >> I´ve already checked out and compiled blender from the svn, now i´ve >> added a new comp

Re: [Bf-committers] Composite nodes question

2010-01-07 Thread Xavier Thomas
You also need to "RNAifying" you DNA parameters. Take a look at source/blender/makesrna/intern/rna_nodetree.c 2010/1/7 José María Méndez > I´ve already checked out and compiled blender from the svn, now i´ve > added a new composite node but the ui elements of the node appear as a > grayed out re

Re: [Bf-committers] Composite nodes question

2010-01-07 Thread José María Méndez
I´ve already checked out and compiled blender from the svn, now i´ve added a new composite node but the ui elements of the node appear as a grayed out rectangle. I think i must establish some linking between the ui and the node filter parameters besides creating the elements in drawnode.c, but i ca

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Andrea Weikert
Campbell Barton schrieb: > Not sure what dependency updates are exactly - if files are added you > need to run "cmake ." in the build dir but aside from that I never had > any dep propblems. > > I'm tempted to install Windows just to get rid of the MSVC Project > files and have CMake create propper

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing implementation for blender windows

2010-01-07 Thread Mike Pan
For me, antialiasing had always causes box-select to behave strange when 'occlude geometry' is turned on. Can anyone else confirm that? No AA: http://mikepan.com/files/misc/Capture.PNG Forced AA: http://mikepan.com/files/misc/CaptureAA.PNG Notice the orphan vertices in the second picture Nvidia

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Xavier Thomas
Hy, Just giving my input as a (trying to be) new dev: CMake is in fact quicker for incremental build but scons is used buy a lot by people that just want to build svn, and I think there is a reason to this: It is simpler to get started with and most of the doc for building blender refer to scons.

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Erwin Coumans
cmake can create msvc and xcode projectfiles. scons cannot do this, and seems slower incremental builds (according to Campbell). This justifies fixing any remaining issues with cmake/CMakeLists.txt files I think. >> I'm tempted to install Windows just to get rid of the MSVC Project >> files and h

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Martin Poirier
--- On Thu, 1/7/10, Campbell Barton wrote: > @Martin, my experience with using scons and eclipse isnt so > good, it > works OK but a bit annoying to setup, I recall I needed to > have > eclipse call a shell script that called scons. You were doing it wrong then. The only thing you need to do

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Campbell Barton
Not sure what dependency updates are exactly - if files are added you need to run "cmake ." in the build dir but aside from that I never had any dep propblems. I'm tempted to install Windows just to get rid of the MSVC Project files and have CMake create propper debug builds... it cant be that har

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Erwin Coumans
Same for cmake, but scons doesn't support Xcode or msvc. So to me it seems cmake should be primary build system, and scons just for the die hard fans. On Jan 7, 2010, at 6:52, Martin Poirier wrote: > > > --- On Thu, 1/7/10, Erwin Coumans wrote: > >> New developers (and myself) can browse and

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Martin Poirier
--- On Thu, 1/7/10, Erwin Coumans wrote: > New developers (and myself) can browse and debug code much > easier in  > an IDE such as msvc, Xcode or K develop, in my opinion. And > manual  > updating projectfiles is a waste of time. It's very easy to use Eclipse (with CDT) with scons. K Develo

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Erwin Coumans
Bummer iPhone automatic spelling fixer ;) It should be fixed I think. It works fine in our Bullet library. New developers (and myself) can browse and debug code much easier in an IDE such as msvc, Xcode or K develop, in my opinion. And manual updating projectfiles is a waste of time. Thanks,

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Erwin Coumans
Yes it does. You just need to make sure that the headerfiles are included in the CMakeLists.txt Are the dependencies broken in cmake generated unix makefiles? If so, it could and should be fixed U think. In out Bullet library it works all fine. Thanks, Erwin Sent from my iPhone On Jan 7,

Re: [Bf-committers] fire simulation

2010-01-07 Thread Raul Fernandez Hernandez
Hi Lukas +1 I found very interesting your proposal and while the current simulator and volumetric rendering could achieve very cool fire effects I think a dedicated simulator will be much more artist friendly and usefull, so go ahead! is a very nice project. Cheers

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread joe
Do the makefiles it generate handle dependency updates correctly? That's the big reason I use scons, and why it's survived I think. Joe On Thu, Jan 7, 2010 at 6:22 AM, Erwin Coumans wrote: > The fact that cmake can create visual studio projects, Xcode projects > and makefiles should make scons,

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Erwin Coumans
The fact that cmake can create visual studio projects, Xcode projects and makefiles should make scons, make and manual msvc project maintenance obsolete. It is a pity people don't maintain/fix cmake. Thanks, Erwin Sent from my iPhone On Jan 7, 2010, at 1:56, Campbell Barton wrote: > The bu

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25789] trunk/blender/source/blender/ windowmanager/intern/wm_gesture.c: Replaced lasso gesture filling code with scanfill, not 10

2010-01-07 Thread joe
Eh? It's not like this is at all related to editmesh, it just reuses the structs. On Thu, Jan 7, 2010 at 2:48 AM, Campbell Barton wrote: > I feel so dirty to thinking that its using horrid EditVerts for lasso drawing. > > On Thu, Jan 7, 2010 at 2:27 AM, Matt Ebb wrote: >> Revision: 25789 >>    

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25789] trunk/blender/source/blender/ windowmanager/intern/wm_gesture.c: Replaced lasso gesture filling code with scanfill, not 10

2010-01-07 Thread Campbell Barton
I feel so dirty to thinking that its using horrid EditVerts for lasso drawing. On Thu, Jan 7, 2010 at 2:27 AM, Matt Ebb wrote: > Revision: 25789 >           > http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25789 > Author:   broken > Date:     2010-01-07 0

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread lguillaume
The only bad think is cmake file is not always up to date in some branch and need correction to do the compilation. 2010/1/7 lguillaume > Never had any problems with cmake since the beginning of cmake support, > look at > http://www.geneome.com/blender-tutorials/building-blender-with-msvc-using-

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread lguillaume
Never had any problems with cmake since the beginning of cmake support, look at http://www.geneome.com/blender-tutorials/building-blender-with-msvc-using-cmake/ There is all the information you need to do the compilation. I try on winxp, vista and now windows 7 with the free edition of msvc ide. 2

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread jmsoler
Sorry to say that but on win32 systems meanwhile Cmake fails just to begin to compile anything with free MSVC versions, scons works correctly. jms. Selon Campbell Barton : > The build system topic took most of the meeting or so and I hope we > dont let this happen again or the new dev meetings w

Re: [Bf-committers] New Developer Meeting minutes

2010-01-07 Thread Campbell Barton
The build system topic took most of the meeting or so and I hope we dont let this happen again or the new dev meetings will get very uninteresting. Please next time try to avoid arguing about stupid topics like this while we are trying to give basic info to new devs. I think topics like this just

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing implementation for blender windows

2010-01-07 Thread William Reynish
Hi Damien, I've tested your patch with anti-aliasing limited to the 3D view. At least on my system it looks really nice, and helps readability too, especially on busy scenes with lots of visible edges. Compare these images of a cage object: http://www.reynish.com/files/blender25/AA_on.png http