Hi Erwin,
Erwin Coumans schrieb:
> By the way, if OpenCollada breaks the cmake build system, it should be
> disabled I think.
> Hopefully that motivates someone who needs OpenCollada to fix it.
>
> Can someone disable OpenCollada by default it in cmake?
> Thanks,
> Erwin
>
>
It's not OpenCollad
lguillaume schrieb:
> 2. the include path for quicktime_export.h is wrong in the generated
>
>
>> projectfiles. I tried to fix this but after experimenting with the
>> CMakeList files for an hour just decided to wait for someone more
>> familiar with the cmake files.
>>
>> - Andrea
>>
>> The fix
Erwin Coumans wrote:
> By the way, if OpenCollada breaks the cmake build system, it should be
> disabled I think.
> Hopefully that motivates someone who needs OpenCollada to fix it.
>
> Can someone disable OpenCollada by default it in cmake?
> Thanks,
> Erwin
>
>
>
> 2010/1/7 Ken Hughes
>
>
>>
By the way, if OpenCollada breaks the cmake build system, it should be
disabled I think.
Hopefully that motivates someone who needs OpenCollada to fix it.
Can someone disable OpenCollada by default it in cmake?
Thanks,
Erwin
2010/1/7 Ken Hughes
> Since this thread is now about build systems,
Since this thread is now about build systems, can we please change the
subject line?
Ken
Campbell Barton wrote:
> Not sure what dependency updates are exactly - if files are added you
> need to run "cmake ." in the build dir but aside from that I never had
> any dep propblems.
>
> I'm tempted to
2. the include path for quicktime_export.h is wrong in the generated
> projectfiles. I tried to fix this but after experimenting with the
> CMakeList files for an hour just decided to wait for someone more
> familiar with the cmake files.
>
> - Andrea
>
> The fix for this problem :
Index: source/
Until it is fixed, it should default to Off.
Martin
--- On Thu, 1/7/10, Campbell Barton wrote:
> From: Campbell Barton
> Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit:
> /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing
> implementation for blender windows
> To: "bf
When drawing the selection buffer AA should be disabled
On Thu, Jan 7, 2010 at 7:20 PM, Mike Pan wrote:
> For me, antialiasing had always causes box-select to behave strange when
> 'occlude geometry' is turned on. Can anyone else confirm that?
>
> No AA: http://mikepan.com/files/misc/Capture.PNG
ok! got it working. thank you!
2010/1/7, Xavier Thomas :
> You also need to "RNAifying" you DNA parameters.
> Take a look at
> source/blender/makesrna/intern/rna_nodetree.c
>
> 2010/1/7 José María Méndez
>
>> I´ve already checked out and compiled blender from the svn, now i´ve
>> added a new comp
You also need to "RNAifying" you DNA parameters.
Take a look at
source/blender/makesrna/intern/rna_nodetree.c
2010/1/7 José María Méndez
> I´ve already checked out and compiled blender from the svn, now i´ve
> added a new composite node but the ui elements of the node appear as a
> grayed out re
I´ve already checked out and compiled blender from the svn, now i´ve
added a new composite node but the ui elements of the node appear as a
grayed out rectangle. I think i must establish some linking between
the ui and the node filter parameters besides creating the elements in
drawnode.c, but i ca
Campbell Barton schrieb:
> Not sure what dependency updates are exactly - if files are added you
> need to run "cmake ." in the build dir but aside from that I never had
> any dep propblems.
>
> I'm tempted to install Windows just to get rid of the MSVC Project
> files and have CMake create propper
For me, antialiasing had always causes box-select to behave strange when
'occlude geometry' is turned on. Can anyone else confirm that?
No AA: http://mikepan.com/files/misc/Capture.PNG
Forced AA: http://mikepan.com/files/misc/CaptureAA.PNG
Notice the orphan vertices in the second picture
Nvidia
Hy,
Just giving my input as a (trying to be) new dev:
CMake is in fact quicker for incremental build but scons is used buy a lot
by people that just want to build svn, and I think there is a reason to
this: It is simpler to get started with and most of the doc for building
blender refer to scons.
cmake can create msvc and xcode projectfiles.
scons cannot do this, and seems slower incremental builds (according to
Campbell).
This justifies fixing any remaining issues with cmake/CMakeLists.txt files I
think.
>> I'm tempted to install Windows just to get rid of the MSVC Project
>> files and h
--- On Thu, 1/7/10, Campbell Barton wrote:
> @Martin, my experience with using scons and eclipse isnt so
> good, it
> works OK but a bit annoying to setup, I recall I needed to
> have
> eclipse call a shell script that called scons.
You were doing it wrong then.
The only thing you need to do
Not sure what dependency updates are exactly - if files are added you
need to run "cmake ." in the build dir but aside from that I never had
any dep propblems.
I'm tempted to install Windows just to get rid of the MSVC Project
files and have CMake create propper debug builds... it cant be that
har
Same for cmake, but scons doesn't support Xcode or msvc.
So to me it seems cmake should be primary build system, and scons just
for the die hard fans.
On Jan 7, 2010, at 6:52, Martin Poirier wrote:
>
>
> --- On Thu, 1/7/10, Erwin Coumans wrote:
>
>> New developers (and myself) can browse and
--- On Thu, 1/7/10, Erwin Coumans wrote:
> New developers (and myself) can browse and debug code much
> easier in
> an IDE such as msvc, Xcode or K develop, in my opinion. And
> manual
> updating projectfiles is a waste of time.
It's very easy to use Eclipse (with CDT) with scons. K Develo
Bummer iPhone automatic spelling fixer ;)
It should be fixed I think. It works fine in our Bullet library.
New developers (and myself) can browse and debug code much easier in
an IDE such as msvc, Xcode or K develop, in my opinion. And manual
updating projectfiles is a waste of time.
Thanks,
Yes it does. You just need to make sure that the headerfiles are
included in the CMakeLists.txt
Are the dependencies broken in cmake generated unix makefiles? If so,
it could and should be fixed U think. In out Bullet library it works
all fine.
Thanks,
Erwin
Sent from my iPhone
On Jan 7,
Hi Lukas
+1 I found very interesting your proposal and while the current
simulator and volumetric rendering could achieve very cool fire effects I
think a dedicated simulator will be much more artist friendly and usefull,
so go ahead! is a very nice project.
Cheers
Do the makefiles it generate handle dependency updates correctly?
That's the big reason I use scons, and why it's survived I think.
Joe
On Thu, Jan 7, 2010 at 6:22 AM, Erwin Coumans wrote:
> The fact that cmake can create visual studio projects, Xcode projects
> and makefiles should make scons,
The fact that cmake can create visual studio projects, Xcode projects
and makefiles should make scons, make and manual msvc project
maintenance obsolete.
It is a pity people don't maintain/fix cmake.
Thanks,
Erwin
Sent from my iPhone
On Jan 7, 2010, at 1:56, Campbell Barton wrote:
> The bu
Eh? It's not like this is at all related to editmesh, it just reuses
the structs.
On Thu, Jan 7, 2010 at 2:48 AM, Campbell Barton wrote:
> I feel so dirty to thinking that its using horrid EditVerts for lasso drawing.
>
> On Thu, Jan 7, 2010 at 2:27 AM, Matt Ebb wrote:
>> Revision: 25789
>>
I feel so dirty to thinking that its using horrid EditVerts for lasso drawing.
On Thu, Jan 7, 2010 at 2:27 AM, Matt Ebb wrote:
> Revision: 25789
>
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25789
> Author: broken
> Date: 2010-01-07 0
The only bad think is cmake file is not always up to date in some branch and
need correction to do the compilation.
2010/1/7 lguillaume
> Never had any problems with cmake since the beginning of cmake support,
> look at
> http://www.geneome.com/blender-tutorials/building-blender-with-msvc-using-
Never had any problems with cmake since the beginning of cmake support, look
at
http://www.geneome.com/blender-tutorials/building-blender-with-msvc-using-cmake/
There is all the information you need to do the compilation. I try on winxp,
vista and now windows 7 with the free edition of msvc ide.
2
Sorry to say that but on win32 systems meanwhile Cmake fails just to begin to
compile anything with free MSVC versions, scons works correctly.
jms.
Selon Campbell Barton :
> The build system topic took most of the meeting or so and I hope we
> dont let this happen again or the new dev meetings w
The build system topic took most of the meeting or so and I hope we
dont let this happen again or the new dev meetings will get very
uninteresting.
Please next time try to avoid arguing about stupid topics like this
while we are trying to give basic info to new devs.
I think topics like this just
Hi Damien,
I've tested your patch with anti-aliasing limited to the 3D view. At least on
my system it looks really nice, and helps readability too, especially on busy
scenes with lots of visible edges. Compare these images of a cage object:
http://www.reynish.com/files/blender25/AA_on.png
http
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