Re: [Bf-committers] Python RNA Type Registration

2010-03-03 Thread Campbell Barton
Hey Marton, reply to specific points inline. On Tue, Mar 2, 2010 at 1:54 AM, Martin Poirier wrote: > > > --- On Mon, 3/1/10, Campbell Barton wrote: > >> one thing I forgot to mention is: >> How do we keep Alt+P running scripts in the text editor, >> register it >> looks like this... >> >> ... sc

Re: [Bf-committers] Python RNA Type Registration

2010-03-03 Thread Toni Alatalo
Campbell Barton kirjoitti: > Also looked at the gimp but this doesnt to register/unregister, its > more like what we used to have. > Id not be surprised if we're the only application doing this kind of > integration. > We are doing it in the RealXtend Naali app, which uses Ogre for the 3d scen

Re: [Bf-committers] issue making debug-build for 2.49svn on winXP

2010-03-03 Thread migius
problem still not solved here. It would help me to know if someone was successful building 2.49-debug-build with scons/mingw on windows. thanks migius -- Sicherer, schneller und einfacher. Die aktuellen Internet-Browser - jetzt kostenlos herunterladen! http://portal.gmx.net/de/go/atbrowser

Re: [Bf-committers] Python RNA Type Registration

2010-03-03 Thread Campbell Barton
Hi again Mart'i'n, this is a more general reply on how Id like to move forward on this. Discussed with Brecht yesterday. - We agree class enumeration is ugly and should be replaced. - We agree it would be acceptable to collect classes automatically and register all with 1 or 2 lines at the bottom

[Bf-committers] Experienced developer -> trainer

2010-03-03 Thread Ton Roosendaal
Hi all, I'm getting requests from companies who are seeking professional training (2-4 weeks) in Blender development. Two in India even already! Paid work, visit India and get free holidays! Main problem: -> we need someone who's already quite familiar with Blender code I am very interested

Re: [Bf-committers] Experienced developer -> trainer

2010-03-03 Thread Roger Wickes
Fantastic opportunity to document the codebase and do for new developers what has been done for the end user in the way of our wiki user manual. -> we need someone who's already quite familiar with Blender code I am very interested to support such a person too for making good documentation and

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27247] branches/render25/source/creator/ SConscript: Render Branch: another file that needs the pthreads include for scons.

2010-03-03 Thread lguillaume
Hi, The problem is the same with cmake, the patch: Index: source/creator/CMakeLists.txt === --- source/creator/CMakeLists.txt(revision 27249) +++ source/creator/CMakeLists.txt(working copy) @@ -49,8 +49,10 @@ ../../extern

[Bf-committers] Blender MIME type

2010-03-03 Thread jonathan d p ferguson
hi. All: Excellent work on 2.5! Does Blender have an official IANA MIME type? I cannot seem to find one (looking on my Debian systems in /etc/mime.types and at IANA: http://www.iana.org/) . As web sharing of blender files becomes more common, perhaps a default for servers would be a good i

Re: [Bf-committers] I'd like to kill the soft body module

2010-03-03 Thread Raul Fernandez Hernandez
Hi all :| > Hi all, > I've been watching 2.5 evolving and I feel the (one size fits all .. > experimental physics code) soft body module has been replaced by the far > better cloth module at the hot spots. ( Thanks will go to janne and daniel > ) Is good that one module function overlaps another

[Bf-committers] New Developer Q&A, Sunday 7th March

2010-03-03 Thread Campbell Barton
This Sunday is scheduled time for new dev meeting, as useful 1 hr before normal Sunday meeting. Suggestions for topics that we didn't cover yet IIRC. - Good first projects: This comes up fairly often so it could help to make some lists of good places to start developing, as well as giving feedback

Re: [Bf-committers] New Developer Q&A, Sunday 7th March

2010-03-03 Thread Roger Wickes
great topics! wiki updated http://wiki.blender.org/index.php/Dev:SundayMeetingAgenda/NewDev_meetings/2010-03-07th#Proposed_Topics Campbell, would you like to lead the meeting? From: Campbell Barton To: bf-blender developers Sent: Wed, March 3, 2010 12:03:57 PM

Re: [Bf-committers] I'd like to kill the soft body module

2010-03-03 Thread Olivier Saraja
Hi, 2010/3/3 bjornmose > So I'd like to kindly ask for the permission to remove that wrong view > angled, physicists, crappy code. > Hell, no! :-) On a personal basis, I really enjoy these features, and this is amazing to see how people react well to them in workshops (the "wow, we can do th

Re: [Bf-committers] I'd like to kill the soft body module

2010-03-03 Thread Carsten Wartmann
Olivier Saraja wrote: > Hi, > > 2010/3/3 bjornmose > > >> So I'd like to kindly ask for the permission to remove that wrong view >> angled, physicists, crappy code. >> >> > > Hell, no! :-) > And I am not sure that you can do all with cloth what SBs are able to do? Dont kill it! Cars

Re: [Bf-committers] New Developer Q&A, Sunday 7th March

2010-03-03 Thread George Steel
> - Good first projects > - Getting SVN access > - Debugging basics This sounds very useful, I'll be sure to attend. Will Brecht be there? I'd like to discuss his render ideas with him. ___ Bf-committers mailing list Bf-committers@blender.org http://li

[Bf-committers] interesting framework for code testing/coverage

2010-03-03 Thread Tom M
This is a test coverage method that was used in crytek, it is a rather clever idea http://code.google.com/p/mcover/ I'm thinking if we embed it, and set up markers through out, we can have it save out the markers that were triggered by a user during usage then users can email in the list of save

Re: [Bf-committers] I'd like to kill the soft body module

2010-03-03 Thread Nathan Vegdahl
Softbodies covers different use-cases than the cloth sim. They aren't redundant features. --Nathan V On Wed, Mar 3, 2010 at 1:09 AM, bjornmose wrote: > Hi all, > I've been watching 2.5 evolving and I feel the (one size fits all .. > experimental physics code) soft body module has been replaced

Re: [Bf-committers] Google Summer of Code

2010-03-03 Thread Chris Want
> I haven't heard much about Blender and GSoC this year. Is anyone > working on the organization application process? Hi Mitchell, I can apply for GSoC for Blender if nobody else wants to, but I think it might be a good time to pass the torch to somebody who is currently more active with Blen

Re: [Bf-committers] Google Summer of Code

2010-03-03 Thread David Hutto
--- On Wed, 3/3/10, Chris Want wrote: From: Chris Want Subject: Re: [Bf-committers] Google Summer of Code To: "bf-blender developers" Date: Wednesday, March 3, 2010, 5:14 PM > I haven't heard much about Blender and GSoC this year. Is anyone > working on the organization application proces

Re: [Bf-committers] Google Summer of Code

2010-03-03 Thread Tom M
Chris, I'll be willing to do so, do you have a page with past answers to the mentoring organization questions? Does the organizer and back up organizer need to be a mentor though? That seems to be implied by question 11 Tom M. LetterRip On Wed, Mar 3, 2010 at 1:14 PM, Chris Want wrote: > >  >

Re: [Bf-committers] Google Summer of Code

2010-03-03 Thread George Steel
I hope someone applies for GSoC. I would definitely be interested in spending a summer working on Blender as a student. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] bug in datablocks view

2010-03-03 Thread Jeff
Hi, I found a bug in the Datablocks view. Here's the steps to recreate: 1) create a mesh 2) switch to edit mode, and press 'u' to create a uv map 3) in Outliner, switch to Datablocks view, expand 'Meshes'->'Mesh'->'Active UV Texture',->'Data' 4) switch back and forth between Object view and Edit vi

Re: [Bf-committers] Google Summer of Code

2010-03-03 Thread Chris Want
David Hutto wrote: > I'm interested, but my qualifications are probably less than the > pre-requisites. If no 'major' experience is required, I'll volunteer for the > experience. It does require some experience. I would say that commit rights should be a prerequisite, plus it wouldn't hurt to ha

Re: [Bf-committers] Google Summer of Code

2010-03-03 Thread Chris Want
Hi Tom, Tom M wrote: > Chris, > > I'll be willing to do so, do you have a page with past answers to the > mentoring organization questions? Sounds good -- I'll swing you a copy of the previous answers in a separate email. I'll certainly be around for any questions, if you have them. > Does the

Re: [Bf-committers] bug in datablocks view

2010-03-03 Thread Dalai Felinto
Hi Jeff, this bug was already reported here: http://projects.blender.org/tracker/?func=detail&aid=21068&group_id=9&atid=498 The tracker usually is the best place for bug reporting. Thanks, Dalai 2010/3/3 Jeff > Hi,

Re: [Bf-committers] bug in datablocks view

2010-03-03 Thread Andy Braham
Jeff, There is a "Bug Tracker" on the projects.blender.org site (https://projects.blender.org/tracker/?atid=498&group_id=9&func=browse ). You will need to register if you haven't already. You will need a .blend file that

Re: [Bf-committers] bug in datablocks view

2010-03-03 Thread Jeff
Thanks On Wed, Mar 3, 2010 at 2:49 PM, Andy Braham wrote: > Jeff, >There is a "Bug Tracker" on the projects.blender.org site > (https://projects.blender.org/tracker/?atid=498&group_id=9&func=browse > ). > You > will need

Re: [Bf-committers] I'd like to kill the soft body module

2010-03-03 Thread bjornmose
Hi all, I was a bit surprised by the responses. I think the cloth module does all the task the SB module did, it uses the same mathematical/physical model, but with a smarter UI, better integration to the modifier stack, better global collision cache, better rock solid ODE solver for stiff si

Re: [Bf-committers] I'd like to kill the soft body module

2010-03-03 Thread Jacob F.
"soft body module has been replaced by the far better cloth module at the hot spots" Soft Bodies are a lot different than cloth. 1) Soft Bodies don't tend to get stuck in objects, cloths do. 2) Cloth ignores triangles for mesh stiffness / bending, Soft bodies don't. (Is this a bug?) I made this

Re: [Bf-committers] I'd like to kill the soft body module

2010-03-03 Thread Benjamin Tolputt
bjornmose wrote: > While the SB module seems to do no harm and seems to be working with 2.5 > ( bad/ good luck ), it is deprecated and needs a complete rewrite. > I did expect it to fail with 2.5. > Keeping up the current code will sooner or later be an obstacle to > further evolution of the an