I also recall a talented Luxrender core developer tried to implement it but
the earlier result were disappointing. Besides, for production rendering
and animation, quality issues are quite obvious for the eyes. This field of
research, filtering the montecarlo noise, seems promising but it isn't
Hi, from what i remember Mike Farnsworth also contributed with a couple of
patch for cycles, for importance sampling and float(hdr) textures support?
Cheers.
2012/4/26 Campbell Barton ideasma...@gmail.com
Updated credits page:
http://www.blender.org/development/credits
Anyone who did patches
We, sad and depressed obligated Windows people are happy now again!
Thanks you very much Antony Riakiotakis!
2012/4/23 Antony Riakiotakis kal...@gmail.com
Hi, from the cvs log (yes it's quite long I don't want to rewrite it :) ):
First MinGW-w64 support for cmake has been added. To test I
I am pretty sure it does work with transparent BSDF, and not with caustics
i.e. using glass bsdf , so if you are using glass bsdf, use light path node
to switch to transparent bsdf at least for shadow/diffuse rays or whatever
ray you need.
Cheers
2012/4/22 Tobias Oelgarte
When i started with blender 2.48, for a month at least i wasn't able to
distinguish when a button was pressed or not because of the flat and
shadeless style, so -1 for that.
+1 to give a panel title background a little background color difference.
Arrows in combo boxes are useful for beginners,
From my experience i can clearly see that Blender project should be using
GIT or Mercurial, and that switch is not only about eficiency and less pain,
but also new development possibilities.
Also, those who control the main code repository have the oportunity to
demostrate that blender REALLY
Right querry format:
Hi, blah blah HELP blah blah, THANKS.
Not being kind could lead to segmentation fault in this translator engine.
Cheers.
2011/5/10 Campbell Barton ideasma...@gmail.com
2011/5/10 Yuniel Castro González ycast...@estudiantes.uci.cu:
1- nuobs = Create(10)
*no
Help Menu - Toggle system console
Cheers
2011/5/8 Yousef Hurfoush ba...@msn.com
is console window back to appear on the startup a bug thing or is it a new
option
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Bf-committers mailing list
Bf-committers@blender.org
Hi, @Vilem Novak
Regarding to SLG, it has been developed as a test platform for ported GPU
algorithms to be integrated latter in LuxRender, even now SLG is going to be
a more serious effort, is unclear how it is going to driven, or if it will
keep being a test platform. Besides the orientation of
Are there some events in bpy like OnStartTransformingViewport
,OnENDTransformingViewport etc, I would prefer to have those events so
then we can write a very easy script to make the camera follow the viewport
manipulation or whatever we want to do with our viewports.
I think we should ask to
: SHA1
On 6.4.2011 8:33, Agustin Benavidez wrote:
Yes, it happens some times, but is i didn't find the reason to replicate
it,
but it happends some times.
Cheers
2011/4/6 iozk hz iozk...@gmail.com
i need to select the desktop and then blender to make that the blender
responds
Yes, it happens some times, but is i didn't find the reason to replicate it,
but it happends some times.
Cheers
2011/4/6 iozk hz iozk...@gmail.com
i need to select the desktop and then blender to make that the blender
responds at the mouse wheel
why?
+100. Very frustrating, annoying and insanely messy, so empty slot or link
the previous material is fine!
2011/4/2 Thomas Dinges blen...@dingto.org
+1 for that too, empty slot or link
Am 02.04.2011 20:44, schrieb Damir Prebeg:
I also find this automatic material creation very annoying.
Me too, i managed to override the default blend once in a while and is
pretty annoying, because it doesn't happens all the time and you are not
prepared for that, loosing all the changes you made. Not even a confirmation
option, to me this is almost surreal, also a good point to bring back to the
Even to avoid bug reports!
Right now i am working on a heavy scene with raytracing, it sucks about 500
Mbytes with instancing on, and with instancing off it simply CRASH because
it doesn't have the enough memory to build the tree! You can see it in the
task manager, even in a 64bits with 8
The 2.5x series are development series, so we have to take advantage of that
state.
Here we are a small studio waiting for use blender for long term project
with blender internal render engine and we think that people can stand with
bugs, but what they can't stand is to get the compatibility
This
2010/8/5 §ĥřïñïďĥï Ŗäö shrinidhi...@gmail.com
Wish u all the best Brecht and Thanks for all the goodies you have put into
blender . :) .
thanks
shrinidhi
On Thu, Aug 5, 2010 at 6:44 PM, Brecht Van Lommel bre...@blender.org
wrote:
Hi all,
Here's a few more details on the
I totally agree, some times i spend serverals minutes finding out why when i
duplicate an object and move it, it seems to be never duplicated, then i
realize that PE was grabing all the objects, the original and the
duplicates, very very very annoying!
We could fix this it to have a PET state for
Thanks Martin, you simply rock man
2010/7/14 Martin Poirier the...@yahoo.com
It will be fixed.
People can stop filling the list with +1 now.
Martin
--- On Wed, 7/14/10, Alberto Torres kungfoo...@gmail.com wrote:
From: Alberto Torres kungfoo...@gmail.com
Subject: [Bf-committers]
There is also an obscure step to make it works, in edit mode assing
the texture in image editor that you want paint on.
Check this thread in BlenderArtist, it could help you out.
http://blenderartists.org/forum/showthread.php?t=180936
2010/3/7 Carsten Wartmann c...@blenderbuch.de:
Am
Ups! Sorry, the thread is:
http://blenderartists.org/forum/showthread.php?t=180925
2010/3/7 Agustin Benavidez agustinbenavi...@gmail.com:
There is also an obscure step to make it works, in edit mode assing
the texture in image editor that you want paint on.
Check this thread in BlenderArtist
Mesh Modifier idea: CURVE AS A MESH Modifier
The idea is simply, put a plane mesh, edit mode and delete all
geometry, put the CURVE AS MESH modifier and it will allow to select
a curve already tessellated by any curve Function like Bevel, so the
modifier simply does the extraction of the
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