Re: [Bf-committers] Possible Render Noise Filter?

2012-11-17 Thread Agustin Benavidez
I also recall a talented Luxrender core developer tried to implement it but the earlier result were disappointing. Besides, for production rendering and animation, quality issues are quite obvious for the eyes. This field of research, filtering the montecarlo noise, seems promising but it isn't

Re: [Bf-committers] Blender 2.63 Release AHOY!

2012-04-26 Thread Agustin Benavidez
Hi, from what i remember Mike Farnsworth also contributed with a couple of patch for cycles, for importance sampling and float(hdr) textures support? Cheers. 2012/4/26 Campbell Barton ideasma...@gmail.com Updated credits page: http://www.blender.org/development/credits Anyone who did patches

Re: [Bf-committers] For MinGW builders

2012-04-23 Thread Agustin Benavidez
We, sad and depressed obligated Windows people are happy now again! Thanks you very much Antony Riakiotakis! 2012/4/23 Antony Riakiotakis kal...@gmail.com Hi, from the cvs log (yes it's quite long I don't want to rewrite it :) ): First MinGW-w64 support for cmake has been added. To test I

Re: [Bf-committers] Cycles + AO + Transparency

2012-04-22 Thread Agustin Benavidez
I am pretty sure it does work with transparent BSDF, and not with caustics i.e. using glass bsdf , so if you are using glass bsdf, use light path node to switch to transparent bsdf at least for shadow/diffuse rays or whatever ray you need. Cheers 2012/4/22 Tobias Oelgarte

Re: [Bf-committers] UI changes from cycles branch

2011-10-23 Thread Agustin Benavidez
When i started with blender 2.48, for a month at least i wasn't able to distinguish when a button was pressed or not because of the flat and shadeless style, so -1 for that. +1 to give a panel title background a little background color difference. Arrows in combo boxes are useful for beginners,

Re: [Bf-committers] Let us switch to git, pretty please

2011-05-27 Thread Agustin Benavidez
From my experience i can clearly see that Blender project should be using GIT or Mercurial, and that switch is not only about eficiency and less pain, but also new development possibilities. Also, those who control the main code repository have the oportunity to demostrate that blender REALLY

Re: [Bf-committers] translate to 2.5

2011-05-09 Thread Agustin Benavidez
Right querry format: Hi, blah blah HELP blah blah, THANKS. Not being kind could lead to segmentation fault in this translator engine. Cheers. 2011/5/10 Campbell Barton ideasma...@gmail.com 2011/5/10 Yuniel Castro González ycast...@estudiantes.uci.cu: 1- nuobs = Create(10) *no

Re: [Bf-committers] console window back to appear

2011-05-08 Thread Agustin Benavidez
Help Menu - Toggle system console Cheers 2011/5/8 Yousef Hurfoush ba...@msn.com is console window back to appear on the startup a bug thing or is it a new option ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] cycle todo list

2011-04-29 Thread Agustin Benavidez
Hi, @Vilem Novak Regarding to SLG, it has been developed as a test platform for ported GPU algorithms to be integrated latter in LuxRender, even now SLG is going to be a more serious effort, is unclear how it is going to driven, or if it will keep being a test platform. Besides the orientation of

Re: [Bf-committers] Camera view navigation rant

2011-04-24 Thread Agustin Benavidez
Are there some events in bpy like OnStartTransformingViewport ,OnENDTransformingViewport etc, I would prefer to have those events so then we can write a very easy script to make the camera follow the viewport manipulation or whatever we want to do with our viewports. I think we should ask to

Re: [Bf-committers] when blender2.57beta starts not make zoom at mouse wheel

2011-04-06 Thread Agustin Benavidez
: SHA1 On 6.4.2011 8:33, Agustin Benavidez wrote: Yes, it happens some times, but is i didn't find the reason to replicate it, but it happends some times. Cheers 2011/4/6 iozk hz iozk...@gmail.com i need to select the desktop and then blender to make that the blender responds

Re: [Bf-committers] when blender2.57beta starts not make zoom at mouse wheel

2011-04-05 Thread Agustin Benavidez
Yes, it happens some times, but is i didn't find the reason to replicate it, but it happends some times. Cheers 2011/4/6 iozk hz iozk...@gmail.com i need to select the desktop and then blender to make that the blender responds at the mouse wheel why?

Re: [Bf-committers] Adding material slot behaviour - proposal

2011-04-02 Thread Agustin Benavidez
+100. Very frustrating, annoying and insanely messy, so empty slot or link the previous material is fine! 2011/4/2 Thomas Dinges blen...@dingto.org +1 for that too, empty slot or link Am 02.04.2011 20:44, schrieb Damir Prebeg: I also find this automatic material creation very annoying.

Re: [Bf-committers] Safety request for ctrl-U and File-Save User Prevs

2011-02-01 Thread Agustin Benavidez
Me too, i managed to override the default blend once in a while and is pretty annoying, because it doesn't happens all the time and you are not prepared for that, loosing all the changes you made. Not even a confirmation option, to me this is almost surreal, also a good point to bring back to the

Re: [Bf-committers] Default for Raytracer Instancing

2011-01-28 Thread Agustin Benavidez
Even to avoid bug reports! Right now i am working on a heavy scene with raytracing, it sucks about 500 Mbytes with instancing on, and with instancing off it simply CRASH because it doesn't have the enough memory to build the tree! You can see it in the task manager, even in a 64bits with 8

Re: [Bf-committers] Render Branch Plans

2010-08-11 Thread Agustin Benavidez
The 2.5x series are development series, so we have to take advantage of that state. Here we are a small studio waiting for use blender for long term project with blender internal render engine and we think that people can stand with bugs, but what they can't stand is to get the compatibility

Re: [Bf-committers] New Blender Foundation/Institute crew

2010-08-05 Thread Agustin Benavidez
This 2010/8/5 §ĥřïñïďĥï Ŗäö shrinidhi...@gmail.com Wish u all the best Brecht and Thanks for all the goodies you have put into blender . :) . thanks shrinidhi On Thu, Aug 5, 2010 at 6:44 PM, Brecht Van Lommel bre...@blender.org wrote: Hi all, Here's a few more details on the

Re: [Bf-committers] Object mode proportional edit transform.

2010-07-14 Thread Agustin Benavidez
I totally agree, some times i spend serverals minutes finding out why when i duplicate an object and move it, it seems to be never duplicated, then i realize that PE was grabing all the objects, the original and the duplicates, very very very annoying! We could fix this it to have a PET state for

Re: [Bf-committers] Object mode proportional edit transform.

2010-07-14 Thread Agustin Benavidez
Thanks Martin, you simply rock man 2010/7/14 Martin Poirier the...@yahoo.com It will be fixed. People can stop filling the list with +1 now. Martin --- On Wed, 7/14/10, Alberto Torres kungfoo...@gmail.com wrote: From: Alberto Torres kungfoo...@gmail.com Subject: [Bf-committers]

Re: [Bf-committers] Developer IRC meeting minutes, march 7, 2010

2010-03-07 Thread Agustin Benavidez
There is also an obscure step to make it works, in edit mode assing the texture in image editor that you want paint on. Check this thread in BlenderArtist, it could help you out. http://blenderartists.org/forum/showthread.php?t=180936 2010/3/7 Carsten Wartmann c...@blenderbuch.de: Am

Re: [Bf-committers] Developer IRC meeting minutes, march 7, 2010

2010-03-07 Thread Agustin Benavidez
Ups! Sorry, the thread is: http://blenderartists.org/forum/showthread.php?t=180925 2010/3/7 Agustin Benavidez agustinbenavi...@gmail.com: There is also an obscure step to make it works, in edit mode assing the texture in image editor that you want paint on. Check this thread in BlenderArtist

Re: [Bf-committers] Mirror and array modifiers for curves

2010-02-19 Thread Agustin Benavidez
Mesh Modifier idea: CURVE AS A MESH Modifier The idea is simply, put a plane mesh, edit mode and delete all geometry, put the CURVE AS MESH modifier and it will allow to select a curve already tessellated by any curve Function like Bevel, so the modifier simply does the extraction of the