Re: [Bf-committers] Error in compile with OpenEXR (2.2) and OpenImageIO (1.6.14)

2016-08-05 Thread Ejner Fergo
I use Arch Linux. OpenEXR and OpenImageIO is provided by the system, so I don't understand why the script compiles them on your machine. It shouldn't. When libraries are updated via system update, it is not always enough to run 'make clean; make' but instead remove your build_linux dir, and run

Re: [Bf-committers] F-Stop

2015-05-21 Thread Ejner Fergo
to set some things up (disable fstop in the camera and set up comp nodes). The scene is build to scale and camera matches my real one. http://www.pasteall.org/blend/35139 Best regards Ejner Fergo On Sun, May 17, 2015 at 9:57 AM, Jeroen Bakker j.bak...@atmind.nl wrote: Hi all, just a small

Re: [Bf-committers] F-Stop

2015-05-12 Thread Ejner Fergo
As I see it, the f-stop value in the defocus node has nothing to do with what f-stop is in Cycles (and in reality). This value in the defocus node is a purely creative tool, and as such should stay, but the name should change to focal blur so it is not confused with the concept and mechanism of

Re: [Bf-committers] New camera preset: Blackmagic Pocket Cinema Camera

2014-08-12 Thread Ejner Fergo
? Is that correct? It is because the normal camera presets and tracking camera presets are different. Both dimensions are present in the normal camera, while the tracking camera only uses the width. It would be cool if the two presets could be consolidated though, if possible. /Ejner Fergo On Mon

Re: [Bf-committers] New camera preset: Blackmagic Pocket Cinema Camera

2014-08-12 Thread Ejner Fergo
I don't think the tracking algorithm uses the sensor height, but as I mentioned, the normal camera presets in the properties editor does show both sensor width and height (horizontal/vertical sensor fit), for calculating the horizontal and vertical FOV. Here's the presets for the original BMCC:

[Bf-committers] Updated install_deps script

2013-03-18 Thread Ejner Fergo
Hola all, I know the plan is to eventually do the script in python, but in the meanwhile I touched up on the install_deps script. Main things done is posted on the patch tracker: http://projects.blender.org/tracker/index.php?func=detailaid=34680group_id=9atid=127 but quickly the main things are

Re: [Bf-committers] Updated install_deps script

2013-03-18 Thread Ejner Fergo
Sorry I forgot to mention that building OIIO 1.1.7 fails to build on 32bit distros! Didn't know what to do about that.. :-/ The script is tested and works on 64bit distros though. /Ejner On Mon, Mar 18, 2013 at 8:28 PM, Ejner Fergo ejner...@gmail.com wrote: Hola all, I know the plan

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53534] trunk/blender/build_files: Patch from Ejner Fergo: enhancements to install_deps.sh.

2013-01-11 Thread Ejner Fergo
Hi again, I got RPM to compile with scons, by adding 'rt' in this scons config option: LLIBS = ['util', 'c', 'm', 'dl', 'pthread', 'stdc++', 'rt' ] I also forgot to mention yesterday another caveat compiling with scons: No OSL or OpenCOLLADA... couldn't get them to work :-/ Compiling with cmake

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53534] trunk/blender/build_files: Patch from Ejner Fergo: enhancements to install_deps.sh.

2013-01-10 Thread Ejner Fergo
, 2013 at 11:21 AM, Ejner Fergo ejner...@gmail.com wrote: Ok, so you are saying numpy build and opencollada option should be removed again? Numpy is RC because that is the only thing that can build using python 3.3 In any case, it seems Bastien will port the script to python, so if you feel like

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53534] trunk/blender/build_files: Patch from Ejner Fergo: enhancements to install_deps.sh.

2013-01-10 Thread Ejner Fergo
for this script.. Bastien, look fine for me. If you could do quick tests guess patch could be commited. On Thu, Jan 10, 2013 at 4:23 PM, Ejner Fergo ejner...@gmail.com wrote: Hi again Sergey and Bastien! Well I kept hacking and testing the script, even if it will be replaced eventually

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53534] trunk/blender/build_files: Patch from Ejner Fergo: enhancements to install_deps.sh.

2013-01-04 Thread Ejner Fergo
Ok, so you are saying numpy build and opencollada option should be removed again? Numpy is RC because that is the only thing that can build using python 3.3 In any case, it seems Bastien will port the script to python, so if you feel like reverting be my guest... On Fri, Jan 4, 2013 at 8:02

Re: [Bf-committers] Simplified Header Stats (with icons)

2012-12-23 Thread Ejner Fergo
to activate something (panel, dropdown) to get my info. It need to be seen with a quick glance, and this patch helps with that, IMO. Best regards and happy holidays, Ejner Fergo On Sun, Dec 23, 2012 at 7:30 PM, Tobias Oelgarte tobias.oelga...@googlemail.com wrote: Hi, As long icons aren't

[Bf-committers] lib/linux64 and libpng-1.5

2012-09-23 Thread Ejner Fergo
Hola, Spend some time fighting with PNG textures not working in Cycles using Blender-SVN under Fedora 17, getting this error: libpng warning: Application built with libpng-1.2.27 but running with 1.5.10 and think I know the problem now. Found this update from DingTo:

Re: [Bf-committers] lib/linux64 and libpng-1.5

2012-09-23 Thread Ejner Fergo
easier compilable than continuing maintaining pre-compiled libraries from our side. On Mon, Sep 24, 2012 at 1:45 AM, Ejner Fergo ejner...@gmail.com wrote: Hola, Spend some time fighting with PNG textures not working in Cycles using Blender-SVN under Fedora 17, getting this error: libpng

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44713] trunk/blender/source/blender/ editors/space_view3d/view3d_edit.c: Another mango request: Ctrl-MMB zoom in camera view

2012-03-07 Thread Ejner Fergo
Nice and useful, thanks! nice, however feels a bit stepped Maybe a tiny bit, but much better than using scroll! On Wed, Mar 7, 2012 at 7:45 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: nice, however feels a bit stepped Daniel Salazar patazstudio.com On Wed, Mar 7, 2012 at

[Bf-committers] Patch for controlling Cycles DOF with f/stops

2012-03-04 Thread Ejner Fergo
lens that is very fast (F/1.4) and will make new test images that will hopefully be a bit more scientific and useful for documentation. Hope you will find this as useful as I do! Best regards, Ejner Fergo ___ Bf-committers mailing list Bf-committers

Re: [Bf-committers] FBX camera

2011-12-09 Thread Ejner Fergo
Hola, I have updated the io_import_fbx.py script in addons_contrib. Diff here: http://projects.blender.org/tracker/?group_id=9atid=127func=detailaid=27317 This imports the correct camera properties from FBX: Focal length, Sensor sizes and Film offset. Tested with FBX 2010 files from Maya and

Re: [Bf-committers] FBX camera

2011-11-16 Thread Ejner Fergo
Hi Campbell, Thank you for committing the patch! I've been looking more into the (local) rotation problem in Nuke Houdini. Turns out a small change is needed on line 404, but the change is also needed for lamps, so posted the changes here: http://www.pasteall.org/26478 Basically Vector((0.0,

Re: [Bf-committers] Problem with mp4 file in sequencer

2011-11-16 Thread Ejner Fergo
) works with these mp4's, so I'm wondering if the official Blender ffmpeg will be updated before 2.61? Thanks! Best regards, Ejner On Thu, Oct 20, 2011 at 6:25 PM, Ejner Fergo ejner...@gmail.com wrote: Hi Dalai, First of all I'm sorry for my lack of action, and only now replying. I updated my

Re: [Bf-committers] FBX camera

2011-11-16 Thread Ejner Fergo
, Campbell Barton ideasma...@gmail.com wrote: On Thu, Nov 17, 2011 at 4:28 AM, Ejner Fergo ejner...@gmail.com wrote: Hi Campbell, Thank you for committing the patch! I've been looking more into the (local) rotation problem in Nuke Houdini. Turns out a small change is needed on line 404

Re: [Bf-committers] FBX camera

2011-11-16 Thread Ejner Fergo
no not all of them start at 1. starting at zero makes as much sense IMO Fair enough, I don't have access to every FBX aware app. I just assumed that frame 1 is standard in DCC apps, especially since Maya has changed to 1 (only app I know that used to start at 0). Just out of curiosity what app

Re: [Bf-committers] FBX camera

2011-11-16 Thread Ejner Fergo
On Thu, Nov 17, 2011 at 12:55 AM, François T. francoistarl...@gmail.com wrote: Maya is not locked to 1, if you set a background sequence, it will sync up to the frame number (if started at zero Maya will start there as well) The version of Maya I have access to (2011) does not change frame range

[Bf-committers] FBX camera

2011-11-12 Thread Ejner Fergo
Hola, Despite some recent changes to the FBX exporter, it still didn't export the correct focal length. I fixed this and also worked out how to export the film offset (shift_x/shift_y) correctly. Tested on Maya, Nuke and Houdini. Patch is here:

Re: [Bf-committers] Camera tracking UI

2011-11-09 Thread Ejner Fergo
Instead of being in the N panel couldn't the reconstruction display options be moved to the camera properties display options? This seems a more natural place for accessing this. I don't mind the terminology in general, but can see how some may think it's complex. I definitely don't need to know

Re: [Bf-committers] Problem with mp4 file in sequencer

2011-10-20 Thread Ejner Fergo
- try the patch showed here: http://projects.blender.org/tracker/index.php?func=detailaid=25634group_id=9atid=498 - cross your fingers and hope ffmpeg devs fix that any soon (not sure how to report bugs for them though). -- Dalai 2011/9/2 Ejner Fergo ejner...@gmail.com Hola, I'm having

Re: [Bf-committers] View Camera Clipping (patch video)

2011-10-01 Thread Ejner Fergo
Pretty cool :) I know this is early but shouldn't it be called View Frustum Culling or something like that? Also could the darkened area be a display option for the camera (could be called Field of View) since the cameras clipping distance is used, and not the 3D Views. The option in View3D

Re: [Bf-committers] Compositor nodes-rerouting

2011-09-01 Thread Ejner Fergo
Hi François, It is like a backdrop node. See here (last point): http://wiki.blender.org/index.php/User:Phonybone/Particles2010 Also a +1 here for the Reroute node. Btw what does This sub-menu will not be visible on screen mean? The Frame node could also live in this Helper sub-menu. Best

Re: [Bf-committers] linux compile error

2011-08-31 Thread Ejner Fergo
On my Ubuntu 11.04 laptop I use FFMPEG 0.8.2 so same as you, and on my Gentoo system it is version 0.7.3 (don't know how long the 0.7 series will work still, or when 0.8.x will be a hard dependency). I can't tell from your output what the problem is. Do you use Scons and have you tried a 'scons

Re: [Bf-committers] Sensor Size

2011-06-17 Thread Ejner Fergo
Hi Matt, I'm really happy that you have the time to look at this. Thank you. As far as I can see right now from a cursory glance, all that's needed is to make blender's internal camera respect the vertical/horizontal FOV settings Is this the viewport camera User Perspective, or will this

Re: [Bf-committers] Sensor Size

2011-06-14 Thread Ejner Fergo
Hola, I have updated the patch to rev. 37468 I have also made some simple example .blend files to those of you who want to see how it works: http://dl.dropbox.com/u/11299813/cam_match_examples.zip @Lars Hi again! Yes, it does: The sensor size that is currently fixed at 32 units. Otherwise

Re: [Bf-committers] Sensor Size

2011-05-30 Thread Ejner Fergo
far made good progress on FBX and .chan and will do my best to make every script having to do with cameras work with this new code. Best regards, Ejner On Wed, Apr 27, 2011 at 9:08 AM, Martin Bürbaum martin.buerb...@gmx.at wrote: Ejner Fergo ejner...@gmail.com wrote: I am of course hopeful to see

Re: [Bf-committers] Sensor Size

2011-05-30 Thread Ejner Fergo
not actully areas of code i've been working before so patch should be reviewed by somebody more familiar with this areas. I could only say that functionality looks useful for me (due to my camera-tracking related job atm) and i haven't noticed serious issues with code style. Ejner Fergo wrote: Hola

Re: [Bf-committers] Sensor Size

2011-05-30 Thread Ejner Fergo
five years and never had problems. Just enter the correct scale for the calibration object and you're done. Original-Nachricht Datum: Mon, 30 May 2011 17:48:05 +0200 Von: Ejner Fergo ejner...@gmail.com An: bf-blender developers bf-committers@blender.org Betreff: Re: [Bf

Re: [Bf-committers] SVN commit: /data/svn/bf-blender [36934] trunk/blender: == FFMPEG ==

2011-05-27 Thread Ejner Fergo
Hi Peter, It fixed the previous error, but then this happened: Compiling == 'VideoFFmpeg.cpp' source/gameengine/VideoTexture/VideoFFmpeg.cpp: In member function ‘int VideoFFmpeg::openStream(const char*, AVInputFormat*, AVFormatParameters*)’: source/gameengine/VideoTexture/VideoFFmpeg.cpp:181:24:

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36934] trunk/blender: == FFMPEG ==

2011-05-26 Thread Ejner Fergo
I get this error in scons on Ubuntu 11.04 64bit and Fedora 13 32bit with revision 36941: Compiling == 'writeffmpeg.c' source/blender/blenkernel/intern/writeffmpeg.c: In function ‘start_ffmpeg_impl’: source/blender/blenkernel/intern/writeffmpeg.c:758:2: error: implicit declaration of function

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Ejner Fergo
Really nice to see this finally in Blender, many thanks Campbell! During my short testing I only found a bug with Auto Perspective enabled, then it doesn't work. But you are probably aware of this already. Best regards, Ejner On Sat, May 14, 2011 at 10:01 PM, Damir Prebeg

Re: [Bf-committers] Sensor Size

2011-04-26 Thread Ejner Fergo
from Ejner Fergo I'm wondering what the percentage chance we can see this appear in trunk? http://projects.blender.org/tracker/?func=detailatid=127aid=24427group_id=9 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org

Re: [Bf-committers] Updated Camera patch

2011-03-14 Thread Ejner Fergo
Hi, I loaded up my last camera projection scene, taken with an EOS 50D (APS-C sensor). Before, I found the correct hfov using the BLenses script in Blender 2.4x, which I then matched geometry against in 2.5x. But this would give me a focal length based on the default Blender sensor size (32x18),

[Bf-committers] Updated Camera patch

2011-03-11 Thread Ejner Fergo
Hola all, I have updated Matt Ebb's patch for adjustable camera sensor sizes. There's also a few changes of my own, so now it is possible to get/set the vertical FOV (mostly important for import/export). Link: http://projects.blender.org/tracker/?func=detailatid=127aid=24427group_id=9 With this