Re: [Bf-committers] Alembic triangulation

2016-08-22 Thread François T .
Alembic doesn't contain any information about the unit. You have to make it a convention in your project. If in blender 1 unit = 1 meter for you, then you need to set the proper unit system in Maya which will be in cm at the system level. We did a patch on the alembic I/O of Maya (you can find it o

Re: [Bf-committers] [GSoC] Cycles Denoiser

2016-03-22 Thread François T .
hey cited this research "On Filtering the Noise from > > > the Random Parameters in Monte Carlo Rendering", on this paper they > > > talk about a method to reduce the noise which works in image space. > > > Maybe in a possible schedule the second mi

Re: [Bf-committers] [GSoC] Cycles Denoiser

2016-03-20 Thread François T .
Hello, Disney has several recent research on the subject... https://www.disneyresearch.com/publication/pathspace-decomposition/ https://www.researchgate.net/publication/281678889_Boosting_Histogram-Based_Denoising_Methods_with_GPU_Optimizations 2016-03-20 19:24 GMT+01:00 Fabrizio Destro : >

Re: [Bf-committers] Blender developers meeting minutes - February 27, 2016

2016-02-28 Thread François T .
Sphinx is great, it just miss a very good editor to be user friendly. There as been some attempt so far, but not so complete. Rather than going for yet another system, maybe developping this missing brick as an open source project could be another angle. 2016-02-28 12:22 GMT+01:00 Dan McGrath : >

Re: [Bf-committers] Proposal: include Python's distutils

2016-02-14 Thread François T .
+1 we had same issue with pip 2016-02-13 2:11 GMT+01:00 Alex Fraser : > On 13 Feb 2016 9:33 a.m., "Jens Vewrwiebe" wrote: > > Install script ? > > I think Xavier was talking about running `pip`. > > > Simply remove the filter for distutils in the install patterns > > Yes, if I understand correct

Re: [Bf-committers] blender exit code after exec python

2016-01-03 Thread François T .
Thanks a lot guys for the informations and extra arguments. cheers, F. 2015-12-31 13:47 GMT+01:00 Campbell Barton : > On Thu, Dec 31, 2015 at 3:15 AM, François T. > wrote: > > Hello guys, > > > > I'm asking here because I'm not quite sure it is a bug or d

[Bf-committers] blender exit code after exec python

2015-12-30 Thread François T .
Hello guys, I'm asking here because I'm not quite sure it is a bug or design matter. We are using blender on our renderfarm (Deadline) to generate some datas with a python script using the following command : blender --background --python script.py If the python script crash or raise an error, b

Re: [Bf-committers] Some Ideas for a Blender Plugin System

2015-11-05 Thread François T .
- Cython does not have as much performance as pure C/C++ - Python is still the best choice for prototyping and pipeline stuff - C/C++ API can be used for better performance without having the nightmare to dive into Blender core code to just add one modifier Most of the modifier we are developping

[Bf-committers] Animated Hair on vertex with deformed mesh

2015-07-29 Thread François T .
Hello guys, https://developer.blender.org/T45470 Following this ticket which doesn't seems to be a bug, but a missing feature, it is a show stopper for us. Is someone knows if he will pick it up or is there no way to know about an ETA for the moment ? thanks a lot F. --

Re: [Bf-committers] RFC: "Continuous integration" branch?

2015-03-08 Thread François T .
Hey Campbell, thinking about a older comment you made about users will want to only test the shiny one with all the new features. I kind of agree with that, I would probably be the first. But who says that this version tested/compiled via CI should be available to public ? Like the way only certif

Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-07 Thread François T .
nd I think > the sequencer would be better. I also agree that the current state of the > sequencer make this task cumbersome at best. So what is needed really in my > opinion is a good redesign of the sequencer with grading in mind not only > NLE. This is desperately needed for almost a decade

Re: [Bf-committers] Vignette node for Blender's Compositor

2015-03-07 Thread François T .
I would second Troy on that, if you are going for a node as simple as a vignette, try to make it as accurate as possible which can handle real AC and could do reverse vignette, and part of this is usually linked to the Lens model. Going for a simple node which only do a mask or compute the length o

Re: [Bf-committers] Blender into a pipeline

2014-04-23 Thread François T .
That's very cool ! Thanks Campbell ! 2014-04-22 4:46 GMT+02:00 Campbell Barton : > To follow up on this topic, Andrea Weikert committed UNC support yesterday. > > While you can't yet browse network shares, you can use them in your > projects. > > https://developer.blender.org/rB5afb0abfbd7b93d6b

Re: [Bf-committers] Colour Managment

2014-04-05 Thread François T .
> > He raised the point that “filmers prefer Aces but animation/vfx pipelines > (apparently) not. Blender is about the latter”. Our understanding is that > ACES is extremely beneficial for visual effects pipelines because they > mix so many different sources of images. ​That's not entirely true,

Re: [Bf-committers] Camera options proposal (Cycles)

2014-02-16 Thread François T .
it could be useful for previz. 2014-02-14 7:31 GMT+01:00 Sergey Sharybin : > The barrel thing you're proposing could work fro martistics POV, but it's > not gonna to be any useful for VFX pipeline. > > Currently Libmv uses third degree radial distortion, and internally it's > also capable of han

Re: [Bf-committers] Blender into a pipeline

2014-02-03 Thread François T .
well I'm at ubisoft too, so I guess we are both finding similar issues ;) 2014-02-03 JF : > The UNC issues is the biggest for me. I get some opportunity to use > Blender at Ubisoft in ourpipeline but because of this , I cannot do it > smootly. And asking to map network path on all Ubisoftcompute

Re: [Bf-committers] Blender into a pipeline

2014-02-03 Thread François T .
​tu es à ubisoft ? où ca ? ​ 2014-02-03 JF : > The UNC issues is the biggest for me. I get some opportunity to use > Blender at Ubisoft in ourpipeline but because of this , I cannot do it > smootly. And asking to map network path on all Ubisoftcomputers just "for > me" seam to not be a good solu

[Bf-committers] Blender into a pipeline

2014-02-03 Thread François T .
Hi everyone, I haven’t been around for a while now, but I had the chance to integrate Blender in a small part of a recent project in my company for the matchmoving part (we don’t do much of those where I work now). I have seen all the progress an new sweet features in it, and I wanted to congratul

Re: [Bf-committers] Hair Sculpting and Simulation

2013-12-25 Thread François T .
hey, from a post I did a little while ago : http://www.francois-tarlier.com/blog/blender-vfx-wish-list-features/ [Bonus] Hair Simulation > This is not directly VFX related but as I understand, you had trouble with > hair simulation on Sintel. I did talk about it with Daniel Genrich at the > time,

Re: [Bf-committers] Color management broken?

2013-07-09 Thread François T .
Yes I do agree, but I don't see why the transformation would happen at the EXR render. do you have a case ? 2013/7/9 Troy Sobotka > On Jul 9, 2013 5:48 AM, "François T." wrote: > > > > Troy, I'm not quite sure to understand what you are asking. You would &g

Re: [Bf-committers] Color management broken?

2013-07-09 Thread François T .
oups, meant Troy... (I'm talking to a Toby at teh same time :p ) 2013/7/9 François T. > Toby, I'm not quite sure to understand what you are asking. You would like > the color transform "baked-in" EXR ? IMO, exr should always be linear, > especially if you have to

Re: [Bf-committers] Color management broken?

2013-07-09 Thread François T .
Toby, I'm not quite sure to understand what you are asking. You would like the color transform "baked-in" EXR ? IMO, exr should always be linear, especially if you have to move it around other parts of a pipeline. The ability to baked transform into a LUT seems more reasonable no ? 2013/7/8 And

Re: [Bf-committers] bpy module by buildbots

2013-05-17 Thread François T .
thanks for the anwser Campbell. I thought the build-farm was at the foundation, that's why I asked. I didn't know the process, thx for the explanation ;) cheers, F. 2013/5/17 Campbell Barton > On Wed, May 15, 2013 at 11:33 PM, François T. > wrote: > > Hello guys, >

[Bf-committers] bpy module by buildbots

2013-05-15 Thread François T .
Hello guys, I was wondering if it would be possible to have the buildbots compiling the bpy module for each plateform as well ? cheers, F. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] PyOpenColorIO

2013-04-30 Thread François T .
Nice !! I was actucally wondering if it was possible to access the OCIO py wrapper from blender. This is great ! Thx Xavier 2013/4/30 Xavier Thomas > I made a better example script based on the one by Mark: > http://www.pasteall.org/41831/python > http://www.pasteall.org/pic/show.php?id=50340 >

Re: [Bf-committers] Color Correction Node - "Lift"

2013-01-14 Thread François T .
2013/1/14 Bartek Skorupa (priv) > I wouldn't consider it a bug. Color Balance makes no assumptions more than > that it receives LINEAR to work on. > Every other node assumes the same, so there's no problem here. > Except if somebody changed it, this was not true. > Conversion to sRBG inside th

Re: [Bf-committers] Color Correction Node - "Lift"

2013-01-14 Thread François T .
Agreed, Yet, LGG in linear is almost unusable, so the user will have to do a gamma conversion before the LGG node if he wants the same xp F. 2013/1/14 Troy Sobotka > ves. -- ___ Bf-committers mailing list Bf-committers@blender.org http://lists.

Re: [Bf-committers] Color Correction Node - "Lift"

2013-01-13 Thread François T .
LGG formula is not well suited for linear workflow. http://www.francois-tarlier.com/blog/liftgammagain-vs-asc-cdl/ http://www.francois-tarlier.com/blog/?s=lift I would guess that's the reason why it is not implemented by default in "Color Correction" Node I guess the same formula which I used in "

Re: [Bf-committers] Fwd: colored wireframe patch

2013-01-10 Thread François T .
same here, whished that for ages now ! ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Color pipeline todo: alpha

2012-12-21 Thread François T .
IMO, the term associated/unassociated is very technical. As Bretch mention, he likes it because its how data are stores. But while it probably speaks to him, honestly, before reading in depth about mechanics and formulas and algorithm, as an artist I never saw it in softwares (or never thought it w

[Bf-committers] Patch : Adding JefeCheck flipbook support

2012-12-17 Thread François T .
Hello, Here is a small patch to add support to JefeCheck flipbook. It's a free High-res flipbook close to rv or framecycler with multi-track, multi-layer, LUT, FX, remote sessions features. This patch let you use JefeCheck as default sequence player. I don't know if this can be added to trunk thou

Re: [Bf-committers] Masks are not only for Mattes

2012-06-05 Thread François T .
> > And from this POV defining masks in clip editor totally makes sense > because it requires > close interaction with tracking stuff. > > I can't say I do agree with that statement, but I get the point... yet sometimes those kind of thinking brings really bad design which tends to stick around fo

Re: [Bf-committers] Masks are not only for Mattes

2012-06-05 Thread François T .
+100 for that in the viewer (whatever if its ImageViewer or Composite or new space. You should be able to work directly on your comp. and there is no point to link mask to a footage. a Mask should be rasterized in comp and plug into alpha or matte socket Having it in MCE is nice for garbage tracki

Re: [Bf-committers] Masks are not only for Mattes

2012-06-05 Thread François T .
IMO linking track to mask should be done in compositor by linking data together. Lets drop tracker, and talk about animation. Let say you have a 3 object animated in your scene. You get its position to screen and need some kind of shape around it (for whatever reason you can image). So you would li

Re: [Bf-committers] Multi Layer EXR issues

2012-05-18 Thread François T .
maybe its a good time to introduce a shuffle kind of node, which would let you select any pass in a multi-layer and/or channels ? that would replace a long list of passes in the reader node and also help on some small operation with channels. cheers, F. 2012/5/18 Lukas Tönne > I'm sorry this t

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread François T .
2012/5/6 PabloVazquez.org > Thanks everybody for their feedback. > > That's why I made the page and started the discussion. > > 3D Manipulator: > I agree it should be on by default. > Somebody proposed it and I added it to the list because in all the > courses I give, I find the students (even th

Re: [Bf-committers] Proposal on Default Settings

2012-05-06 Thread François T .
> > *Trackball Rotation* instead of Turntable *(used to be this way)* really ? you are sure people does prefer Trackball ? Disable/Hide the *3D manipulator* (clutters 3DView and is "bad practice" > for starters) Why is it bad practice ? actually becareful to not make things frustrating for start

Re: [Bf-committers] Numpy integration

2012-04-23 Thread François T .
actually whats the best way to use external module ? so far, I have once needed numpy in one of the script and did an append from my OS installed python, but not sure it is the best way. F. 2012/4/23 trouble daemon > +1 > > I gotta say that I kinda agree with the whole size thing being minor >

Re: [Bf-committers] Cycles + AO + Transparency

2012-04-23 Thread François T .
DF it may seem a good/bad idea to make it transparent. > > Right now there's a clear and consistent rule at least, and you can > > control it with the light path node. > > > > Brecht. > > > > On Sun, Apr 22, 2012 at 11:32 PM, François T. > wrote: > >> As AO i

Re: [Bf-committers] Cycles + AO + Transparency

2012-04-22 Thread François T .
As AO is geometry based, as far as I know, it is not supposed to make difference on its transparency, as at least the basic algorithm only check for mesh data, but not the material. 2012/4/22 Agustin Benavidez > I am pretty sure it does work with transparent BSDF, and not with caustics > i.e. u

Re: [Bf-committers] Blender irc meeting minutes, 22 april 2012

2012-04-22 Thread François T .
@lukas : at some point Joeren were working on dot to brake compositor lines create angle and organize pipe. Are you aware of this ? cheers, F. 2012/4/22 Ton Roosendaal > Hi all, > > 1) Blender 2.63 Release Candidate > > - Testing is in progress still, a bit more testing is always good. > Cam

Re: [Bf-committers] Nodes auto hide sockets on collapsed nodes

2012-04-12 Thread François T .
your video made me laugth :) +1 2012/4/12 Nate Wiebe > I agree with Bartek, and having some kind of hover over socket and the name > of the socket is somehow displayed would be amazing. > > -NateW > ___ > Bf-committers mailing list > Bf-committers@blen

Re: [Bf-committers] node size

2012-04-12 Thread François T .
works perfectly ! thanks a lot :) 2012/4/10 François T. > Great thanks > > > 2012/4/10 Lukas Tönne > >> > Maybe I missed it, but I can't find a property which would be the size >> of a >> > node. That would be very helpful when scripting node to org

Re: [Bf-committers] Nodes auto hide sockets on collapsed nodes

2012-04-10 Thread François T .
That's pretty much what I was thinking of. I was just pushing a bit further to be able to see the socket's name. But that seems fine as well, just a bit more power user IMO (you need to know the names and order of all sockets) 2012/4/10 Tom M > Actually just make the channels visible as the nood

Re: [Bf-committers] Nodes auto hide sockets on collapsed nodes

2012-04-10 Thread François T .
What about de-collapsing a node while connecting ? What I mean is : nodeA (uncollapse) , nodeB (collapse) - click on output nodeA to connect to a nodeB socket - drag over nodeB - nodeB gets uncollapse - I release on the socket I want - nodeB gets back to collapse mode ?? 2012/4/10 Lukas Tönne >

Re: [Bf-committers] node size

2012-04-10 Thread François T .
Great thanks 2012/4/10 Lukas Tönne > > Maybe I missed it, but I can't find a property which would be the size > of a > > node. That would be very helpful when scripting node to organize them. > > Would it be possible to add it ? > > Indeed, these are missing in the API. See below [1] for a quick

Re: [Bf-committers] node size

2012-04-09 Thread François T .
oh do you have a patch that we can try or submit to someone who has authority ? While I'm at it : len(scene.node_tree.nodes['RGB'].outputs) = 1 len(scene.node_tree.nodes['RenderLayer'].outputs) = 28 RGB which is a rgb input node return 1 output which is correct. But the RenderLayer return 28 even

[Bf-committers] node size

2012-04-09 Thread François T .
Hi, Maybe I missed it, but I can't find a property which would be the size of a node. That would be very helpful when scripting node to organize them. Would it be possible to add it ? cheers, F. ___ Bf-committers mailing list Bf-committers@blender.or

Re: [Bf-committers] Nodes auto hide sockets on collapsed nodes

2012-04-09 Thread François T .
I'm with Bartek on this one :( 2012/4/9 Lukas Tönne > > I missed it because now you select socket by left clicking. I was > > trying to select them by right clicking (as it was in 2.49) and when > > it failed I was sure we still don't have this option available. > > This feature is a real time s

Re: [Bf-committers] 2d mask editor (rasterizer portion)

2012-03-31 Thread François T .
Hi, could you provide a OSX or Win build, I'd love to check that out. or maybe a video on youtube which shows it ? cheers, F. 2012/3/30 pete larabell > Hey all! > > I've posted a build of r45292 with the 2D Mask rasterizer in the > compositor to graphicall.org > > The link is HERE: http://gra

Re: [Bf-committers] libredcode

2012-02-20 Thread François T .
2012/2/20 Andrew Hunter > > > More likely, you will end up processing the r3ds in redcine-x pro with the > redlogfilm gamma setting to preserve dynamic range and saving to exr or > tiff and using those as your master files. > > This is what I have been doing so far, since I believe every "open" s

Re: [Bf-committers] Render Layer Proposal

2012-01-18 Thread François T .
erdam The Netherlands > > On 18 Jan, 2012, at 14:26, François T. wrote: > > > yes sure. Except not just for EXR but any other file format would be > nice. > > > > > > 2012/1/18 Ton Roosendaal > > > >> Hi, > >> > >>> You act

Re: [Bf-committers] Render Layer Proposal

2012-01-18 Thread François T .
; > -Ton- > > > Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > On 17 Jan, 2012, at 21:16, François T. w

Re: [Bf-committers] Render Layer Proposal

2012-01-18 Thread François T .
Yes it is true that RenderLayers are a bit of a mix up in Blender where it is actually Layers/Scenes manipulation and passes at the same time, which makes complicated the way to add another pass (except by going through a mat overall). But I was trying to keep things simple and stick to the actual

Re: [Bf-committers] Render Layer Proposal

2012-01-17 Thread François T .
2012/1/17 Alex Glawion > Francois, > I agree with you 100%. I recently made a short film with roughly 80 > shots, 5-10 renderlayers per shot, 3-5 passes per renderlayer. > All these image/pass/renderlayer sequences had to be saved via > FileOutput node. > Imagine setting up (changing filepaths) i

Re: [Bf-committers] Render Layer Proposal

2012-01-17 Thread François T .
> I know this isn't an answer for all your problems and it doesn't fix > the need of a composite node to render animation, but have you tried > creating a node group for passes? > You can create a generic node group with each pass connected to one > file output node mapped to a relative directory (

Re: [Bf-committers] Render Layer Proposal

2012-01-17 Thread François T .
Ton : My bad for calling it better or whatever, I'm sorry that's all you understood and remember from my mail, in which I tried to explain each point of the current process and how I "wish" it to be ! But maybe the best way to understand it is if you try to render each pass into different image se

Re: [Bf-committers] Render Layer Proposal

2012-01-17 Thread François T .
> > > I have however a few questions: > Note that all my points are in case you are NOT using Multi-Layer and NOT using compositor > What do you mean saying that "Only the first RenderLayer gets rendered"? When you render to MultiLayer exr - all passes of all render layers > get stored. > Let s

Re: [Bf-committers] Render Layer Proposal

2012-01-16 Thread François T .
have you read the entire mail ? ^^ 2012/1/16 Nate Wiebe > You should be able to do this with the File Output node if I'm not > mistaken. > > -Nate > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinf

[Bf-committers] Render Layer Proposal

2012-01-16 Thread François T .
Hi everyone, Yet another proposal, so I know nobody have times for proposal and stuff but since I passed the entire day linking renderlayers passes to fileOut one by one, my head hurts ! So I have to give it a shot ! Once again, I guess I'm the only one using Blender with other apps because I real

Re: [Bf-committers] Longer names for objects

2012-01-11 Thread François T .
Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands > > On 11 Jan, 2012, at 11:51, François T. wrote: > >> does that support files name (image sequence) as well ? >> >> >> F. >> >> >> 2012/1/11 Sergey Sharybin : >>> Hi, >&g

Re: [Bf-committers] Longer names for objects

2012-01-11 Thread François T .
does that support files name (image sequence) as well ? F. 2012/1/11 Sergey Sharybin : > Hi, > > Longer names support for objects was just commited to svn. I've mentioned > this in commit log already, but somebody might not reading that logs. > > Both of forwards and backwards compatibility is

Re: [Bf-committers] Collada importer/exporter kickout export crytek

2012-01-11 Thread François T .
> > > > Much better stakeholders would be Linden Labs (2nd life), or > > CryTek... or Daz? > > Three names of companies who make plenty of dollars with software > > licensing. Why > > don't they put an employee as developer in our team, to ensure > > Collada exports > > smoothly for their products?

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-10 Thread François T .
exactly it is off topic. There is no comparaison to collada or fbx or whatover format which are still editable after import/export. Alembic is a BAKE format and will never be a replacement to other above mention cross platform exchange format. Yet I can see is importance, but don't have any place i

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-09 Thread François T .
> > I had a quick look at the code, and decided it was overly simplistic and > wouldn't handle a lot of valid cases correctly. A mesh shared between > two objects for example, I think would end up stored as two meshes > rather than one with multiple links to it. > this is too bad because AFAIK col

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-09 Thread François T .
@Juan, Yes I saw your post, but didn't take a look at the script yet (slow super mega crappy connection those days). But my point was to encourage this axe with your script as a starting point or starting blank if it needed but with the same philosophy . Keep it simple, no dependency, with basic fe

Re: [Bf-committers] Collada importer/exporter kickout

2012-01-08 Thread François T .
I'm probably a bit too late for the fight and tried to read all the thread for this (there is several email with different subjects). I do understand the complexity with collada, and yet I don't understand all the issue you mention, but i'll trust you for this. Two years ago I wrote a simple LUA DA

Re: [Bf-committers] Color space and alpha issues

2011-12-20 Thread François T .
+1 2011/12/19 Matt Ebb > On Mon, Dec 19, 2011 at 8:03 PM, François T. >wrote: > > > > > As usual I'm more for the teaching rather the hiding :) > > As Matt said, only comp expert are going to want to mess with this anyway > > (I'm even sure some exper

Re: [Bf-committers] Color space and alpha issues

2011-12-19 Thread François T .
> > > > If it does, it makes more sense to go with added complexity and force > the artist to learn the ins and outs of alpha for certain operations. > > As usual I'm more for the teaching rather the hiding :) As Matt said, only comp expert are going to want to mess with this anyway (I'm even sure

Re: [Bf-committers] Color space and alpha issues

2011-12-19 Thread François T .
> > The advice I got from the comp lead on my previous project was that his > recommended convention for working in Nuke with premultiplied inputs was > always to manually un-premult before any colour/filtering operations and > premult back again at the end of that chain before over-ing with other

Re: [Bf-committers] Color space and alpha issues

2011-12-16 Thread François T .
that actually depend on how premult is implemented 2011/12/16 Bartek Skorupa > Re wiki page: When explaining math behind mixing "Over" image with > background (straight alpha) it should be: [(Over.RGB * Over.Alpha) + > (Background.RGB * (1 - Over.Alpha))]. > Formula at the page is: [(Over.RGB *

Re: [Bf-committers] Request for feature: colored point clouds

2011-12-15 Thread François T .
I asked for the same request for any kind of object (especially empties). The answer I had from Campbell was : "super easy to do, nobody has time to do it" :) that was a year ago, and I doubt the status changed :p 2011/12/15 Jace Priester > Hi everyone, > > I'd like to request a feature added

Re: [Bf-committers] Color wheel proposal

2011-11-22 Thread François T .
7:55 > > To: bf-blender developers > > Reply-To: bf-blender developers > > Subject: Re: [Bf-committers] Color wheel proposal > > > > +1. It would make me very happy! > > > > Jonathan Williamson > > http://blendercookie.com > > http://mavensee

Re: [Bf-committers] Color wheel proposal

2011-11-22 Thread François T .
color picker is another up coming proposal ;) 2011/11/22 Knapp > Just wanted to add that the color sucker/sampler would be much more > useful if it could sample colors of thinks not in blender. IE sample > colors from pictures in my Google image search. Other programs can do > this. > > > > -- >

[Bf-committers] Color wheel proposal

2011-11-21 Thread François T .
Yet another one :/ I have been trying to do lots of grading lately in Blender, and lost half of my hairs, so here is my proposal to make it (yes IMO, I know) more confortable *1 - where ever I click on the color wheel (CW), the mouse jump to cw cursor * right now its the other way around. While I

Re: [Bf-committers] color wheels screwed again

2011-11-21 Thread François T .
11 at 10:43 AM, François T. > wrote: > > http://www.pasteall.org/pic/21161 > > > > At least on the color balance node the color wheel doesn't match which > > makes the one in the Node itself un-useable (before you ask its same deal > > with or w/o CM) > >

[Bf-committers] color wheels screwed again

2011-11-20 Thread François T .
http://www.pasteall.org/pic/21161 At least on the color balance node the color wheel doesn't match which makes the one in the Node itself un-useable (before you ask its same deal with or w/o CM) While I'm at it, on my Mac the precise mode on any color wheel does not work anymore (can't remember i

Re: [Bf-committers] FBX camera

2011-11-17 Thread François T .
last bit of your timecode is not second but frames I agree Blender shouldn't substract. but keep in sync with the actual frame number (if its there) 2011/11/17 Ejner Fergo > On Thu, Nov 17, 2011 at 12:55 AM, François T. > wrote:> Maya is not locked to 1, if you > set a backgr

Re: [Bf-committers] FBX camera

2011-11-16 Thread François T .
Maya is not locked to 1, if you set a background sequence, it will sync up to the frame number (if started at zero Maya will start there as well) If you use AE, now you have an option to start at 1 but still default is 0. But rather than Apps on something even more general Timecode start at 0 :)

Re: [Bf-committers] FBX camera

2011-11-16 Thread François T .
no not all of them start at 1. starting at zero makes as much sense IMO 2011/11/16 Ejner Fergo > Hi Campbell, > > Thank you for committing the patch! > > I've been looking more into the (local) rotation problem in Nuke & > Houdini. Turns out a small change is needed on line 404, but the > change

Re: [Bf-committers] Camera tracking UI

2011-11-10 Thread François T .
> First of all wanted to mention that there's no "Enhanced" or "Super mega > cool slow" trackers. Well, there can be "Super mega cool" but it'll be > _really_ slow. KLT and SAD are just different and there can be different > kinds of features and motions when SAD would give much nicer result than >

Re: [Bf-committers] Camera tracking UI

2011-11-10 Thread François T .
> > I also would expect "Solve Camera" in the > Reconstruction mode, instead of in Tracking mode. > I understand why, but for a workflow matter I disagree. When you are going to fine tune your solve to low down the error, you'll tweak your trackers a lot and hit solve very often. If you have to c

Re: [Bf-committers] Camera tracking UI

2011-11-09 Thread François T .
> > *What do you propose instead? There has to be some name, either "point" or > * > * "track". The problem with "track" is that it's highly overloaded. Same > with > marker. It's not an issue of computer vision, it's an issue of simply > deciding on names. It IS important to have a way to refer to

Re: [Bf-committers] Camera tracking UI

2011-11-09 Thread François T .
yeah I kind of agree with all that. So far all those naming as been chosen based on a technical naming side (ie bundles means something to a computer vision developer, doesn't mean a thing to an artist) Same confusion with, markers, trackers, Same with algorithm FAST, SAD, ... all technical st

Re: [Bf-committers] grading w/ compositor

2011-11-08 Thread François T .
Than maybe the better would be to add themes options for the backgroung and > grid colors for the scopes. > thought about it, but it won't solve the issue, I think some kind of "fix background" behind the lines should be there. so no matter what funky theme you got, you can still see them ? >

Re: [Bf-committers] grading w/ compositor

2011-11-08 Thread François T .
> > *With big resolution it is slow indeed. The indea was to make it use a* > * background job so that it does not freeze the UI while updating > (threading > is also an option). I had a patch in the tracker for this but due to some > update notifier problem it was causing lots of redraw of the im

[Bf-committers] grading w/ compositor

2011-11-06 Thread François T .
Hi all, I have been playing with the compositor and scopes today to bring footages to neutral. I'm not even going into Color pipeline topics, but just about controlers. I don't know if I'm the only one who things that fine tuning is a real challenge but here is what I rekon so far. - *Scopes are

Re: [Bf-committers] Multitouch Trackpads on OS X

2011-10-31 Thread François T .
in addition to that, in many space as in compositor, the trackpad does not zoom to the mouse position (when this is turn on in pref). which is a bit annoying to be honest. and the sensitivity is really high (again mostly in compositor since its what I use, but maybe in other places) After all its b

Re: [Bf-committers] Proposal for "View Docs" on Right Click

2011-10-25 Thread François T .
big +1 2011/10/25 Benjy Cook > +1, but I agree with Martin regarding laying off on tying the API doc with > the Wiki User Manual. > > I would be willing to help with the mapping. > > Benjy > On Oct 25, 2011 9:10 AM, Martin Bürbaum wrote: > > > Sean Olson wrote: > > > Additionally, we would hav

Re: [Bf-committers] UI changes from cycles branch

2011-10-24 Thread François T .
I personaly preferred the non-emboss, solid and slick one, but it is only subjective F. 2011/10/24 Brecht Van Lommel > Hi, > > Panel headers a bit darker now and increased button embossing: > > Before: http://www.pasteall.org/pic/show.php?id=19452 > Latest: http://www.pasteall.org/pic/show.p

Re: [Bf-committers] UI changes from cycles branch

2011-10-23 Thread François T .
Even though I like it better with your modification, I do agree with Matt this is just a design subjectif point of view. not sure if it MUST be changed or not. 2011/10/24 Αντώνης Ρυακιωτάκης > Matt Ebb +1 > ___ > Bf-committers mailing list > Bf-committ

Re: [Bf-committers] Forming a team for Video Editor

2011-10-11 Thread François T .
if you are a computer vision guru, join Libmv if you want to do your own Video Edior... well yet another one :( (blender, cinelerra, and lightworks on its way) . though drop GTK for QT in my opinion, and I'm not sure why you would bother with OCV though F. 2011/10/11 Knapp > Why do that? Blende

Re: [Bf-committers] Awards!

2011-09-30 Thread François T .
Ah Ah Ah :D Brillant ! 2011/9/30 Ton Roosendaal > Hi devs, > > Congrats with the Autodesk-3Dworld award for Blender 2.5 :) > http://www.blender.org/bf/IMG_0101.JPG > > -Ton- > > > Ton Roosendaal Blender Foundation t.

Re: [Bf-committers] obj location & matrix

2011-09-30 Thread François T .
modified the object's position. > > > > cheers > > > > Matt > > > > > > On Fri, Sep 30, 2011 at 9:26 AM, François T. >wrote: > > > >> oups sorry didn't even know about it. I'll subscribe to it then. > >> just one

Re: [Bf-committers] obj location & matrix

2011-09-29 Thread François T .
oups sorry didn't even know about it. I'll subscribe to it then. just one thing though, so this is updated only if the user moved the object himself, but not if we change position via py script ? that's what you are saying ? thx 2011/9/29 Matt Ebb > On Fri, Sep 30, 2011 at 8

[Bf-committers] obj location & matrix

2011-09-29 Thread François T .
Hello, I have a script which creates an empty and snap it on each bundles (tomato branch) I create the empty like that : > bpy.ops.object.add(type='EMPTY',view_align=False, enter_editmode=False, > location=(10,0,0)) > empty_tmp = bpy.context.active_object later in the code in a loop I change it

Re: [Bf-committers] REVIEW: Premultiplied Images

2011-09-19 Thread François T .
ah ! so thats what it was ! make sense now :) 2011/9/19 Troy Sobotka > > http://projects.blender.org/tracker/?func=detail&atid=498&aid=28085&group_id=9 > > Thanks to anyone that can find time to check in on the patch. > > With respect, > TJS > ___ > B

Re: [Bf-committers] Compositor nodes-rerouting

2011-09-02 Thread François T .
g/index.php/User:Phonybone/Particles2010 > > Also a +1 here for the Reroute node. Btw what does "This sub-menu will > not be visible on screen" mean? The Frame node could also live in this > Helper sub-menu. > > Best regards, > Ejner > > On Thu, Sep 1, 2011

Re: [Bf-committers] Compositor nodes-rerouting

2011-09-01 Thread François T .
what is this frame thing you guys are talking about, I don't see what you are talking about ? talking about groups, any reason why the expand is blocking everything else ? cheers, F. 2011/9/1 Lukas Tönne > > Isn't that basically how group nodes work? > > Sorry, going a bit OT here :) > > No,

Re: [Bf-committers] Compositor nodes-rerouting

2011-08-31 Thread François T .
> Not too keen on how the wires get 'pinched' though, I can imagine that > getting annoying. It would probably be better if it tried to keep the > beziers tangent and smooth between the incoming and outgoing wires. > not that I care since I'll use straight line now, but I agree with Matt for those

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