Anybody is welcome to join IRC #blenderfracture for the meeting as well
as for random
discussions.
Jens
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Jens Verwiebe
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. We have decided
>> >to allow c++11 features in 2.8, and this implies compiling in c++11 mode
>> >with a supporting compiler. This email is not about that.
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Jens Verwiebe
Allerskehre 44 - 22309 Hamburg
Tel.: +49 40 68 78 50
mobile
nses!
>
> I've tried to add "-lc++" to "cmake_linker_flags", but I have the same
> issue.
>
> If I use another version of darwin I get only 1 linker error "Library not
> found -llex" (even with WITH_C11)
>
> The build log that I had a
>> --
>> Best regards
>> Rueda Valentin
>>
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>>
>
ltiple monitor handling.
>>>>>>
>>>>>> So no huge features for us besides OpenGL. But this does give us an
>>>>>> opportunity to clean up some of the crusty old workarounds. Declare
>>>>>> MAC_OS_X_VERSION_MIN_REQUIRED = 1070 and revisi
gt; release build?
>
> Thank you,
> Francesc
>
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itters@blender.org
>>> https://lists.blender.org/mailman/listinfo/bf-committers
>>>
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>
the branch, so should be all fine.
>
> Hereby we move AHOY branch revision
> to abf6f081c4cd5248e174caa8c1c765aa69b8cd96.
>
>
>
> On Tue, Apr 5, 2016 at 8:05 PM, Jens Verwiebe wrote:
>
>> 2 things are missing here:
>>
>> Blender version char set to "a&
b13668ca604ce778a7f6e4c
>
> Suggested name: blender-2.77a-
>
> Place builds to usual location and let me know when they're up. Tagging
> will happen soon after builds are done.
>
> List of backported improvements:
> https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.7
Imho to add:
rBe14324daa72f: Fix T47758: rigidbody bug with constraint breaking and
disable collisions..
Greetz Jens
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Jens Verwiebe
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Tel.: +49 40 67 78 50
mobile: +49 172 400 49 07
mailto: i...@jensverwiebe.de
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I also miss 1a7b7bb74e69f1a28d3f1ee1eef181c6b1c393a3 which is needed
to not break luxrender texture preview
Jens
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the to see if your changes should
> be included.
>
> --
> - Campbell
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Jens Verwiebe
Allerskehre 44 - 22309 Hamburg
Tel.: +49 40 68 78 50
mobil: +49 172 400 49 07
mailto: i...@jensver
Fri, Jul 4, 2014 at 10:43 AM, Sergey Sharybin
> wrote:
>
>> Not sure it should be 'a' release. I don't see crucial regressions
>> code-wise. Why not just update OSX build on ftp? :)
>>
>>
>> On Fri, Jul 4, 2014 at 7:02 PM, Jens Verwiebe
>>
;>>>>
>>>>>
>>>>>
>>>>>
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Override the default compiler selection because
>>> Blender only compiles with gcc up to xcode 4.2
>>> set(CMAKE_XCODE_ATTRIBUTE_GCC_VERSION
>>> "com.apple.compilers.llvmgcc42")
>>> message(STATUS &q
st
> Bf-committers@blender.org
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___
05-2012 NVIDIA Corporation
>>>>> Built on Fri_Sep_28_16:10:16_PDT_2012
>>>>> Cuda compilation tools, release 5.0, V0.2.1221
>>>>>
>>>>> TIA
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>
+43 676 9474241
> skype: swazy007
>
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Allerskehre
For i dunno when we will have write accessed libs back:
http://www.jensverwiebe.de/Blender/darwin-9.x.universal.zip
Just contains drop in replacements for py depts.
This time with TKinter, may work now ...
Jens
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Jens Verwiebe
Allerskehre 44 - 22309
, could upload for testing.
GreetzJens
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Jens Verwiebe
Allerskehre 44 - 22309 Hamburg
Tel.: +49 40 68 78 50
mobil: +49 172 400 49 07
mailto: i...@jensverwiebe.de
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ow we've added OSX Cmd-key where its
> expected but leave Ctrl working too.
>
> On Wed, Oct 2, 2013 at 3:47 AM, jens verwiebe wrote:
>> Revision: 60497
>>
>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60497
>&g
es/2.69
>
> Can we please revert to the former state, and if possible add the
> align=False override possibility?
>
> Best regards,
> Thomas
>
>
>
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> http:
The compiling is just dependant on xcode-select path
now.
Tested on 10.8 as well as on 10.9 with xcode 4.6.3 and xcode5-dp6 ( both
installed )
Hope i got all variations catched.
Thx again.
Cheers ... Jens
_
Jens Verwiebe
Allerskehre 44 - 22309 Hamburg
the issue still
occures with -O2.
My conclusion: lest check if a discrete C format file works here. Not too
complcated.
Can you or Mike try? I'am a bit short with time nowadays ...
Cheers ...Jens
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Tel
>
> Mike Erwin
> musician, naturalist, pixel pusher, hacker extraordinaire
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Jens Verwiebe
Allerskehre 44 - 2230
one way or other.
Jens
Am 10.04.2013 um 21:52 schrieb Jens Verwiebe :
> Hi Brecht, aware of this, but:
>
>> * There should be an "automatic" setting and it should be the default.
>
> Thats what is to avoided, cause fluid sometimes work better with reduced
> thre
g
> without OpenMP works
> * Calling omp_set_num_threads this way will affect all parts of
> Blender that use OpenMP after running the fluid simulation, as the
> original state is not restored.
>
> Thanks,
> Brecht.
>
> On Wed, Apr 10, 2013 at 8:35 PM, jens verwiebe wrot
on 10.6 use 10.7 sdk but set 10.6 as target
Jens
Am 07.04.2013 um 06:12 schrieb "L. S." :
> LswaN
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Tel.: +49 40 68 78 50
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web: http://www.je
.org/builders/mac_x86_64_scons/builds/373/steps/compile/logs/stdio
>
> Brecht.
>
> On Sat, Oct 13, 2012 at 1:58 PM, Jens Verwiebe wrote:
>> Thats not true: i built the libs still with 10.5 deployment target, but not
>> including ppc
>>
>> Jens
>>
&g
t; 10.6 and up.
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ent(eventPtr,
>>> NSTabletProximity);
>>> - break;
>>> - default:
>>> - //No tablet event included : do
>>> nothing
>>> -
if (is_tablet &&
> window->getCursorGrabModeIsWarp())
> grab_mode = GHOST_kGrabDisable;
> - }
>
> switch (grab_mode) {
>
ng list
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Jens Verwiebe
Allerskehre 44 - 22309 Hamburg
Tel.: +49 40 68 78 50
mobil: +49 172 400 49 07
mailto: i...@jensverwiebe.de
web: http://www.jensverwiebe.de
P:S: atm talking about imports only, but also keeping export-options is in
question.
Guess Blender should support 5 -6 "generic" codecs in AVI, QT and whatever
container -formats.
Jens
Am 13.02.2012 um 20:12 schrieb Jens Verwiebe:
> Hi all
> We just had a long discussion
;
> Best wishes from
> Tobias Oelgarte
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K, made it with struct stat now, removed all boost from audaspace..
Jens
Am 14.12.2011 um 08:31 schrieb Jens Verwiebe:
> Afaik only boost has "exists", but aren´t we include this header anyway? So
> there´s no overhead then.
>
> Jens
>
> Am 14.12.2011 um 0
n Wed, Dec 14, 2011 at 5:15 PM, jens verwiebe wrote:
>> Revision: 42622
>>
>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42622
>> Author: jensverwiebe
>> Date: 2011-12-14 06:15:52 + (Wed, 14 Dec 2011)
>>
ich works when stamping the rendered
> image (because of the different font), but only displays correctly in
> the UI for me with the patch applied.
>
> http://www.graphicall.org/ftp/ideasman42/unicode_stamp.blend
>
> On Wed, Nov 2, 2011 at 9:42 PM, Jens Verwiebe wrote:
>
t font), but only displays correctly in
> the UI for me with the patch applied.
>
> http://www.graphicall.org/ftp/ideasman42/unicode_stamp.blend
>
> On Wed, Nov 2, 2011 at 9:42 PM, Jens Verwiebe wrote:
>> I tested the patch but it changed nothing for me on OSX.
>>
I tested the patch but it changed nothing for me on OSX.
BTW: pasting ÖÄÜ from a texteditor worked also before,
so still unsure about the real background of the problem.
Jens
Am 02.11.2011 um 10:40 schrieb Campbell Barton:
> On Wed, Nov 2, 2011 at 6:57 PM, Jens Verwiebe wrote:
&g
me misinformation on the state of usability in other OS, so
this seems a more general problem.
Thus i don´t see atm a needed change for OSX in GHOST rather than checking
outliner and perhaps other modules.
Jens
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>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>
>
>
> --
>
> François Tarlier
> www.francois-tarlier.com
> www.linkedin.com/in/francoistarlier
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Hi
You must understand i´s not the cpu-utilisation what counts due openMP produces
lot of overhead.
You may get best results with 2-4 threads !
Pls read also:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Physics/Performances
Jens
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>> Netherlands
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Had conflicts using WITH_BF_STATICPYTHON, there changed so much in beween, i
went the safer way.
Jens
Am 01.09.2011 um 00:54 schrieb Campbell Barton:
> Seems a bit odd to add a new option for this, couldn't OSX reuse
> WITH_BF_STATICPYTHON ?
>
> On Thu, Sep 1, 2011 at 12:15
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