Seems to work fine with SCONS build on OSX against 36676.
Mike.
On 11/05/14 12:11, Campbell Barton wrote:
> Can't see why linking would fail, did you apply the patch against
> blender r36676?
>
> On Fri, May 13, 2011 at 9:46 PM, Damir Prebeg wrote:
>> Tried but I get linker error:
>> LINK : fat
ge zoom etc, and the camera
will snap to the last 3D view position you used to adjust your other
elements in. Thus you have to reposition again.
Mike.
On 11/05/14 12:26, Mike S wrote:
> Seems to work fine with SCONS build on OSX against 36676.
>
> Mike.
>
>
> On 11/05/14 12:11, C
cases as I probably don't work in the same way most 3d artists
do ^_^.
Mike.
On 11/05/14 13:07, Mike S wrote:
> Only one problem I can see at the moment with this fine addition is
> returning to locked camera view to adjust can snap your camera to the
> last 3D viewport position rather
On 11/05/27 7:51, Nathan Letwory wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> On 27.5.2011 0:57, Peter Schlaile wrote:
>> Revision: 36934
>>
>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36934
>> Author: schlaile
>> Date: 2011-05-2
Hi Peter et al,
Meshlab :: http://meshlab.sourceforge.net/
has a reasonable collada import/export facility. Mostly for the model
and not for animations/textures etc.
GLC Player can read collada (based on http://www.glc-lib.net/) ::
http://glc-player.net/index.php
Apple OSX Quicklook can also
On 11/08/08 4:35, Thomas Dinges wrote:
> Hey Release Builders,
> please use SVN 39164 for the release candidate builds.
>
> As from now on, only show-stopper fixes are allowed. Don't commit fixes
> which are not really necessary.
>
> Please everyone run the regression test files, so we don't have t
Ahh ignore that r39167 builds fine now forgot to update to latest
FFMPEG 0.8 libs.
On 11/08/08 10:35, Mike S wrote:
> On 11/08/08 4:35, Thomas Dinges wrote:
>> Hey Release Builders,
>> please use SVN 39164 for the release candidate builds.
>>
>> As from now
Hi,
attempting to build using scons after this update fails. Build was on
OSX 10.6.8 , only changes to default scons build config were to set
x86_64 build arch.
Linking stage of Blender/Blenderplayer fails with messages of type:
Undefined symbols:
"_PyDict_SetItemString", referenced from:
complain about linking with Frameworks python (osx 10.6
> intel x64). But it fails with FFMPEG
> http://www.pasteall.org/24471
>
> Blender vanilla, with updated darwin libraries. Only extra parameter for
> scons was the build with Framework python.
>
> --
> Dalai
&g
Hi,
A few months ago Perry Parks (scuey) added this patch to allow
equirectangular projection for the world textures. It works well up to
and including current r40246 with no changes.
https://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28094
Mike.S
__
Hi all,
not able to look at it myself at the moment... but there seem to be some
missing "J" in the UI text. (Blender trunk and cycles)
Specifically ::
3D View -> Object -> (J)oin and (J)oin as UV missing the capital J
Also noticed that in the User Prefs ->System-> International
Fonts->La
;
>> Can't confirm on linux 64bit, windows 64bit, windows 32bit. There was no
>> global replacements or things like this.
>>
>> Default procedure -- provide all default information for bug report:
>> operation system, exact svn revision, hardware specifications a
cedure -- provide all default information for bug report:
>>> operation system, exact svn revision, hardware specifications and so.
>>> Help -> System Info can help you with collecting needed information.
>>>
>>> Mike S wrote:
>>>> Hi all,
>>
Hi all,
On muted icons: -1
Having just moved to OSX 10.7.3 "Lion" I have experienced a similar
muting of icons in the Finder application as well as others. This is
quite annoying as the visual colour cues from the icons are now missing.
Unless you have considerable spatial memory its hard to
Hi all, great work on Tomato integration, just found a few typos in the
menus::
Index: release/scripts/startup/bl_ui/space_clip.py
===
--- release/scripts/startup/bl_ui/space_clip.py (revision 41638)
+++ release/scripts/startup/bl_u
Hi all,
Just playing with the latest build # r41746. (built scons, gcc4.6.1 OSX
10.7)
I was trying to get dynamic paint output to render on cycles. It does to
some degree ( using the vertex colour option for the canvas on a
subdivided plane) I can see the correct result in the preview window
Hi Douglas, et al
On 11/11/11 16:56, Knapp wrote:
> On Fri, Nov 11, 2011 at 1:50 AM, Mike S wrote:
>> Hi all,
>>
>> Just playing with the latest build # r41746. (built scons, gcc4.6.1 OSX
>> 10.7)
>>
>> I was trying to get dynamic paint output t
http://projects.blender.org/tracker/index.php?func=detail&aid=29394&group_id=9&atid=127
Mike
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Simple patch to fix the axes being inverted in this display mode.
Particles coder really needs to clarify if the scaling of the axes/cross
and circle display in these modes was intended or not.
Bug:
http://projects.blender.org/tracker/?func=detail&atid=498&aid=29433&group_id=9
Patch:
http://p
On 30/10/10 10:37 AM, Andrew Green wrote:
> In user preferences it has screen cast fps and frame speed. I thought
> screencast fps was the fps of the video format. And the frame speed was how
> many ms between adding a frame to the video.
>
> So I do not understand what the difference is between th
On 30/10/10 12:29 PM, Dalai Felinto wrote:
> Hi Campbell,
> this commit produced this error in CMake+MSVC:
> http://www.pasteall.org/16526
>
> Confirmed in scons+gcc by Bassam.
> Any clues?
>
> Cheers,
> Dalai
Simple missed name changes... Diff below compiles.
Mike.
Index: source/gameengine/Kets
On 29/10/10 5:26 AM, Damien Plisson wrote:
> Done for the three OSX releases.
>
> Just note that they still include Python 3.1.1 as the lib builder has
> encountered issues with building the 3.1.2 (it mainly caused problems with
> the BGE).
>
> Damien
Hi Damien,
OK confused now Nathan has s
On 30/10/10 10:58 AM, Mike S wrote:
> On 30/10/10 10:37 AM, Andrew Green wrote:
>> In user preferences it has screen cast fps and frame speed. I thought
>> screencast fps was the fps of the video format. And the frame speed was how
>> many ms between adding a frame to the vid
f that fails.
Mike.
> Le 30 oct. 2010 à 04:29, Mike S a écrit :
>
>> On 29/10/10 5:26 AM, Damien Plisson wrote:
>>> Done for the three OSX releases.
>>>
>>> Just note that they still include Python 3.1.1 as the lib builder has
>>> encountered issues with
Hi all,
recent patch #32898 changed the background from Trans to Opacity but did
not change the actual draw function which was set up to take
transparancy 0-1 values, Thus background image was shown when Opacity =
0 rather than when = 1.
Mike.
Index: source/blender/editors/space_view3d/view3d
Hi Ton et al,
Hooray! for the fix accidentaly clicking on a temp* and having to quit
blender to get out of it was a pain.
With the "only one temp screen" at a time method used it does cause some
visual strangeness when trying to view user prefs window after having
rendered (using "new window"
Hi all,
r33039 | blendix | 2010-11-13 01:06:58 +1030 (Sat, 13 Nov 2010) | 5 lines
Related to #24653: added scene.collada_export() function, to use instead
of an
operator for external render engines, since operators should n
Will not compile on OSX ..and others :)
Index: source/blender/editors/space_file/file_draw.c
===
--- source/blender/editors/space_file/file_draw.c(revision 33057)
+++ source/blender/editors/space_file/file_draw.c(working copy
Hi all,
just wondering if anyone can see this bug report at all? It seems to
have vanished (not just closed or on hold but gone for me). I was going
to add some more information about other related behaviour experienced
that may be useful in determining the cause.
Mike.
##
On 16/11/10 7:10 PM, Nathan Letwory wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> On 16.11.2010 4:39, Mike S wrote:
>> Hi all,
>>
>> just wondering if anyone can see this bug report at all? It seems to
>> have vanished (not just closed or on hold
examining dae output files from a few simple test cases. Its hard
work as I'm not a super programmer or have much experience with collada.
It would be better if experienced collada users pooled with the current
effort.
Cheers
Mike S.
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Patch here.
Thanks to sambler on IRC for directives and help.
https://projects.blender.org/tracker/index.php?func=detail&aid=24829&group_id=9&atid=127
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http://www.pasteall.org/17195/
Mike.S
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A good technical free font is STIX
http://www.stixfonts.org/
Covers Latin plus most of the extended latin with macrons, cedilli etc
etc plus huge number of maths features and Greek and Gyrillic glyphs
Mike.
On 13/12/10 12:37 PM, Hart's Antler wrote:
> A font with good unicode coverage would be
Hi all,
Just a quick observation on the current import/export of armatures from
blender.
At the moment importing a set of NODES of type JOINT treats the last N-J
as a head of a blender bone rather than the tail of the last. A similar
issue wioth the export of such files.
If you try the COLLAD
Hi,
Info.plist file in blender and blenderplayer on OSX using scons have been
missing for some time.
This patch fixes the fault in the generation of build date stamps for the
Info.plist contents.
http://projects.blender.org/tracker/index.php?func=detail&aid=26660&group_id=9&atid=127
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