and Blender Game, missed for
Cycles.
PS
Also Double Sided shading option missed in Cycles.
Regards
Mikee Rice
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);
+
+ }
+ }
}
masklay-act_spline = newdataadr(fd, masklay-act_spline);
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will report back on Monday on merging Cycles work from Tomato/Mango to
trunk. Target is to have it done within a week, so we can move on to bcon4.
2) Current projects
* Thomas Dinges worked on Open Shading Language API changes, Cycles can now be
compiled with OSL 1.2. More work is needed to fix
Thank you! :)
Am 31.08.2012 18:55, schrieb Brecht Van Lommel:
Those lines can simple be removed, other code should handle this now.
Thanks,
Brecht.
On Fri, Aug 31, 2012 at 3:57 AM, Thomas Dinges blen...@dingto.org wrote:
Hi Brecht,
I am again working on the OSL backend.
I think I fixed
to reflect that, but there are
still a bunch of osl_closure references. What should I do with that?
Regards,
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/GSoC_2012_Documentation /
https://www.youtube.com/watch?v=gTxd_gZI4QY
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Windows builds:
http://blender.dingto.org/builds/264_testbuild2/
Am 07.08.2012 19:05, schrieb Sergey Sharybin:
Hi,
As it was mentioned at previous developers meeting we're doing testbuild2
now.
Here's some usual details:
- Let's use svn revision 49666 for trunk and latest adodns /
Thats not true!!
The bug was there for 2 hours, it was fixed by me on the same day it got
reported!
-Reported 2012-07-11 21:47
-Fixed 2012-07-11 23:44
What this bug made clear though is, that frame server was not working
for quite some time (probably the whole 2.6x series and maybe some 2.5x
Hi everyone,
Here's the notes from today's meeting in irc.freenode.net #blendercoders.
1) Blender 2.64 progress
-284 open bug reports still, help is welcome. :)
-We will do another testbuild, Sergey will sent infos for builders to
the list soon.
-Work on Color management and Cycles Tile
Hey,
we have vc2010 libs for OpenCollada in SVN (/windows and /win64), but
still OpenCollada is disabled in cmake for vc2010.
Do these libs in SVN work or not?
If yes - Remove, they are about 200MB large.
Regards,
Thomas
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Of course I meant: If they do not work, remove.
Am 04.08.2012 14:18, schrieb Thomas Dinges:
Hey,
we have vc2010 libs for OpenCollada in SVN (/windows and /win64), but
still OpenCollada is disabled in cmake for vc2010.
Do these libs in SVN work or not?
If yes - Remove, they are about 200MB
Hey everyone,
Today Campbell, Sergey and I discussed to drop frameserver.
The reasoning is, that it's not really used (at all?).
Also we got one bug report a few weeks ago, where someone said that its
not working at all! (And that over a couple of versions, so it was not
used at all, otherwise
Hi,
yes we upgraded to only support Boost filesystem 3.
So please update your Boost version, boost 1.40 is ancient (2009). ;-)
Regards,
Thomas
Am 25.07.2012 15:39, schrieb Paul Melis:
Hi,
On an Ubuntu 10.04.4 LTS system (x86_64) Blender no longer builds, due
to an error related to boost. Is
://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=48635
Author: psy-fi
Date: 2012-07-05 10:52:33 + (Thu, 05 Jul 2012)
Log Message:
---
MinGW-w64 lib update
=
Update OpenImageIO to version 1.0.6
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'
BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
#CUDA
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Hi,
I am currently upgrading msvc libs, do not update svb lib/windows and
lib/win64 until further notice, otherwise compile might be broken. Thanks.
Regards,
Thomas
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naming again.
Thomas
Am 30.06.2012 15:09, schrieb Thomas Dinges:
Hi,
I am currently upgrading msvc libs, do not update svb lib/windows and
lib/win64 until further notice, otherwise compile might be broken. Thanks.
Regards,
Thomas
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doesn't
support writing parts of tiles.
In Cycles internally the handling of render buffers and multi GPU
rendering in particular changed quite a bit, and could use a bit more
refactoring to make things more consistent and simple.
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in
2.64.
Cheers,
Mitchell Stokes
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Daniel Salazar
patazstudio.com
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build OpenImageIO without openjpeg to workaround this
problem, but then it cant open Jpeg 2000.
On Sat, Jun 23, 2012 at 12:45 PM, Thomas Dinges blen...@dingto.org wrote:
Why don't you just disable OpenJPEG? It's only used for Jpeg 2000 support.
Am 23.06.2012 04:33, schrieb Daniel Salazar
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, and works quite well.
Bugfixes:
* View-space Grease Pencil drawing was done in wrong place (before view2d
restore)
* Grease Pencil entry in RNA had wrong/missing type
Credits:
* DingTo - initial patch/attempt at restoring support
* Aligorith - solved the offset problems
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of the shading system. This is why I ask, whats the plan? Are we leaving
the old textures forever available for this uses? Im away from my pc but
will do demo files later
peace
Daniel Salazar
patazstudio.com
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away from my pc but
will do demo files later
peace
Daniel Salazar
patazstudio.com
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/mutex.hpp:18:2: error: #error Boost
threads unavailable on this platform
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think it's questionable
anyone will bring that back. I had a brief look at the code in 2.4, and
its quite a bit to port over.
What do you think?
Best regards,
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the whole underlying code, because I think it's questionable
anyone will bring that back. I had a brief look at the code in 2.4, and
its quite a bit to port over.
What do you think?
Best regards,
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is over, some students already worked and commited
to their branches, others are still catching up.
- Reminder for students: Please write a report of your work each week
and sent it to the soc-2012-dev mailing list!
Thanks!
Best Regards,
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be that
the Collada io behaves more like all other exporters do... (can be
enabled/disabled
from user preferences for example)
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, bl_options, text=XYZ=RGB Coloring,
value='INSERTKEY_XYZ_TO_RGB')
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to the community. :)
Best regards,
Thomas
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18:33, schrieb Thomas Dinges:
Hi thanks for the reply. :)
Am 29.04.2012 18:13, schrieb Joshua Leung:
Hi,
It's cool to see someone looking into this. I almost forgot about it
actually.
Regarding the remaining issues:
1) It's probably a missing keymap? I don't see any mention
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guess it gets overwritten by LMB (which moves the
current frame)
-The grease pencil gets drawn, but with a wrong offset to the right side.
Maybe this can be fixed easily, I thought I do some basics, looks like
no one touched this since 2.5. ;-)
Regards,
Thomas
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On 26 Apr, 2012, at 6:05, Thomas Dinges wrote:
Hi,
what is the status now?
According
: r45996
Addons revision: r3314
Translation: r574
Thanks everobody for the release!
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Hi,
what is the status now?
According to sergey yesterday, we wait for a last minute bevel fix
(patch was sent to Campbell to check) and the Splash.
Thomas
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.)
On which date are you finished with your exams and when can you start
working?
It's okay if you can only start a few days after May 21st.
Best regards,
Thomas
Looking forward to GSoC!
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to the Windows folder. 2 Gigabyte of
support libs?
Sent from my iPhone
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http://www.pasteall.org/pic/show.php?id=29754
3) Google Summer of Code
-Deadline for submissions was on Friday, we have 45 proposals which we
will check on in the upcoming days. Lot of work! :)
-Accepted proposals will be announced on 23rd of April.
Thanks!
Best regards,
Thomas
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/blender/gpu/intern/gpu_material.c
branches/ge_candy/source/blender/gpu/intern/gpu_shader_material.glsl
branches/ge_candy/source/blender/gpu/intern/gpu_shader_material.glsl.c
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Ah found it, only available in the Brush menu in the 3D view header.
IMO it should be available inside the toolbar as well.
Am 18.03.2012 13:56, schrieb Thomas Dinges:
Hi,
how do I enable it?
If you made a new Brush ID Block in the Brush panel, there was an
option in some other panel
it, only available in the Brush menu in the 3D view header.
IMO it should be available inside the toolbar as well.
Am 18.03.2012 13:56, schrieb Thomas Dinges:
Hi,
how do I enable it?
If you made a new Brush ID Block in the Brush panel, there was an
option in some other panel to choose the brush
Am 18.03.2012 17:16, schrieb Jonathan Williamson:
But what if you want to make custom brushes? How would you go about changing
the tool type?
3D View header Brush menu
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some positive feedback :)!
Best regards,Andreas Galster
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)
glColor3ubv((unsigned char*)wt-wcol.text);
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.
Can this please be fixed? Thanks!
Regards,
Thomas
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As comparison 2.62: http://www.pasteall.org/pic/28428
Ok, the Nudge and Fill/Deepen and maybe the Smooth one is a *bit*
different to read. But thats it.
+1 to revert to that or have a slight transparent background.
Am 14.03.2012 22:14, schrieb Thomas Dinges:
Hi everyone,
I just noticed
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Am 25.02.2012 20:49, schrieb Thomas Dinges:
* Now the 3D view header displays value changes, when changing a value in the
Object Special value (w-key).
I meant
* Now the 3D view header displays value changes, when changing a value in the
Object Special menu (w-key).
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one.
Why is that totally inconsistent?
Regards,
Thomas
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Hi,
the B-Mesh merge to trunk is in progress, please do not commit to trunk
until further notice!!
Thanks!
Regards,
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Sorry, ignore that, wanted to commit to trunk.
Am 17.02.2012 20:25, schrieb Thomas Dinges:
Revision: 44205
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=44205
Author: dingto
Date: 2012-02-17 19:25:51 + (Fri, 17 Feb 2012)
Log Message
www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
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)
sys.exit(retcode)
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(Sun, 05 Feb 2012)
Log Message:
---
win32 quicktime: missing include. How comes nobody else got this problem?
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++) {
Shader *shader = scene-shaders[i];
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Only affects background render, 3D view works.
Sent from my mobile device
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Von: Thomas Dinges blen...@dingto.org
An: bf-committers@blender.org
Betreff: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender
[43734] trunk/blender/intern/cycles: Cycles: render
we use
sse2(both scons and CMake). Is this a msvc limitation or forgetfulness
on our part?
Thats a limitation of msvc.
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on the wiki have been
checked to be realistic.
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Ask Daniel Genrich, he is the fluid module owner. ;)
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An: bf-blender developers bf-committers@blender.org
Betreff: [Bf-committers] Fluid Sim Status
Datum: Mi., Jan. 18, 2012 07:10
So
Hm,
The UI for sure can be improvrd, but calling it an unfinished experiment is
...well not true. Imho the panels look much better than in 2.4x. On normal full
hd widescreen monitors its great.
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Von: Damir Prebeg blend.fact...@gmail.com
An:
toolbar doesn't help as is.
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Hi,
if you go to the world or material buttons (some others as well) , you
only find empty panels there, and the console is raising a lot of errors.
Who broke that? ;-)
Regards,
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Nevermind,
it seems that it does not happen always, after restart of Blender all is
fine again.
But I had that before (ever after a clean compile), so it's likely that
some kind of error triggers that.
Will try to redo.
Regards,
Thomas
Am 12.01.2012 15:55, schrieb Thomas Dinges:
Hi,
if you
it.
But people who actually work with the current Collada exporter
could still enable it easily.
-gaia-
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rewritting this stuff from scratch..)
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For the record, due to file re-organisation, this merge is missing
changes to the compositor nodes from SVN 42814, 42928, 43004.
Am 03.01.2012 05:26, schrieb Thomas Dinges:
Hi Jeroen and others,
I merged the Trunk changes from the past 2 months into the tile branch.
Tested it with simple
at 2:58 PM, Thomas Dingesblen...@dingto.org wrote:
For the record, due to file re-organisation, this merge is missing
changes to the compositor nodes from SVN 42814, 42928, 43004.
Am 03.01.2012 05:26, schrieb Thomas Dinges:
Hi Jeroen and others,
I merged the Trunk changes from the past 2 months
, and all the changes in
source/blender/nodes are there, but they did not get ported to the new
compo system in /source/blender/compositor. This therefore is part of
the branch work / porting compositor to new system, rather than a merge
task.
Regards,
Thomas
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than a merge
task.
Regards,
Thomas
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by other users to make sure it is the right
direction.
Jeroen Bakker
- At Mind -
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Hi Jeroen and others,
I merged the Trunk changes from the past 2 months into the tile branch.
Tested it with simple node setup, worked great. I resloved some issues
in the merge, see commit message for details.
SVN: 43092
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/windows/gcc/png/lib/libpng.a
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Please revert changes in properties_scene.py too, causing same errors...
Am 20.12.2011 07:29, schrieb Thomas Dinges:
Why do you removed some of the COMPAT_ENGINES (properties_scene.py)?
The GE is not the only one who can hockup here, it's for any other
engine as well...
Am 20.12.2011 04:12
on the targets.
Regards,
Thomas
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12, 2011 at 10:59 AM, Thomas Dinges blen...@dingto.org wrote:
SSE3 was introduced in 2004 by Intel (Pentium 4) and in 2005 by AMD.
Thats 6/7 years now already.
If there is any code that can't detect SSE2/3 on runtime, we should just
make extra builds. But making only 1 build (even for x86
12, 2011 at 10:59 AM, Thomas Dinges blen...@dingto.org wrote:
SSE3 was introduced in 2004 by Intel (Pentium 4) and in 2005 by AMD.
Thats 6/7 years now already.
If there is any code that can't detect SSE2/3 on runtime, we should just
make extra builds. But making only 1 build (even for x86
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are useless for AMD users, but the additional 230kb
(compressed) won't harm inside the archive I guess.
Brecht, any oppinion on that? :)
Best regards,
Thomas
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(compressed) won't harm inside the archive I guess.
Brecht, any oppinion on that? :)
Best regards,
Thomas
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http
-sse3 flags in cycles that
should probably be taken care of.
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Thomas Dinges
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Well, I don't think we need to discuss that. AMD 4xxx cards were not designed
for OpenCL, the support was added later via driver. It's the same on nvidia,
the Femi cards were the first, designed for CUDA.
The fault is therefore not on our side and discussions won't solve it. ;)
Sent from my
Entrepotdok 57A 1018AD Amsterdam The Netherlands
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