Re: [Bf-committers] These much talked tabs

2014-01-21 Thread Thomas Volkmann
I don't think it's possible to make everybody happy unfortunately. Personally I love the idea of having tabs and I don't like to scroll down (happy Softimage user) but I wouldn't start a fundraiser for that, so you are good to go. I would start a fundraiser against icon-based menus though!!

[Bf-committers] libgomp: Thread creation failed

2014-06-12 Thread Thomas Volkmann
Hey, trying to do a smoke simulation I get a lot of random crashes with: libgomp: Thread creation failed: Resource temporarily unavailable Happens in 2.70a and 2.71beta. Anyone else expereienced this? Any workarounds? Thanks, Thomas ___ Bf-committers

Re: [Bf-committers] libgomp: Thread creation failed

2014-06-12 Thread Thomas Volkmann
Bug reported: https://developer.blender.org/T40591 > Antony Riakiotakis hat am 12. Juni 2014 um 15:18 > geschrieben: > > A proper bug report (a file that shows the issue, system information etc) > will help us solve this properly. This too little information to do something > about it. > >

[Bf-committers] FabricEngine Splice for Blender

2014-08-12 Thread Thomas Volkmann
FabricEngine is giving away 50(!) free licenses to studios: http://fabricengine.com/fabric50/ With that in mind I really think Blender should become able to make use of that, by implementing their Splice solution: http://fabricengine.com/splice/ Any thoughts on that? Maybe we should start a fundr

[Bf-committers] Open source Alembic suite

2014-12-12 Thread Thomas Volkmann
This might be of interest to one or the other Exocortex Alembic suite is now open source! cheers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/m

[Bf-committers] Can't copy Greasepencil datablock

2015-02-06 Thread Thomas Volkmann
Hi, I try to create a copy af a Greasepencil datablock, but without success. In the API it says that GreasePencil is inheriting ID.copy(), but that doesn't work for me. http://www.blender.org/api/blender_python_api_2_73a_release/bpy.types.GreasePencil.html Also at ID.copy() it says: Create a c

Re: [Bf-committers] Can't copy Greasepencil datablock

2015-02-10 Thread Thomas Volkmann
Ok, it is not implemented. So the documentation in the SDK is wrong. Can someone please implement it? I would do it myself, but it it beyond my skillset. I try to script a greasepencil addon, but not being able to copy a datablock just makes it impossible. Thanks > Thomas Volkmann hat a

Re: [Bf-committers] Can't copy Greasepencil datablock

2015-02-10 Thread Thomas Volkmann
asking about this! > > I ran across the root cause the other day while checking on some unrelated > stuff but couldn't find this email to confirm whether it was in fact what you > were asking about. :) > > On Tue, Feb 10, 2015 at 10:37 PM, Thomas Volkmann <mailto:li.

Re: [Bf-committers] Everything Nodes

2015-02-27 Thread Thomas Volkmann
Holy molyplease keep that guy motivated everyone On 02/27/2015 01:38 PM, Jacques Lucke wrote: > > > Hi, > > I'm the main developer of the Animation Nodes Project and would like to > ask if there is a way I can help with "everything nodes". I know that > according to this article [1] it

Re: [Bf-committers] Alembic support in Blender

2015-03-03 Thread Thomas Volkmann
I guess I have to wait for the buildbot. I didn't manage to compile Alembic on my system (Fedora20). Is there an estimated time when you want to set it up? thx, Thomas > Lukas Tönne hat am 3. März 2015 um 13:49 geschrieben: > > > Martijn Berger (Juicyfruit) has done a great job making an Alem

Re: [Bf-committers] Everything Nodes

2015-03-06 Thread Thomas Volkmann
+1 Get a demo of Houdini and Softimage and check them out for a couple of days, pick the best of both and improve where you can...easy :) . Also FabricEngine Canvas is coming soon: http://fabricengine.com/canvas-videos/ /Thomas On 03/07/2015 05:50 AM, Isaac Weaver wrote: > Not sure if you have

Re: [Bf-committers] Alembic support in Blender

2015-03-08 Thread Thomas Volkmann
me "getopt: unrecognized option >>> --with-alembic" and --with-all does not download or build it. >>> >>> Also Fedora 20 x64 >>> >>> On 03/03/2015 05:34 AM, Thomas Volkmann wrote: >>>> I guess I have to wait for the buildbot. I didn't

Re: [Bf-committers] Alembic support in Blender

2015-03-09 Thread Thomas Volkmann
t; >>> > >>> On Tue, Mar 3, 2015 at 9:45 PM, Jeffrey > >>> wrote: > >>> > >>>> Neither can I. For what it's worth, I have tried building from their > >>>> sources, which gives me a linking error, as well as with >

[Bf-committers] VSE caching

2015-03-23 Thread Thomas Volkmann
Hi, I just wanted to ask if something is wrong with the way the seqence-editor uses its cache. Basically I have a 1920*1080 exr seqence that I can't get to playback at 25fps although I have more than sufficient memory and I have set it in the prefs. Playing back the same sequence as jpg is no pro

Re: [Bf-committers] Alembic support in Blender

2015-03-24 Thread Thomas Volkmann
So I have the latest Gooseberry build up and running. It seems it is not designed to load 3dParty Alembic files atm, or am I mistaken? Is there a official place for information/questions/feedback? thx, Thomas > Thomas Volkmann hat am 9. März 2015 um 14:14 > geschrieben: > > >

Re: [Bf-committers] Alembic support in Blender

2015-03-24 Thread Thomas Volkmann
c channel if you have > questions, my nick is lukas_t. > > On Tue, Mar 24, 2015 at 2:08 PM, Thomas Volkmann <mailto:li...@thomasvolkmann.com> > wrote: >> > So I have the latest Gooseberry build up and running. It seems it is >> > not > >desi

Re: [Bf-committers] Blender 2.8 - the Workflow release

2015-07-21 Thread Thomas Volkmann
That sounds great! Where can/should we put suggestions for the pipeline-integration part (or the other stuff)? cheers, Thomas > Ton Roosendaal hat am 20. Juli 2015 um 15:49 geschrieben: > > > Hi all, > > (also posted on http://code.blender.org) > This is a proposal for work focus on blender.org

Re: [Bf-committers] Blender 2.8 - the Workflow release

2015-07-23 Thread Thomas Volkmann
a while, and get to work more practically 2nd half of August, > after 2.76 is done? > > Laters, > > -Ton- > > > Ton Roosendaal - t...@blender.org - www.blender.org > Chairman Blender Foundation - Producer Blender

Re: [Bf-committers] CMake minimum version increased to 3.0

2015-11-10 Thread Thomas Volkmann
http://www.vfxplatform.com Blender could have saved itself some trouble by sticking to that. On the other hand it's always good to have someone push the boundaries and go for newer versions, but it will be pretty hard for upcoming pipeline-integration plans. Fedora23 is switching to python3 now, s

Re: [Bf-committers] getting the object nodes branch to work

2016-02-08 Thread Thomas Volkmann
Hi, if you cloned the blender git repository , you can do git branch -a to list all branches. Then you just run: git checkout object_nodes And there you go. cheers, Thomas On 02/08/2016 09:17 PM, Doeke Wartena wrote: > I was able to get the b

Re: [Bf-committers] OCIO status and future.

2016-06-13 Thread Thomas Volkmann
Hi, where did you hear that it might be removed? If that is so, here is my vote for keeping it. I just activated our custom OCIO configs in Blender last week and I was glad that it worked without a hassle cheers, Thomas > Eugenio Pignataro hat am 12. Juni 2016 um 16:53 > geschrieben: > >

[Bf-committers] Is there a plan for custom Passes/AOV rendering?

2016-08-17 Thread Thomas Volkmann
Hi, I need to create a couple of RGB masks. At the moment I create a new renderlayer with an override rgb material (Obj-ID decides if R,G,B, or black). Since I have a couple of objects, I end up with a lot of renderlayers, which makes the rendering process longer. In Vray there is the multimatte-

[Bf-committers] Need to access more ffmpeg options for a big pipeline job.

2017-03-06 Thread Thomas Volkmann
Hi, over the coming months (hopefully years) we need to create hundreds of small movies, by just replacing logos, audio and edit orders, and I would love Blender to be part of that automated pipeline. Unfortunately the only thing missing at the moment is to be able add a compressor-effect to the

Re: [Bf-committers] Need to access more ffmpeg options for a big pipeline job.

2017-03-15 Thread Thomas Volkmann
hard for you to add some extra options there. > > Cheers, > Sybren > > On Mon, Mar 06, 2017 at 11:59:04AM +0100, Thomas Volkmann wrote: > > Hi, > > > > over the coming months (hopefully years) we need to create hundreds > > of small movies, by just replaci

[Bf-committers] Cycles ocio ACES: viewport-render doesn't use the RRT

2013-02-15 Thread Thomas Volkmann
Hi, I'm just starting to understand this whole colormanagement stuff, ocio and ACES in particular. And now I have one question: why isn't the RRT(+ODT) not applied during viewport rendering? see here: http://postimage.org/image/mmmqbtbs5/ Looking for something else I found this in the console eve

Re: [Bf-committers] Cycles ocio ACES: viewport-render doesn't use the RRT

2013-02-15 Thread Thomas Volkmann
iewport). > > It's not clear for me why you could have such warning tho. My guess is you're > using un-invertible color space for image datablock. > > Also, which exact ocio configuration you're using? Doesn't seem it's > blender

Re: [Bf-committers] Alembic integration

2013-02-18 Thread Thomas Volkmann
Hi Jeroen, thumbs up! When you dive into it be sure to check this out: http://www.exocortex.com/alembic That is what lots (most?) of Softimage/Max/Maya is using for Alembic workflow. These are really nice guys, and they probably can provide you some information to get you started (Helge's mail is

Re: [Bf-committers] Alembic integration

2013-02-20 Thread Thomas Volkmann
;http://www.sparrowmailapp.com/?sig> > > > On Monday, February 18, 2013 at 9:54 AM, Thomas Volkmann wrote: > > > > Hi Jeroen, > > > > thumbs up! > > When you dive into it be sure to check this > > out:<http://www.exocortex.com/alembic>

Re: [Bf-committers] Hive system

2013-07-17 Thread Thomas Volkmann
Hi, you don't have any screenshots or videos anywhere by any chance? I'm too busy for installing and testing it myself... :/ cheers, Thomas > Sjoerd de Vries hat am 17. Juli 2013 um 16:14 > geschrieben: > > > Hi everyone, > > Just a quick notification that a new (beta) version of the hive syste

[Bf-committers] Import Mesh with VertexColor?

2013-07-17 Thread Thomas Volkmann
Hi, it's the time of the year again, when I want to use Blender for some 'real' tasks at work. And as usual I am having huge problems getting my Data into and out of Blender. Last time it was Camera animation that I couldn't get into Blender*, this time I'm using the vertex-colors when importing a

Re: [Bf-committers] Import Mesh with VertexColor?

2013-07-17 Thread Thomas Volkmann
it's not too hard to 'roll you own' solution in some of > these cases.. > > Ultimately I'd like full featured fbx IO but until then... > > > > > > On 17/07/2013 18:52, Thomas Volkmann wrote: > > Hi, > > it's the time of the year again, w

Re: [Bf-committers] Import Mesh with VertexColor?

2013-07-17 Thread Thomas Volkmann
ors, but they were all messed up in green and pink. The 2 hours I tried all this I should have been actually working... :/ cheers, Thomas > Campbell Barton hat am 18. Juli 2013 um 03:45 > geschrieben: > > > On Thu, Jul 18, 2013 at 3:52 AM, Thomas Volkmann > wrote: > > H

Re: [Bf-committers] Import Mesh with VertexColor?

2013-07-17 Thread Thomas Volkmann
I see, thanks for the link. If I can't get stuff in and out of Blender, I can't use it in production. Sad but true...I guess I will cry myself to sleep tonight. cheers, Thomas On 07/18/2013 08:17 AM, David Jeske wrote: > it looks like this is a known limitation/bug in the current code.. > thi

Re: [Bf-committers] Import Mesh with VertexColor?

2013-07-18 Thread Thomas Volkmann
> > On Thu, Jul 18, 2013 at 4:01 PM, Thomas Volkmann > wrote: > > I only have the options that Softimage, Max or FBX-converter can export -> > > thus > > I tried evrey possible combination with the collada importer, but no vertex > > colors (if I opened these .da

[Bf-committers] Pixar's Universal Scene Description

2013-10-15 Thread Thomas Volkmann
Maybe this can be of interest to someone... cheers, Thomas ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] FFMPEG Problem on Linux (Yes, I think it is a Blender problem).

2011-06-29 Thread Thomas Volkmann
Maybe it's somewhat offtopic, but I am not able to generate h264 or mp4 encoded files that can be read by Quicktime. Using the commandline it just works. Here is a thread i once started: http://blenderartists.org/forum/showthread.php?203509-ffmpeg-h264-output&p=1746425&highlight=#post1746425   any

Re: [Bf-committers] Cycles bugs

2011-07-26 Thread Thomas Volkmann
Is this the official place to post bugs then? I always have problems using more than 2 Image-textures in a material node-tree... If you want to give me write access I can log it, but that is the only problem I had so far. Otherwise it's just great :) cheers, Thomas On 07/22/2011 05:17 PM, Danie

[Bf-committers] Cycles - more than 2 textures Bug

2011-08-11 Thread Thomas Volkmann
Hi, I have uploaded a testscene that shows that issue. Open the blend, look at the render, in the materialnode-tree connect the last 'Mix Closure' to 'Material surface', look at the render again. Scene is here: http://thomasvolkmann.com/download/cycles_tex_BUG.zip cheers, Thomas ___

Re: [Bf-committers] Proposal: Object creation

2011-10-04 Thread Thomas Volkmann
+1 That means for example, that you can change the segmentsnumber of a sphere at any later time (as long as you didn't do anything else to it). Did I get that correctly?    cheers, Thomas  "Martin Bürbaum" hat am 4. Oktober 2011 um 11:13 geschrieben: > Follow up of the "redo operator with last

Re: [Bf-committers] Proposal: Object creation

2011-10-04 Thread Thomas Volkmann
an theoretical tests does > anyone use a primitive /without /editing it? for me that's so rare i'd > class it as almost never. > > > On 04/10/11 10:35, "Martin Bürbaum" wrote: > > Thomas Volkmann  wrote: > >> +1 > >> That means for example, th

Re: [Bf-committers] Proposal: Object creation

2011-10-04 Thread Thomas Volkmann
10/11 11:19, Thomas Volkmann wrote: > > Maybe the sphere wasn't the best example...I'll try another one: > > Torus-knot-addon. You have to decide what it should look like the instant > > you > > add it to your scene. If you want to change it after you added other st

[Bf-committers] OT: Coral - Procedural workflows and FX

2011-10-10 Thread Thomas Volkmann
This one looks kinda interesting: http://www.coral-app.com   Videos: http://vimeo.com/channels/coralapp   cheers, Thomas  ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Forming a team for Video Editor

2011-10-11 Thread Thomas Volkmann
Go for it! Blender is cool for quick edits or putting together some clips, but as it is lacking a preview and markers for source-footage e.g. it is not really comfortable for large projects. cheers, Thomas On 10/11/2011 08:45 PM, Knapp wrote: > Why do that? Blender has a great editor? Making i

[Bf-committers] OT: Blender discussion in Softimage mailing-list

2012-02-02 Thread Thomas Volkmann
Hi, I think this could be of interest, since it reflects a professional view on Blender. It's quite fresh, so make sure to update to get the latest comments. http://groups.google.com/group/xsi_list/browse_thread/thread/32f1e8f81860964b

Re: [Bf-committers] Point cache Import

2012-06-07 Thread Thomas Volkmann
What with collada wasn't working for you? If you didn't get anything in at all or if Blender kept on crashing, maybe modifying the .dae file could solve this: http://projects.blender.org/tracker/?func=detail&aid=31089&group_id=9&atid=498

Re: [Bf-committers] New Blender Logo

2011-01-09 Thread Thomas Volkmann
+1 for a new color scheme... personally i don't like the blue either cheers On 01/09/2011 07:41 PM, David Hutto wrote: > But playing devil's advocate...Football team do change up color, but > not logos. So maybe given a different color format/scheme to the same > logo would be 'different', but re

[Bf-committers] Im- and Export

2011-01-19 Thread Thomas Volkmann
Just found that in another mailing list and thought it could be of interest (if not already known) since i read on blendernation, that the next development steps involve heavy im- and export functions http://meshlab.sourceforge.net/ cheers, Thomas ___