Re: [Bf-committers] Help about Free Video editing software research

2020-08-29 Thread Dalai Felinto via Bf-committers
Hi Benedict, A clarification: the project I linked to is not a refactor. It also introduces new functionality and brings a new level of polishing to the Video Sequence Editor. Best regards, Dalai On Fri, Aug 28, 2020, 4:38 PM Dalai Felinto wrote: > Hi Benedict, > > You can find information

Re: [Bf-committers] Help about Free Video editing software research

2020-08-28 Thread Dalai Felinto via Bf-committers
Hi Benedict, You can find information about the motivation behind the VSE and its goals in its latest planned refactor: https://developer.blender.org/T78986 Best of luck in your research project, -Dalai- Dalai Felinto -

[Bf-committers] Help about Free Video editing software research

2020-08-27 Thread Benedict WOODROW via Bf-committers
Dear Blender Developers My name is Benedict Woodrow, and I am currently studying Year 11 at Glenunga International High School in South Australia. I obtained your contact information on your website, according to which you are the Developers for Blender. Part of my studies is to undertake a

Re: [Bf-committers] Help to get started

2018-08-25 Thread David De Anda
Hey Stefan, Thanks for the info, I have read several wiki pages and thanks for the bugs and quick hacks lists, they are really helpful, I have started by reading the CMakeLists files, I’m trying to find the application's entry point (like the main function if it is the case), and I’m also

Re: [Bf-committers] Help to get started

2018-08-25 Thread Stefan Werner
Then there’s also the quick hack list: https://developer.blender.org/tag/quick_hacks/ > On 25. Aug 2018, at 07:56, Stefan Werner wrote: > > Hello David, > > have you seen this? > https://wiki.blender.org/wiki/Developer_Intro/Advice#Pick_a_Project >

Re: [Bf-committers] Help to get started

2018-08-24 Thread Stefan Werner
Hello David, have you seen this? https://wiki.blender.org/wiki/Developer_Intro/Advice#Pick_a_Project I suggest picking a bug from the tracker: https://developer.blender.org/maniphest/project/2/type/Bug/

[Bf-committers] Help to get started

2018-08-23 Thread David De Anda
Hi everyone, My name is David De Anda, I’m new here and I’m trying to get started developing blender, I had some experience in the past playing around with OpenGL with C++ and Objective C developing small game, but I don't really have too much experience with projects as big as this. So I was

Re: [Bf-committers] HELP!!!!

2015-11-07 Thread Alberto Torres
Install vcredist_x64.exe, not vcredist_arm.exe On Sat, Nov 7, 2015 at 4:30 PM, Justin Migliorisi wrote: > When I try and install the vcredist_arm it tells me its not a Win32 > application. Whats the deal? > > > On Nov 7, 2015, at 10:27 AM, Thomas Dinges

Re: [Bf-committers] HELP!!!!

2015-11-07 Thread Justin Migliorisi
When I try and install the vcredist_arm it tells me its not a Win32 application. Whats the deal? > On Nov 7, 2015, at 10:27 AM, Thomas Dinges wrote: > > Make sure that you have the Visual C++ Redistributable Package installed > and if that doesn't fix it, also the latest

[Bf-committers] HELP!!!!

2015-11-07 Thread Justin Migliorisi
Currently I am running Windows 7 Home Premium (64bit) with a GTX 980 ti GPU. I can not get any 64bit version of blender working on my computer. When I go to open the application it just dies right away. The 32bit versions all seem to work however the GPU won’t work for any versions past 2.73a.

Re: [Bf-committers] HELP!!!!

2015-11-07 Thread Thomas Dinges
You need the vcredist_x64.exe, not arm. If you have further problems, please make a report in our bug tracker, this mailing list is not really meant for that. https://developer.blender.org Thanks :) Am 07.11.15 um 17:30 schrieb Justin Migliorisi: > When I try and install the vcredist_arm it

Re: [Bf-committers] HELP!!!!

2015-11-07 Thread Thomas Dinges
Make sure that you have the Visual C++ Redistributable Package installed and if that doesn't fix it, also the latest official nvidia drivers. http://www.microsoft.com/en-us/download/details.aspx?id=40784 Apart from that, it should work fine. Blender 2.76b includes the sm_52 kernel. Am 07.11.15

[Bf-committers] Help with a threading issue

2015-08-18 Thread Sean Loh
Hi all, I'm looking for some help with a threading issue. I'm working on the classical SPH code in Blender 2.73 and I'm implementing an adaptive resolution method that is coded in a very similar manner to effectors. Basically, I tag objects as Refiners, compute how far away a particle is and

[Bf-committers] Help in the Blender source code for Data Extraction.I am using visual studio

2014-12-08 Thread Bhaskar Jyoti Dutta
I have been working on the Blender source code using visual studio to extract the 3D cordinates of the figures drawn uisng Grease Pencil tool.Please help someone where to start from I get the work done.Please help dear Blender developers -- Warm Regards, *Bhaskar Jyoti Dutta* *Robotics Research

[Bf-committers] help with tessface, CustomData and MTFace

2014-01-05 Thread Dalai Felinto
Hi there, Anyone familiar with CustomData and tessface here? I'm trying to figure out why this function is only working for the first face: https://github.com/dfelinto/blender-git/blob/bake-cycles/source/blender/render/intern/source/bake_new.c#L104 I'm getting bad data when trying to read the

Re: [Bf-committers] help with tessface, CustomData and MTFace

2014-01-05 Thread Tom Edwards
This should fix it: (cdl[1]) Currently you are indexing into your reference! On 05/01/2014 5:28 PM, Dalai Felinto wrote: Hi there, Anyone familiar with CustomData and tessface here? I'm trying to figure out why this function is only working for the first face:

Re: [Bf-committers] help with tessface, CustomData and MTFace

2014-01-05 Thread Dalai Felinto
Hi, This should fix it: (cdl[1]) Sorry, but where would that be? Because If I do: (1) MTFace *mtface = (MTFace *)cdl[i]; As it is now, or if I do: (2) MTFace *mtface = (MTFace *)(cdl[i]); They all produce the same result I just committed (bc3d601 in the branch) a temporary printf code to

Re: [Bf-committers] help with tessface, CustomData and MTFace

2014-01-05 Thread Tom Edwards
Built your patch and realised that cdl isn't MTFace**, which is what the fix I suggested is for. This is what you actually need: MTFace *mtface = ((MTFace *) cdl)[i]; The original code was creating a ref to CustomDataLayer*, indexing into it, and only casting to MTFace* as the last step. The

Re: [Bf-committers] help with tessface, CustomData and MTFace

2014-01-05 Thread Brecht Van Lommel
The line proposed by Tom should work. However you shouldn't be storing this pointer in CustomDataLayer*, you should do something like this instead: MTFace *mtface = CustomData_get_layer(me-fdata, CD_MTFACE); MTFace *mtf = mtface[i]; On Sun, Jan 5, 2014 at 9:36 PM, Tom Edwards

Re: [Bf-committers] help with tessface, CustomData and MTFace

2014-01-05 Thread Dalai Felinto
However you shouldn't be storing this pointer in CustomDataLayer*, you should do something like this instead: (...) Ah, now I I understand the CustomData_get_* functions better. Way more clear thanks a lot Brecht. @Tom, many thanks, my system was crashing some times, but I haven't stop to

Re: [Bf-committers] Help on linking added lib on XCode

2013-07-26 Thread Rafael Campos
Just to document the solution that Brecht helped me with: Error 1: Cannot use typeid with -fno-rtti It was just a matter of editing the corresponding CMakeLists.txt to remove the flags -fno-rtti, since OpenVDB uses typeid. Errors 2 and on: No member named 'punned_cast' in namespace

[Bf-committers] Help on linking added lib on XCode

2013-07-20 Thread Rafael Campos
Hi all, As part of SoC, I had to add the intel tbb library to Blender (tbb files not committed), and it compiled and ran fine on Windows. Now, I'm trying to setup the same project on Mac, and I keep getting these linker errors. Trunk builds ok. I've added a tbb folder, with include and lib dirs,

Re: [Bf-committers] help

2013-03-01 Thread Ton Roosendaal
Hi, Get an IRC chat client (lik XChat), and connect to server irc.freenode.net, and join channel #blendercoders For people new to our code you can get extensive support there. This mailinglist is not very efficient for such help. I would become too noisy for everyone too. -Ton-

[Bf-committers] help

2013-02-28 Thread Jagrut Trivedi
I got this error while automatic dependencies installation. Built target bf_python make[1]: *** [all] Error 2 make: *** [all] Error 2 I tried to install bf_python.but it also gives the error: Unable to locate package bf_python. ___ Bf-committers

Re: [Bf-committers] help

2013-02-28 Thread Sergey Sharybin
Hi, This is actually an example how you shall not do compilation error reports ;) Please, always compile in one thread and paste whole log. And best to paste logs to http://pasteall.org/ and provide link here. On Fri, Mar 1, 2013 at 12:24 AM, Jagrut Trivedi jktrived...@gmail.comwrote: I got

Re: [Bf-committers] 'help'

2013-02-24 Thread CoDEmanX
It's 3 clicks from wiki start page to svn page: http://wiki.blender.org/index.php/Dev:Doc/Tools/SVN_checkout_and_usage Am 23.02.2013 20:57, schrieb Erwin: At a first glance that wiki page has no information about the subversion repository. It usually takes me a while of searching too. So

[Bf-committers] help

2013-02-23 Thread Jagrut Trivedi
Respected sir, I am totally new to this organization.so,please tell me where should *I start. I know c,java and c++.* * * ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] help

2013-02-23 Thread Sergey Kurdakov
Hi Jagrut where should *I start. here it goes http://blenderartists.org/forum/forumdisplay.php?50-Beginning-Blender-Code-and-Development- a forum where you may find information how to start coding. maybe

Re: [Bf-committers] 'help'

2013-02-23 Thread Jagrut Trivedi
Respected sir, From where can i get the code for blender? ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] 'help'

2013-02-23 Thread Antony Riakiotakis
It should be explained on our wiki but why not drop by on irc to ask? It's preferable than everybody on the list getting the questions. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] 'help'

2013-02-23 Thread Tom M
Follow the directions here http://wiki.blender.org/index.php/Dev:Doc/Building_Blender Which will direct you to the method for downloading the source code from SVN. Good luck, LetterRip ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] 'help'

2013-02-23 Thread Erwin
At a first glance that wiki page has no information about the subversion repository. It usually takes me a while of searching too. So what is the svn url? Sent from my iPhone On Feb 23, 2013, at 11:28 AM, Tom M letter...@gmail.com wrote: Follow the directions here

Re: [Bf-committers] 'help'

2013-02-23 Thread Gavin Howard
Erwin, It is: svn co https://svn.blender. org/svnroot/bf-blender/trunk/blender God Bless, Gavin Howard On Feb 23, 2013 12:58 PM, Erwin erwin.coum...@gmail.com wrote: At a first glance that wiki page has no information about the subversion repository. It usually takes

Re: [Bf-committers] Help with the node editor

2012-04-06 Thread Lukas Tönne
The id and from pointers are set in the snode_set_context function in node_edit.c. They describe the context origin (from, what kind of data block from context defines the node tree, usually the active object), and the actual owning data block of the node tree (id). They id pointer is a way to let

[Bf-committers] Help with the node editor

2012-04-06 Thread Fabio Massaioli
Hi, I'm trying to understand the node editor code and I haven't been able so far to figure out where the id and from properties of the SpaceNode structure are set. I suppose there should be some code that changes those members on selection change. Can you tell me something about that? Thanks in

[Bf-committers] Help with the source code of Blender

2012-01-19 Thread Sergey Kurdakov
Hi Peter, I downloaded the 100MB, (Explorere Vista) it opens and shows at the left part a nice tree of ... but at the right it complains about a link has been deleted, so the content of ... is not availlable open file properties (right click) in Vista and uncheck blocked (because since Vista

Re: [Bf-committers] Help with the source code of Blender

2012-01-19 Thread Peter K.H. Gragert
Thanks Sergey, works ;-)! 2012/1/19 Sergey Kurdakov sergey.fo...@gmail.com Hi Peter, I downloaded the 100MB, (Explorere Vista) it opens and shows at the left part a nice tree of ... but at the right it complains about a link has been deleted, so the content of ... is not availlable

Re: [Bf-committers] Help with the source code of Blender

2012-01-18 Thread Campbell Barton
Some feedback on doxy's blender.chm * Detailed Description --- I've gone through and added summery comments at the header of parts of the python api, however this text shows up pages below include and function info, see bpy_rna.c File Reference. if possible would be nice to show this first. *

Re: [Bf-committers] Help with the source code of Blender

2012-01-18 Thread Dan Eicher
One of the main problems I found from using the doxygen docs (a long, long time ago so may be fixed now) is that quite often it would parse the 'bad level calls' file before the real one so you would trace a path through the code and end up at a function like 'int foo(void) {}' which is less than

Re: [Bf-committers] Help with the source code of Blender

2012-01-18 Thread Peter K.H. Gragert
I downloaded the 100MB, (Explorere Vista) it opens and shows at the left part a nice tree of ... but at the right it complains about a link has been deleted, so the content of ... is not availlable. (Is it possible that the 'delete' is a consequence of my 'virusscanner'?) Peter 2012/1/18 Dan

[Bf-committers] Help with the source code of Blender

2012-01-17 Thread Sergey Kurdakov
Hi Fabio, I think that best way is to debug code, starting from some interesting places. as for how there was a thread http://www.mail-archive.com/bf-committers@blender.org/msg09111.html Blender code is huge, so did not expect to catch fast. Still with time, the overall structure becomes clear

Re: [Bf-committers] Help with the source code of Blender

2012-01-17 Thread Nathan Letwory
On Tue, Jan 17, 2012 at 8:57 AM, Campbell Barton ideasma...@gmail.comwrote: We have doxygen setup but AFAIK nobody is generating and uploading these docs online often enough for them to be a useful resource. An old run is here: http://letworyinteractive.com/blendercode/ I'll do a rerun and

Re: [Bf-committers] Help with the source code of Blender

2012-01-17 Thread Nathan Letwory
The new doxygen docs are being mirrored to http://letworyinteractive.com/blendercode . Currently 15 minutes into the job, no ETA available. When done the index should say it is blender 2.61 and revision 43446 /Nathan On Tue, Jan 17, 2012 at 2:20 PM, Nathan Letwory nat...@letworyinteractive.com

Re: [Bf-committers] Help with the source code of Blender

2012-01-17 Thread Nathan Letwory
The sync run has completed during the night. For those who like compiled html can get http://letworyinteractive.com/blendercode/blender.chm (100MB) /Nathan On Tue, Jan 17, 2012 at 3:54 PM, Nathan Letwory nat...@letworyinteractive.com wrote: The new doxygen docs are being mirrored to

Re: [Bf-committers] Help with the source code of Blender

2012-01-16 Thread Fabio Gonzalez
I forgot to say, I want to become a future developer. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Help! Error building blender

2011-12-02 Thread iozk hz
2011/12/1 Reuben Martin reube...@gmail.com On Thursday, December 01, 2011 04:11:08 PM iozk...@gmail.com wrote: I have error building blender latest source LINK: fatal error LNK1104: cannot open file 'libboost_thread-vc100-mt-s-1_47.lib' I'm bulding with python 27 scons The error is

[Bf-committers] Help! Error building blender

2011-12-01 Thread iozk117
I have error building blender latest source LINK: fatal error LNK1104: cannot open file 'libboost_thread-vc100-mt-s-1_47.lib' I'm bulding with python 27 scons ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Help! Error building blender

2011-12-01 Thread Reuben Martin
On Thursday, December 01, 2011 04:11:08 PM iozk...@gmail.com wrote: I have error building blender latest source LINK: fatal error LNK1104: cannot open file 'libboost_thread-vc100-mt-s-1_47.lib' I'm bulding with python 27 scons The error is rather self explanatory. Make sure the missing

Re: [Bf-committers] Help needed! Animation problems for 3D Audio GSoC

2011-07-21 Thread neXyon
Hi! Sorry for the late reply, but I had no internet for 3 days. Lars: The problem is that the Data API in blender doesn't have such mutexes and as such isn't thread safe, I guess making blender thread safe in this way, requires a GSoC project or even more on its own. Knapp: This is not about

Re: [Bf-committers] Help needed! Animation problems for 3D Audio GSoC

2011-07-19 Thread Hart's Antler
, a work around could be: measure the average delay it takes to render a frame and skip ahead to rendering the next frame by that delay. -brett --- On Sun, 7/17/11, Martin Poirier the...@yahoo.com wrote: From: Martin Poirier the...@yahoo.com Subject: Re: [Bf-committers] Help needed! Animation

[Bf-committers] Help needed! Animation problems for 3D Audio GSoC

2011-07-19 Thread Sergey Kurdakov
Hi, just general consideration taking into account your problems, it looks like making another pass (maybe even few steps ) for animation system with step ahead would resolve the problem. so the animation system will work as is, just there will be another animation system pass with new ( ahead

[Bf-committers] Help needed! Animation problems for 3D Audio GSoC

2011-07-17 Thread neXyon
Hi guys! There's a serious problem with the way how animation works in regard to audio. The main problem is, that the animation system pushes the output, so it sets the data, renders a frame, advances to next frame (setting the data there) and renders again and so on, this works pretty good

Re: [Bf-committers] Help needed! Animation problems for 3D Audio GSoC

2011-07-17 Thread Knapp
On Sun, Jul 17, 2011 at 8:31 AM, neXyon nex...@gmail.com wrote: Hi guys! There's a serious problem with the way how animation works in regard to audio. The main problem is, that the animation system pushes the output, so it sets the data, renders a frame, advances to next frame (setting the

Re: [Bf-committers] Help needed! Animation problems for 3D Audio GSoC

2011-07-17 Thread Martin Poirier
Subject: [Bf-committers] Help needed! Animation problems for 3D Audio GSoC To: bf-committers@blender.org Received: Sunday, July 17, 2011, 2:31 AM Hi guys! There's a serious problem with the way how animation works in regard to audio. The main problem is, that the animation system pushes

Re: [Bf-committers] help one script to clear all vertex groups of all models

2011-04-10 Thread Tom Edwards
for shape in obj.data.shape_keys.key_blocks: bpy.ops.object.shape_key_remove('EXEC_SCREEN') On 09/04/2011 3:30, iozk hz wrote: hi i have a model that I link to new file but this have all vertex groups of the last skeleton and i want delete them quickly. somebody know how do it, without

[Bf-committers] help one script to clear all vertex groups of all models

2011-04-09 Thread iozk hz
hi i have a model that I link to new file but this have all vertex groups of the last skeleton and i want delete them quickly. somebody know how do it, without press the x button of the list to delete all groups ___ Bf-committers mailing list

[Bf-committers] help with readfile.c::do_version

2010-05-10 Thread Dalai Felinto
Hello there, as mentioned in last dev meeting I changed a few Game Sensors to use a datablock pointer instead of a string. e.g. the Collision Sensor struct used to have a string with the name of the material to trigger the collision, but now it will have a struct Material *ma; instead. Therefore

Re: [Bf-committers] help with readfile.c::do_version

2010-05-10 Thread joe
Ah, iirc the correct way to do this would be to handle this in the appropriate lib_link_*** function (lib_link_sensors, or whatever it is). You could check if the old pointer is NULL, and if so check if there is a name in the name field, then look up the id block. Joe On Mon, May 10, 2010 at

Re: [Bf-committers] help with readfile.c::do_version

2010-05-10 Thread Dalai Felinto
I thought that the ideal was to keep everything in do_version (since it's needed only once), but your solution makes sense as well and will work. Thanks Joe -- Dalai 2010/5/10 joe joe...@gmail.com: Ah, iirc the correct way to do this would be to handle this in the appropriate lib_link_***