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On 19.11.2010 6:10, Benjamin Tolputt wrote:
> On 19/11/2010 10:08 AM, Alex Combas wrote:
>> I build with this feature regularly, and while it is still not complete (no
>> animation) it does work reasonably well in general
>
> While it is buggy & tempe
On 19/11/2010 10:08 AM, Alex Combas wrote:
> I build with this feature regularly, and while it is still not complete (no
> animation) it does work reasonably well in general
While it is buggy & temperamental about what animation it will import,
I'd like to mention that some animation is imported f
Hi Stefano,
--- On Thu, 11/18/10, Stefano Corazza wrote:
> 1. In Blender Rest pose = Bind pose
Yes
> 2. Blender supports only one Bind pose for a given
> mesh-skeleton
One rest pose per armature.
> 3. Collada supports several bind poses for a given
> mesh-skeleton so an
> import plugin shou
On 19/11/10 9:38 AM, Alex Combas wrote:
> On Thu, Nov 18, 2010 at 1:34 PM, Stefano Corazza wrote:
>
>> Dear all,
>>
>> We are working on a Collada import plugin for Blender that we would like
>> to include in the general release.
>>
>> Emiliano Gambaretto here at Mixamo is the lead developer of th
On Thu, Nov 18, 2010 at 1:34 PM, Stefano Corazza wrote:
> Dear all,
>
> We are working on a Collada import plugin for Blender that we would like
> to include in the general release.
>
> Emiliano Gambaretto here at Mixamo is the lead developer of this effort.
> We have a few questions that are rel
Dear all,
We are working on a Collada import plugin for Blender that we would like
to include in the general release.
Emiliano Gambaretto here at Mixamo is the lead developer of this effort.
We have a few questions that are related to bind/rest pose and how they
are handled in Blender vs Collad