[Bf-committers] bind poses in Blender for the Collada 1.4.1 plugin

2010-11-18 Thread Stefano Corazza
Dear all, We are working on a Collada import plugin for Blender that we would like to include in the general release. Emiliano Gambaretto here at Mixamo is the lead developer of this effort. We have a few questions that are related to bind/rest pose and how they are handled in Blender vs Collad

Re: [Bf-committers] bind poses in Blender for the Collada 1.4.1 plugin

2010-11-18 Thread Alex Combas
On Thu, Nov 18, 2010 at 1:34 PM, Stefano Corazza wrote: > Dear all, > > We are working on a Collada import plugin for Blender that we would like > to include in the general release. > > Emiliano Gambaretto here at Mixamo is the lead developer of this effort. > We have a few questions that are rel

Re: [Bf-committers] bind poses in Blender for the Collada 1.4.1 plugin

2010-11-18 Thread Mike S
On 19/11/10 9:38 AM, Alex Combas wrote: > On Thu, Nov 18, 2010 at 1:34 PM, Stefano Corazza wrote: > >> Dear all, >> >> We are working on a Collada import plugin for Blender that we would like >> to include in the general release. >> >> Emiliano Gambaretto here at Mixamo is the lead developer of th

Re: [Bf-committers] bind poses in Blender for the Collada 1.4.1 plugin

2010-11-18 Thread Martin Poirier
Hi Stefano, --- On Thu, 11/18/10, Stefano Corazza wrote: > 1. In Blender Rest pose = Bind pose Yes > 2. Blender supports only one Bind pose for a given > mesh-skeleton One rest pose per armature. > 3. Collada supports several bind poses for a given > mesh-skeleton so an > import plugin shou

Re: [Bf-committers] bind poses in Blender for the Collada 1.4.1 plugin

2010-11-18 Thread Benjamin Tolputt
On 19/11/2010 10:08 AM, Alex Combas wrote: > I build with this feature regularly, and while it is still not complete (no > animation) it does work reasonably well in general While it is buggy & temperamental about what animation it will import, I'd like to mention that some animation is imported f

Re: [Bf-committers] bind poses in Blender for the Collada 1.4.1 plugin

2010-11-19 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 19.11.2010 6:10, Benjamin Tolputt wrote: > On 19/11/2010 10:08 AM, Alex Combas wrote: >> I build with this feature regularly, and while it is still not complete (no >> animation) it does work reasonably well in general > > While it is buggy & tempe