If you know how to get these flight simulators working for someone who knows
absolutely nothing about them, including where to get what at what cost, and
what we need to get them to work and how to operate them, this would make
quite a podcast or set of them. This is a very strong hint, because
I reckon that if you swap the word "all" for the word "more", then
most of this starts to make sense. To me, it seems like some
encouragement (perhaps on a legislative level) for mainstream game
companies could be a good thing, but as has been pointed out many
times already, absolutes are an imposs
I have to agree here. I've seen multiple posts on this list over the
years asking for assistance in getting microsoft sim working, and I have
never (not once) seen a response that concisely and completely described
the process for making it happen. It's good that some folks have
figured it ou
All is the key word that is being either missed or ignored. Another point
that is being missed is this: Accessible to who? Should all disabilities
be taken into account? Blind? Deaf? Mental disabilities that slow
comprehention? Poor motor skills? This would drive the cost and size of
ga
No it is not Ron. You have no idea what you are talking about and might as
well go away since you do not know what you are talking about. IYP was and is
a piece of crap compared to how we as blind flight simmers do things now. Ron
is a stupid pig and a Trump wanna be with the way he acts.
--
Thanks for the support Tyler.
Yes, it is sounding like Jordan is a real jerk.
Which is putting it politely.
It is tricky without IYP.
Thanks once again for the support.
Ron U.S. ham Radio Station KR3DOG-PA-WCECTM
Which stands for
Pennsylvania West County Emergency Com Tree Manager.
-Original
I think that accessibility for video games is long overdo. I would’ve loved
to by a game system knowing that I’d have fun with it because the games
weren’s Just made for the sighted people everywhere. I hope that game
developers actually adhere to this new law that coming out. I hope that
somehow t
And you've missed the point: not all games could/should be made accessible.
On 6/5/18, michael barnes wrote:
> I think that this is great getting all of the responses that I am
> getting from here.
> I do agree that there should be a setting that will allow players to
> turn on and off the differ
I think that this is great getting all of the responses that I am
getting from here.
I do agree that there should be a setting that will allow players to
turn on and off the different accessibility features that they want and
don't want.
I personally like to see all future video games get access
You should see the things idiot Ron says. Do not ell me something is
inaccessible when it works fine for me and many others. Ron does not even know
or even has the ability to learn how to do new things, and I even have a video
up on my YouTube channel that shows exactly how to do what he wants
Tyler,
Right me off list, and I can get you going. I have my settings saved and can
send you those as well as a different file for FSX that does not drop you into
the air when you hit fly now. First thing I would do with FSX is go through
the settings and adjust the sound levels especially for
Throwing insults around like this is really showing your maturity level
Mister.
Perhaps you need to take a step or 10 back from this thread because now
you're just sounding like an elitist jerk. People learn things at a
different pace.
Everyone who I have talked to who plays FSX keeps telling
Apparently you do not Ron. You clearly have no idea how to find work arounds
or even know how to learn how to use them properly. You are a blind idiot that
as far as I am concerned is beyond help since you are unwilling to learn how to
do new things. Also, I bet if you were to get any of the
I would buy a good racing game. Hell some of my favorite main stream
racing games have been, need for speed, burn out, and a few others.
Miss the days when I could some what see to know what I was doing.
On 6/5/18, Tyler Wood wrote:
> As usual, you're absolutely spot on in this assessment.
>
> Th
As usual, you're absolutely spot on in this assessment.
There are only certain parts of a game that can be translated into sound
or vision - but without the visual esthetic in terms of the blind, we'd
be missing out on tons of things that really can't be explained.
What I would love to see i
Hi,
Since we're on the topic.
Can someone who knows about Microsoft flight simulator please, please,
please help me out here.
I have FSX but have absolutely 0 idea how to even start using it.
On 05-Jun-2018 8:42 AM, Ron Kolesar wrote:
For your information Jordan!!
I do try a thorough tes
I agree with Charles. What he is trying to say is that if you modify certain
games to make them accessible, they are no longer the same game. If we took
one of those dance dance revolution games and had a deaf player try it, they
would be bored and not understand why anyone would like the game
My point about a picture puzzle is, why would we want to solve it? To a
blind puzzle solver, it would not be a picture. If numbered pieces were
used, it would be a number, not picture, puzzle.
If you think you're finished, you! really! are! finished!!
-Original Message-
From: Trav
Yes, I definitely think so ... Lol I was writing letters to Nintendo back in
the 80's suggesting sound schemes to make the games more accessible.
Stan B
-Original Message-
From: blind-gamers@groups.io On Behalf Of Charles
Rivard
Sent: Tuesday, June 5, 2018 12:30 AM
To: blind-gamers@group
Actually, making a picture oriented puzzle game accessible is trivially
easy. All you need to do is attach labels to the various parts of the
picture, each component of the picture that is treated as a separate
piece (as is necessary to be able to manipulate the puzzle) could be
given a label
I would agree on that point since I'm a huge football fan myself.
Go Steelers. SMILES.
Ron U.S. ham Radio Station KR3DOG-PA-WCECTM
Which stands for
Pennsylvania West County Emergency Com-Tree Manager
-Original Message-
From: corey overton
Sent: Tuesday, June 5, 2018 07:28
To: blind-game
For your information Jordan!!
I do try a thorough test on everything I think that will make flying as
close to the real world and still be blind friendly!!
Don't yell at a person who might need a little help learning the new
programs.
I have PF3 and I also have the weather program.
But how is F
Well, if the sighted down want the audio features that we need, have a
option where they can turn them off and for we who need them have a option
so we can turn them on.
-Original Message-
From: Shaun Everiss
Sent: Tuesday, June 5, 2018 01:16
To: blind-gamers@groups.io
Subject: Re: [b
Some games just cannot be played by a blind gamer. Do any of you remember
our discussions about making an accessible Quidditch game? If not, think of
what you have to keep track of during game play. The other players'
locations, the Quaffles, Bludgers and Golden Snitch.
If you think you'
I would disagree with those who make the blanket statement that all games
should be made accessible. Should a picture oriented puzzle game be made
accessible to us? Should a musically oriented game be made accessible to
deaf gamers?
If you think you're finished, you! really! are! finished
Theoretical: All games ought to be accessible.
Practical: You would have to employ an entirely new team of people to
make a game accessible, e.g. interface design, building a TTS engine
that interacts with the game in a practical manner and so on. I
imagine that the already overly priced games tha
I don't think its it should be a law but I would like to see more blind
user friendly games especually for a lot of the football games that have
visual menues. That wou.ld be neat that way i could build up my players
on my own insted of getting help or edit historic teams for the same reason
O
27 matches
Mail list logo