Re: [blind-gamers] Introduction, and programming questions

2021-02-16 Thread Chris Norman via groups.io
se each and every line. It might be a different story if we can > > somehow separate the formatting from the code, either by perhaps using > > a different voice, changing pitch or stereo position, put some kind of > > audio effects processing on it, or even simply inserting some ki

Re: [blind-gamers] Introduction, and programming questions

2021-02-16 Thread Chris Norman via groups.io
stance is futile...but, acceptance is versatile..." > On 2021-02-16 01:40 PM, Chris Norman via groups.io wrote: > > OK, upon further inspection, Earwax doesn't work with earlier versions of > Python, because I apparently rely on some newer language features. Sorry > about that. :) > >

Re: [blind-gamers] Introduction, and programming questions

2021-02-16 Thread Chris Norman via groups.io
r, either way > > > STay well > > Jacob Kruger > +2782 413 4791 > Skype: BlindZA > "...resistance is futile...but, acceptance is versatile..." > On 2021-02-15 02:58 PM, Chris Norman via groups.io wrote: > > OK, > Version 2026.2.6 hopefully fixes that, alt

Re: [blind-gamers] Introduction, and programming questions

2021-02-16 Thread Chris Norman via groups.io
ith NVDA add-on development, etc., but, let me > play around a bit more. > > > Thanks for quick answer, either way > > > STay well > > Jacob Kruger > +2782 413 4791 > Skype: BlindZA > "...resistance is futile...but, acceptance is versatile..." >

Re: [blind-gamers] Introduction, and programming questions

2021-02-15 Thread Chris Norman via groups.io
t; woe to you if you miss out just one precious space... > Joking aside. Either I'm overthinking this, going about it the wrong > way, or other coders just tend to have a lot more patience and/or brain > power than I do. > > As I say. Python could, theoretically, be the be

Re: [blind-gamers] Introduction, and programming questions

2021-02-15 Thread Chris Norman via groups.io
t; Blind Biker > Skype: BlindZA > "...resistance is futile...but, acceptance is versatile..." > On 2021-02-15 02:12 PM, Chris Norman via groups.io wrote: > > OK, so this is actually an area where Earwax's documentation is sadly > lacking. > > Behind the scenes, Earwax uses Sy

Re: [blind-gamers] Introduction, and programming questions

2021-02-15 Thread Chris Norman via groups.io
erence in an audio editor if needed. > > > Best, > > John > > > On 2/15/2021 5:42, Chris Norman via groups.io wrote: > I'm it's primary (and currently soul) developer, so if you do try it, I'd > love to know how you get on. Also, please submit issues, so I can fix 'e

Re: [blind-gamers] Introduction, and programming questions

2021-02-15 Thread Chris Norman via groups.io
ked at it. > > > > On 15/02/2021 4:41 am, Immigrant via groups.io wrote: > > Thanks. I heard of Lucia, and could not find any documentation for it. > > > > *From:* blind-gamers@groups.io > *On Behalf Of *Chris Norman via groups.io > *Sent:* Sunday, February 14, 2021

Re: [blind-gamers] Introduction, and programming questions

2021-02-15 Thread Chris Norman via groups.io
un, 14 Feb 2021 at 19:55, Immigrant via groups.io wrote: > Thanks. I heard of Lucia, and could not find any documentation for it. > > > > *From:* blind-gamers@groups.io *On Behalf Of *Chris > Norman via groups.io > *Sent:* Sunday, February 14, 2021 6:20 AM > *To:* blind-ga

Re: [blind-gamers] Introduction, and programming questions

2021-02-15 Thread Chris Norman via groups.io
automated or possibly shell scripting > environment, and has since evolved to try to be like any other > programming language, and for that reason, it suffers from many defects > and deficiencies. I believe even the Python documentation refers to a > few situations that arise as a result

Re: [blind-gamers] Introduction, and programming questions

2021-02-14 Thread Chris Norman via groups.io
Hi, There are a few different audio game engines for Python, these include Earwax (beta), Lucia (which is supposed to be more familiar to those coming from BGT, Framework

Re: [blind-gamers] swamp error

2020-09-08 Thread Chris Norman via groups.io
ame error as before. > On 08/09/2020 09:15, Chris Norman via groups.io wrote: > > Glad to see the update process is still slick as usual. :) > > Take care, > > Chris Norman > > > > On Tue, 8 Sep 2020 at 08:54, Yusuf Osman > wrote: > >> HI Lori, The late

Re: [blind-gamers] swamp error

2020-09-08 Thread Chris Norman via groups.io
Glad to see the update process is still slick as usual. :) Take care, Chris Norman On Tue, 8 Sep 2020 at 08:54, Yusuf Osman wrote: > HI Lori, The latest full update was in 2 zipped files, did you download > both, unzip them to the same folder? There's then a small patch update > after that

Re: [blind-gamers] Explaining the compass, any ideas?

2020-08-05 Thread Chris Norman via groups.io
re it resets. > > > > Well I really should go now. > > From Shaz. > > Canberra, Australia. > > > > *From:* blind-gamers@groups.io > *On Behalf Of *Chris Norman via groups.io > *Sent:* Tuesday, 4 August 2020 11:50 PM > *To:* blind-gamers@groups.

Re: [blind-gamers] Explaining the compass, any ideas?

2020-08-05 Thread Chris Norman via groups.io
d > > quite well, well at least we > > have never gone over our limit with the off-peak downloads where > > we have with the peak time. > > We are lucky because if we go over we don’t get charged extra > > they just slow down our internet > > speed. This c

Re: [blind-gamers] Explaining the compass, any ideas?

2020-08-05 Thread Chris Norman via groups.io
ternet speed. This can > get frustrating but most of the time we have gone over have been only a few > days before it resets. > > > > Well I really should go now. > > From Shaz. > > Canberra, Australia. > > > > *From:* blind-gamers@groups.io *On Behalf Of *

Re: [blind-gamers] Explaining the compass, any ideas?

2020-08-04 Thread Chris Norman via groups.io
that only works while we are in the hall, take me outside and turn me > slightly and I will give you the wrong direction. > > > > Well better go now. I have heaps of emails to catch up on and my tummy is > saying it is time for lunch. > > > > Talk later. > > From

Re: [blind-gamers] Explaining the compass, any ideas?

2020-08-02 Thread Chris Norman via groups.io
got a completely different thing going on. > > > I do love this discussion, though. > > > On 8/1/2020 5:41 PM, Chris Norman via groups.io wrote: > > That's really interesting! > > It's challenged my - admittedly narrow-minded - way of seeing things. A > developmental

Re: [blind-gamers] Explaining the compass, any ideas?

2020-08-02 Thread Chris Norman via groups.io
o be and I end up hopelessly lost with > no basis for really finding myself again, though it was a little mistake. > > I hope what I've said makes sense. Feel free to write on or off list if > you have more questions/commentary. > > Jessica. > > > > > On 8/1/2020 5:41 PM,

Re: [blind-gamers] Explaining the compass, any ideas?

2020-08-02 Thread Chris Norman via groups.io
s would be a monster project it would need a bit of > planning but whatever. > > You have apotential employee right there, even if this is all it is, email > mee off list if you ever set this and we can chat then. > > > > On 2/08/2020 10:44 am, Chris Norman via groups.io wr

Re: [blind-gamers] Explaining the compass, any ideas?

2020-08-01 Thread Chris Norman via groups.io
;> would have been out of the question anyway. > >> Sounds like you had a lot of fun. All those games actually sound > >> really awesome, and are games that I would have never even dreamt of > >> doing. Just goes to show what's possible with the right support > >

Re: [blind-gamers] Explaining the compass, any ideas?

2020-08-01 Thread Chris Norman via groups.io
; really awesome, and are games that I would have never even dreamt of > > doing. Just goes to show what's possible with the right support > > network! Bet you're going to tell me you even had a go at writing and > > drawing and painting next! > > As for the last part of your

Re: [blind-gamers] Explaining the compass, any ideas?

2020-08-01 Thread Chris Norman via groups.io
right support network! Bet > you're going to tell me you even had a go at writing and drawing and > painting next! > As for the last part of your message, yup, I fit all three of those > brackets, unfortunately. It took me seven years (yes, you read that > correctly, seven) to l

Re: [blind-gamers] Explaining the compass, any ideas?

2020-07-31 Thread Chris Norman via groups.io
Hi, I hear what you're saying about your friend who couldn't find stuff too well. I used to laugh at blind folks using echo location. Now I'm a bit older, and don't care as much what people think of me, I cheerily exchange looking competent for feeling safer. In my experience - both through

Re: [blind-gamers] Explaining the compass, any ideas?

2020-07-27 Thread Chris Norman via groups.io
OK, I'd like to clear up a few things for you. They probably won't improve your life much, but they may shed light on some things. Compass directions have nothing to do with the sun, they are to do with the magnetic poles of the earth. If you imagine a lollipop (them balls of sugary stuff stuck

Re: [blind-gamers] Explaining the compass, any ideas?

2020-07-27 Thread Chris Norman via groups.io
If only life provided such coordinates. :) Take care, Chris Norman On Mon, 27 Jul 2020 at 16:08, Luke Hewitt wrote: > I've found myself, that practicing has actually improved my ability to > navigate in games. > > When I started with shades of doom and gma tank commander, I was having >

Re: [blind-gamers] Explaining the compass, any ideas?

2020-07-27 Thread Chris Norman via groups.io
Hi, You're absolutely right, we should be being a little more sensitive. I sincerely hope I was not one of the people who gave off the afore mentioned attitude. I do have a habit of doing that when I don't mean to, so I'm really sorry if I caused any offense. Also... I think statistics show that

Re: [blind-gamers] Explaining the compass, any ideas?

2020-07-26 Thread Chris Norman via groups.io
If you're facing north, east is to your right, and west is to your left (left sort of rhymes with west). Never Eat Shreaded Wheat is how I was told to remember it, for north, east, south, west. That or Naughty Elephants Squirt Water. Could imagine standing at the centre of a cross for those of a

Re: [blind-gamers] Builders and possibly staff wanted

2020-06-18 Thread Chris Norman via groups.io
e > in sound engineering. Is this backstreet game a space one or by the sound > of it is it a crime based GTA type game? > Sent from my BrailleNote Touch Plus from HumanWare. > > Sent from my BrailleNote Touch Plus from HumanWare. > On Jun 18, 2020 9:09 AM, "Chris Norman via groups

Re: [blind-gamers] Interesting problem with Swamp and keyboard command

2020-06-18 Thread Chris Norman via groups.io
is thanks, as you probably noticed the attachment was stripped out by > the list, but you’ve given me the hints I need to understand why the > keyconfig.ini changes were not holding. > > Cheers > > Yusuf > > > > *From:* blind-gamers@groups.io *On Behalf Of *Chris > Norman

Re: [blind-gamers] Builders and possibly staff wanted

2020-06-18 Thread Chris Norman via groups.io
Tell you what, if you're accepted, I'll pay you as much as I'm paying myself. How does that sound? If you're really good, I'll pay you double. Take care, Chris Norman On Thu, 18 Jun 2020 at 14:22, Robert Kingett wrote: > How much are you paying? My resume is here. >

[blind-gamers] Builders and possibly staff wanted

2020-06-18 Thread Chris Norman via groups.io
Hi all, So I've been working on Backstreets for a while now. It's a better version of my old Mindspace project, for anyone remembers that. The game can be found at this link . It's all web based, no downloads required. It's got to the stage where I think I'm about

Re: [blind-gamers] Interesting problem with Swamp and keyboard command

2020-06-16 Thread Chris Norman via groups.io
Hi, The game seems to save the file when it closes, so make your edits, close the game, then save the file. In case it's of interest (I'm using a UK keyboard layout too), I've attached my key file. In the interests of transparency, big thanks to Kai for telling me about his key config, which is

Re: [blind-gamers] Runtime Error 5 when running Cast Aways

2020-06-11 Thread Chris Norman via groups.io
Don't know why you're apologising mate, not like it's your fault. Take care, Chris Norman On Thu, 11 Jun 2020 at 02:37, Jeremy Kaldobsky wrote: > If you download the game again, that problem has been solved. Sorry for > the inconvenience. > > - Aprone > > On Wednesday, June 10, 2020,

Re: [blind-gamers] Runtime Error 5 when running Cast Aways

2020-06-10 Thread Chris Norman via groups.io
Same problem as Swamp I think. Apron's having internet difficulties. Take care, Chris Norman On Wed, 10 Jun 2020 at 21:21, Jordan Gallacher wrote: > Up until yesterday, Cast Aways was working fine on this machine running > Windows 10. Today, I got as far as selecting the difficulty level,

Re: [blind-gamers] swamp runtime error 52

2020-06-10 Thread Chris Norman via groups.io
As a thought, is it worth having the contents on the zip file on git? Then a simple updater program could be made to "git pull". Not sure if that would work in the case of the Swamp client. Take care, Chris Norman On Wed, 10 Jun 2020 at 16:32, Jeremy Kaldobsky wrote: > My web host still

Re: [blind-gamers] swamp runtime error 52

2020-06-10 Thread Chris Norman via groups.io
Aw, good luck getting it fixed mate. Take care, Chris Norman On Wed, 10 Jun 2020 at 05:11, Jeremy Kaldobsky wrote: > I'll try to pass this message around, but as you may have noticed, Swamp > throws an error when you try to run the game. I've just spent 3 hours with > my web host's tech

Re: [blind-gamers] swamp runtime error 52

2020-06-09 Thread Chris Norman via groups.io
Got error, than checkup.exe, still got the same error. Take care, Chris Norman On Wed, 10 Jun 2020 at 00:10, john wrote: > That usually means one of a few things: > > (1) your antivirus deleted or blocked something > > (2) you're running the game without extracting the zip > > (3) you

Re: [blind-gamers] Sable Alpha is here! -free to download for Public alpha testing! (Page 4) - New releases room - AudioGames.net Forum

2020-05-11 Thread Chris Norman via groups.io
that > they aren't viruses, it doesn't just throw up a message about permissions. > > Any other ideas? > > > On 5/11/2020 1:45 PM, Chris Norman via groups.io wrote: > > You're getting that because of the antivirus stuff mentioned in the > manual. Give it a read, and see how

Re: [blind-gamers] Sable Alpha is here! -free to download for Public alpha testing! (Page 4) - New releases room - AudioGames.net Forum

2020-05-11 Thread Chris Norman via groups.io
You're getting that because of the antivirus stuff mentioned in the manual. Give it a read, and see how far you get. HTH, Take care, Chris Norman On Mon, 11 May 2020 at 17:11, Travis Siegel wrote: > Is this a windows 10 only program? > > I ask, because I'm running windows 8.1, and I can't

Re: [blind-gamers] Looking for QA testers for Sable

2020-04-23 Thread Chris Norman via groups.io
Good luck with the testing. I hope it all goes well. I'm looking forward to purchasing the final product!! Take care, Chris Norman On Thu, 23 Apr 2020 at 21:42, Paul Lemm wrote: > Hi Everyone, > > > > We want to thank everyone who sent us in an application to QA test Sable, > We received a

Re: [blind-gamers] Looking for QA testers for Sable

2020-04-17 Thread Chris Norman via groups.io
itter: @ebonskystudios > > > > *From:* blind-gamers@groups.io *On Behalf Of *Chris > Norman via groups.io > *Sent:* 17 April 2020 13:15 > *To:* blind-gamers@groups.io > *Subject:* Re: [blind-gamers] Looking for QA testers for Sable > > > > Pro tip, when e

Re: [blind-gamers] Off-topic - The enter key on my keyboard

2020-04-17 Thread Chris Norman via groups.io
I believe, although don't quote me on it, that the "Enter" key, located beneath the backspace key, is actually called programmatically, the "Enter" key. The numberpad one is called "Return". Occasionally programs use the two as different keys. pro Tools probably being the most obvious one. Also,

Re: [blind-gamers] Looking for QA testers for Sable

2020-04-17 Thread Chris Norman via groups.io
Pro tip, when entering an email link, you can put ?subject=string at the end. So for example, this link has the url mailto:i...@ebonskystudios.com?subject=Qa%20tester. HTH, Take care, Chris Norman On Fri, 17 Apr 2020 at 12:44, Ebon sky studios wrote: > Hi Everyone > > > > for anyone who

Re: [blind-gamers] Best platform for Multiplayer 1st person shooter game?

2020-03-24 Thread Chris Norman via Groups.Io
Hi, This sounds great. Personally, I like pc based, although I recommend trying a web version, probably using web sockets and web audio. As for paying, maybe let people try the game for 10 minutes, then make them pay? I'd happily pay for a game if it was something I'd enjoy, fps sounds good!

Re: [blind-gamers] question about area 3 of shades of doom

2020-03-21 Thread Chris Norman via Groups.Io
Try it? On Sun, 22 Mar 2020, 07:20 Stephen, wrote: > spoiler spoiler spoiler spoiler spoiler spoiler spoiler spoiler > What does the blinking button on Area 3 do? > Thanks. > > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online