RE: He3 community input (custom tag paths/mappings)

2004-06-03 Thread Steve Nelson
t; To do that you either need to actually run the template or create a CFML engine. Steve   _   From: Matt Liotta [mailto:[EMAIL PROTECTED] Sent: Wednesday, June 02, 2004 10:09 PM To: CF-Talk Subject: Re: He3 community input (custom tag paths/mappings) > How about a server component that w

Re: He3 community input (custom tag paths/mappings)

2004-06-02 Thread Matt Liotta
> How about a server component that would somehow translate the location > of >  mappings/tags? I think that would allow you to setup a server once > instead >  of each individual project. > That would require that each project know what server to connect to since a developer may want to have di

RE: He3 community input (custom tag paths/mappings)

2004-06-02 Thread Steve Nelson
Subject: He3 community input (custom tag paths/mappings) For various types of features we would like to implement in He3, we need the ability to locate files that are defined by runtime information which won't be available. Examples of this include resolving cfincludes, custom tag calls, an

RE: He3 community input (custom tag paths/mappings)

2004-05-31 Thread Dan G. Switzer, II
Matt, >I guess I don't need to point out my +1 here. Anyway, my thinking is >that if you don't provide the information needed the editor will >continue to function, but what offer the same functionality. I figured that's the way you were doing things, but I figured I might as well re-iterate my p

Re: He3 community input (custom tag paths/mappings)

2004-05-31 Thread Matt Liotta
I guess I don't need to point out my +1 here. Anyway, my thinking is that if you don't provide the information needed the editor will continue to function, but what offer the same functionality. -Matt On May 31, 2004, at 10:46 AM, Raymond Camden wrote: > > I'd also point out, that there are ti

RE: He3 community input (custom tag paths/mappings)

2004-05-31 Thread Raymond Camden
> I'd also point out, that there are times when I want to use > full featured editor, but don't necessarily need/want to set > up a project just to edit a couple of rogue files. > > So, I want both a project view and a normal o/s file > view--depending on how I'm working at the moment. > A hu

RE: He3 community input (custom tag paths/mappings)

2004-05-31 Thread Dan G. Switzer, II
>Do you see people's settings changing often? Normally (well, for my >projects >anyway), the settings (DSN, mapping) are setup at the beginning and never >change. The main thing that _does_ change are the files. So if your >product's concept of projects would auto include all files in a folder, >th

RE: He3 community input (custom tag paths/mappings)

2004-05-31 Thread Raymond Camden
> For various types of features we would like to implement in > He3, we need the ability to locate files that are defined by > runtime information which won't be available. Examples of > this include resolving cfincludes, custom tag calls, and CFC > dot notation references. One way to solve thi

Re: He3 community input (custom tag paths/mappings)

2004-05-31 Thread Roger Benningfield
>First, it >requires the developer to actually configure information in a project. >I know DWMX's project configuration annoyed me when I was used to just >pointing Studio at a file system directory Matt, The key in to ensure that I can can get a feel for functionality without slogging my way

He3 community input (custom tag paths/mappings)

2004-05-30 Thread Matt Liotta
For various types of features we would like to implement in He3, we need the ability to locate files that are defined by runtime information which won't be available. Examples of this include resolving cfincludes, custom tag calls, and CFC dot notation references. One way to solve this is for p