I think the point is that if the choice between portability to win and
performance has to be made, the emphasis will be on performance instead of
portability.
Or the other way round: Let this be a good linux software (and whoever wants
to can port it, anyway) instead of designing it to be a so-so
On Feb 12, 2008 5:59 AM, Martin Ellison <[EMAIL PROTECTED]> wrote:
> It will need to be a case of, you want Cin3 to talk to MSWin, you cut the
> code. Or if you want Cin3 to talk to some API, you write the code. The Cin3
> umbrella is going to cover lots of sub-projects; I don't see why they cannot
It will need to be a case of, you want Cin3 to talk to MSWin, you cut the
code. Or if you want Cin3 to talk to some API, you write the code. The Cin3
umbrella is going to cover lots of sub-projects; I don't see why they cannot
include Cin3-on-MSWin.
Cin3 should be free/open in the standard distrib
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Martin Ellison schreef:
> * I was thinking specifically of Blender. Is there going to be any
> way of getting Cin3 and Blender working together?
Wasn't there this video rendering thing that used Blender to render
transitions? GVFX (GNU Vid
On Tuesday, February 12 2008, 00:26 (+0800), Martin Ellison wrote:
> * I don't see any reason why Cin3 could not run on MSWin. If the code is
> portable, it should be possible to compile it anywhere.
It would imply implementing support for Windows-specific audio +
accelerated video APIs
Hi,
Martin Ellison schrieb:
* I don't see any reason why Cin3 could not run on MSWin. If the
code is portable, it should be possible to compile it anywhere. It
may be necessary to ifdef out some features though.
As soon as you do things like sockets, mmap, multithread etc, you
- I was thinking specifically of Blender. Is there going to be any way
of getting Cin3 and Blender working together?
- I don't see any reason why Cin3 could not run on MSWin. If the code
is portable, it should be possible to compile it anywhere. It may be
necessary to ifdef out some
На Sun, 10 Feb 2008 15:01:31 -0400
"Leo germani" <[EMAIL PROTECTED]> записано:
> I was thinking of an ideia the other day... of a multi-level time
> line... something similar to the Flash Time line in a way...
>
> this means you can paste a whole project in you time line and it will
> appear as i
On Feb 11, 2008 7:42 AM, Martin Ellison <[EMAIL PROTECTED]> wrote:
> some sort of OLE style linkage between prgrams. This is probably too hard,
> at least if we want Cin3 to run on MSWin as well.
Win? No, we don't want that.
Anyway, I don't think it will be hard for other programs to link into
Th
Well, that leads to the question of some of the nodes in the graph being
outside Cin3. I had envisaged Cin3 having a plug-in architecture, but that
implies that the plugins would be written to the Cin3 plugin API (or one of
the Cin3 plugin APIs; it seems that there will be several). But that implie
I was thinking of an ideia the other day... of a multi-level time line...
something similar to the Flash Time line in a way...
this means you can paste a whole project in you time line and it will appear
as if it was one clip. Double click on it and you edit its project, that may
contain another p
On Sat February 9 2008, Richard Spindler wrote:
> http://www.freesoftwaremagazine.com/columns/why_cant_free_software_guis_be_
>empowering_instead_limiting
>
> Of course not without the secret intention of pushing the Idea of a
> nodal UI
in his GUI suggestion towards the end of that article, he's
lör 2008-02-09 klockan 14:45 +0100 skrev Richard Spindler:
> Nice Article to keep the UI Discussion a little going: ;-)
>
> http://www.freesoftwaremagazine.com/columns/why_cant_free_software_guis_be_empowering_instead_limiting
>
> Of course not without the secret intention of pushing the Idea of
Nice Article to keep the UI Discussion a little going: ;-)
http://www.freesoftwaremagazine.com/columns/why_cant_free_software_guis_be_empowering_instead_limiting
Of course not without the secret intention of pushing the Idea of a
nodal UI. ;-)
And another one:
http://www.lacquer.fi/blog/?cat=3
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