Hi Christian
Thanks for the explanations. I'll stay away from the PS3.
Cheers
E
Supporting a game console might be nice because of the low price tag,
but product cycles are likely faster than we can write software for it :P
Christian
___
Cin
E Chalaron wrote:
> Hi all,
>
> Just to carry on with my initial post regarding hardware.
> Considering that I just need power to render, not for editing (which
> seems to trigger the problem with multi cpus), I always thought that
> getting a rendering farm of PS3 could be smart ?
> I am most pro
Hi all,
Just to carry on with my initial post regarding hardware.
Considering that I just need power to render, not for editing (which
seems to trigger the problem with multi cpus), I always thought that
getting a rendering farm of PS3 could be smart ?
I am most probably not aware of potential
> Imo waste of time, I know some of the code and (see condition.C) it
> might be evolved due workaround problems in early linuxthread
> implementations but it is horribly ugly and broken by design. In a
> experimental branch I started to add my 'NoBug' library with a
> resource/deadlock checker to
Scott C. Frase wrote:
> On Sat, 2007-12-29 at 20:27 +0100, Christian Thaeter wrote:
>> Cinelerra has some race problems between threads which let them wait on
>> each other doing nothing, this is hard to fix unfortunally. But
>> generally I think adding more CPU's will add some performance
>> impro
On Sat, 2007-12-29 at 20:27 +0100, Christian Thaeter wrote:
> Cinelerra has some race problems between threads which let them wait on
> each other doing nothing, this is hard to fix unfortunally. But
> generally I think adding more CPU's will add some performance
> improvement. While in doubt, you
Scott C. Frase wrote:
> On Thu, 2007-12-27 at 11:45 -0600, Timothy Baldridge wrote:
>> Your disk performance may be holding you back as well. On the oil
>> effect, you are CPU bound, on a faster effect (e.g. grayscale) you
>> will be primarily IO bound. Here's an example. Only recently (in the
>> p
On Thu, 2007-12-27 at 11:45 -0600, Timothy Baldridge wrote:
> Your disk performance may be holding you back as well. On the oil
> effect, you are CPU bound, on a faster effect (e.g. grayscale) you
> will be primarily IO bound. Here's an example. Only recently (in the
> past 3 years) has Discreet mo
Your disk performance may be holding you back as well. On the oil
effect, you are CPU bound, on a faster effect (e.g. grayscale) you
will be primarily IO bound. Here's an example. Only recently (in the
past 3 years) has Discreet moved to x86. Before that they were selling
their highest end product
Hi E,
My opinions are based upon only twenty-four hours of real editing time,
so I haven't had the chance to test all of Cinelerra's effects, but I'll
give you a quick summary of my impressions.
I bought a Dell SC1430, 64-bit Intel dual quad core running at 1.6Ghz.
Since Cinelerra is optimized for
Hello
Just wondering about a config for a new machine.
With the quad cores coming up I am wondering if I should invest in an
average quad core or a good duo, being tied to a budget.
Basically my question is
"would a FBS 1333 with a duo core 3Ghz be faster than a 2.4 Ghz quad
core 1066 FBS, all
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