There was a long discussion about the limitations of ninja on each platform on
the mailing list just before the last release. That is where the decisions were
made to limit ninja to Linux only at this point.
That last thread was on April 17, 2012 with the title Re: [CMake] CMake Ninja
I have a function where I am generating a number of files and I need to pass
that list of files back to the original calling cmake command/file/scope. How
would I go about that?
function(create_files)
set(options)
set(multiValueArgs GENERATED_HEADERS)
cmake_parse_arguments( WIG
Thanks. Worked.
--
Mike Jackson www.bluequartz.net
On May 11, 2012, at 3:40 PM, Alexander Neundorf wrote:
On Friday 11 May 2012, Michael Jackson wrote:
I have a function where I am generating a number of files and I need to
pass that list of files back to the original calling cmake
On May 1, 2012, at 11:37 AM, Mourad Boufarguine wrote:
On Tue, May 1, 2012 at 9:10 AM, Rolf Eike Beer e...@sf-mail.de wrote:
On Di., 1. Mai. 2012 00:20:58 CEST, Mourad Boufarguine
mou...@boufarguine.name wrote:
Hi,
add this :
link_directories(${Boost_LIBRARY_DIRS})
after
You may want to take a very detailed look at the command line arguments that
Xcode is passing to the compiler. There you can pick apart all the include
paths that are being passed to the compiler and you will probably find that
/usr/include/boost is missing. Why it is missing is still unknown
The unknown load command is because who ever built the Qt libraries did not
set the Deployment Target to 10.5. Which is causing the failure. Also printed
on the Download page for Qt (qt-project.org) is the following under the system
requirements.
--
64-bit Apple Mac OS X 10.6 or later with
The error is this:
ld warning: in /Library/Frameworks//QtGui.framework/QtGui, file is not of
required architecture
Your program is compiling for one architecture but the Qt libs are compiled for
another. My guess is that you are default compiling for 32 bit (since that is
the default under
,-headerpad_max_install_names CMakeFiles/QtTest.dir/main.cpp.o
CMakeFiles/QtTest.dir/mainwindow.cpp.o
CMakeFiles/QtTest.dir/moc_mainwindow.cxx.o -o
QtTest.app/Contents/MacOS/QtTest -framework QtGui -framework QtCore
2012/3/30 Michael Jackson mike.jack...@bluequartz.net
The error is this:
ld
SET_SOURCE_FILES_PROPERTIES(${ICON_FILE_PATH} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
--
Mike Jackson www.bluequartz.net
On Mar 9, 2012, at 3:46 PM, Chuck Theobald wrote:
Hello all,
How do I specify that my icon file (.icns) be installed to the correct
On Thu, Mar 8, 2012 at 11:30 AM, Andreas Pakulat ap...@gmx.de wrote:
On 08.03.12 09:50:55, Michael Jackson wrote:
On Mar 7, 2012, at 11:43 AM, Andreas Pakulat wrote:
On 07.03.12 10:10:27, Michael Jackson wrote:
In an effort to speed up the build of a project that uses Qt (and moc) I
I do something like this in my CPack file:
set(DREAM3D_VERSION_SHORT ${DREAM3DLib_VER_MAJOR}.${DREAM3DLib_VER_MINOR})
set(CPACK_PACKAGE_FILE_NAME
DREAM3D-${DREAM3D_VERSION_SHORT}-${CMAKE_SYSTEM_NAME})
Where the DREAM3D_Lib_VER_* variables are generated with a call to my SCM (git
in my case)
.
--
Mike Jackson www.bluequartz.net
On Mar 8, 2012, at 4:44 PM, Glenn Ramsey wrote:
Hi Mike,
When, during the build process is the call to the SCM made? If it is at build
time, rather than cmake time, then how do you do it?
Glenn
On 09/03/12 10:15, Michael Jackson wrote:
I do something
On Mar 6, 2012, at 9:45 PM, Bill Hoffman wrote:
On 3/6/2012 9:09 PM, Clifford Yapp wrote:
We use the same configuration tests on all platforms in an effort to
avoid having large chunks of platform-specific code in our build files,
but we pay a price for this on Windows - the same test process
In an effort to speed up the build of a project that uses Qt (and moc) I tried
an alternate approach with the moc files. Normally I use the basic idea of
gathering the headers that need to be moc'ed and feed those to moc with this
type of CMake Code:
QT4_WRAP_CPP(
On Mar 7, 2012, at 10:50 AM, Michael Hertling wrote:
On 03/07/2012 04:10 PM, Michael Jackson wrote:
In an effort to speed up the build of a project that uses Qt (and moc) I
tried an alternate approach with the moc files. Normally I use the basic
idea of gathering the headers that need
On Mar 7, 2012, at 12:05 PM, Michael Wild wrote:
On 03/07/2012 04:10 PM, Michael Jackson wrote:
In an effort to speed up the build of a project that uses Qt (and moc) I
tried an alternate approach with the moc files. Normally I use the basic
idea of gathering the headers that need
On Mar 6, 2012, at 2:41 PM, Andreas Pakulat wrote:
On 06.03.12 18:47:05, Peter Collingbourne wrote:
On Tue, Mar 06, 2012 at 07:09:03PM +0100, Andreas Pakulat wrote:
On 06.03.12 17:10:41, Peter Collingbourne wrote:
On Tue, Mar 06, 2012 at 10:41:19AM -0500, David Cole wrote:
2 things I'd like
Specifically on point b below. I configure a header file with the location of
each input file. That header file is then used in the unit tests as the path to
the file. That way it works for anyone in any directory on any operating system.
// Example Input header file
namespace Test1
{
const
Not sure that is really going to work because by the time CMake has parsed your
option code the compiler (and who knows how many other internal variables)
has already been set.
--
Mike Jackson www.bluequartz.net
On Feb 7, 2012, at 8:43 AM, janitor 048 wrote:
Hello,
this is a question I
I think you need to feed BundleUtilities another argument that lists where to
find the ogre frameworks. I think.
___
Mike JacksonPrincipal Software Engineer
BlueQuartz SoftwareDayton, Ohio
In light of the current topic about copying 3rd Party DLLs into the build
directory on Visual Studio one suggestion was to create this type of file. With
that in mind I am now interested in this feature. Would make a nice addition
and help those of us who do 32/64 dev all on the same machine
I am VERY interested in how you did this. Did you have CMake write a file for
you? Do you have some code to share by any chance?
Thanks
--
Mike Jackson www.bluequartz.net
On Jan 10, 2012, at 3:17 PM, Ben Medina wrote:
I'd guess the performance of fixup_bundle will be a big pitfall if
you're
I was going to chime in with my own macro:
#
#-- Copy all the Qt4 dependent DLLs into the current build directory so that
#-- one can debug an application or library that depends on Qt4 libraries.
macro
I am having an issue with my project compiling against the Official Nokia Qt4
downloaded from Nokia. The issue (I think) is that for some reason when FindQt4
is running it determines that QT_USE_FRAMEWORKS is false and so I don't get all
of the proper include directories. Namely the
:
On Monday, January 09, 2012 11:26:15 am Michael Jackson wrote:
I am having an issue with my project compiling against the Official Nokia
Qt4 downloaded from Nokia. The issue (I think) is that for some reason
when FindQt4 is running it determines that QT_USE_FRAMEWORKS is false and
so I don't get
...@bluequartz.net www.bluequartz.net
On Jan 9, 2012, at 2:10 PM, Clinton Stimpson wrote:
On Monday, January 09, 2012 11:26:15 am Michael Jackson wrote:
I am having an issue with my project compiling against the Official Nokia
Qt4 downloaded from Nokia. The issue (I think) is that for some
This is going to sound either harsh or flame bait but is written in all
seriousness and with a lot of practical experience.
When coming from a makefile based system like Unix and going to Visual
Studio there are a few things you need to give up on (In my opinion). Visual
Studio (And Xcode)
In addition the issue is with the Qt base GUI and Qt has all the APIs
necessary to accomplish what you need. There is no need for boost to
fix the problem.
-
Mike Jackson www.bluequartz.net
Principal Software Engineer mike.jack...@bluequartz.net
BlueQuartz Software
On Jan 5, 2012, at 11:30 AM, James Sutherland wrote:
On Wed, Jan 4, 2012 at 2:28 AM, noru...@me.com wrote:
Does anyone have a working example for the new DeployQt4 module?
I was just looking for the same thing and found this:
I am having trouble getting add_custom_Command and CMAKE_CFG_INTDIR to work
correctly together. This is what I have so far.
# -- Setup output Directories -
SET (CMAKE_LIBRARY_OUTPUT_DIRECTORY
${PROJECT_BINARY_DIR}/Bin
CACHE PATH
Single Directory for all
www.bluequartz.net
On Jan 4, 2012, at 3:54 PM, clin...@elemtech.com wrote:
Have you tried excluding the .exe thing? I thought cmake did the right
thing for targets used in custom commands.
Clint
- Reply message -
From: Michael Jackson mike.jack...@bluequartz.net
Date: Wed, Jan
Thanks! The definitely fixed the issue for ALL the platforms. I guess I just
have not been keeping up with all the additions to CMake. At what version was
this syntax introduced?
--
Mike Jackson www.bluequartz.net
On Jan 4, 2012, at 4:11 PM, Bill Hoffman wrote:
On 1/4/2012 4:03 PM, Michael
On Thursday, December 8, 2011, Michael Wild them...@gmail.com wrote:
On 12/08/2011 10:35 AM, Rolf Eike Beer wrote:
words, the markers are doubled, e.g. **bold words**.
* lists formatting. E.g:
- bullet list
* another bullet item
** nested bullet list
*** deeply nested list
How
in a standard Xcode setting (armv7 (standard)) which is
also set when you let Xcode create a fresh iOS app (from its own templates).
But you also see this a lot on the fora:
SET(CMAKE_OSX_ARCHITECTURES $(ARCHS_UNIVERSAL_IPHONE_OS))
Not sure.
On Nov 26, 2011, at 4:38 AM, Michael Jackson
On Dec 7, 2011, at 7:57 AM, David Cole wrote:
See also the new in 2.8.6 module GenerateExportHeader:
http://cmake.org/cmake/help/cmake-2-8-docs.html#module:GenerateExportHeader
cmake --help-module GenerateExportHeader
HTH,
David
--
+1 for that. Now to get all my developers to
On Dec 6, 2011, at 9:56 AM, Matthew LeRoy wrote:
On Dec 5, 2011, at 5:57 PM, Michael Jackson wrote:
On Dec 5, 2011, at 5:36 PM, Matthew LeRoy wrote:
On Dec 4, 2011, at 11:59 AM, Michael Jackson wrote:
On Dec 1, 2011, at 4:56 PM, Matthew LeRoy wrote:
We began using CMake a few
Read this article.
http://www.cmake.org/Wiki/BuildingWinDLL
If you have questions after that please post. That article should clear
everything up.
Thanks
___
Mike JacksonPrincipal Software Engineer
BlueQuartz
On Dec 5, 2011, at 8:29 AM, David Doria wrote:
On Sun, Dec 4, 2011 at 11:34 AM, Michael Jackson
mike.jack...@bluequartz.net wrote:
Do you have MyWidget packaged as a true library, or did you just create
the Designer Plugin and then have a loose .cpp/.h file?
The is a project called Qwt
On Dec 5, 2011, at 5:36 PM, Matthew LeRoy wrote:
On Dec 4, 2011, at 11:59 AM, Michael Jackson wrote:
On Dec 1, 2011, at 4:56 PM, Matthew LeRoy wrote:
We began using CMake a few months ago for a couple of small cross-platform
projects, and we're still
learning all the ins and outs
Do you have MyWidget packaged as a true library, or did you just create the
Designer Plugin and then have a loose .cpp/.h file?
The is a project called Qwt* that has a similar setup. It has a Designer
plugin for its various widgets and it has a qwt.dylib/.dll/.so that your
program links
On Dec 1, 2011, at 4:56 PM, Matthew LeRoy wrote:
We began using CMake a few months ago for a couple of small cross-platform
projects, and we're still
learning all the ins and outs and capabilities CMake has to offer, as well as
how to get the most
out of CMake by using it The Right Way.
Just thinking out loud here:
Create a shell script template.
Configure the template at cmake time
Run the script as a POST_BUILD custom target.
Inside the custom script you would call cmake with the specific bundleUtilities
code that you need to fix up the application.
And in a cross platform environment you want to detect the system being
compiled for and insert the proper keyword to add_executable().
# Default GUI type is blank
set(GUI_TYPE )
#-- Configure the OS X Bundle Plist
if (APPLE)
SET(GUI_TYPE MACOSX_BUNDLE)
(QT_USE_QTMAIN TRUE)
Best Regards
NoRulez
Am 01.12.2011 um 19:25 schrieb Michael Jackson mike.jack...@bluequartz.net:
And in a cross platform environment you want to detect the system being
compiled for and insert the proper keyword to add_executable().
# Default GUI type is blank
There is a cmake variable that you set during onfiguration time.
Something like os_x_architectures. There you can add the specific arch
that you want to build for.
-
Mike Jackson www.bluequartz.net
Principal Software Engineer mike.jack...@bluequartz.net
BlueQuartz
What version of visual studio are you using? The paid for versions
should not have this problem.
-
Mike Jackson www.bluequartz.net
Principal Software Engineer mike.jack...@bluequartz.net
BlueQuartz Software Dayton, Ohio
www.bluequartz.net
Sent from my mobile device. Please excuse the shortness of the reply.
On Nov 24, 2011, at 11:31, Tom Deblauwe tom.debla...@traficon.com wrote:
Hello,
I'm using VS2005 PRO SP1 on windows 7.
Best regards
Tom,
Op 24/11/2011 15:58, Michael Jackson schreef
I have my own macro that I use for this:
MACRO (cmp_IDE_SOURCE_PROPERTIES SOURCE_PATH HEADERS SOURCES INSTALL_FILES)
if (${INSTALL_FILES} EQUAL 1)
INSTALL (FILES ${HEADERS}
DESTINATION include/${SOURCE_PATH}
COMPONENT Headers
)
I has been my experience with multiple versions of Visual studio installed on
Windows to remove any trace of visual studio from the system path. Period.
Having any path in the system wide PATH or User Wide PATH variable will
inevitably lead to odd ball issues like this. Then, like I said
The best way to ensure your environment is setup correctly is to launch
cmake from one of the dedicated command prompts that come with visual
studio.
-
Mike Jackson www.bluequartz.net
Principal Software Engineer mike.jack...@bluequartz.net
BlueQuartz Software
On Nov 12, 2011, at 11:08 AM, Bill Hoffman wrote:
On 11/12/2011 10:51 AM, John Drescher wrote:
It basically comes down to the inconvenience of having to do that with
Visual Studio being outweighed (considerably!) by the cross-platform
benefits of CMake. (It does help that none of our
On Nov 11, 2011, at 4:44 PM, Alexander Neundorf wrote:
On Friday 11 November 2011, David Doria wrote:
Ok. one more: how exactly did you run cmake ?
From the command line or cmake-gui ?
From the CMake-GUI.
Which generator did you choose ?
It should be the CodeBlocks - NMake Makefiles
There should have been a *.sln file that you open.?
___
Mike JacksonPrincipal Software Engineer
BlueQuartz SoftwareDayton, Ohio
mike.jack...@bluequartz.net www.bluequartz.net
On
It is worse and better.
1: CMake will generate the VS projects and solutions every time it needs to
run. DO NOT EDIT the generated VS projects and solutions. Add the requirements
to the CMake files.
2: If you are on VS2007/VS2008 and you do a git pull and then switch to VS
and click build a
But said he was trying to own it in visual studio express.
Mike J
On Friday, November 11, 2011, John Drescher dresche...@gmail.com wrote:
There should have been a *.sln file that you open.?
Not for a Code Blocks -NMake Makefile project.
John
--
You will want to look for BundleUtilities in the CMake Wiki for a working
example of this.
___
Mike JacksonPrincipal Software Engineer
BlueQuartz SoftwareDayton, Ohio
I have a C++ program that I use to generate the list for CMakeEd Eclipse
Plugin:
git://scm.bluequartz.net/CMakeDocParser.git
You will need boost and the output from cmake --help-full out.docbook as the
input.
You can hack the code to get what you need. I also have it generate the
TextMate
Yes you will get a top level Solution with projects. No you will not get that
in Xcode.
___
Mike Jackson www.bluequartz.net
Principal Software Engineer mike.jack...@bluequartz.net
BlueQuartz Software
After a very long hiatus at updating the CMakeEd Eclipse plugin I have finally
updated it to coincide with CMake version 2.8.6. The only thing that has
changed is the documentation and the list of keywords/reserved words/cmake
variables. No other new features have been added.
Again, hopefully
://cmakeed.sourceforge.net/updates
On Wed, Oct 19, 2011 at 2:38 PM, Michael Jackson
mike.jack...@bluequartz.net wrote:
After a very long hiatus at updating the CMakeEd Eclipse plugin I have
finally updated it to coincide with CMake version 2.8.6. The only thing that
has changed is the documentation
Hello, I am the maintainer of the CMakeEd Eclipse plugin and I was finally
going to update update the plugin to have the latest information for CMake
2.8.6. The process that I have used in the past to populate the command
completion is to parse the DocBook file because it was reasonably well
THANKS!!! I had forgotten I had to actually generate it first. Man, I was
having a heart attack trying to come up with a different way to parse all the
information.
Thanks again.
___
Mike JacksonPrincipal Software
Couldn't an option be added to the add_external_project to NOT_CLEAN
and the would solve parties issues? I personally would like to use
external project but i do not really want to rebuild all my external
libraries each time i need to clean my project and start over.
Just a thought.
-
Mike
I am trying to figure out how to possibly use BundleUtilities.cmake to fix up a
Unix type install versus a .app bundle. In my situation I would like the
following layout (Simplified)
DREAM3D/bin/MyExecutable
DREAM3D/lib/libHDF5.dylib
DREAM3D/lib/libSupport.dylib
When I run BundleUtlities I get
Is there an option to pack the entire installation folder _including_ the
folder itself into the dmg disk image during CPack?
I have several applications, tools, documents and such and they are all
currently put loose in the dmg file, I would rather have and enclosing folder.
I am using unix
:49 am Michael Jackson wrote:
Is there an option to pack the entire installation folder _including_ the
folder itself into the dmg disk image during CPack?
I have several applications, tools, documents and such and they are all
currently put loose in the dmg file, I would rather have
Is there some way to run a shell script/command/cmake script AFTER all the
packaging is completed?
When I run make package from the command line everything goes just fine. The
issue is that the folder _CPack_Packages is left over which contains a Symlink
to /Applications for OS X systems.
the problem ?
On Tue, Sep 20, 2011 at 2:19 AM, Michael Jackson
mike.jack...@bluequartz.net wrote:
Yes. Who ever built the irrklang library has set an install_name of
/usr/local/lib on that library. So it does not matter where the library is
located. OS X thinks it is in /usr/local/lib
PM, Michael Jackson
mike.jack...@bluequartz.net wrote:
I just found that and have been playing with it but if I set it to 1 then I
get the following error:
CPack: Create package using DragNDrop
CPack: Install projects
CPack: - Run preinstall target for: DREAM3D
CPack: - Install project
...@bluequartz.net
BlueQuartz Software Dayton, Ohio
On Sep 22, 2011, at 12:14 PM, Michael Jackson wrote:
There seems to be either a regression or my project has been slipping through
the cracks with respect to FindBoost. I have the following CMake code in my
project:
# -- Find
comments on this one, guys?
Thanks,
David
On Thu, Sep 22, 2011 at 12:23 PM, Michael Jackson
mike.jack...@bluequartz.net wrote:
Semi Answering my own question if I set (Boost_NO_BOOST_CMAKE 1) my
project seems to configure ok.
So I guess that is new
My guess is that the audio library has an install path of /usr/local/lib
encoded in it. Try posting tue output of otool for the actual audio
library.
-
Mike Jackson www.bluequartz.net
Principal Software Engineer mike.jack...@bluequartz.net
BlueQuartz Software
On Sep 19, 2011, at 11:58 AM, Perry Ismangil wrote:
On Mon, Sep 19, 2011 at 12:47, Eric Noulard eric.noul...@gmail.com wrote:
The fact is it works the way you want, which is good, but beside that
why would it be better for the user to face a failing build (because
he forgot to create the
.dylib (compatibility version 7.0.0, current version
7.4.0)
/usr/lib/libgcc_s.1.dylib (compatibility version 1.0.0, current version
1.0.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version
88.3.3)
Does it help ?
On Mon, Sep 19, 2011 at 1:56 PM, Michael Jackson
mike.jack
You need to copy the library into the .app bundle at
MeshVisualization.app/Contents/Libraries/.
Your add_executable() command should have the MACOSX_BUNDLE set in. See the
help listing for the add executable.
___
Mike Jackson
version 159.0.0)
Yifei
On Aug 31, 2011, at 9:52 AM, Michael Jackson wrote:
You need to copy the library into the .app bundle at
MeshVisualization.app/Contents/Libraries/.
Your add_executable() command should have the MACOSX_BUNDLE set in. See
the help listing for the add
(compatibility version 1.0.0, current
version 159.0.0)
Yifei
On Aug 31, 2011, at 9:52 AM, Michael Jackson wrote:
You need to copy the library into the .app bundle at
MeshVisualization.app/Contents/Libraries/.
Your add_executable() command should have the MACOSX_BUNDLE set in. See
the help
Does anyone have an FindOpenCL.cmake file that they would like to share?
___
Mike Jackson www.bluequartz.net
Principal Software Engineer mike.jack...@bluequartz.net
BlueQuartz Software Dayton, Ohio
Not sure if this is a CMake issue or not but I'll give it a shot. I am
packaging up my application using CPack (zip) and all seems fine. I get the
MSVC runtime libraries copied and the manifest file created and all seems to
run just fine. If I use Dependency Walker to look at exactly _which_
, at 3:07 PM, Michael Wild wrote:
On Tue 09 Aug 2011 06:48:34 PM CEST, Michael Jackson wrote:
Not sure if this is a CMake issue or not but I'll give it a shot. I am
packaging up my application using CPack (zip) and all seems fine. I get the
MSVC runtime libraries copied and the manifest file
, Michael Wild wrote:
On Tue 09 Aug 2011 06:48:34 PM CEST, Michael Jackson wrote:
Not sure if this is a CMake issue or not but I'll give it a shot.
I am packaging up my application using CPack (zip) and all seems
fine. I get the MSVC runtime libraries copied and the manifest
file
cmake -DITK_DIR=/some/path/to/ITK -G Visual Studio 8 2005 Win64 ../src
___
Mike Jackson www.bluequartz.net
Principal Software Engineer mike.jack...@bluequartz.net
BlueQuartz Software Dayton, Ohio
On
If that really is your exact code from cmake you are building a
static library only. There must be another argument to the add_library
command that says SHARED. With out that argument cmake will always
generate a static library build.
Also Visual Studio will generate the Release subdirectory
On Jun 1, 2011, at 11:08 AM, Mathias Bavay wrote:
On 06/01/2011 12:37 PM, Michael Jackson wrote:
If that really is your exact code from cmake you are building a
static library only. There must be another argument to the add_library
command that says SHARED.
In a subdirectory (after
What they do is hard code the path to the zip file into a preprocessor define
and then use that preprocessor define in their code. So you have a header
template:
ZipFileLocation.h.in and in there have something like this:
#define ZIP_FILE_LOCATION @ZIP_FILE_LOCATION@
Then in your normal
You might want to take a look at the Factory design pattern.
-
Mike Jackson www.bluequartz.net
Principal Software Engineer mike.jack...@bluequartz.net
BlueQuartz Software Dayton, Ohio
Sent from my mobile device.
On May 23, 2011, at 5:51, Sanatan Rai
On May 23, 2011, at 10:11 AM, Michael Wild wrote:
On 05/23/2011 03:25 PM, Sanatan Rai wrote:
On 23 May 2011 13:38, Michael Wild them...@gmail.com wrote:
On 05/23/2011 02:20 PM, Sanatan Rai wrote:
On 23 May 2011 12:54, Michael Jackson mike.jack...@bluequartz.net wrote:
You might want to take
On May 23, 2011, at 11:09 AM, Sanatan Rai wrote:
On 23 May 2011 16:00, Michael Wild them...@gmail.com wrote:
Everything that relies on static/global initialization to register
factories is an implicit scheme. An explicit scheme is where the
dependent code (e.g. the main() function) calls a
On May 15, 2011, at 9:12 PM, John Drescher wrote:
I've been struggling to find a way to prevent CMake from using
CMAKE_INSTALL_PREFIX in any of its FIND_* routines. Generally
speaking, stripping it out of CMAKE_SYSTEM_PREFIX_PATH seems to work,
but we're still getting situations on Windows
Does the app actually use carbon or cocoa for it's windowing API or is
it simply an x11 app that compiles on OS x? What is the name of the
project? Is it open source so that we can download it and take a look?
Mike Jackson
On Tuesday, May 10, 2011, jtwadsworth jtwadswo...@gmail.com wrote:
So I
I am a bit late to the thread but I also had this problem so I made it a
policy NOT to install the VS update that broke the Manifest thing. Easy for
me as I am a single guy shop :-) but it did get rid of the problem, or more
correctly worked around the problem. Of course the downside is that I
If it is a true OS X native app then you will want to look at
BundleUtilities in CMake to build the app bundle. If it is an X11
wrapper that you want then there is an x11 packaging target that you
can use. Both are covered in the documentation.
Mike Jackson
Www.bluequartz.net
On Saturday, May 7,
On May 7, 2011, at 10:07 AM, jtwadsworth wrote:
Michael Jackson wrote:
If it is a true OS X native app then you will want to look at
BundleUtilities in CMake to build the app bundle. If it is an X11
wrapper that you want then there is an x11 packaging target that you
can use. Both
Funny, I did the same thing using pure CMake code because I couldn't figure out
batch files.
#
#-- Copy all the dependent DLLs into the current build directory so that the
test
#-- can run.
MACRO (CMP_COPY_DEPENDENT_LIBRARIES
Are you talking about the actual library/DLL that you are creating or some 3rd
party library that your built library depends on? If you do this:
# -- Setup output Directories -
SET (CMAKE_LIBRARY_OUTPUT_DIRECTORY
${PROJECT_BINARY_DIR}/Bin
CACHE PATH
Single
I took your second approach for my own projects and have a project that just
contains all of my custom CMake files. Using Git submodules (or the equivalent
SVN/CVS) makes this relatively easy to implement. Your main project just has
this subproject as a git submodule. This way
location i.e. without
installing on my machine
On Apr 23, 2011, at 6:37 PM, Michael Jackson mike.jack...@bluequartz.net
wrote:
To Copy in a framework into a .app bundle or to fixup a framework? In the
first case things should just work as I copy in Qt Frameworks all the
time.
--
Mike
Just saw this posting on the Qt-interest mailing list which might be helpful
here.
If you are using Visual C++ Express, the 2010 edition does not appear to
include *.msm merge modules for C++ runtime redistributable. That makes it
impossible to build a .msi installer incorporating
Levinsen
yngve.levin...@gmail.com wrote:
Hi Michael,
I notice you know a lot about CMake and OSX, thanks once again! I'll give it
a try asap.
Cheers,
Yngve
On Thursday 28 April 2011 06:04:18 PM Michael Jackson wrote:
You probably want to set the CMAKE_OSX_DEPLOYMENT_TARGET to 10.5
You probably want to set the CMAKE_OSX_DEPLOYMENT_TARGET to 10.5 and
recompile.
___
Mike Jackson www.bluequartz.net
Principal Software Engineer mike.jack...@bluequartz.net
BlueQuartz Software Dayton,
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