concerning animations, why is it that whenever a specific duration in
seconds, the animation always seems to be longer than the specified
duration? it just doesn't seem precise. i recall to have the same
issue with something else other than animations. anyone else notice
this?
__
Folks;
Using 10.5 SDK deploying to 10.4 on an Intel 10.5.7 machine running XC
3.1.2
I have a Core Data model against which I have successfully loaded data.
Now I want to display some data in a tableView - so I drag a stock
arrayController from IB onto a window.
I set the Mode to 'Entity'
On 16/06/2009, at 7:06 PM, Chunk 1978 wrote:
the animation always seems to be longer than the specified
duration
What do you mean by "seems to be"? Human beings have a very subjective
and usually inaccurate sense of time, so the only way to show whether
the effect is real is to measure i
you're right. i think my prob was i was starting to count at 1, and
ending at 6 for animations that were set for 5 seconds... dumb...
On Tue, Jun 16, 2009 at 5:55 AM, Graham Cox wrote:
>
> On 16/06/2009, at 7:06 PM, Chunk 1978 wrote:
>
>> the animation always seems to be longer than the specified
If you want to access the serial port via Objective-C classes try
AMSerialPort. It is a collection of classes to access serial ports. I
have used it extensively for my serial programs and it works very well.
Tom
On Jun 15, 2009, at 5:10 PM, Vansickle, Greg wrote:
I'm trying to communica
Hi,
I have one main view. I want to pop up another view in the middle of
it, like the star menu Carbon sample code. Then I want that new view
to take over all event processing. And I want to do this without
polling for mouse events from the main view, and manually sending them
to the subv
On 16/06/2009, at 10:58 PM, Chilton Webb wrote:
What I have already done:
When the user clicks on a popup area, I create my popup menu,
display it as a subview of the main view, then (remember I'm still
in my mouse event in the main view) poll for all mouse events until
the user is done w
Hi
I would like to have the facility of undoing deleting of a window.
The best way that I thought I could do this is was to use the
UndoManager belonging of my NSApplication. However when I try to get
the undoManager for the application by calling:
[ NSApp undoManager ]
I get a nil
i actually just finished reading bill dudney's book. however, there
was no mention of CGAffineTransform in the book, which is my (brief)
previous understanding on how to rotate, scale and move image objects
on screen. there is a section in the book dealing with grouping, but
i guess i'd just like
On 16/06/2009, at 11:51 PM, Chunk 1978 wrote:
i actually just finished reading bill dudney's book. however, there
was no mention of CGAffineTransform in the book
Maybe because Core Animation uses the CATransform3D throughout instead?
--Graham
_
On Jun 14, 2009, at 5:01 AM, Dong Feng wrote:
I want to implement a pulldown list like what FireFox does with its
address bar (or its Google search bar). I think it involves to open a
borderless window and draw items through Cocoa drawing APIs.
But when I saw Safari 4, its pulldown list's appea
This group isn't for the support of Input Manager's or haxies that
mess up third party applications.
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On Jun 16, 2009, at 7:45 AM, Reza Farhad wrote:
I would like to have the facility of undoing deleting of a window.
The best way that I thought I could do this is was to use the
UndoManager belonging of my NSApplication. However when I try to get
the undoManager for the application by calling
so is CGAffineTransform considered Cocoa Animation, while
CATransform3D is Core Animation? but they essentially do the same
thing? just trying to get things straight.
On Tue, Jun 16, 2009 at 10:06 AM, Graham Cox wrote:
>
> On 16/06/2009, at 11:51 PM, Chunk 1978 wrote:
>
>> i actually just finish
On 17/06/2009, at 1:27 AM, Chunk 1978 wrote:
so is CGAffineTransform considered Cocoa Animation, while
CATransform3D is Core Animation? but they essentially do the same
thing? just trying to get things straight.
Not sure what you mean by Cocoa Animation.
CGAffineTransform is a Core GRAPHI
humm... ok, so CA is 3D, which means X (length), Y (height) and Z
(depth, or width), while CG is 2D so it only uses X and Y...
so if i want to only have one layer on the screen at one time, is
there still an advantage to using Z for enlargements in the 3D space
over simply scaling the image object
Le 16 juin 09 à 17:49, Chunk 1978 a écrit :
humm... ok, so CA is 3D, which means X (length), Y (height) and Z
(depth, or width), while CG is 2D so it only uses X and Y...
so if i want to only have one layer on the screen at one time, is
there still an advantage to using Z for enlargements in t
Sorry,
Thanks for asking.
On the write, errno = 2 and strerrno(errno) returns "No such device or file".
On the read, errno = 35 and strerrno(errno) returns "Resource temporarily
unavailable".
Clearly the write is the issue, but the errno isn't making sense to me.
On 6/16/09 12:19 AM, "Andrew F
hey, thanks for that explanation, Kluas... i guess my real Cocoa
question was when i asked if there was an advantage to using CA over
CG when for enlarging only one image object...
On Tue, Jun 16, 2009 at 12:04 PM, Klaus
Backert wrote:
>
> On 16. Jun 2009, at 17:49, Chunk 1978 wrote:
>
>> also, ca
On 17/06/2009, at 2:09 AM, Chunk 1978 wrote:
i guess my real Cocoa
question was when i asked if there was an advantage to using CA over
CG when for enlarging only one image object...
This is what you originally posted in this thread:
does anyone know off hand any good online tutorials usin
I have to re-cant this. Write() doesn't set errno, errno is 2 before write() is
called, so the "No such file or device" is not relevant.
Since write() returns the correct value, I'll persue Marco's suggestion to look
at the canonical vrs non-canonical issue.
Greg
On 6/16/09 12:04 PM, "Greg Van
On Tue, Jun 16, 2009 at 9:21 AM, Graham Cox wrote:
> Are you asking whether it's better (by some definition of "better") to
> change the Z position of an image in CA, thus moving it further away or
> nearer, or to just scale it in 2D? Ultimately, these two things are
> equivalent, because your scre
hello,
i have the following nstimer method which works fine in my project:
+ (NSTimer *)scheduledTimerWithTimeInterval:(NSTimeInterval)seconds
target:(id)target selector:(SEL)aSelectoruserInfo:(id)userInfo
repeats:(BOOL)repeats
however i need to use a separate thread for other reasons and i ha
On Jun 16, 2009, at 10:53 AM, Rick C. wrote:
+ (NSTimer *)scheduledTimerWithTimeInterval:(NSTimeInterval)seconds
target:(id)target selector:(SEL)aSelectoruserInfo:(id)userInfo
repeats:(BOOL)repeats
however i need to use a separate thread for other reasons and i have
now placed a call to
On Jun 15, 2009, at 3:56 AM, Chunk 1978 wrote:
what are your thoughts? are developers who don't use IB masochists,
or is it a wise choice?
IB is a power tool, and a fairly decent one. It has matured quite a
bit over the years and can make short work of a lot of otherwise long
& tedious
I'm curious about what patterns exist for binding to nested sets of preferences
such as a dictionary value at the top level of the user defaults. I've seen a
couple of questions similar to this, but no one appears to have received the
definitive answer.
My scenario is that I have an application
On Jun 16, 2009, at 11:25 AM, Andy Klepack wrote:
I'm curious about what patterns exist for binding to nested sets of
preferences such as a dictionary value at the top level of the user
defaults. I've seen a couple of questions similar to this, but no
one appears to have received the defini
CALayer does have "setAffineTransform:" which is what I mostly use. It just
does the 3D transform for you and is adequate for translation, scaling,
(planer) rotation, skew, and a few other things.
On 6/16/09 12:18 PM, "cocoa-dev-requ...@lists.apple.com"
wrote:
> so is CGAffineTransform conside
I am working on a plugin that runs inside a host app. Some of its
configuration is handled inside a modal window ([NSApp
runModalForWindow:window]) since the host app doesn't directly
support more complicated configuration options.
As part of the process, the plugin needs to query the host
I have a pet theory about why IB is totally obvious at the first encounter for
some people and prompts other people to write about "...5 failed attempts (over
the
years) to learn IB..."
Before I share my theory and bias the responses, I hereby ask those readers
who resisted IB for a long tim
The problem with my situation is that the application might not have a
window up as it has been deleted, so I can not use the NSUndoManager
associated with the window system.
> I would like to have the facility of undoing deleting of a window.
> The best way that I thought I could do this is
So essentially you want to mimic IB? Register your window
creation/deletion methods with an NSUndoManager that lives in your app
delegate (or elsewhere in the responder chain). Then your "deletion"
is really just hiding the window from view. If the user undoes the
deletion, the window is shown a
Thanks for all the good information here. It's helping a lot.
My data is largely static, if it does change it all changes, so if I
save references to all my wrappers, I can just dump the lot and start
over if there are changes.
I'll probably create them on an 'as required' basis to prevent a bum
On Tuesday, June 16, 2009, at 08:10PM, "Paul M" wrote:
>Thanks for all the good information here. It's helping a lot.
>My data is largely static, if it does change it all changes, so if I
>save references to all my wrappers, I can just dump the lot and start
>over if there are changes.
>I'll p
The Core Data application I'm working on uses NSOperation and
NSOperationQueue for managing tasks. Since I don't want multiple
managed object contexts and all that entails, I handle the threading
issues by wrapping methods that require Core Data database access with
performSelectorOnMainTh
Hi Steve
On 16/6/09, Steve Cronin wrote:
A quick scan of your email leads me to think you've done
everything correctly.
Two questions:
1. are you sure the Window Controller's managedObjectContext exists?
2. what is the name (and maybe the description) of the exception?
Cheers,
Steve
Hey everyone,
I want to take a snapshot of the NSPasteboard, put my own information
on it, programmatically invoke a paste operation, and then restore the
pasteboard to its original state.
I have this mostly working, but it's not a satisfactory solution. My
problem is with posting the CG
On Jun 16, 2009, at 8:22 PM, Dave DeLong wrote:
I want to take a snapshot of the NSPasteboard, put my own
information on it, programmatically invoke a paste operation, and
then restore the pasteboard to its original state.
I have this mostly working, but it's not a satisfactory solution.
thank you very much i believe i got it working ok now.
rick
From: Nick Zitzmann
To: Rick C.
Cc: cocoa-dev@lists.apple.com
Sent: Wednesday, June 17, 2009 12:59:22 AM
Subject: Re: using performSelectorInBackground
On Jun 16, 2009, at 10:53 AM, Rick C. wrote:
i also wonder about the disk space or resources required to run and
app with an nib/xib, especially for simple apps on iPhone OS. is it
true that while including a nib/xib is time saving convenience, it's
not as ideal for distribution or even launch time based on size and
resources?
On Tue, Jun 1
On 17/06/2009, at 12:25 PM, Chunk 1978 wrote:
i also wonder about the disk space or resources required to run and
app with an nib/xib, especially for simple apps on iPhone OS. is it
true that while including a nib/xib is time saving convenience, it's
not as ideal for distribution or even launc
That, my friend, is a seriously slick idea. I will try that out and
report back.
Dave
On Jun 16, 2009, at 7:49 PM, Ken Thomases wrote:
On Jun 16, 2009, at 8:22 PM, Dave DeLong wrote:
I want to take a snapshot of the NSPasteboard, put my own
information on it, programmatically invoke a pa
Hi, all.
I am drawing custom scroller for my application and could change color and
looks of knob, arrows, and knob slot. But I still cannot change the color of
a rectangle located in right bottom corner under vertical scroller. I could
not find out how to handle the area. Any advice will be appre
On 17/06/2009, at 9:43 AM, Sumin Kim wrote:
I am drawing custom scroller for my application and could change
color and
looks of knob, arrows, and knob slot. But I still cannot change the
color of
a rectangle located in right bottom corner under vertical scroller.
I could
not find out how
On 16 Jun 2009, at 16:43, Sumin Kim wrote:
I am drawing custom scroller for my application and could change
color and
looks of knob, arrows, and knob slot. But I still cannot change the
color of
a rectangle located in right bottom corner under vertical scroller.
I could
not find out how to
Hi,
I'm trying to get my table view to open a lower level webview window
but I can't figure out the best method to show the webview.
if I use self.view = mywebview it shows the next window ok but it
won't allow be to migrate back to the table view. the top level is a
tab bar controller.
>
>
>>
> That's not part of the scroller. Assuming you're working with NSTableView,
> this is the cornerView, which you can set up separately.
>
Yes, you are right. I am working with table. Of course I tried to use
cornerView. But as far as I understood with my experience dealing with
cornerView,
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