On Feb 15, 2014, at 6:29 AM, Leonardo mac.iphone@gmail.com wrote:
Hi John,
Thank you for the code. I suppose I missed something because it doesn’t work
as expected.
I did:
I created a popUpMenu on IB and put it on the window and connected to the
outlet popUpButton.
I connected the
On 14 Feb 2014, at 15:53, Gerriet M. Denkmann gerr...@mdenkmann.de wrote:
I am trying to build the Basic Programming Sample in:
On 15 Feb 2014, at 15:51, Uli Kusterer witness.of.teacht...@gmx.net wrote:
On 14 Feb 2014, at 15:53, Gerriet M. Denkmann gerr...@mdenkmann.de wrote:
I am trying to build the Basic Programming Sample in:
I want the help menu item in my app to redirect to a webpage, the redirect I
can do fine, it's hooking it up confuses me.
That menu item sends by default showHelp: to First Responder. So I wrote a
showHelp: method in the App Delegate but it doesn't get called, I still get the
'help not
On 15 Feb 2014, at 8:29 am, Leonardo mac.iphone@gmail.com wrote:
I would like to re-click and pre-select that meu item but I didn¹t succeed
yet.
There isn't a good way to do that using NSPopUpButton, or menus in general,
because a submenu is never laid over the actual clicked button.
On 15 Feb 2014, at 8:40 pm, Roland King r...@rols.org wrote:
want the help menu item in my app to redirect to a webpage, the redirect I
can do fine, it's hooking it up confuses me.
That menu item sends by default showHelp: to First Responder. So I wrote a
showHelp: method in the App
On 15 Feb, 2014, at 18:42, Graham Cox graham@bigpond.com wrote:
The application delegate is after NSApplication in the responder chain, so
because -showHelp: is a method of NSApplication, the method isn't forwarded
to the delegate.
That's the piece I was missing. The responder chain
On 15 Feb 2014, at 8:40 pm, Roland King r...@rols.org wrote:
This is the second responder chain issue which has confused me, another menu
item had to be hooked up to point directly to an NSView subclass because
sending that to First Responder didn't work either. I eventually decided the
Hi,
I'm using NSOpenGLContext to optimize drawing in AU plugins. There are
multiple plugins and each can have multiple instances. So each plugin
creates a global NSOpenGLContext and attach particular NSView contexts to
it, so that the textures do not need do be duplicated.
Problem: When I open
Hi,
I'm using NSOpenGLContext to optimize drawing AU plugins. There are
multiple plugins and each can have multiple instances. So each plugin
creates a global NSOpenGLContext and attach particular NSView contexts to
it, so that the textures do not need do be duplicated.
Problem: When I open one
(sorry for double post, forgot the subject)
Hi,
I'm using NSOpenGLContext to optimize drawing AU plugins. There are
multiple plugins and each can have multiple instances. So each plugin
creates a global NSOpenGLContext and attach particular NSView contexts to
it, so that the textures do not need
On 2014 Feb 15, at 02:34, Graham Cox graham@bigpond.com wrote:
There isn't a good way to do that using NSPopUpButton, or menus in general
Indeed. A year or so ago or so I was trying to give my users some guided
“help” by popping up menus and selecting items. Probably in this list
Hi,
I have a blue background view and over it in the centre is a white background
view (simple custom views).
In the inner white custom view, even if I create the progress bar (determinate)
via code or IB (Xcode 5), the later end of the bar is enclosed in some sort of
bluish wrapper. The
Hi,
Here’s the image URL: http://i60.tinypic.com/209m6bd.jpg
Best,
Nick
Begin forwarded message:
From: Nick Rogers roger...@mac.com
Subject: progress indicator strange partial overlay
Date: 15 February 2014 10:41:08 pm IST
To: Cocoa-dev List List cocoa-dev@lists.apple.com
Hi,
I have
Hi,
The about last 30% of the length of the progress bar was passed onto the
drawRect: of the blue background custom view as dirtyRect.
Wonder what causes it.
Solved it by checking dirtyRect and then skipping drawing [NSRectFill(); etc].
Wishes,
Nick
Begin forwarded message:
From: Nick
I think there should be a way to just open and display the submenus and
highlight a menu item, even if the mouse is elsewhere.
Then if the mouse moves and select a different menuItem, ok, I do.
Otherwise, at the mouseUp, if the mouse didn't move or it is out of the menu
area, I leave the previous
Hi Leonardo
You can post it to github or email it but I honestly don't believe there's an
API that will do what you want it to do. At least nothing that will do it well.
Certainly not gracefully. And it would be a lot of work that would get you
little return.
You'll have to try to control the
On 2014 Feb 15, at 10:00, Leonardo mac.iphone@gmail.com wrote:
I think there should be a way to just open and display the submenus and
highlight a menu item, even if the mouse is elsewhere.
Well, if this is a non-sandboxed Mac app, anything is *possible*.
On 2014 Feb 15, at 10:09,
On 16 Feb 2014, at 5:00 am, Leonardo mac.iphone@gmail.com wrote:
I think there should be a way to just open and display the submenus and
highlight a menu item, even if the mouse is elsewhere.
But there isn't.
You might be able to come up with a whole bunch of code that follows the tree
Now that I think about it clearly, you might want to consider something like
NSPathControl similar to the way Xcode lets you navigate files.
It probably makes more sense for showing a hierarchical selection in a small
space.
Sent from my iPhone
On 2014/02/16, at 3:00, Leonardo
On 16 Feb 2014, at 4:36 am, Nick Rogers roger...@mac.com wrote:
The about last 30% of the length of the progress bar was passed onto the
drawRect: of the blue background custom view as dirtyRect.
Wonder what causes it.
Probably because neither the progress view or your other view returns
Hi,
I added -isOpaque to return YES to both the overlapping custom view and even
sub-classed progress bar and set them to return -isOpaque as YES.
Although the problem is not there when progressing, but at the end when a alert
panel comes to from and progress bar returns to 0.0, the same patch
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