The quick answer is no. Assuming iPhone OS 3.0+, you must
suspend/disable the OpenAL context by making the current context NULL.
And if you have an iPod Touch, you can use the Clock.app's alarm
feature to help test interruptions.
FYI, I cover iPhone audio and OpenAL in excruciating detail
On 1/11/10, Chunk 1978 chunk1...@gmail.com wrote:
i can't figure out what it wrong with my code (attached .m file). i'm
playing a looping sound with OpenAL, which becomes interrupted by an
alarm. when i quit the alarm, my endInterruption delegate method is
activated, and a new OpenAL session
I think I ran into this problem about 7 months ago. We ended up filing a DTS
incident for an explanation and some work-arounds.
If memory serves, the problem was that AppKit was too aggressive about
freeing the layer-backing of the NSViews it owns. My application was a
mixure of both NSViews and
Off to do some refactoring of my Swarm class; at the risk of spawning a
tangent, am I just completely missing a Cocoa data structure that's suited
to matrices of scalar values? I had a working implementation using nested
NSMutableArrays, but the code wound up looking disgusting (my fault, not
On 1/2/09, Seth Willits sli...@araelium.com wrote:
Howdy guys,
I have a need to make sure multiple QTMovieLayers are in perfect sync.
In other words, I need them to start at exactly the same time. If you
just do a few [movieN play] in a row, they're slightly off from each
other.
Has
On 12/31/08, Achim Domma do...@procoders.net wrote:
Hi,
I develop software for a living and want to get started with cocoa
development just for fun. I'm good at python, C, C++ and C# and have
some Ruby knowledge. Now I'm asking myself, which language I should
use to get started with cocoa
So does anyone know whether this is a problem that's specific for
dealing with QuickTime movies from a cocoa app? Or is there a more
elegant way of rotating movies?
I don't know anything about the old QuickTime APIs. But I would
suggest the new way to do this is use Core Animation. You might
On 5/23/08, Dmitri Goutnik [EMAIL PROTECTED] wrote:
On May 23, 2008, at 11:18 AM, Bridger Maxwell wrote:
Perhaps there is a way to see how far along the
animation is for a given layer, and be able to make another layer
synch to
the same time. Surely this has to be possible.
Haven't tried
On 4/10/08, Michael Vannorsdel [EMAIL PROTECTED] wrote:
Indeed I can do that. This brings up another question; since
frameworks and libs didn't have much 64 bit support in 10.4, is it
possible for a fat binary to load the 64 bit image on 10.5 and 32 bit
on 10.4? Perhaps with some Info.plist
You really should profile to find your bottlenecks, especially when
the STL is concerned. My personal experience has been that gcc poorly
optimizes STL code automatically for you and you must go in and
profile to eliminate the real bottlenecks.
A real world case I dealt with a couple years back,
10 matches
Mail list logo