Re: [computer-go] MoGo

2007-04-04 Thread Don Dailey
On Thu, 2007-04-05 at 09:15 +0900, Darren Cook wrote: > This is an interesting result, on one of my favourite topics. I've > spent > a lot of time analyzing 9x9 games by very strong/pro players in detail > and decided correct komi is probably either 6 or 7 points. Give me a > few > more years and I

Re: [computer-go] MoGo

2007-04-04 Thread Don Dailey
Does Japanese rules make any difference in what komi to use? - Don On Thu, 2007-04-05 at 09:15 +0900, Darren Cook wrote: > > Here are the results (wins for black): > > komi 6.5: > > 1943/3640 (53%) > > komi 7.5 > > 1754/3640 (48%) > > This is an interesting result, on one of my favourite topics.

Re: [computer-go] MoGo

2007-04-04 Thread Erik van der Werf
On 4/5/07, Don Dailey <[EMAIL PROTECTED]> wrote: On Wed, 2007-04-04 at 23:35 +0200, Erik van der Werf wrote: > Sylvain, could you run the same test on 7x7 to verify that there the > 'correct' komi would be 9 (try 8.5 vs 9.5)? I can already tell you what will happen, I have done similar tests. A

Re: [computer-go] MoGo

2007-04-04 Thread Darren Cook
> Here are the results (wins for black): > komi 6.5: > 1943/3640 (53%) > komi 7.5 > 1754/3640 (48%) This is an interesting result, on one of my favourite topics. I've spent a lot of time analyzing 9x9 games by very strong/pro players in detail and decided correct komi is probably either 6 or 7 poi

Re: [computer-go] MoGo

2007-04-04 Thread Don Dailey
On Thu, 2007-04-05 at 01:06 +0200, Erik van der Werf wrote: > You seem to be more certain on this than Sylvain :-) > Let's see what he gets out with 'only' the 3k playouts... Yes, but I think it will be even clearer that there is no fair fractional komi. Even if I had not done the test several

Re: [computer-go] cgosview viewing client.

2007-04-04 Thread David Doshay
It also makes sense to me that the "ready" player should be the anchor ... or either anchor if there are 2. Cheers, David On 4, Apr 2007, at 2:18 AM, Heikki Levanto wrote: On Mon, Apr 02, 2007 at 02:34:47PM -0400, Don Dailey wrote: On Mon, 2007-04-02 at 14:26 -0400, Chris Fant wrote: Does

Re: [computer-go] MoGo

2007-04-04 Thread Erik van der Werf
On 4/4/07, Don Dailey <[EMAIL PROTECTED]> wrote: On Wed, 2007-04-04 at 23:35 +0200, Erik van der Werf wrote: > Traditionally the weaker player plays black and it seems reasonable > that starting the game should not be a disadvantage. Consequently, if > these statistics are at all admissible, my c

Re: [computer-go] MoGo

2007-04-04 Thread compgo123
Could this means that the perfect play is along the line of 0.5 point win? It may well be, considering MoGo can surprise a 6 dan on 9x9. It could be that a large numbers of games that are perfect or near perfect are centered along the 0.5 point win. If one increase the komi by one point, basical

Re: [computer-go] MoGo

2007-04-04 Thread Don Dailey
On Wed, 2007-04-04 at 23:35 +0200, Erik van der Werf wrote: > Sylvain, could you run the same test on 7x7 to verify that there the > 'correct' komi would be 9 (try 8.5 vs 9.5)? I can already tell you what will happen, I have done similar tests. At this point, the good UCT programs are so stron

Re: [computer-go] MoGo

2007-04-04 Thread Sylvain Gelly
Sylvain, could you run the same test on 7x7 to verify that there the 'correct' komi would be 9 (try 8.5 vs 9.5)? If MoGo wouldn't converge to 9 we probably shouldn't have much confidence in the generalisation of the above results for higher levels of play on 9x9 (or you could be on your way to dis

Re: [computer-go] MoGo

2007-04-04 Thread compgo123
It seems 7.5 is the best komi even though it's against the intuition (totally). I'm intrigued by the fact that MC score can be accurate to 0.5 point on 9x9. Daniel Liu -Original Message- From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; computer-go@computer-go.org Sent: Wed, 4 Ap

Re: [computer-go] MoGo

2007-04-04 Thread Don Dailey
On Wed, 2007-04-04 at 17:56 -0400, Don Dailey wrote: > One adjustment that could made, if we change komi to 6.5 is to > give black an additional 20 ELO point for rating purposes. This > makes each rating pass slightly more fair. In other words, black > would gain slightly less from winning and l

Re: [computer-go] MoGo

2007-04-04 Thread Sylvain Gelly
If 7.0 is in fact the correct komi, I suppose this test also indicates that it's easier for black to win with 6.5 komi than it is for white to win with 7.5 komi. My test also showed that. So I suppose 7.5 is the least unfair komi. It is true that these experiments show that at MoGo_3k level

Re: [computer-go] MoGo

2007-04-04 Thread Don Dailey
By the way, on the 2 minute server, here are the statistics: Total games: 19383 Total white wins: 10024 white wins: 51.71542 percent - Don On Wed, 2007-04-04 at 23:35 +0200, Erik van der Werf wrote: > Traditionally the weaker player plays black and it seems reasonable > that st

Re: [computer-go] MoGo

2007-04-04 Thread Magnus Persson
Quoting Don Dailey <[EMAIL PROTECTED]>: It actually surpises me that go players care about this. I thought GO was more about the beauty of ommision and the unstated understanding of event that don't actually have to happen to be appreciated. I think most players weaker than about amateur 1-3

Re: [computer-go] MoGo

2007-04-04 Thread Erik van der Werf
On 4/4/07, Sylvain Gelly <[EMAIL PROTECTED]> wrote: > However, it would be accurate to play a few thousand games at 7.5 komi, > then a few thousand and 6.5 and compare the white/black win percentage. The > one closest to 50% would be the one to use. If some are interested by the results, I jus

Re: [computer-go] MoGo

2007-04-04 Thread Don Dailey
Hi Sylvain, Thank you for running that test! It verifies my earlier results and it shows that either 6.5 or 7.5 is as fair as you can get. Presumably, 6.5 is unfair for white and 7.5 is unfair for black. If 7.0 is in fact the correct komi, I suppose this test also indicates that it's easie

Re: [computer-go] MoGo

2007-04-04 Thread Sylvain Gelly
However, it would be accurate to play a few thousand games at 7.5 komi, then a few thousand and 6.5 and compare the white/black win percentage. The one closest to 50% would be the one to use. If some are interested by the results, I just did a test. 9x9 games, MoGo with 3k simulations per move

[computer-go] cgos-gameinfo

2007-04-04 Thread Don Dailey
I think I am going to to use a simple, single command format for giving the engine information about the game and players. It will be: cgos-gameinfo gameID whitePlayer blackPlayer This keeps it simple, there is only one GTP command to implement and no sub-commands to parse separately. Of

Re: [computer-go] MoGo

2007-04-04 Thread Don Dailey
If you look at the games of AnchorMan, a weak player but one that uses the standard approach of playing for the safe win - you may notice that it tends to play more naturally and does not suffer as much from this problem. That's because it has tiny incentives to avoid moving into territory heavily

Re: [computer-go] MoGo

2007-04-04 Thread Don Dailey
On Wed, 2007-04-04 at 10:40 -0700, terry mcintyre wrote: > If both Monte Carlo players strive for 0.5 point wins, then almost any > ballpark komi would lead to a 50/50 split, a sort of self-fulfilling > prophecy? If the komi is wrong, you would see it in the score of white vs black over a large nu

Re: [computer-go] MoGo

2007-04-04 Thread Sylvain Gelly
Would it be possible to encourage more substantial wins by tweaking the "internal komi" used to drive move selection in this fashion? I tried that in two ways. First, try to put a bigger "internal komi" at the beginning decreasing to 0 (assuming you play as black), so that the programs tries

Re: [computer-go] MoGo

2007-04-04 Thread terry mcintyre
If both Monte Carlo players strive for 0.5 point wins, then almost any ballpark komi would lead to a 50/50 split, a sort of self-fulfilling prophecy? What happens when a player sets a more difficult komi than the one used for scoring? Sometimes Go players use larger komi as a sort of handicap. W

Re: Re:[computer-go] MoGo publicity

2007-04-04 Thread terry mcintyre
It is a good idea to write a press release with the key points laid out in the form of an article. Quote yourself in your press release - "Go Researcher Sylvain Gelly said yadda yadda." Many published articles are almost direct copies of press releases. This way, you can encourage more accurate

Re: Re:[computer-go] MoGo

2007-04-04 Thread Don Dailey
Chrilly, I was recently interviewed by someone in the MIT wrting department (about computer chess) and I was very hesitant to agree.I have some anxiety about how it will come out! However, the journalist seemed to really want to get the facts straight and I have some hope ... In general,

Re: Re:[computer-go] MoGo

2007-04-04 Thread Chrilly
One further important rule. One should never be ironic in interviews. The ironie is almost always lost. E.g. when we played against Adams the default question was "why do you not play against Kasparov". I could not stand this question anymore and in a press conference shortly before the match I

Re: [computer-go] transition to the new CGOS

2007-04-04 Thread Don Dailey
On Wed, 2007-04-04 at 15:25 +0200, Unknown wrote: > According to the GTP-draft, you are supposed to use hyphens, not > underscores to prefix your private extensions. (I don't like them > either, would have preferred periods or semicolons.) Thanks for pointing that out to me - I would use hyphens

Re: [computer-go] MoGo

2007-04-04 Thread Don Dailey
On Wed, 2007-04-04 at 09:17 -0400, [EMAIL PROTECTED] wrote: > 7.5 komi is for the 19x19 game (7.5/361). It may not be correct for > the 9x9 (7.5/81). From games played on CGOS what is the correct > komi? It's my strong feeling that 7.5 is the right komi if you are to use fractional komi to avoi

Re: Re:[computer-go] MoGo

2007-04-04 Thread Chrilly
The best thing one can do is to write the articles already for the journalists. Or to formulate at least some key sentences. But even this does not really help to be misquoted. If one wants to be quoted, one has to live with the misquotes. As long as there is no really bad intension, its in my o

Re: [computer-go] MoGo

2007-04-04 Thread Don Dailey
On Wed, 2007-04-04 at 09:17 -0400, [EMAIL PROTECTED] wrote: > 7.5 komi is for the 19x19 game (7.5/361). It may not be correct for > the 9x9 (7.5/81). From games played on CGOS what is the correct komi? > > Daniel Liu It's not possible to figure this because most of the programs on CGOS use the M

Re: [computer-go] transition to the new CGOS

2007-04-04 Thread Unknown
On Wed, 2007-04-04 at 15:25 +0200, Unknown wrote: > either, would have preferred periods or semicolons.) Oops. I meant colons, of course. AvK ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-

Re: [computer-go] transition to the new CGOS

2007-04-04 Thread Unknown
On Tue, 2007-04-03 at 23:10 -0400, Don Dailey wrote: > On Tue, 2007-04-03 at 23:01 -0400, Don Dailey wrote: > > > > cgos_player color name > > example: cgos_player white Lazarus > > > > cgos_elo color elo_rating > > example: cgos_elo white 1739? > > > > and since cgos does use kyu/dan,

Re: [computer-go] MoGo

2007-04-04 Thread compgo123
7.5 komi is for the 19x19 game (7.5/361). It may not be correct for the 9x9 (7.5/81). From games played on CGOS what is the correct komi? Daniel Liu AOL now offers free email to everyone. Find out more about what's f

Re: [computer-go] transition to the new CGOS

2007-04-04 Thread Don Dailey
Hi Heikki, I already reject using cgos_name because "name" is being used by the GTP protocol. I did consider whether to distinguish between the opponent and the player who is receiving the message. But it does not seem in the spirit of of GTP and in programming there is the similar principle of

Re: Re:[computer-go] MoGo

2007-04-04 Thread Sylvain Gelly
Thank you Don. I did not know that, I am not used to :-). Then I'll stop worrying for these kind of things and stop trying to give back the truth :). Bye, Sylvain 2007/4/4, Don Dailey <[EMAIL PROTECTED]>: On Wed, 2007-04-04 at 10:52 +0200, Sylvain Gelly wrote: > You should also know that we n

Re: Re:[computer-go] MoGo

2007-04-04 Thread Don Dailey
On Wed, 2007-04-04 at 10:52 +0200, Sylvain Gelly wrote: > You should also know that we never claimed that "MoGo plays 9x9 go > near the level of a professional go player", which is of course false, > and even if it was true should ask for many many experiments, and we > would have never say that.

Re: [computer-go] cgosview viewing client.

2007-04-04 Thread Heikki Levanto
On Mon, Apr 02, 2007 at 02:34:47PM -0400, Don Dailey wrote: > > On Mon, 2007-04-02 at 14:26 -0400, Chris Fant wrote: > > Does the new cgos have a standby player that fills in when an odd > > number of engines are logged-in? > > I want it to have that, but it doesn't yet. But it will. > > I was

Re: Re:[computer-go] MoGo

2007-04-04 Thread Erik van der Werf
On 4/4/07, Sylvain Gelly <[EMAIL PROTECTED]> wrote: Of course as experts, you should have noticed errors on this newsletter, as e.g. MoGo developed by the inventors of UCT in hungary :-). Yes, the text clearly showed that the guy didn't do his homework. One (far-fetched) explanation might be b

Re: Re:[computer-go] MoGo

2007-04-04 Thread Sylvain Gelly
Hello Terry, Sylvain, Were you aware of this challenge from the American Go Association? The following is from the latest AGA newsletter; you can send corrections or replies to [EMAIL PROTECTED] Yes I was aware, Roy Laird asked me to put MoGo on KGS to play these games, and it is what I did.