elsewhere through the definition of genes in my neural network. The
players will have to find out how to use this. And yes, I intend the players
to find by themselves about the simplest go principle, I think this is what
evolution is best at (you now, actually evolving).
Ernest Galbrun
On Tue, Feb
Nice project!
I worked on this some time ago. I did not use neural networks but patterns
with feedback.
The problem with feedback is that it is difficult to know when it reaches
its final state. Usually you get oscillations and that state never happens.
I tried to solve that using
I read a paper a couple years ago about a genetic algorithm to evolve
a neural network for Go playing (SANE I think it was called?). The
network would output a value from 0 to 1 for each board location, and
the location that had the highest output value was played as the next
move. I had
blog : http://goia-hephaestos.blogspot.com/
Ernest Galbrun
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How do you perform the neuro-evolution? What sort of genetic
operators do you have? Do you have any sort of crossover? How do you
represent the board and moves to the networks?
- George
- The evolution consists in the random mutation of each neurons : weight,
type of neurone, threshold,
On Fri, Feb 13, 2009 at 22:42, Mark Boon tesujisoftw...@gmail.com wrote:
Just curious, did you ever read 'On Intelligence' by Jeff Hawkins? After
reading that I got rather sold on the idea that if you're ever going to
attempt making a program with neural nets that behaves intelligently then it
I am not sure what you mean by the result of a game.
If a game has stopped because two weak players have passed in turn, then
the result may, depending on the rules used, be undefined, or difficult or
inappropriate to calculate. If a game has stopped because two expert
players have passed
Well, this is precisely what I was looking for, thank you very much.
Ernest Galbrun
On Sun, Jan 11, 2009 at 17:23, Ben Shoemaker plan...@rocketmail.com wrote:
Ernest,
If your players support GTP, you can automate playing two gtp engines
against each other using the twogtp script that comes
against each other, given that :
- My players dont know anything about the suicide and the ko rule.
- Thay can't count the score by themselves.
Ernest Galbrun
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against each other, given that :
- My players dont know anything about the suicide and the ko rule.
- Thay can't count the score by themselves.
Ernest Galbrun
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