> Nice project! > > I worked on this some time ago. I did not use neural networks but patterns > with feedback. > > The problem with feedback is that it is difficult to know when it reaches > its final state. Usually you get oscillations and that state never happens. > > I tried to solve that using timeouts, but what I got were random players. > > How are you going to solve this?
My philosophy with this project is that I dont try to solve anything, I only provide the ecosystem with means to tackle the problem, but I don't have a clue about how I would do this. The way I allowed for feedback loops is that I process information once for every move, without clearing internal states of the neurons, possibly generating partial feedback. I have made available a new version, quite light and simple to execute, please feel free to try it if you are interested : http://goia-hephaestos.blogspot.com/ Ernest.
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