Dear Coot users,
I would like to change the default Coot download folder path (let's say
after fetch a pdb, Coot saved the pdb in the default download folder). I
looked into the Edit--> Preferences in Coot and I could not find a place to
change the PATH. How could I find this option in Coot?
Tha
Hi Bernhard,
The error message in the Application Windows Event Log indicates an
exception 0xc005 for nvoglv32.dll (presumably the 32-bit OpenGL
NVIDIA driver) which is listed as an Access Violation.
We tried running coot-bin.exe as administrator and it didn't work. BTW,
coot 0.8.8 works perf
Have you tried running WinCoot in administrator mode? I had a report
where this was required to run WinCoot in general. So not sure if this
helps with the stereo. Unfortunately I dont have a Windows 10 machine
with quad buffered stereo so it is difficult for me to test this issue.
Another issue
Hi Christoph et al.,
We have had the same problem on several machines with Windows 10. I
suspect this is caused by a recent update, to either Windows or the
NVIDIA drivers.
Like you, we have no problems with PyMOL, only COOT.
We have tried several fixes and none have worked.
Best regards,
Pedr
I double-checked all three points. They were all set correctly. WinCoot crashes
anyway as described...
What pointed me to suspect WInCoot to be the culprit is the fact that NVIDIA
quad-buffered stereo works in PyMOL on the same machine using these settings
(also uses OpenGL).
Christoph
Forgot to add:
I followed the suggestions for NVIDIA stereo in WinCoot under Win10:
http://bernhardcl.github.io/coot/wincoot-faq.html#mozTocId286925
Doesn't help in this case.
Christoph
> Hello,
>
> I'm currently preparing a set of new Windows10-workstations to be used with
> COOT and other
Not sure but (especially the first point is often overlooked as far as I
remember)
1) *On Windows 10, make sure “3D display mode” is set to “On”* in
Windows settings: Settings --> Display --> Advanced 1.
2) Make sure OpenGL is turned on: --> Manage 3D
Settings --> Global Presets --> OpenGL
Hello,
I'm currently preparing a set of new Windows10-workstations to be used with
COOT and other macromolecular software supporting quad-buffered OpenGL Stereo
with NVDIAs 3DVision2 kit using USB IR emitters (without 3-pin mini DIN cable
connected) and a NVIDIA quadro K620 (low profile) graphi