[COOT] set Coot download folder path in preferences

2018-03-19 Thread Xiao Lei
Dear Coot users, I would like to change the default Coot download folder path (let's say after fetch a pdb, Coot saved the pdb in the default download folder). I looked into the Edit--> Preferences in Coot and I could not find a place to change the PATH. How could I find this option in Coot? Tha

Re: [COOT] COOT 0.89 crashes when Hardware-Stereo (Quad-buffered, NVIDIA 3Dvision2) is enabled

2018-03-19 Thread Pedro Matias
Hi Bernhard, The error message in the Application Windows Event Log indicates an exception 0xc005 for nvoglv32.dll (presumably the 32-bit OpenGL NVIDIA driver) which is listed as an Access Violation. We tried running coot-bin.exe as administrator and it didn't work. BTW, coot 0.8.8 works perf

Re: [COOT] COOT 0.89 crashes when Hardware-Stereo (Quad-buffered, NVIDIA 3Dvision2) is enabled

2018-03-19 Thread Bernhard Lohkamp
Have you tried running WinCoot in administrator mode? I had a report where this was required to run WinCoot in general. So not sure if this helps with the stereo. Unfortunately I dont have a Windows 10 machine with quad buffered stereo so it is difficult for me to test this issue. Another issue

Re: [COOT] COOT 0.89 crashes when Hardware-Stereo (Quad-buffered, NVIDIA 3Dvision2) is enabled

2018-03-19 Thread Pedro Matias
Hi Christoph et al., We have had the same problem on several machines with Windows 10. I suspect this is caused by a recent update, to either Windows or the NVIDIA drivers. Like you, we have no problems with PyMOL, only COOT. We have tried several fixes and none have worked. Best regards, Pedr

Re: [COOT] COOT 0.89 crashes when Hardware-Stereo (Quad-buffered, NVIDIA 3Dvision2) is enabled

2018-03-19 Thread Christoph Parthier
I double-checked all three points. They were all set correctly. WinCoot crashes anyway as described... What pointed me to suspect WInCoot to be the culprit is the fact that NVIDIA quad-buffered stereo works in PyMOL on the same machine using these settings (also uses OpenGL). Christoph

Re: [COOT] COOT 0.89 crashes when Hardware-Stereo (Quad-buffered, NVIDIA 3Dvision2) is enabled

2018-03-19 Thread Christoph Parthier
Forgot to add: I followed the suggestions for NVIDIA stereo in WinCoot under Win10: http://bernhardcl.github.io/coot/wincoot-faq.html#mozTocId286925 Doesn't help in this case. Christoph > Hello, > > I'm currently preparing a set of new Windows10-workstations to be used with > COOT and other

Re: [COOT] COOT 0.89 crashes when Hardware-Stereo (Quad-buffered, NVIDIA 3Dvision2) is enabled

2018-03-19 Thread mesters
Not sure but (especially the first point is often overlooked as far as I remember) 1) *On Windows 10, make sure “3D display mode” is set to “On”* in Windows settings: Settings --> Display --> Advanced 1. 2) Make sure OpenGL is turned on: --> Manage 3D Settings --> Global Presets --> OpenGL

[COOT] COOT 0.89 crashes when Hardware-Stereo (Quad-buffered, NVIDIA 3Dvision2) is enabled

2018-03-19 Thread Christoph Parthier
Hello, I'm currently preparing a set of new Windows10-workstations to be used with COOT and other macromolecular software supporting quad-buffered OpenGL Stereo with NVDIAs 3DVision2 kit using USB IR emitters (without 3-pin mini DIN cable connected) and a NVIDIA quadro K620 (low profile) graphi