[Csgo_sdk] Workshop maps with Vscripts

2014-10-21 Thread Michael Mayea
What is the correct to attach vscripts to a BSP when uploading to the workshop? If I embed the files it works for listen servers, however it crashes dedicated servers. I'll update the wiki with the info if someone takes the time to explain. ___ Csgo_sdk

Re: [Csgo_sdk] Workshop maps with Vscripts

2014-10-21 Thread ics
Workshop upload system itself doesn't include vscripts into bsp, so you would have to do it yourself. What file-ending are you using for the vscript and are you sure which is at fault - the vscript itself or the contents of it? -ics Michael Mayea kirjoitti: What is the correct to attach vscri

Re: [Csgo_sdk] Workshop maps with Vscripts

2014-10-21 Thread Michael Mayea
Thank you for the timely reply, I have my Vscripts as a .nut file and not .txt. I have 1 vscript file in the csgo/vscripts folder, and the rest in csgo/vscripts/territorycontrol I'm certain the Vscripts work, I have the map functioning on a dedicated server, however I had to hand those files to th

Re: [Csgo_sdk] Workshop maps with Vscripts

2014-10-21 Thread ics
Just wanting to point this out, in L4D2, vscripts where in l4d/vscripts but in CSGO, valve seems to have placed them under csgo/scripts/vscripts so maybe they do work but are not supposed to execute from the old location, but the new one. Valve even has examples placed under the scripts/vscript

[Csgo_sdk] deathmatch spawning

2014-10-21 Thread Aaron Stout
i am building a map that includes some large areas that are "player-clipped". deathmatch mode seems to spawn players inside these areas. they are just stuck there where they spawn... is there a workaround for this? ___ Csgo_sdk mailing list Csgo_sdk@list.

Re: [Csgo_sdk] New Hammer bug with texture scale

2014-10-21 Thread Aaron Stout
i strongly agree that there should be a separate fit x and fit y button. would save much time! On Mon, Oct 20, 2014 at 4:22 PM, Niels Gade wrote: > Copy paste the number instead of locking? > > 2014-10-20 21:07 GMT+02:00 Michael Mayea : > >> I've been experiencing a problem with 2048x2048 textur

Re: [Csgo_sdk] deathmatch spawning

2014-10-21 Thread Jesse Oak
Edit the navigation mesh. If you delete areas that are out of bounds they will not spawn there On Oct 21, 2014 9:53 PM, "Aaron Stout" wrote: > i am building a map that includes some large areas that are > "player-clipped". deathmatch mode seems to spawn players inside these > areas. they are just

Re: [Csgo_sdk] deathmatch spawning

2014-10-21 Thread Niels Gade
Place info_deathmatch_spawn in your map and disable autogenerated spawns in info_map_parameters. 2014-10-22 4:51 GMT+02:00 Aaron Stout : > i am building a map that includes some large areas that are > "player-clipped". deathmatch mode seems to spawn players inside these > areas. they are just stu