What is the correct to attach vscripts to a BSP when uploading to the
workshop? If I embed the files it works for listen servers, however it
crashes dedicated servers.
I'll update the wiki with the info if someone takes the time to explain.
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Csgo_sdk
Workshop upload system itself doesn't include vscripts into bsp, so you
would have to do it yourself. What file-ending are you using for the
vscript and are you sure which is at fault - the vscript itself or the
contents of it?
-ics
Michael Mayea kirjoitti:
What is the correct to attach vscri
Thank you for the timely reply, I have my Vscripts as a .nut file and not
.txt. I have 1 vscript file in the csgo/vscripts folder, and the rest in
csgo/vscripts/territorycontrol
I'm certain the Vscripts work, I have the map functioning on a dedicated
server, however I had to hand those files to th
Just wanting to point this out, in L4D2, vscripts where in l4d/vscripts
but in CSGO, valve seems to have placed them under csgo/scripts/vscripts
so maybe they do work but are not supposed to execute from the old
location, but the new one. Valve even has examples placed under the
scripts/vscript
i am building a map that includes some large areas that are
"player-clipped". deathmatch mode seems to spawn players inside these
areas. they are just stuck there where they spawn... is there a workaround
for this?
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Csgo_sdk@list.
i strongly agree that there should be a separate fit x and fit y button.
would save much time!
On Mon, Oct 20, 2014 at 4:22 PM, Niels Gade wrote:
> Copy paste the number instead of locking?
>
> 2014-10-20 21:07 GMT+02:00 Michael Mayea :
>
>> I've been experiencing a problem with 2048x2048 textur
Edit the navigation mesh. If you delete areas that are out of bounds they
will not spawn there
On Oct 21, 2014 9:53 PM, "Aaron Stout" wrote:
> i am building a map that includes some large areas that are
> "player-clipped". deathmatch mode seems to spawn players inside these
> areas. they are just
Place info_deathmatch_spawn in your map and disable autogenerated spawns in
info_map_parameters.
2014-10-22 4:51 GMT+02:00 Aaron Stout :
> i am building a map that includes some large areas that are
> "player-clipped". deathmatch mode seems to spawn players inside these
> areas. they are just stu