Re: [Csgo_sdk] Why are the music kit models separate models for each artists?

2014-10-15 Thread Nick Haruk
assuming they're going to make a million of these, it's likely faster and/or more conveinent to use multiple models, instead of one model with a bajillion skins. On Tuesday, October 14, 2014 1:34 PM, Niels Gade nielsg...@gmail.com wrote: Wouldn't it be better with multiple skins instead?

Re: [Csgo_sdk] Breakable window prop and leftover window frame

2014-10-15 Thread Nick Haruk
Call me Nick. I have the same problem with some mailing list users ending up in my spam folder too. !self is good to go, it's a universal for whatever calls itself or you could name it and refer to it's own name, they work the same, but !self is easier. Unbreakable, might have been something

Re: [Csgo_sdk] $1,000 CS:GO mapping contest!

2014-03-15 Thread Nick Haruk
Hey, If you want to get your map hosted for testing, I've got a server for you. A few criteria: It has to be on the workshop (I will use the workshop version for my server) Playtesting relies on you being there to test it, bring your friends.  Minimum requirements: Has spawns for both teams,

Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-21 Thread Nick Haruk
Valve Handbook for new employees, page 52 What is Valve Not Good At? Disseminating information internally Whether this list is considered internal or not, who knows.  Somebody might. Isn't it operation Phoenix?  Like, rise from the ashes phoenix?  Like, return to life phoenix?  As apposed

Re: [Csgo_sdk] Trying to set a pixel shader that failed loading! ERROR

2013-11-12 Thread Nick Haruk
First thoughts are a typo in a custom texture's shader, or a $value that isn't used in csgo, probably the latter.  I have/had some textures that would spam the console with something like that because ... the $alphainbumpmapwhatever shader was something different in Go. On Monday, November

Re: [Csgo_sdk] How can I compile with below normal CPU priority?

2013-10-14 Thread Nick Haruk
vrad will use all your cpu if it can.  If I want to surf while a map compiles, I go into task manager and set vrad's affinity to to 4 of my 6 cores.  My browser has it's affinity set to one of the empty cores, and everything else usually runs on the other empty core. But could there be a

Re: [Csgo_sdk] keyframe_ropes not affected by wind, no sway ever

2013-10-09 Thread Nick Haruk
I was under the impression that ropes would sway regardless of an env_wind.  It was an internal property of the rope, which was turned on by default.  However, my experience is a bit dated, and I haven't messed with wind blown ropes since DODS. On Wednesday, October 9, 2013 4:21 AM,