Re: [darktable-dev] Darkroom UI refactoring

2018-10-29 Thread sturmflut
Hi, On 28.10.18 15:51, Jason Polak wrote: > Make a new preset where the base curve has no nodes (i.e. is a line). > When you are making the preset check 'auto apply this preset to matching > images'. Then click OK. It will still be on from now on but do nothing. This is what I did. Then I created

Re: [darktable-dev] Darkroom UI refactoring

2018-10-29 Thread philippe . weyland
Hi Aurélien I like the idea of supporting a kind of workflow. That would help a lot of people to get things right faster. Looking at : >> The branch is here : >> https://github.com/aurelienpierre/darktable/tree/UI-refactor. I'm wondering why color look up table is not placed in the basic group

RE: [darktable-dev] Darkroom UI refactoring

2018-10-29 Thread Rob Z. Smith
erated than you want, I think you can do a lot better than just a straight line :-) -Original Message- From: Jason Polak [mailto:jpo...@jpolak.org] Sent: 28 October 2018 14:51 To: darktable-dev@lists.darktable.org Subject: Re: [darktable-dev] Darkroom UI refactoring > How can we

Re: [darktable-dev] Darkroom UI refactoring

2018-10-29 Thread Jason Polak
Note to Rob and Phillipe: I would very much appreciate just addressing emails to the list, not to me (in most programs this is accomplished via 'Reply to List' function), as otherwise I get two copies of the same mail Rob: Yes, it is possible to use other basecurves. Some people were asking how to

Re: [darktable-dev] Darkroom UI refactoring

2018-10-29 Thread philippe . weyland
15:51:03 Objet: Re: [darktable-dev] Darkroom UI refactoring > How can we turn it off, "base curve" presets are protected in preset settings > ? Make a new preset where the base curve has no nodes (i.e. is a line). When you are making the preset check 'auto apply this prese

Re: [darktable-dev] Darkroom UI refactoring

2018-10-28 Thread Jason Polak
> How can we turn it off, "base curve" presets are protected in preset settings > ? Make a new preset where the base curve has no nodes (i.e. is a line). When you are making the preset check 'auto apply this preset to matching images'. Then click OK. It will still be on from now on but do nothi

Re: [darktable-dev] Darkroom UI refactoring

2018-10-28 Thread philippe . weyland
Hi Andreas, > It shouldn't be turned of by default in darktable but you can turn it off in > the preset settings for your installation. How can we turn it off, "base curve" presets are protected in preset settings ? Philippe __

Re: [darktable-dev] Darkroom UI refactoring

2018-10-27 Thread Coding Dave
Hi Andreas, Thanks for the write-up. After vacation I will try it out. Thanks in advance! Andreas Schneider schrieb am So., 28. Okt. 2018, 04:09: > On Saturday, 27 October 2018 08:17:44 CEST Coding Dave wrote: > > I wonder 2 things: > > Hi Dave, > > > 1) Is this whole color topic written down s

Re: [darktable-dev] Darkroom UI refactoring

2018-10-27 Thread Andreas Schneider
On Saturday, 27 October 2018 08:17:44 CEST Coding Dave wrote: > I wonder 2 things: Hi Dave, > 1) Is this whole color topic written down somewhere with like a tutorial > how to tune darktable for your camera to have nice colors (A video would be > ok for me too)? take a look at: https://blog.pi

Re: [darktable-dev] Darkroom UI refactoring

2018-10-26 Thread Coding Dave
Seems like I never have understood the basecurve and LUT correctly. Since basecurve is one of the default modules applies on every image upon opening I never was questioning that it is required. I always wanted to tune it to get good results with my Nikon D750 (I also have tried to create my own pr

Re: [darktable-dev] Darkroom UI refactoring

2018-10-26 Thread Jason Polak
Thanks for the explanation about the base curve, Aurelien. Makes sense. The base curve seemed to be too extreme in some cases and caused unnatural colour gradients to appear in skin tones. I have since reprocessed about 100 shots with the base curve disabled and the improvement is quite noticeable

Re: [darktable-dev] Darkroom UI refactoring

2018-10-25 Thread Aurélien Pierre
Le 26/10/2018 à 00:49, Jason Polak a écrit : > Dear Aurelien, > > It's clear that you put a lot of thought into this and I am eager to try > it. It is very helpful to see the GUI screenshots, and based on those I > do have a few comments/questions: > > 1) Don't you think that the equalizer/local c

Re: [darktable-dev] Darkroom UI refactoring

2018-10-25 Thread Jason Polak
Dear Aurelien, It's clear that you put a lot of thought into this and I am eager to try it. It is very helpful to see the GUI screenshots, and based on those I do have a few comments/questions: 1) Don't you think that the equalizer/local contrast module are more similar to the sharpening module r

Re: [darktable-dev] Darkroom UI refactoring

2018-10-25 Thread Aurélien Pierre
Hi everyone ! To follow up on that matter, I have done a pull request doing what I discussed here : https://github.com/darktable-org/darktable/pull/1745 You will find screenshots showing the changes, a sum-up of the benefits and a poll to vote for/against the change and give your feedback. After

Re: [darktable-dev] Darkroom UI refactoring

2018-10-12 Thread Jason Polak
On 2018-10-12 06:26 AM, Aurélien Pierre wrote: > Moreover, base curves and tone curves are redundant as long as we don't > explain clearly that base curves come before the color profile and work > in RGB, whereas tone curves come after and work in Lab. I do think that this is a very interesting po

Re: [darktable-dev] Darkroom UI refactoring

2018-10-12 Thread Timothy Spear
I would be willing to help on the manual. Not lead, but assist. Get Outlook for Android<https://aka.ms/ghei36> From: William Ferguson Sent: Friday, October 12, 2018 11:51:39 AM To: darktable Subject: Re: [darktable-dev] Darkroom UI refactoring I s

Re: [darktable-dev] Darkroom UI refactoring

2018-10-12 Thread William Ferguson
I started darktable, added all the modules to the interface, then opened an image and turned them all on. Then I looked at the pixelpipe order and this is what I found. The order is top to bottom. raw black/white point invert white balance highlight reconstruction chromatic aberrations hot pixel

Re: [darktable-dev] Darkroom UI refactoring

2018-10-12 Thread Oskar Maier
> A profile is generated by computing the error on a signal, that is the > difference between the actual measure and the expected value. The > correction (of lenses, of colors, etc.) will then aim at reverting this > error,* assuming* the actual input signal is in the same state than the > signal u

Re: [darktable-dev] Darkroom UI refactoring

2018-10-12 Thread Aurélien Pierre
That's especially because most users are not interested by the insides of darktable that we need to draw a foolproof path for them. I don't want to pull a Steve Jobs here, but if users don't know, engineers have to decide for them (Apple style), or, at very least, give clear guidance, so they can m

Re: [darktable-dev] Darkroom UI refactoring

2018-10-12 Thread Matej Martinovic
+1 to Maurizio. As a user, I'm not really interested in the technically correct order in which the modules need to be applied. I would much rather have the ability to reorder the modules to my liking inside the favourites tab. Or to be able to create multiple user defined tabs and/or rename t

Re: [darktable-dev] Darkroom UI refactoring

2018-10-12 Thread Maurizio Paglia
Hi all, if I can leave my very little opinion. I think we have to divide this matter in two separate flows: the 'technical' and the 'usability' a) Technicians (developer) can understand and design very well the best workflow for the image manipulation. b) Users (normal users) are not very interest

Re: [darktable-dev] Darkroom UI refactoring

2018-10-12 Thread Coding Dave
+1 Am Fr., 12. Okt. 2018 um 09:00 Uhr schrieb rawfiner : > Hi > > I strongly agree that the order of modules should be more clear in the UI, > and that the UI should guide the user more. I like the suggestion Aurélien > made for this. > > Trying to follow the module order in the pipeline gives th

Re: [darktable-dev] Darkroom UI refactoring

2018-10-12 Thread rawfiner
Hi I strongly agree that the order of modules should be more clear in the UI, and that the UI should guide the user more. I like the suggestion Aurélien made for this. Trying to follow the module order in the pipeline gives the best performance, as computations are done once. In addition, not fol

Re: [darktable-dev] Darkroom UI refactoring

2018-10-10 Thread Jason Polak
I have given a lot of thought about your idea, which is obviously very well thought out. Thanks for having this discussion; at the very least, it is making me examine editing carefully. Of course I am not a dev so I don't make any decisions for darktable, so feel free to ignore this but I have some

Re: [darktable-dev] Darkroom UI refactoring

2018-10-09 Thread William Ferguson
On Wed, Oct 10, 2018 at 12:53 AM Aurélien Pierre wrote: > Le 10/10/2018 à 00:14, William Ferguson a écrit : > > On Tue, Oct 9, 2018 at 7:18 PM Aurélien Pierre > wrote: > >> What I call "signal-processing" here are all the module intended to clean >> the data and turn an (always) damaged picture

Re: [darktable-dev] Darkroom UI refactoring

2018-10-09 Thread Aurélien Pierre
Le 10/10/2018 à 00:14, William Ferguson a écrit : > On Tue, Oct 9, 2018 at 7:18 PM Aurélien Pierre > mailto:rese...@aurelienpierre.com>> wrote: > > What I call "signal-processing" here are all the module intended > to clean the data and turn an (always) damaged picture into what > it is

Re: [darktable-dev] Darkroom UI refactoring

2018-10-09 Thread William Ferguson
On Tue, Oct 9, 2018 at 7:18 PM Aurélien Pierre wrote: > What I call "signal-processing" here are all the module intended to clean > the data and turn an (always) damaged picture into what it is supposed to > look like in theory. That is : > >1. reconstructing missing parts (clipped highlights

Re: [darktable-dev] Darkroom UI refactoring

2018-10-09 Thread Aurélien Pierre
What I call "signal-processing" here are all the module intended to clean the data and turn an (always) damaged picture into what it is supposed to look like in theory. That is : 1. reconstructing missing parts (clipped highlights) 2. recovering the dynamic range (tonemapping) 3. reconstructing

Re: [darktable-dev] Darkroom UI refactoring

2018-10-09 Thread Jason Polak
> > * in/out color profiles are stored in the color tabs, whereas they are > "basic" in the sense they are needed from technical requirements and > always on, Yes they are needed, but I wouldn't want them cluttering up the 'basic' group. If they have to be modified, it's likely to be no

Re: [darktable-dev] Darkroom UI refactoring

2018-10-09 Thread Mark Feit
On 10/9/18 3:02 AM, Aurélien Pierre wrote: But even if we keep the actual disposition, don't you think it's weird that : * in/out color profiles are stored in the color tabs, whereas they are "basic" in the sense they are needed from technical requirements and always on, I don't th

Re: [darktable-dev] Darkroom UI refactoring

2018-10-09 Thread Timothy Spear
rface organized in the order they effects are processed. In learning dt, I have found I rework modules constantly and never paid attention to why. Get Outlook for Android<https://aka.ms/ghei36> From: Aurélien Pierre Sent: Tuesday, October 9, 3:03 AM Subject: Re: [darktable-dev] Darkroom UI ref

Re: [darktable-dev] Darkroom UI refactoring

2018-10-09 Thread Aurélien Pierre
But even if we keep the actual disposition, don't you think it's weird that : * in/out color profiles are stored in the color tabs, whereas they are "basic" in the sense they are needed from technical requirements and always on, * signal-processing modules are mixed with creative ones

Re: [darktable-dev] Darkroom UI refactoring

2018-10-08 Thread William Ferguson
+1 On Mon, Oct 8, 2018 at 10:08 PM Jason Polak wrote: > I've been thinking a little more about this idea, and while some modules > might be better moved to other tabs (or a new set of tabs) like perhaps > 'color reconstruction', the current setup still seems to make more sense > in some ways too

Re: [darktable-dev] Darkroom UI refactoring

2018-10-08 Thread Jason Polak
I've been thinking a little more about this idea, and while some modules might be better moved to other tabs (or a new set of tabs) like perhaps 'color reconstruction', the current setup still seems to make more sense in some ways too. For example: 1. I prefer the idea of the 'effects' tab (like w

Re: [darktable-dev] Darkroom UI refactoring

2018-10-08 Thread Coding Dave
Hi community, I like the idea to improve the UI and I appreciate the enthusiasm Aurelien has put into it! Darktable is a very nice piece of software feature-wise. Their developers have created some great, feature-rich, wonderful tool in their spare time and we are all very thankful for that. We l

Re: [darktable-dev] Darkroom UI refactoring

2018-10-08 Thread Rolf Meyerhoff
Hi all I don't think that reordering the modules would change much. The problem remains the same: Either there are way to many parameters at once on the screen to keep track of or there is a lot of clicking involved to dive in and out of the individual modules. I know that the advanced parameters

Re: [darktable-dev] Darkroom UI refactoring

2018-10-08 Thread Timothy Spear
point in fixing blown areas if they are not included in the inage. Get Outlook for Android<https://aka.ms/ghei36> From: Andreas Schneider Sent: Monday, October 8, 2018 6:24:35 AM To: darktable-dev@lists.darktable.org Subject: Re: [darktable-dev] Darkr

Re: [darktable-dev] Darkroom UI refactoring

2018-10-08 Thread Andreas Schneider
On Monday, 8 October 2018 10:06:45 CEST Jørn Villesen Christensen wrote: > Hi, > > > An alternative suggestion (as I have also found the module list a bit... > difficult to work with sometimes :-D ). I have often wished for a search > box, so here is an idea; not thought through, but meant as ins

Re: [darktable-dev] Darkroom UI refactoring

2018-10-08 Thread Bruce Williams
I'm with Jørn! Great ideas, all. Certainly feeling the pain of modules changing size and having to constantly scroll up and down. Cheers, Bruce Williams -- Mobile: +61 41 250 6349 audio2u.com brucewilliamsphotography.com shuttersincpodcast.com sinelanguagepodcast.com

Re: [darktable-dev] Darkroom UI refactoring

2018-10-08 Thread Jørn Villesen Christensen
Hi, An alternative suggestion (as I have also found the module list a bit... difficult to work with sometimes :-D ). I have often wished for a search box, so here is an idea; not thought through, but meant as inspiration: How about one big list of modules, but with collapsible sections (and

Re: [darktable-dev] Darkroom UI refactoring

2018-10-08 Thread Aurélien Pierre
Thanks Andreas ! So I tried the modifications I have suggested and I agree that the base tab would be too crowded. What I did was to split the technical modules in 2 tabs : * the I/O and dynamic range ones in the base tab (color profile, tonemap, exposure, crop etc.) * the de-* (denoisin

Re: [darktable-dev] Darkroom UI refactoring

2018-10-08 Thread Andreas Schneider
On Monday, 8 October 2018 03:06:34 CEST Aurélien Pierre wrote: > Hi everyone ! Hi Aurélien, > I would like to propose a lifting for the UI in the darkroom. I like the idea. However the crop and rotate module should be in the 'optics handling' subcategory. Also the corrections group is too big

Re: [darktable-dev] Darkroom UI refactoring

2018-10-07 Thread Jason Polak
First a message for everyone on this thread: please use just reply-to-list. Else I get 2 copies of the message. No need to cc to me or anyone else. I see your point about your editing, if you have an injury. I use darktable nearly daily and I regularly have to spend many hours in darktable and edi

Re: [darktable-dev] Darkroom UI refactoring

2018-10-07 Thread Aurélien Pierre
Le 08/10/2018 à 00:42, Jochen Keil a écrit : > Hi, > > On Mon, Oct 8, 2018 at 5:39 AM Aurélien Pierre > wrote: >> The real question here is : could you get past the change and benefit from >> it ? >> >> I'm biased here, since I developed repetitive strain injury in the wrist at >> the early age

Re: [darktable-dev] Darkroom UI refactoring

2018-10-07 Thread Dominik Markiewicz
Hi, I've also my workflow, but it's a bit different then yours (crop is one of basic corrections for me, I almost never do noise removal as a one of first steps). I'm not a big fan of arbitrary change here. Agree with Jochen that custom tabs could be quite nice. To achieve something similar I just

Re: [darktable-dev] Darkroom UI refactoring

2018-10-07 Thread Jochen Keil
Hi, On Mon, Oct 8, 2018 at 5:39 AM Aurélien Pierre wrote: > > The real question here is : could you get past the change and benefit from it > ? > > I'm biased here, since I developed repetitive strain injury in the wrist at > the early age of 23. So I'm basically trying to improve the efficienc

Re: [darktable-dev] Darkroom UI refactoring

2018-10-07 Thread Aurélien Pierre
The real question here is : could you get past the change and benefit from it ? I'm biased here, since I developed repetitive strain injury in the wrist at the early age of 23. So I'm basically trying to improve the efficiency of the workflow by decreasing as much as possible the number of user in

Re: [darktable-dev] Darkroom UI refactoring

2018-10-07 Thread Jason Polak
Hi! I can certainly see the logic of your idea. I definitely prefer the current setup, if only because that's what I started with. I think the only way to see if this is a good idea is to poll users because I am sure there are some that would like your way and some that prefer the current way. I

[darktable-dev] Darkroom UI refactoring

2018-10-07 Thread Aurélien Pierre
Hi everyone ! I would like to propose a lifting for the UI in the darkroom. *Problem** * Currently, the modules are separated in 5 tabs : * base * tones * colors * enhancements * effects But : * some modules in the color group affect the tones as well (colo