Le jeudi 25 juin 2015, 10:00:08 Simon McVittie a écrit :
> Alexandre,
> The commit message for data/blakestone.yaml says "WIP". Do you consider
> this to be ready for release, or should I disable it for g-d-p 42?
It's ready now.
> Do we want to disable the generation of these packages until a sui
Hi Manuel et al.,
Am Donnerstag, den 09.07.2015, 13:23 +0100 schrieb Manuel A. Fernandez
Montecelo:
> If I were you, I would at least submit a few requests to their
> bugzilla to merge parts fixing the most straightforward / glaring /
> serious issues, just pointing to your git repo or attaching a
(I am "replying all", but I don't know if all of you are interested in
this, please let me know if it's not so and I'll remove you from
future e-mails).
2015-07-01 1:27 GMT+01:00 Braden Obrzut :
> On 30/06/15 14:40, Manuel A. Fernandez Montecelo wrote:
>>
>> I have had a look at some of the patch
Hi,
Thanks for your checksums,
I finaly got around to edit Blake Stone package list.
The first recommended engine for v2.1 is still "bstone",
I would swap it as soon as ecwolf support Blake Stone.
http://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/commit/?id=a96e9dac8d87d924c0eea82a
Am Dienstag, den 07.07.2015, 19:30 -0400 schrieb Braden Obrzut:
> It is restricted to 70fps. It works exactly like vanilla in that regard.
Does the same apply to wolf4sdl? I've got the impression that ECWolf
runs a lot smoother than that, thus I asked for "interpolation".
- Fabian
signature.
Am Dienstag, den 07.07.2015, 10:49 -0400 schrieb Braden Obrzut:
> Vanilla Wolf3D and thus ECWolf is actually capped at 70fps* which is the
> vsync rate of VGA 320x200. Uncapping it hasn't been a high priority
> since it runs faster than most people expect, although it would probably
> help with
Am Montag, den 06.07.2015, 07:17 -0400 schrieb Braden Obrzut:
> Define interpolated angles?
Well, not only updated each gametic, but also intermediately during
each rendering cycle.
> The source was released? If so that news hasn't reached me (which
> would be unusual since I had people tell me
Hi Braden and Alexander,
Am Mittwoch, den 01.07.2015, 10:40 +0200 schrieb Alexandre Detiste:
> --- a/src/wl_iwad.cpp Tue Jun 30 19:38:46 2015 -0400
> +++ b/src/wl_iwad.cpp Wed Jul 01 10:14:21 2015 +0200
>
> LookForGameData(datawadRes, basefiles,
> "/usr/local/share/games/wolf3d");
>
Le mardi 30 juin 2015, 22:19:20 Braden Obrzut a écrit :
> On 30/06/15 06:11, Alexandre Detiste wrote:
> > only one way work here, maybe I need to update ? ReadConfig: Reading
> > the Configuration. IWad: Selecting base game data. Can not find base
> > game data. (*.wl6, *.wl1, *.sdm, *.sod) -
Hello,
2015-06-30 13:00 GMT+01:00 Fabian Greffrath :
> @pkg-sdl: Please have a look at the post/patches linked to in the
> second paragraph. :)
I have had a look at some of the patches, not in much detail though
(I'm in a bit of a rush in the last few weeks).
Perhaps some of them, at least the m
@pkg-sdl: Please have a look at the post/patches linked to in the
second paragraph. :)
Am Dienstag, den 30.06.2015, 12:11 +0200 schrieb Alexandre Detiste:
> Fabian: I guess we don't want to package 2 engines that are 99%
> the same thing in Debian.
Nope, of course not. I'd prefer the engine being
2015-06-30 11:19 GMT+02:00 Braden Obrzut :
>> Is this the right way to call it ?
>> "cd /usr/share/games/super-3d-noahs-ark/ ; ecwolf --file noah3d.wad"
>
> More or less. "ecwolf --file /usr/share/games/super-3d-noahs-ark/noah3d.wad"
> might be preferable if you allow users to add arguments of thei
2015-06-30 9:55 GMT+02:00 Fabian Greffrath :
> I just got in contact with ECWolf's upstream author (CC:ed) and he
> provided some clarification on the role of these two files. Relaying
> here with his permission:
Thanks !
>> The pk3 should not be installed since it's tied to the binary version.
Hi Alexandre,
Am Montag, den 29.06.2015, 17:33 +0200 schrieb Alexandre Detiste:
> What's the purpose of these two files: ?
I just got in contact with ECWolf's upstream author (CC:ed) and he
provided some clarification on the role of these two files. Relaying
here with his permission:
> Anyhow, I
Am Montag, den 29.06.2015, 17:33 +0200 schrieb Alexandre Detiste:
> http://anonscm.debian.org/cgit/pkg-games/game-data
> -packager.git/commit/?id=385a6b991146016360459121d0c884bd954c13ab
At first sight, I believed you got the game's name messed up. Back in
the SNES days it was known as "Super Noah
Am Montag, den 29.06.2015, 17:33 +0200 schrieb Alexandre Detiste:
> What's the purpose of these two files: ?
> - noah3d.pk3
> - noah3d.wad
Honestly, I don't know. After all, they are just archive file formats
and could be used in versatile ways. The pk3 format, for example, is
just a ZIP f
Le lundi 8 juin 2015, 10:00:44 Alexandre Detiste a écrit :
> > Noah's Ark 3D
> This one I don't have, nor I care; so I cloned the bug.
Eating my own words here, as upstream (ecwolf)
say buying this game is the best way to support his efforts
and he only mapy back a little fee to license this game.
2015-06-25 11:00 GMT+02:00 Simon McVittie :
> The commit message for data/blakestone.yaml says "WIP". Do you consider
> this to be ready for release, or should I disable it for g-d-p 42?
G-D-P already support the one version (to be) supported by ecwolf.
What remains to be done is locating v1.00
&
On Mon, 08 Jun 2015 at 09:02:31 +0200, Fabian Greffrath wrote:
> Blake Stone is a series of two nice FPS from the 1994 era based on a
> modified Wolf3d engine.
Alexandre,
The commit message for data/blakestone.yaml says "WIP". Do you consider
this to be ready for release, or should I disable it fo
>> -> does this also means ECWolf only support the Wolf3D v1.4 shipped
>> on Steam (!?)
>> but not others v1.4 &v1.2 versions ?
>
> Yes, probably, I haven't checked yet.
>
> Package-wise this would mean "Conflicts: wolf3d-v12-data", right?
Hum no, I'd like to be able to play Wolf3D v1.2 with wolf4
Am Dienstag, den 09.06.2015, 07:48 +0200 schrieb Alexandre Detiste:
> more bits of info found online:
That's interesting!
So, for Aliens of Gold we can treat 2.1 and 3.0 as equivalent
alternatives. Now we just need to find old data files of the pre-2.1
versions for the missing checksums.
- Fabi
more bits of info found online:
http://steamcommunity.com/app/238050/discussions/0/616188677683502209/?insideModal=1
"Did Blake Stone ever get patched?
I know a while ago there was talk on updating the bundled
versions of Blake Stone with the official patches but I can't find any more
info
Found this:
http://www.classicdosgames.com/game/Blake_Stone:_Aliens_of_Gold.html
So there are 4 versions: 1.0, 2.0, 2.1, 2.1., 3.0;
with 3.0 being the one currenlty on GOG & Steam.
Patches:
Blake Stone: Aliens of Gold Registered v2.1 to v3.0 Episodes 1-6 patch
(797,606 bytes) 31 Januar
Am Montag, den 08.06.2015, 15:42 +0200 schrieb Alexandre Detiste:
> 1) lgogdownloader --list | grep blakestone, if you've never used it
$ lgogdownloader --list | grep blake_stone
blake_stone_aliens_of_gold
blake_stone_planet_strike
> 2) game-data-packager make-template setup_.exe
$ game-data-pac
> But I have the version from GOG
It's the same as what is currently on Steam.
Can you please provide output of:
1) lgogdownloader --list | grep blakestone, if you've never used it
before, it's best to run a plain "lgogdownloader"
first to let it interactively ask username & password and create
Am Montag, den 08.06.2015, 14:34 +0200 schrieb Alexandre Detiste:
> Can you map this to version numbers ?
> (maybe just having a look at title screen is enough)
My Aliens of Gold does not show any version number, but my Planet
Strike shows it's v1.01.
- Fabian
signature.asc
Description: This i
Am Montag, den 08.06.2015, 14:34 +0200 schrieb Alexandre Detiste:
> What should be the package names & install path ?
> I would go with
> *) blakestone-data : usr/share/games/blakestone
> *) planetstrike-data : usr/share/games/planetstrike
I find that reasonable. While both games are officially ca
So,
What should be the package names & install path ?
I would go with
*) blakestone-data : usr/share/games/blakestone
*) planetstrike-data : usr/share/games/planetstrike
I have _two_ slightly different versions of "Blake Stone : Aliens of
Gold" both from Steam(*)
with different MAPTEMP, VGAGRAP
control: tag 788057 +newcomer
control: clone 788057 -2
control: retitle -2 g-d-p: please add support for Noah's Ark 3D
> Blake Stone is a series of two nice FPS from the 1994 era based on a
> modified Wolf3d engine. The source code to this engine has currently
> been released to the public [1] and
Package: game-data-packager
Version: 41
Severity: wishlist
Hi Alexandre and Simon,
Blake Stone is a series of two nice FPS from the 1994 era based on a
modified Wolf3d engine. The source code to this engine has currently
been released to the public [1] and first source ports have already
emerged
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