Hi Manuel et al.,
Am Donnerstag, den 09.07.2015, 13:23 +0100 schrieb Manuel A. Fernandez
Montecelo:
If I were you, I would at least submit a few requests to their
bugzilla to merge parts fixing the most straightforward / glaring /
serious issues, just pointing to your git repo or attaching a
Hi,
Thanks for your checksums,
I finaly got around to edit Blake Stone package list.
The first recommended engine for v2.1 is still bstone,
I would swap it as soon as ecwolf support Blake Stone.
(I am replying all, but I don't know if all of you are interested in
this, please let me know if it's not so and I'll remove you from
future e-mails).
2015-07-01 1:27 GMT+01:00 Braden Obrzut ad...@maniacsvault.net:
On 30/06/15 14:40, Manuel A. Fernandez Montecelo wrote:
I have had a look at
Am Dienstag, den 07.07.2015, 10:49 -0400 schrieb Braden Obrzut:
Vanilla Wolf3D and thus ECWolf is actually capped at 70fps* which is the
vsync rate of VGA 320x200. Uncapping it hasn't been a high priority
since it runs faster than most people expect, although it would probably
help with
Am Dienstag, den 07.07.2015, 19:30 -0400 schrieb Braden Obrzut:
It is restricted to 70fps. It works exactly like vanilla in that regard.
Does the same apply to wolf4sdl? I've got the impression that ECWolf
runs a lot smoother than that, thus I asked for interpolation.
- Fabian
Hi Braden and Alexander,
Am Mittwoch, den 01.07.2015, 10:40 +0200 schrieb Alexandre Detiste:
--- a/src/wl_iwad.cpp Tue Jun 30 19:38:46 2015 -0400
+++ b/src/wl_iwad.cpp Wed Jul 01 10:14:21 2015 +0200
LookForGameData(datawadRes, basefiles,
/usr/local/share/games/wolf3d);
+
Am Montag, den 06.07.2015, 07:17 -0400 schrieb Braden Obrzut:
Define interpolated angles?
Well, not only updated each gametic, but also intermediately during
each rendering cycle.
The source was released? If so that news hasn't reached me (which
would be unusual since I had people tell me
Le mardi 30 juin 2015, 22:19:20 Braden Obrzut a écrit :
On 30/06/15 06:11, Alexandre Detiste wrote:
only one way work here, maybe I need to update ? ReadConfig: Reading
the Configuration. IWad: Selecting base game data. Can not find base
game data. (*.wl6, *.wl1, *.sdm, *.sod) - goal
2015-06-30 9:55 GMT+02:00 Fabian Greffrath fab...@debian.org:
I just got in contact with ECWolf's upstream author (CC:ed) and he
provided some clarification on the role of these two files. Relaying
here with his permission:
Thanks !
The pk3 should not be installed since it's tied to the
Hi Alexandre,
Am Montag, den 29.06.2015, 17:33 +0200 schrieb Alexandre Detiste:
What's the purpose of these two files: ?
I just got in contact with ECWolf's upstream author (CC:ed) and he
provided some clarification on the role of these two files. Relaying
here with his permission:
Anyhow, I
@pkg-sdl: Please have a look at the post/patches linked to in the
second paragraph. :)
Am Dienstag, den 30.06.2015, 12:11 +0200 schrieb Alexandre Detiste:
Fabian: I guess we don't want to package 2 engines that are 99%
the same thing in Debian.
Nope, of course not. I'd prefer the engine being
Hello,
2015-06-30 13:00 GMT+01:00 Fabian Greffrath fab...@debian.org:
@pkg-sdl: Please have a look at the post/patches linked to in the
second paragraph. :)
I have had a look at some of the patches, not in much detail though
(I'm in a bit of a rush in the last few weeks).
Perhaps some of
2015-06-30 11:19 GMT+02:00 Braden Obrzut ad...@maniacsvault.net:
Is this the right way to call it ?
cd /usr/share/games/super-3d-noahs-ark/ ; ecwolf --file noah3d.wad
More or less. ecwolf --file /usr/share/games/super-3d-noahs-ark/noah3d.wad
might be preferable if you allow users to add
Le lundi 8 juin 2015, 10:00:44 Alexandre Detiste a écrit :
Noah's Ark 3D
This one I don't have, nor I care; so I cloned the bug.
Eating my own words here, as upstream (ecwolf)
say buying this game is the best way to support his efforts
and he only mapy back a little fee to license this game.
Am Montag, den 29.06.2015, 17:33 +0200 schrieb Alexandre Detiste:
What's the purpose of these two files: ?
- noah3d.pk3
- noah3d.wad
Honestly, I don't know. After all, they are just archive file formats
and could be used in versatile ways. The pk3 format, for example, is
just a ZIP
Am Montag, den 29.06.2015, 17:33 +0200 schrieb Alexandre Detiste:
http://anonscm.debian.org/cgit/pkg-games/game-data
-packager.git/commit/?id=385a6b991146016360459121d0c884bd954c13ab
At first sight, I believed you got the game's name messed up. Back in
the SNES days it was known as Super Noah's
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