Not sure what you mean.
Are you saying you can only have a canvas with a max size of 320x240? I
have an app with a larger canvas than that.
If that is what you are saying, be sure you are not trying to set the
canvas size just using CSS.
For an example maybe have a look at my canvas demo:
Hi,
I have an requirement, where I need to move some photos from my app folder(Eg:
www/img/gallery/photo1.png) to the phone gallery for both android ios.
I am using cordova with angularJS.
Can you please guide me in getting this done.
Thanks,
Prasad S.
Prasad,
This is a list for developers working on the Cordova Framework. If you want help
using Cordova, you should post your questions to:
https://groups.google.com/forum/#!forum/phonegap
https://groups.google.com/forum/#%21forum/phonegap
The Camera API has an option for saving photos to the
Hi,
I will try to explain the issue more precisely.
When I launch my app using XCode in the iOS emulator, I can see that my app is
resized in a 320x240 frame. This behavior force iOS to resize every DOM
elements to adjust to an arbitrary 320x240.
I checked the behavior by putting a
On Wed Dec 4 11:55 PM, Hu, Ningxin wrote:
-Original Message-
From: Jonathan Bond-Caron [mailto:jbo...@gdesolutions.com]
Sent: Wednesday, December 04, 2013 11:47 PM
To: dev@cordova.apache.org
Subject: RE: Cordova and Crosswalk
On Tue Dec 3 08:40 AM, Hu, Ningxin wrote:
Your
Sounds like you have some customization in obj-c or the nib files. The frame
should be fullscreen by default.
-James Jong
On Dec 6, 2013, at 8:25 AM, Maxime LUCE max...@somatic.fr wrote:
Hi,
I will try to explain the issue more precisely.
When I launch my app using XCode in the iOS
Frame is fullscreen but frame content is sized
Cordialement.
Maxime LUCE
max...@touchit.fr
06 28 60 72 34
http://touchit.fr
-Original Message-
From: James Jong [mailto:wjamesj...@gmail.com]
Sent: vendredi 6 décembre 2013 14:47
To: dev@cordova.apache.org
Subject: Re: iOS webview
I think I marked that fix version, and it was before we did an android
3.2.x point release. I was under the impression that the fix did already
make it out in that point release and so we can update JIRA, but I guess I
should make sure first.
Are you saying that the fix isn't in the latest point
Or maybe we didn't do a point release for android..
On Fri, Dec 6, 2013 at 9:36 AM, Michal Mocny mmo...@chromium.org wrote:
I think I marked that fix version, and it was before we did an android
3.2.x point release. I was under the impression that the fix did already
make it out in that
320 sounds like the width of the first three generations of iphone (though
the height is not 240 but 480). Perhaps you are emulating an older device?
On Fri, Dec 6, 2013 at 9:28 AM, Maxime LUCE max...@somatic.fr wrote:
Frame is fullscreen but frame content is sized
Cordialement.
Maxime
You're right it's 320x480.
I launch it on a iPhone retina emulator.
Cordialement.
Maxime LUCE
max...@touchit.fr
06 28 60 72 34
http://touchit.fr
-Original Message-
From: mmo...@google.com [mailto:mmo...@google.com] On Behalf Of Michal Mocny
Sent: vendredi 6 décembre 2013 15:45
To:
By default, Cordova ios project targets iOS 5+, could it be blocking ??
Cordialement.
Maxime LUCE
max...@touchit.fr
06 28 60 72 34
http://touchit.fr
-Original Message-
From: mmo...@google.com [mailto:mmo...@google.com] On Behalf Of Michal Mocny
Sent: vendredi 6 décembre 2013 15:45
The fix is located in cordova-android repo and was landed after last
release 3.2.0, it was picked up by 3.3.x branch, like Steve already
mentioned is going to be in 3.3.0 next week.
https://github.com/apache/cordova-android/commit/2f66ec60db8749bc442095560d5713b7bb718527
This is not a fix on
Are you targeting prior to iOS 5?
-James Jong
On Dec 6, 2013, at 9:49 AM, Maxime LUCE max...@somatic.fr wrote:
By default, Cordova ios project targets iOS 5+, could it be blocking ??
Cordialement.
Maxime LUCE
max...@touchit.fr
06 28 60 72 34
http://touchit.fr
-Original
Hi,
In preparation for the 3.3 release, here is a quick pull request to add
Ubuntu to the README.md file, along with some release notes elements
https://github.com/apache/cordova-cli/pull/106
(namely no cross-compilation support from cordova-cli yet, but coming
soon hopefully)
David
Problem with viewport meta tag?
On Fri, Dec 6, 2013 at 10:07 AM, James Jong wjamesj...@gmail.com wrote:
Are you targeting prior to iOS 5?
-James Jong
On Dec 6, 2013, at 9:49 AM, Maxime LUCE max...@somatic.fr wrote:
By default, Cordova ios project targets iOS 5+, could it be blocking ??
Yeah if you don't have correct viewport, and are using the 3.5 inch retina
iphone simulator, you will get 2 device pixels per css pixel, and thus see
the resolution you claim.
Also, even if you fix the viewport, I think that for efficiency reasons
some web renderers will specifically treat the
Don was asking for it to be in the 3.2.x stream. The fix is pretty small so it
should be doable for the next point release.
-James Jong
On Dec 6, 2013, at 10:05 AM, Carlos Santana csantan...@gmail.com wrote:
The fix is located in cordova-android repo and was landed after last
release 3.2.0,
Yes, if we're actually talking about the HTML canvas element, then it's
default resolution will match the element's size *in CSS pixels*, which are
twice the size of device pixels on a retina display.
You need to set the element's width and height attributes (*not* the
CSS properties) to increase
The next release is 3.3.0. There is no point doing a 3.2.1 release with
3.3.0 being released next week.
On Dec 6, 2013 8:43 AM, James Jong wjamesj...@gmail.com wrote:
Don was asking for it to be in the 3.2.x stream. The fix is pretty small
so it should be doable for the next point release.
Or you could use following code to do the scaling automatically if needed
var devicePixelRatio = window.devicePixelRatio || 1,
backingStoreRatio = ctx.webkitBackingStorePixelRatio ||
ctx.mozBackingStorePixelRatio ||
ctx.msBackingStorePixelRatio ||
Make sure these platforms get added to cordova platform ls, with
appropriate logic for where Ubuntu can be built.
Braden
On Thu, Dec 5, 2013 at 6:02 PM, Andrew Grieve agri...@chromium.org wrote:
On Thu, Dec 5, 2013 at 8:53 PM, Steven Gill stevengil...@gmail.com
wrote:
Just wanted to give
Oh i forgot to mention, that the posted code is derived from the High DPI
canvas entry on html5rocks
Stephan
On Friday 06 December 2013 18:17:57 Stephan Wezel wrote:
Or you could use following code to do the scaling automatically if needed
var devicePixelRatio = window.devicePixelRatio ||
Looks like the first patch to Android 4.4 is on it's way. I'm curious but
doubtful if anything there addresses our recent 4.4 issues.
http://www.zdnet.com/google-releases-kitkat-4-4-1-with-big-camera-fixes-for-nexus-5-724018/
Thanks for the tip Braden. I will make sure that is done now.
On Fri, Dec 6, 2013 at 9:24 AM, Braden Shepherdson bra...@chromium.orgwrote:
Make sure these platforms get added to cordova platform ls, with
appropriate logic for where Ubuntu can be built.
Braden
On Thu, Dec 5, 2013 at 6:02
Agree and like this idea. I don't think there are many other components (if
any) which use ArrayBuffer but must be tested well anyway since this changes
core. Ian do you want to complete this yourself or you are ok if I handle this?
-Sergey
-Original Message-
From: iclell...@google.com
On Fri, Dec 6, 2013 at 2:15 PM, Sergey Grebnov (Akvelon)
v-seg...@microsoft.com wrote:
Agree and like this idea. I don't think there are many other components
(if any) which use ArrayBuffer but must be tested well anyway since this
changes core. Ian do you want to complete this yourself or
I would also like to see pull requests for cordova-js support for both
ubuntu and fireOS!
On Fri, Dec 6, 2013 at 10:32 AM, Steven Gill stevengil...@gmail.com wrote:
Thanks for the tip Braden. I will make sure that is done now.
On Fri, Dec 6, 2013 at 9:24 AM, Braden Shepherdson
nvm. Found the repos for ubuntu. Cordova-js support looks good for both
platforms
On Fri, Dec 6, 2013 at 12:36 PM, Steven Gill stevengil...@gmail.com wrote:
I would also like to see pull requests for cordova-js support for both
ubuntu and fireOS!
On Fri, Dec 6, 2013 at 10:32 AM, Steven
Just finished going through most of our repos and addressing pull requests.
Lots of things that have fallen through the cracks :(. (e.g. 4 month old
requests that were still relevant).
I think what might improve our situation here is to write a script that can
poll all of our github repos and
Mercurial uses Patchwork
http://patchwork.serpentine.com/project/hg/list/
-
This transmission (including any attachments) may contain confidential
information, privileged material (including material protected by the
You can grab the rc by doing npm install -g cordova@3.3.0-rc.1 or npm
install -g cordova@rc
I will whip up a blog post in a bit and then start announcing.
Begin your tests!
FYI, you can buy a no contract Nokia 520 WP8 device for $120, and
developing in the emulator is more than sufficient for most tasks.
Sergey, do you got this?
@purplecabbage
risingj.com
On Fri, Dec 6, 2013 at 11:21 AM, Ian Clelland iclell...@chromium.orgwrote:
On Fri, Dec 6, 2013 at 2:15 PM,
I think Sergey should be able to squeeze this into his schedule. We were
looking at fixing plugin support and this could be a good way to start it.
-Original Message-
From: Jesse [mailto:purplecabb...@gmail.com]
Sent: Friday, December 6, 2013 1:30 PM
To: dev@cordova.apache.org
Subject:
Sorry, i needed to specify that my app is not a canvas app, it's a HTML 5 app.
I use the viewport meta with value initial-scale to 1.0 and width to
device-width.
I will try some CSS device pixel ratio fixes and let you know about the result.
Just to know, since which IOS version, hi resolution
Sorry, i needed to specify that my app is not a canvas app, it's a HTML 5 app.
Do you use the thml 5 canvas then?
Just to know, since which IOS version, hi resolution is available?
This isn't directly tied to a iOS version but to a generation of iphone/ipad
For iPhone: since iPhone 4 the
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