0 72 34
> http://touchit.fr
>
> -Original Message-
> From: Stephan Wezel [mailto:s.we...@web.de]
> Sent: samedi 7 décembre 2013 07:32
> To: dev@cordova.apache.org
> Subject: Re: iOS webview size
>
>> Sorry, i needed to specify that my app is not a canvas ap
m: Stephan Wezel [mailto:s.we...@web.de]
Sent: samedi 7 décembre 2013 07:32
To: dev@cordova.apache.org
Subject: Re: iOS webview size
> Sorry, i needed to specify that my app is not a canvas app, it's a HTML 5 app.
Do you use the thml 5 canvas then?
> Just to know, since which IOS vers
.
> ---
> Maxime LUCE - Somatic
> maxime.l...@somatic.fr
> 06 28 60 72 34
>
> De : Stephan Wezel<mailto:s.we...@web.de>
> Envoyé : 06/12/2013 18:36
> À : dev@cordova.apache.org<mailto:dev@cordova.apache.org>
> Objet : Re
ova.apache.org<mailto:dev@cordova.apache.org>
Objet : Re: iOS webview size
Oh i forgot to mention, that the posted code is derived from the High DPI
canvas entry on html5rocks
Stephan
On Friday 06 December 2013 18:17:57 Stephan Wezel wrote:
> Or you could use following code to do
g
> > > > >
> > > > > On Dec 6, 2013, at 9:49 AM, Maxime LUCE wrote:
> > > > >
> > > > > > By default, Cordova ios project targets iOS 5+, could it be blocking
> > > ??
> > > > > >
> > >
gt; > > >
> > > > On Dec 6, 2013, at 9:49 AM, Maxime LUCE wrote:
> > > >
> > > > > By default, Cordova ios project targets iOS 5+, could it be blocking
> > ??
> > > > >
> > > > >
> > > > >
Cordialement.
> > > >
> > > >
> > > > Maxime LUCE
> > > >
> > > >
> > > > max...@touchit.fr
> > > > 06 28 60 72 34
> > > > http://touchit.fr
> > > >
> > > >
> > > >
..@touchit.fr
> > > 06 28 60 72 34
> > > http://touchit.fr
> > >
> > >
> > > -----Original Message-
> > > From: mmo...@google.com [mailto:mmo...@google.com] On Behalf Of Michal
> > Mocny
> > > Sent: vendredi 6 décembre 2013 15:45
> &g
; >
> >
> > Cordialement.
> >
> >
> > Maxime LUCE
> >
> >
> > max...@touchit.fr
> > 06 28 60 72 34
> > http://touchit.fr
> >
> >
> > -Original Message-
> > From: mmo...@google.com [mailto:mmo...@google.com] On
p://touchit.fr
>
>
> -Original Message-
> From: mmo...@google.com [mailto:mmo...@google.com] On Behalf Of Michal Mocny
> Sent: vendredi 6 décembre 2013 15:45
> To: dev
> Subject: Re: iOS webview size
>
> 320 sounds like the width of the first three generations of
To: dev
Subject: Re: iOS webview size
320 sounds like the width of the first three generations of iphone (though the
height is not 240 but 480). Perhaps you are emulating an older device?
On Fri, Dec 6, 2013 at 9:28 AM, Maxime LUCE wrote:
> Frame is fullscreen but frame content is si
3 15:45
To: dev
Subject: Re: iOS webview size
320 sounds like the width of the first three generations of iphone (though the
height is not 240 but 480). Perhaps you are emulating an older device?
On Fri, Dec 6, 2013 at 9:28 AM, Maxime LUCE wrote:
> Frame is fullscreen but frame con
>
> Maxime LUCE
>
>
> max...@touchit.fr
> 06 28 60 72 34
> http://touchit.fr
>
>
> -Original Message-
> From: James Jong [mailto:wjamesj...@gmail.com]
> Sent: vendredi 6 décembre 2013 14:47
> To: dev@cordova.apache.org
> Subject: Re: iOS webview size
&g
Frame is fullscreen but frame content is sized
Cordialement.
Maxime LUCE
max...@touchit.fr
06 28 60 72 34
http://touchit.fr
-Original Message-
From: James Jong [mailto:wjamesj...@gmail.com]
Sent: vendredi 6 décembre 2013 14:47
To: dev@cordova.apache.org
Subject: Re: iOS webview
Sounds like you have some customization in obj-c or the nib files. The frame
should be fullscreen by default.
-James Jong
On Dec 6, 2013, at 8:25 AM, Maxime LUCE wrote:
> Hi,
>
> I will try to explain the issue more precisely.
> When I launch my app using XCode in the iOS emulator, I can see
Hi,
I will try to explain the issue more precisely.
When I launch my app using XCode in the iOS emulator, I can see that my app is
resized in a 320x240 frame. This behavior force iOS to resize every DOM
elements to adjust to an arbitrary 320x240.
I checked the behavior by putting a "alert(docum
Not sure what you mean.
Are you saying you can only have a canvas with a max size of 320x240? I
have an app with a larger canvas than that.
If that is what you are saying, be sure you are not trying to set the
canvas size just using CSS.
For an example maybe have a look at my canvas demo:
https
Hi everyone,
It appears that on iOS, webview is restricted to a 320x240 canvas.
Is it possible to automatically set canvas size using device screen's one ?
Why is it not the default scenario ?
Cordialement.
---
Maxime LUCE - Somatic
maxime.l...@somatic.fr
06 28 60 72
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