In case others haven't already asked... We have contributed to the content
of the new charter and I would advise that Mozilla respond with support.
Of course, I would be glad to hear feedback and raise it with the
Immersive-Web W3C group if anyone has any concerns.
Cheers,
- Kip
On Tue, Mar
Hello!
Just wish to chime in with my 2c... Would the proposed shift towards
signed types only be for larger values (eg, >= 32 bits)?
Audio and rendering code would still require using unsigned types,
especially when packed into buffers. (eg, 8-bit unsigned color components,
32-bit packed RGBA
!
Cheers,
* Kearwood “Kip” Gilbert
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Summary:
The successor to WebVR 1.1, the WebXR Device API 1.0, is nearing finalization.
The WebXR Device API follows modern Web API patterns, is extensible additively
for augmented reality, enables use within Web Workers, and solves many security
problems for the VR and AR enabled web. The
Summary:
WebVR on insecure contexts (i.e. web sites served over non-HTTPS) is deprecated
and will soon stop working in Firefox.
Sites wanting to use WebVR should switch to HTTPS if they have not already.
Bug:
https://bugzilla.mozilla.org/show_bug.cgi?id=1381645
Link to standard:
As of 2017-10-01, I intend to turn WebVR on by default for macOS. It has been
developed behind the dom.vr.enabled preference. We have already shipped WebVR
by default for the Windows platform. macOS support has been implemented for
several months but disabled by default. Our WebVR
Please note that disabling the Device Orientation API will also effectively
disable the “WebVR Polyfill”. The “WebVR Polyfill” is a javascript library
that allows browser that otherwise don’t support VR (ie, Fennec) to use
“Cardboard” VR holders to create simple VR experiences. Usage of these
I would add to this Apple’s “OpenGL Profiler”:
https://developer.apple.com/library/content/technotes/tn2178
Cheers,
- Kip
From: Bobby Holley
Sent: June 19, 2017 3:08 PM
To: Chris Cooper
Cc: dev-platform@lists.mozilla.org
Subject: Re: Profiling nightlies on Mac - what tools are used?
.
Cheers,
- Kearwood “Kip” Gilbert
From: Alex Gaynor
Sent: May 9, 2017 7:58 AM
To: Kearwood Kip Gilbert
Cc: dev-platform@lists.mozilla.org
Subject: Re: Running mochitest on packaged builds with the sandbox
Hi,
Hmm, VR appears to be an interesting challenge.
To expand a bit more on why mochitest
the sandboxing rules configurable at runtime?
Cheers,
- Kearwood “Kip” Gilbert
From: Alex Gaynor
Sent: May 8, 2017 10:26 AM
To: dev-platform@lists.mozilla.org
Subject: Running mochitest on packaged builds with the sandbox
Hi dev-platform,
Top-line question: Do you rely on being able to run
uot; is
> being conceived.
>
> Windows only support for WebVR would be enabled by default in Firefox 54.
> OSX is not yet supported by current VR headsets. Beta Linux support for HTC
> Vive has very recently landed, and will be supported by Firefox after the
> Firefox 54 upli
Sent from my iPad
> On Mar 1, 2017, at 1:32 PM, Boris Zbarsky wrote:
>
>> On 3/1/17 3:50 PM, kgilb...@mozilla.com wrote:
>> As of March 1, 2017 I intend to turn WebVR on by default on Windows.
>
> So flip the pref on Windows only, right?
Yes, flipping pref on only for
review — I look forward to your feedback!
Cheers,
- Kearwood “Kip” Gilbert
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On 2016-01-04 3:54 PM, Xidorn Quan wrote:
> On Tue, Jan 5, 2016 at 8:46 AM, Kearwood "Kip" Gilbert
> <kgilb...@mozilla.com> wrote:
>> Hello All,
>>
>> In WebVR, we often present UI as a Head's Up Display (HUD) that floats
>> in front of the user. A
On 2016-01-04 4:46 PM, Robert O'Callahan wrote:
> On Tue, Jan 5, 2016 at 10:46 AM, Kearwood "Kip" Gilbert <
> kgilb...@mozilla.com> wrote:
>
>> In WebVR, we often present UI as a Head's Up Display (HUD) that floats
>> in front of the user. Additionally, we oft
On 2016-01-04 4:54 PM, Robert O'Callahan wrote:
> On Tue, Jan 5, 2016 at 1:18 PM, Jonas Sicking wrote:
>
>> A big problem is sticking HTML/CSS content into WebGL is that WebGL
>> effectively enables reading pixel data through custom shaders and
>> timing attacks.
>>
> If you
;
> I think that it would be most efficient just to have a meeting about
> these topics, instead of iterating slower via email.
Sounds great, if you don't mind joining in. I'll ping you and get
something set up.
>
> -Jeff
Thanks again, Jeff!
>
> On Mon, Jan 4, 2016 at 1:46 PM, K
uch easier.
If others feel the same, I would also like to follow up with a proposal
to make the captured HTML elements interactive through use of an
explicit "pick buffer" added to canvases.
I look forward to your feedback.
Cheers,
- Kearwood "Kip" Gilbert
_
Excellent, Kats!!
Perhaps this will also unblock smooth scrolling and scroll snapping for fennec.
Cheers,
- Kearwood “Kip” Gilbert
> On Nov 30, 2015, at 8:37 AM, Kartikaya Gupta <kgu...@mozilla.com> wrote:
>
> Hi all,
>
> Just a heads up that I landed the patch to
As of Oct 29, 2015 I intend to turn WebVR on by default for all
platforms. It has been developed behind the dom.vr.enabled preference.
A compatible API has been implemented (but not yet shipped) in Chromium
and Blink.
Bug to turn on by default:
I would defer to the expert on the subject:
https://imgflip.com/i/o5r8m
- Kip
On 2015-07-07 6:17 PM, David Anderson wrote:
+1 for removing this. Gecko's use is inconsistent, and outside of Gecko code
that does use it, I've never seen it used in any other codebase. I've never
gone to
Would anyone be opposed to combining the Matrix4x4 class and gfx3DMatrix?
Rather than adding support for transforms and projections that involve vertices
behind the w=0 plane to gfx3DMatrix, it may be cleaner to refactor affected
call-sites to use Matrix4x4 instead. The remaining references
Kip Gilbert
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Summary:
Edges of layers with rotations and projections applied through CSS
transforms have stair-step, aliased edges. Visiting the attached URL
demonstrates the aliasing effect.
Applying DEAA (Distance to Edge Anti-aliasing) for transformed layers
enables anti-aliasing without requiring
, deleted, resized), the scroll offset must be modified
to maintain this guarantee.. Support for this is tracked in Bug
1124324 (Perform instant and smooth scrolls to maintain guarantees set
by scroll snapping CSS attributes when content changes) and will be
landed separately.
- Kearwood Kip Gilbert
, resized), the scroll offset must be modified
to maintain this guarantee.. Support for this is tracked in Bug
1124324 (Perform instant and smooth scrolls to maintain guarantees set
by scroll snapping CSS attributes when content changes) and will be
landed separately.
- Kearwood Kip Gilbert
be
useful to track the number of non-Android ARM users.
- Kearwood Kip Gilbert
On 2015-02-24 9:52 PM, ishikawa wrote:
On 2015年02月24日 20:28, Kyle Huey wrote:
I'm also not sure why you care about arcane architectures like
Itanium, Alpha, and SPARC, since there are approximately zero users of
those
and fling gestures.
Cheers,
- Kearwood Kip Gilbert
On 2014-10-27, 10:11 PM, Jonas Sicking wrote:
Last we talked about this, I thought that we concluded that smooth
scrolling wasn't so much a property of the element, but rather a
property of the callsite.
See my two emails to the intent
As of October 28, 2014 I intend to turn on by default CSSOM-View
Scroll-Behavior CSS Property and CSSOM-View DOM Extensions related to
smooth scrolling. They have been developed behind the
layout.css.scroll-behavior.enabled and
layout.css.scroll-behavior.property-enabled preferences. Firefox is
support, then a new bug will be created to track a
non-APZ-dependent implementation.
- - Kip
On 2014-05-22, 1:50 PM, Kip Gilbert wrote:
Summary:
CSSOM-View defines a new css property, 'scroll-behavior'. When set
to 'smooth', scrolling boxes will be scrolled in a smooth fashion
using a user
the kind
of movement it has to the movement model I proposed for the smooth
scroll behavior?
- - Kip
On 2014-06-10, 12:57 PM, Kip Gilbert wrote:
The bug has been split up to track individual parts of the
implementation:
Bug 1010538 - Implement CSSOM-View scroll-behavior CSS property Bug
1022818
Hello,
From a game programmer's perspective, isIdentity would normally be used
to cull out work. In these cases, it is expected that isIdentity will
return true only when the matrix is exactly equal to the identity
matrix. Due to the nature of floating point, the isIdentity will only
On 2014-06-06, 1:23 PM, Rik Cabanier wrote:
On Fri, Jun 6, 2014 at 12:18 PM, Kip Gilbert kgilb...@mozilla.com
mailto:kgilb...@mozilla.com wrote:
Hello,
From a game programmer's perspective, isIdentity would normally be
used to cull out work. In these cases, it is expected
Summary:
CSSOM-View defines a new css property, 'scroll-behavior'. When set to
'smooth', scrolling boxes will be scrolled in a smooth fashion using a
user-agent-defined function.
Implementing this property will enable more fluid scrolling interfaces
consistent with modern UI paradigms
into account to effectively optimize
for core count. This seems out of place given the level of abstraction
web developers expect. I can also imagine a very-short-term future
where CPU core count will be an outdated concept.
Cheers,
- Kearwood Kip Gilbert
On 2014-05-13, 10:58 AM
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