Thank you, a big burden has been lifted.
I can now start debugging the game on the actual device since the emulator
doesn't support landscape mode.
On 14 March 2014 12:53, Thomas Perl wrote:
> On 14 Mar 2014, at 11:37, Ove Kåven wrote:
> > Den 13. mars 2014 19:22, skrev Iosif Hamlatzis:
> >>
On 14 Mar 2014, at 11:37, Ove Kåven wrote:
> Den 13. mars 2014 19:22, skrev Iosif Hamlatzis:
>> Thank you very much, I've just tested my game using the XDG basedir and
>> it worked so I can continue my port of the game by modifying the rest of
>> the code.
>>
>> Just one question, will the folder
Den 13. mars 2014 19:22, skrev Iosif Hamlatzis:
Thank you very much, I've just tested my game using the XDG basedir and
it worked so I can continue my port of the game by modifying the rest of
the code.
Just one question, will the folders under .config/.cache/.local be
removed if I uninstall the
Because its developer mailing list not for Harbour developers only :)
On 14.03.2014 14:11, Iosif Hamlatzis wrote:
?
Now I'm really confused
?
if it's not allowed in harbour why do you propose it as a solution?
As much as I don't want to, I think I will revert
?
Now I'm really confused
?
if it's not allowed in harbour why do you propose it as a solution?
As much as I don't want to, I think I will revert to bad form, I will
create my config/cache/data folders at run-time, I will have my game create
and use the settings
use *%preun*and*%postun* scriptlets, but its not allowed in harbour :D
On 14.03.2014 13:43, Iosif Hamlatzis wrote:
I cannot use the %ghost directive as I don't know the names of the
data files that will be created during runtime, can I use the %ghost
directive with wildcards?. Also the folder I
I cannot use the %ghost directive as I don't know the names of the data
files that will be created during runtime, can I use the %ghost directive
with wildcards?. Also the folder I store my data files according to this
link https://harbour.jolla.com/faq#2.14.0 is $XDG_DATA_HOME/
when I added in my
behalf of Iosif Hamlatzis [i.hamlat...@gmail.com]
Sent: Thursday, March 13, 2014 8:22 PM
To: Sailfish OS Developers
Subject: Re: [SailfishDevel] Folder permissions
Thank you very much, I've just tested my game using the XDG basedir and it
worked so I can continue my port of the game by modi
Thank you very much, I've just tested my game using the XDG basedir and it
worked so I can continue my port of the game by modifying the rest of the
code.
Just one question, will the folders under .config/.cache/.local be removed
if I uninstall the game? I've noticed that using the XDG basedir to
QDir::homePath() inside app
while deploying you shouldnt copy anything to home. /usr/share for const
predefined data. $HOME/.local/share/appname for any downloaded/created
internal (!) application data like caches. Downloaded media you can save
in Video/Pictures/Music folders.
For settings us
Den 09. mars 2014 18:33, skrev Iosif Hamlatzis:
When deploying a game/application where should its resources
(images/sounds/settings files) be stored so that the game/application
can have both read and write permissions?
You should clarify why you need write permissions, so that it's possible
On 09 Mar 2014, at 18:56, Iosif Hamlatzis wrote:
> ok and the next logical question is: How to get the $HOME folder of the
> emulator or later the actual device in my .pro file? I think it shouldn't be
> hard-coded.
The Harbour FAQ has several detailed answers about where to ship (sic)
read-on
ok and the next logical question is: How to get the $HOME folder of the
emulator or later the actual device in my .pro file? I think it shouldn't
be hard-coded.
I tried to use: "/$$(HOME)/.local/share/$${TARGET}" but it seams this
translates into /home/*mersdk*/.local/share/FarWest/Home/ which is
/usr/share/appname is read only for applications
$HOME/.local/share/appname is read and write
On 09.03.2014 23:33, Iosif Hamlatzis wrote:
When deploying a game/application where should its resources
(images/sounds/settings files) be stored so that the game/application
can have both read and wr
When deploying a game/application where should its resources
(images/sounds/settings files) be stored so that the game/application can
have both read and write permissions?
I tried to use the /usr/share/$$(TARGET) folder where $$(TARGET) is the
name of my game but it seams the game doesn't have pe
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