On 15/06/14 19:35, Bob Tolbert wrote:
In order to learn D, I've worked up a port of the docopt
commandline parser (original in Python http://docopt.org).
https://github.com/rwtolbert/docopt.d
Since this is my first code in D, I apologize in advance for the
mix if Python and C++ idioms. Since
On Sunday, 15 June 2014 at 17:35:59 UTC, Bob Tolbert wrote:
In order to learn D, I've worked up a port of the docopt
commandline parser (original in Python http://docopt.org).
https://github.com/rwtolbert/docopt.d
Since this is my first code in D, I apologize in advance for the
mix if Python
On my way back from DConf I was bored with in the in-flight
entertainment and start to hack.
The result is inifiled a compile time ini file reader and writer that
fills and stores a annotated struct.
It excepts typical ini files with sections, comments and to some extend
nesting and arrays. The
On Thursday, 12 June 2014 at 05:39:06 UTC, Karen Bantoft wrote:
I'm looking for the John Chapman who worked as a programmer at
Centre-file Ltd, in Finsbury Circus London in 1971.
Any leads?
Karen
Not me, sorry.
On Monday, 16 June 2014 at 06:51:41 UTC, Jacob Carlborg wrote:
Pretty cool idea. Are you aware of that in D you can, at
compile time, parse the doc string and generate a command line
parser for that particular documentation.
I wondered about that, after looking at the compile-time regex
On 12/06/2014 18:53, Andrei Alexandrescu wrote:
On 6/12/14, 10:40 AM, Nick Sabalausky wrote:
On 6/10/2014 12:35 PM, justme wrote:
On Wednesday, 4 June 2014 at 06:13:39 UTC, Andrei Alexandrescu wrote:
Of possible interest.
On 05/06/2014 08:30, Andrei Alexandrescu wrote:
On 6/5/14, 7:59 AM, Nick Sabalausky wrote:
So let me get this straight: There are programmers out there who find
the occasional type annotations on some declarations to be significantly
more work than following a convention of nearly *quadrupling*
On 6/16/14, 6:43 AM, Bruno Medeiros wrote:
On 12/06/2014 18:53, Andrei Alexandrescu wrote:
I got convinced a dfix tool would be a strategic component of D's
offering going forward.
Andrei
What's keeping us from having such a tool? It seems that after one has a
decent parser (that also
https://news.ycombinator.com/newest
https://www.facebook.com/dlang.org/posts/867399893273693
https://twitter.com/D_Programming/status/478588866321203200
http://www.reddit.com/r/programming/comments/28am0x/case_studies_in_simplifying_code_with_compiletime/
Andrei
Am 15.06.2014 19:35, schrieb Bob Tolbert:
In order to learn D, I've worked up a port of the docopt
commandline parser (original in Python http://docopt.org).
https://github.com/rwtolbert/docopt.d
Since this is my first code in D, I apologize in advance for the
mix if Python and C++ idioms.
On Monday, 16 June 2014 at 17:59:13 UTC, Sönke Ludwig wrote:
Am 15.06.2014 19:35, schrieb Bob Tolbert:
One thing that would be nice is support for multiple help
screens (e.g. one per command). For DUB [1] (or GIT) for
example there is one main help screen that lists all commands
along
On 6/16/2014 10:00 AM, Bruno Medeiros wrote:
Java, which dynamic
language proponents like to bash for it's verbosity
Static language proponents like to bash Java for its verbosity, too!
On 06/16/2014 07:27 PM, Andrei Alexandrescu wrote:
https://news.ycombinator.com/newest
Why not put DConf 2014 in the title too?
What's keeping us from having such a tool? It seems that after
one has a decent parser (that also keeps tracks of the source
ranges of AST nodes), it's easy to write code that does
syntactic modifications and then rewrites the source code. And
there's several D parsers out there already - so
Am 16.06.2014 20:19, schrieb Bob Tolbert:
On Monday, 16 June 2014 at 17:59:13 UTC, Sönke Ludwig wrote:
Am 15.06.2014 19:35, schrieb Bob Tolbert:
One thing that would be nice is support for multiple help screens
(e.g. one per command). For DUB [1] (or GIT) for example there is one
main help
On 16/06/2014 21:43, Stefan Koch wrote:
What's keeping us from having such a tool? It seems that after one has
a decent parser (that also keeps tracks of the source ranges of AST
nodes), it's easy to write code that does syntactic modifications and
then rewrites the source code. And there's
On Monday, 16 June 2014 at 06:51:41 UTC, Jacob Carlborg wrote:
Pretty cool idea. Are you aware of that in D you can, at
compile time, parse the doc string and generate a command line
parser for that particular documentation.
I don't think it gives any advantage here :)
docopt looks cool,
DSL?! You crazy bro?
If you are using DScanner, just let people use D itself to
write their own custom AST transformation code. With DUB it
should be super easy to compile that code and run it on the
target D code.
This solution is vastly more simple than inventing your own
DSL, and scales
On 06/16/2014 11:11 PM, Dicebot via Digitalmars-d-announce wrote:
On Monday, 16 June 2014 at 06:51:41 UTC, Jacob Carlborg wrote:
Pretty cool idea. Are you aware of that in D you can, at compile
time, parse the doc string and generate a command line parser for
that particular documentation.
I
On Sunday, 15 June 2014 at 21:38:18 UTC, Dmitry Olshansky wrote:
15-Jun-2014 20:21, Dicebot пишет:
On Saturday, 14 June 2014 at 16:34:35 UTC, Dmitry Olshansky
wrote:
But let's face it - it's a one-time job to get it right in
your
favorite build tool. Then you have fast and cached (re)build.
On Monday, 16 June 2014 at 21:21:47 UTC, Robert Schadek via
Digitalmars-d-announce wrote:
On 06/16/2014 11:11 PM, Dicebot via Digitalmars-d-announce
wrote:
On Monday, 16 June 2014 at 06:51:41 UTC, Jacob Carlborg wrote:
Pretty cool idea. Are you aware of that in D you can, at
compile
time,
The reddit response this year hasn't been particularly impressive
it seems to me compared to last year :(
On Monday, 16 June 2014 at 22:14:01 UTC, Adam D. Ruppe wrote:
The reddit response this year hasn't been particularly
impressive it seems to me compared to last year :(
I have found many of talks this year incredibly interesting for
actual D users but not as catchy for something that passes
Bob Tolbert, el 15 de June a las 17:35 me escribiste:
In order to learn D, I've worked up a port of the docopt
commandline parser (original in Python http://docopt.org).
https://github.com/rwtolbert/docopt.d
THANK YOU. I love docopt!
Since this is my first code in D, I apologize in advance
On Monday, 16 June 2014 at 17:26:51 UTC, Andrei Alexandrescu
wrote:
https://news.ycombinator.com/newest
https://www.facebook.com/dlang.org/posts/867399893273693
https://twitter.com/D_Programming/status/478588866321203200
On Monday, 16 June 2014 at 22:23:31 UTC, Dicebot wrote:
I have found many of talks this year incredibly interesting for
actual D users but not as catchy for something that passes
by. Also lot of stuff has been discussed live in #d and ustream
chat room.
Yeah.
Or r/programming is just so
On 6/16/2014 8:38 PM, Adam D. Ruppe wrote:
BTW I tried posting the link to the sample chapter of my book in this too since
it talks about reflection and the post seems to have just disappeared. I think I
triggered reddits comment spam filter :(
I gave up posting links on reddit years ago -
http://llvm.org/bugs/show_bug.cgi?id=20049
Basically when you have a closure in a closure and the whole
thing get inlined, LLVM mess up, which result in compiler not
being able to optimize GC allocation away.
Probably worth pushing for. It does probably affect other
functional languages as
On 6/15/2014 4:26 PM, Burp wrote:
I work in the game industry so I'm familiar with this type of mindset.
Not everyone in my industry is like this, but unfortunately many are(I
avoid working with them).
He doesn't understand metaprogramming and so dismisses it. He also
assumes C++ is all
On Mon, Jun 16, 2014 at 12:18:26AM -0400, Nick Sabalausky via Digitalmars-d
wrote:
[...]
C++'s lack of finally didn't do any favors for exception handling's
popularity, either. (Has finally finally been added?)
http://stackoverflow.com/questions/7779652/try-catch-finally-construct-is-it-in-c11
On Monday, 16 June 2014 at 06:24:47 UTC, H. S. Teoh via
Digitalmars-d wrote:
On Mon, Jun 16, 2014 at 12:18:26AM -0400, Nick Sabalausky via
Digitalmars-d wrote:
[...]
C++'s lack of finally didn't do any favors for exception
handling's
popularity, either. (Has finally finally been added?)
On 15.06.2014 23:30, Martin Nowak wrote:
On 06/04/2014 10:37 PM, Rainer Schuetze wrote:
Most of the remaining pause time is sweeping garbage. I think about
deferring sweeping into allocations by running finalizers just before
reusing the memory for another object. This can throttle
On 06/15/2014 11:16 PM, Abdulhaq wrote:
On Sunday, 15 June 2014 at 20:10:34 UTC, Walter Bright wrote:
On 6/15/2014 9:20 AM, Xinok wrote:
Given that he lives in Italy, it's safe to assume that English is not
his first
language. But rather than consider what he has to say or dispute his
On Monday, 16 June 2014 at 05:46:22 UTC, Nick Sabalausky wrote:
On 6/15/2014 9:55 PM, Manu via Digitalmars-d wrote:
To say that they literally have no time to spend on
extra-curricular
projects is an understatement, and risk-aversion is a key form
of
self-defence. I know many gamedev's who are
On 6/15/2014 5:41 PM, Sean Kelly wrote:
That's precisely the reason I wrote a chapter on templates in Tango With D
despite Don's suggestion that I talk about the far sexier CTFE. People have an
unreasonable fear of templates and when you get down to it they're terribly
simple to understand.
On 6/15/2014 6:12 PM, H. S. Teoh via Digitalmars-d wrote:
I think you may have missed the fact that your very realization was a
further development in itself. The term template comes from the C++
idea of having a pre-written piece of code with some blanks in a few
places, that will be filled in
On Monday, 16 June 2014 at 06:40:39 UTC, simendsjo wrote:
Some countries are even dubbing all English shows and movies,
so they're not exposed to much English outside some forums
That's exactly what's happening in Italy...
---
Paolo
On Monday, 16 June 2014 at 07:17:32 UTC, Paolo Invernizzi wrote:
On Monday, 16 June 2014 at 06:40:39 UTC, simendsjo wrote:
Some countries are even dubbing all English shows and movies,
so they're not exposed to much English outside some forums
That's exactly what's happening in Italy...
---
On 6/16/2014 2:23 AM, H. S. Teoh via Digitalmars-d wrote:
On Mon, Jun 16, 2014 at 12:18:26AM -0400, Nick Sabalausky via Digitalmars-d
wrote:
[...]
C++'s lack of finally didn't do any favors for exception handling's
popularity, either. (Has finally finally been added?)
On 16/06/2014 1:12 p.m., H. S. Teoh via Digitalmars-d wrote:
On Sun, Jun 15, 2014 at 12:51:12PM -0700, Walter Bright via Digitalmars-d wrote:
On 6/15/2014 6:50 AM, Peter Alexander wrote:
The fear of meta programming comes from Boost, and rightly so in
my opinion. Boost is written with the
On Monday, 16 June 2014 at 07:27:16 UTC, Nick Sabalausky wrote:
But wait...Hasn't Andrei created library-based scope guards for
C++? (Or am I remembering something wrong?) How would that
possible without finally?
Skip to 19:00 http://vimeo.com/97329153
On 16 June 2014 15:46, Nick Sabalausky via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 6/15/2014 9:55 PM, Manu via Digitalmars-d wrote:
On 16 June 2014 05:53, Walter Bright via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On 6/15/2014 12:27 PM, Nick Sabalausky wrote:
It really
On 6/16/2014 2:56 AM, w0rp wrote:
On Monday, 16 June 2014 at 05:46:22 UTC, Nick Sabalausky wrote:
Geezus, that garbage is still going on? EA Spouse alone was well
over a decade ago. That, and all the many, many other examples (often
less extreme, but still entirely unacceptable IMO) was exactly
On Monday, 16 June 2014 at 07:41:03 UTC, safety0ff wrote:
On Monday, 16 June 2014 at 07:27:16 UTC, Nick Sabalausky wrote:
But wait...Hasn't Andrei created library-based scope guards
for C++? (Or am I remembering something wrong?) How would that
possible without finally?
Skip to 19:00
On Monday, 16 June 2014 at 06:56:22 UTC, w0rp wrote:
On Monday, 16 June 2014 at 05:46:22 UTC, Nick Sabalausky wrote:
On 6/15/2014 9:55 PM, Manu via Digitalmars-d wrote:
To say that they literally have no time to spend on
extra-curricular
projects is an understatement, and risk-aversion is a
On Monday, 16 June 2014 at 04:18:28 UTC, Nick Sabalausky wrote:
On 6/15/2014 4:53 PM, w0rp wrote:
I'm going to try my hand at making a game with 2.066, because
I believe
@nogc is a final piece in a puzzle of making doing that easy.
Much like
writing bare metal D code without the runtime, I'm
On Sunday, 15 June 2014 at 16:42:22 UTC, Abdulhaq wrote:
On Sunday, 15 June 2014 at 13:19:12 UTC, Russel Winder via
Digitalmars-d wrote:
On Sun, 2014-06-15 at 12:30 +, Abdulhaq via Digitalmars-d
wrote:
[…]
learning the Android API - after all, JDK8 + tooling is
bearable now.
On the
On Sunday, 15 June 2014 at 18:32:31 UTC, Dicebot wrote:
http://wiki.dlang.org/DIP63
This is solution for a problem I am currently having with
implementing http://wiki.dlang.org/DIP54 (afair it was also
mentioned by Timon Gehr during old discussion of that DIP)
New proposed semantics ( to
On Sun, 2014-06-15 at 19:28 +, bearophile via Digitalmars-d wrote:
Andrew Edwards:
How do you recover your work from the GitHub five years from
now when GitHub falls off the edge of the earth
Online sites are ephemeral. So unless there is a way to move the
bug repository off
Andrew Edwards wrote in message news:lnkeji$5ve$1...@digitalmars.com...
This happens because we have two separate systems (one tracking problems,
another tracking the resolution), both of which compete for the same
precious and extremely limited resource: the volunteer time of developers.
I
Russel Winder:
Given the current site is equally ephemeral,
The current site is under dlang.org, it's not ephemeral.
Bye,
bearophile
On Monday, 16 June 2014 at 08:22:59 UTC, Paulo Pinto wrote:
I have played around with C++ for a small graphics application,
but note that the NDK does only support game related APIs.
When using middleware like Qt, you have access to the majority
of APIs but then have to pay the JNI
Hi!
A while ago, after my journey with PHP and Python, I've decided
to learn C++. However, the more I learned, the more it got
complicated. I think what Scott Meyer said in his talk was the
main reason: the language was inconsistent; it didn't make sense
as a whole. It always needed an extra
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
Hi!
A while ago, after my journey with PHP and Python, I've decided
to learn C++. However, the more I learned, the more it got
complicated. I think what Scott Meyer said in his talk was the
main reason: the language was inconsistent;
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
Does D have a mature SFML or SDL binding?
http://code.dlang.org/packages/derelict-sfml2
and
http://code.dlang.org/packages/derelict-sdl2
Are available.
I have personally used the SDL2 bindings on both Windows and Mac
and they work
On Monday, 16 June 2014 at 10:39:42 UTC, Chris Cain wrote:
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
Does D have a mature SFML or SDL binding?
http://code.dlang.org/packages/derelict-sfml2
and
http://code.dlang.org/packages/derelict-sdl2
Are available.
I have personally
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
I can't really see anything besides abandoned libraries written
in D.
Is it possible – for example – to write a simple 2D game, or an
automation program, or a text editor in D? I know the language
is perfectly capable, but I'm not sure
If you see abandoned libraries, you're probably looking at
DSource, which is dead. Everything has long since moved to GitHub.
Derelict provides good SDL2 as well as SFML2 bindings (and
bindings to many other APIs). For GUI, (assuming you don't want
Windows-only ones) TkD is simple and
NO IT'S NOT!
no working/incomplete windows headers for 32 and 64 bit.
no gui or db lib and tons of abandoned libs and proggies that you
mentioned.
if your are on linux like most of the lieutenants and the
vice-general you may be fine.
On Monday, 16 June 2014 at 10:28:50 UTC, John Petal
On 6/16/2014 7:39 PM, Chris Cain wrote:
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
Does D have a mature SFML or SDL binding?
http://code.dlang.org/packages/derelict-sfml2
and
http://code.dlang.org/packages/derelict-sdl2
Are available.
I have personally used the SDL2 bindings
C++'s lack of finally didn't do any favors for exception
handling's popularity, either. (Has finally finally been
added?)
Just noting: exceptions are rarely used in gamedev.
Also I agree with Bjarne RIAA is preferable to finally in the C++
context, finally makes more sense in a language
On 06/16/2014 03:12 AM, H. S. Teoh via Digitalmars-d wrote:
This insight therefore causes D's templates to mesh very nicely with
CTFE to form a beautifully-integrated whole.
I wouldn't go exactly that far. For one thing, CTFE cannot be used to
manipulate types.
Regarding the D ABI, http://dlang.org/abi.html , I've noticed
that the description for dynamic arrays seems ambiguous:
offset property contents
0.length array dimension
size_t .ptr pointer to array data
Couldn't array dimension be either in bytes or in T units,
On Monday, 16 June 2014 at 10:51:11 UTC, ponce wrote:
Ahem, looks like I commited something too early. This is a bug.
In the mean time you can use the ==1.1.1 version.
Actually, sadly, you can't use gfm at all (or, at least, I can't)
... It complains about not being able to satisfy
On 16/06/2014 11:39 p.m., Timon Gehr wrote:
On 06/16/2014 03:12 AM, H. S. Teoh via Digitalmars-d wrote:
This insight therefore causes D's templates to mesh very nicely with
CTFE to form a beautifully-integrated whole.
I wouldn't go exactly that far. For one thing, CTFE cannot be used to
On 16/06/2014 11:14 p.m., seeker wrote:
NO IT'S NOT!
no working/incomplete windows headers for 32 and 64 bit.
no gui or db lib and tons of abandoned libs and proggies that you
mentioned.
Wow now.
For database libraries, there is a few choices out there currently.
Mysql, Mongodb, Redis and
Luís Marques wrote in message
news:fykakpufqivskbnus...@forum.dlang.org...
Regarding the D ABI, http://dlang.org/abi.html , I've noticed that the
description for dynamic arrays seems ambiguous:
offset property contents
0.length array dimension
size_t .ptr
Between bugs, code.lang.org, etc., I must have multiple log-in
accounts and i've run out of e-mail addresses. Can't there be a
single account for dlang.org?
Or maybe I'm doing something wrong?
Thanks.
Best regards,
-Tom
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
Is it possible – for example – to write a simple 2D game, or an
automation program, or a text editor in D?
Speaking by myself, I was able to write both: Game and Text
Editor, using Derelict2 and Cairo respectively.
PS: I know the
On Monday, 16 June 2014 at 12:03:49 UTC, Tom Browder via
Digitalmars-d wrote:
Between bugs, code.lang.org, etc., I must have multiple log-in
accounts and i've run out of e-mail addresses. Can't there be a
single account for dlang.org?
The systems run on different machines and are managed by
On Monday, 16 June 2014 at 11:46:57 UTC, Chris Cain wrote:
On Monday, 16 June 2014 at 10:51:11 UTC, ponce wrote:
Ahem, looks like I commited something too early. This is a bug.
In the mean time you can use the ==1.1.1 version.
Actually, sadly, you can't use gfm at all (or, at least, I
can't)
On Monday, 16 June 2014 at 11:44:53 UTC, Luís Marques wrote:
Regarding the D ABI, http://dlang.org/abi.html , I've noticed
that the description for dynamic arrays seems ambiguous:
offset property contents
0.length array dimension
size_t .ptr pointer to array
On 6/16/2014 8:14 PM, seeker wrote:
NO IT'S NOT!
no working/incomplete windows headers for 32 and 64 bit.
no gui or db lib and tons of abandoned libs and proggies that you
mentioned.
if your are on linux like most of the lieutenants and the vice-general
you may be fine.
YES IT IS!
I've been
On Monday, 16 June 2014 at 08:56:24 UTC, Marc Schütz wrote:
On Sunday, 15 June 2014 at 18:32:31 UTC, Dicebot wrote:
http://wiki.dlang.org/DIP63
This is solution for a problem I am currently having with
implementing http://wiki.dlang.org/DIP54 (afair it was also
mentioned by Timon Gehr during
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
Are there any advices you can give me?
If nothing can convince you, learning D will make it way easier
to learn C++, and you won't write the same C++ either.
On Monday, 16 June 2014 at 11:49:11 UTC, Rikki Cattermole wrote:
I would go that far, when combining string mixins,
As far as I can tell string mixins have the same bad properties
that macros have. It makes automatic translation very difficult
and makes reasoning about code more difficult.
On Mon, Jun 16, 2014 at 7:23 AM, David Nadlinger via Digitalmars-d
digitalmars-d@puremagic.com wrote:
...
However, it shouldn't be a problem to just use the same email address for
all of them. Why would it be for you?
Well, I started with a wiki editing account which works fine. Then,
when I
Well I realized I was a bit off-topic there since it is not about
ctfe operators but raw template operators. I'm out.
On 06/16/2014 06:49 AM, Walter Bright wrote:
On 6/15/2014 4:26 PM, Timon Gehr wrote:
On 06/16/2014 01:06 AM, Walter Bright wrote:
I don't understand your question. I don't know what is unhelpful about
saying that @safe refers to memory safety.
...
You stated the two to be equivalent earlier,
On Monday, 16 June 2014 at 12:27:03 UTC, David Nadlinger wrote:
Dimension seems to say number of elements to me without
much room for interpretation (which it indeed is).
Feel free to open a pull request if you have an idea for a
better description, though.
I think you are right, my comment
On Monday, 16 June 2014 at 11:54:27 UTC, Daniel Murphy wrote:
Couldn't array dimension be either in bytes or in T units,
for a T[]? It seems to be in bytes (I had assumed it was in T
units). If you agree that it is ambiguous, please tweak the
description to be more precise.
It _is_ in T
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
Now I want to know if the language is production-ready.
I've been using it on live production websites for a handful of
jobs since 2009 with no significant problems.
On Mon, 16 Jun 2014 11:14:05 +, seeker wrote:
NO IT'S NOT!
no working/incomplete windows headers for 32 and 64 bit.
no gui or db lib and tons of abandoned libs and proggies that you
mentioned.
if your are on linux like most of the lieutenants and the vice-general
you may be fine.
On Monday, 16 June 2014 at 12:50:50 UTC, Tom Browder via
Digitalmars-d wrote:
All three use an e-mail or user name, but none can be the same
apparently.
This is not the case. Maybe you just had accounts at the other
sites already?
Of course, you could also be hitting some strange bug. In
On Monday, 16 June 2014 at 13:11:24 UTC, Luís Marques wrote:
Ah, OK. I was mislead by the following:
1: int[] a1 = [42];
2: ubyte[] a2 = cast(ubyte[]) a1;
3: writeln(a2);
Ah, that clears up the confusion. Array casts are smart and
automatically divide down the length
On Sun, 15 Jun 2014 20:38:53 -0400, H. S. Teoh via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Sun, Jun 15, 2014 at 03:05:37AM -0400, Nick Sabalausky via
Digitalmars-d wrote:
[...]
True story: I once had to put up with a production codebase (the
company's *flagship* product) that
Does github link issues with pull requests (and the conversation) and
commits? Does it link issues with sub issues/tasks? Can Issues link to
other repos (link issues that are in both runtime and std lib)? If it
does have these features (and they are easy to use) then I would back it.
I have
On Mon, Jun 16, 2014 at 8:21 AM, David Nadlinger via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Monday, 16 June 2014 at 12:50:50 UTC, Tom Browder via Digitalmars-d
wrote:
All three use an e-mail or user name, but none can be the same apparently.
...
This is not the case. Maybe you
On Mon, Jun 16, 2014 at 09:24:56AM -0400, Steven Schveighoffer via
Digitalmars-d wrote:
On Sun, 15 Jun 2014 20:38:53 -0400, H. S. Teoh via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Sun, Jun 15, 2014 at 03:05:37AM -0400, Nick Sabalausky via
Digitalmars-d wrote:
[...]
True story:
On Mon, Jun 16, 2014 at 12:44:05PM +, via Digitalmars-d wrote:
On Monday, 16 June 2014 at 11:49:11 UTC, Rikki Cattermole wrote:
I would go that far, when combining string mixins,
As far as I can tell string mixins have the same bad properties that
macros have. It makes automatic
On Mon, 16 Jun 2014 10:53:49 -0400, H. S. Teoh via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Mon, Jun 16, 2014 at 09:24:56AM -0400, Steven Schveighoffer via
Digitalmars-d wrote:
On Sun, 15 Jun 2014 20:38:53 -0400, H. S. Teoh via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On
What say you to that, Walter?
Apple have committed to pervasive ARC, which you consistently argue is
not feasible...
Have I missed something, or is this a demonstration that it is
actually practical?
On Monday, 16 June 2014 at 15:07:08 UTC, H. S. Teoh via
Digitalmars-d wrote:
Having said that, though, proper use of string mixins with CTFE
and
templates ('scuse me, *compile-time arguments* ;)) can be
extremely
powerful, and one of the things that make D metaprogramming so
awesome.
Sure,
On 06/16/2014 05:18 PM, Ola Fosheim Grøstad
ola.fosheim.grostad+dl...@gmail.com wrote:
On Monday, 16 June 2014 at 15:07:08 UTC, H. S. Teoh via Digitalmars-d
wrote:
Having said that, though, proper use of string mixins with CTFE and
templates ('scuse me, *compile-time arguments* ;)) can be
On 6/15/14, 11:56 PM, w0rp wrote:
I was considering getting a job in the games industry, so I applied to a
bunch of places in the UK during my final year of university. When you
filtered out the jobs that were looking for years of industry
experience, then filtered out the jobs that expected you
On Monday, 16 June 2014 at 15:16:44 UTC, Manu via Digitalmars-d
wrote:
Have I missed something, or is this a demonstration that it is
actually practical?
All performance tests so far says Swift is slower than
Objective-C, which is slow to begin with, but it is still in Beta.
I don't think
On Monday, 16 June 2014 at 15:16:44 UTC, Manu via Digitalmars-d
wrote:
What say you to that, Walter?
Apple have committed to pervasive ARC, which you consistently
argue is
not feasible...
Have I missed something, or is this a demonstration that it is
actually practical?
Good luck writing
On Monday, 16 June 2014 at 16:19:55 UTC, Dicebot wrote:
On Monday, 16 June 2014 at 15:16:44 UTC, Manu via Digitalmars-d
wrote:
What say you to that, Walter?
Apple have committed to pervasive ARC, which you consistently
argue is
not feasible...
Have I missed something, or is this a
On Monday, 16 June 2014 at 06:09:28 UTC, deadalnix wrote:
http://llvm.org/bugs/show_bug.cgi?id=20049
Basically when you have a closure in a closure and the whole
thing get inlined, LLVM mess up, which result in compiler not
being able to optimize GC allocation away.
Probably worth pushing
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote:
Does D have a mature and cross-platform GUI library?
I released this a month or so ago:
http://code.dlang.org/packages/tkd
It's fully cross-platform and very simple to use. If it's not as
full featured as you need then try this:
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