On Tue, Sep 20, 2011 at 5:22 PM, bearophile bearophileh...@lycos.com wrote:
My version with bsr is faster.
Bye,
bearophile
Is that science or guessing?
My horribly unscientific test shows the opposite to be true, I'm
looking over the assembly output to see if there's an extraneous
factor.
On Tue, Sep 20, 2011 at 6:36 PM, Josh Simmons simmons...@gmail.com wrote:
On Tue, Sep 20, 2011 at 5:22 PM, bearophile bearophileh...@lycos.com wrote:
My version with bsr is faster.
Bye,
bearophile
Is that science or guessing?
My horribly unscientific test shows the opposite to be true
On Tue, Sep 20, 2011 at 10:24 AM, bearophile bearophileh...@lycos.com wrote:
Timon Gehr:
The implementation uses int and uint everywhere. I think it is not 64
bit aware?
I have not even tried it on a 64 bit system.
// sizex_, sizey_ are signed to catch negative arguments bugs.
There
On Tue, Sep 20, 2011 at 12:03 PM, Josh Simmons simmons...@gmail.com wrote:
Zero is a power of two too :(
Which one exactly? Sometimes I wonder...
On Sat, Sep 17, 2011 at 5:30 PM, Nick Sabalausky a@a.a wrote:
Keep in mind, most of a AAA game's codebase is externally-developed
middleware these days. I think the middleware development sector would be
willing to fix those issues if it meant being able to provide a more
competitive offering
On Sat, Sep 17, 2011 at 6:46 PM, Nick Sabalausky a@a.a wrote:
Are you seriously trying say that that implies each successive one is
inherently no better than the previous? If so, then that's just patently
absurd. If not, then what in the world *is* your point? Just to troll?
No I believe the
On Sat, Sep 17, 2011 at 7:34 PM, Nick Sabalausky a@a.a wrote:
Renderware, Gamebryo, Unity, Vision Engine, and none-engine stuff like
Havok, Although I admit I wouldn't know anything about maketshare.
Well RenderWare doesn't exist anymore, Bing Gordon, an EA executive,
has stated that
On Sun, Sep 18, 2011 at 1:32 AM, Adam D. Ruppe
destructiona...@gmail.com wrote:
Peter Alexander wrote:
In contrast, my D hobby project at only a few thousand lines of code
already takes 11s to build and doesn't do any fancy metaprogramming
or use CTFE.
Curious, did you use a library like
On Sat, Sep 17, 2011 at 2:55 PM, Sean Kelly s...@invisibleduck.org wrote:
On Sep 16, 2011, at 7:09 PM, Xavier wrote:
Peter Alexander wrote:
I recently stumbled across this (old) blog post:
http://prog21.dadgum.com/13.html
In summary, the author asks if you were offered $100,000,000 for some
On Wed, Sep 14, 2011 at 4:40 PM, Nick Sabalausky a@a.a wrote:
(Sorry for this being so wildly off-topic, but this is the only place I can
think of where I already trust the people around to know what they're
talking about.)
Anyone know of a good webhost? I'm looking for something that matches
On Thu, Sep 15, 2011 at 7:01 AM, Nick Sabalausky a@a.a wrote:
Josh Simmons simmons...@gmail.com wrote in message
news:mailman.2861.1315985349.14074.digitalmar...@puremagic.com...
linode or slicehost
Thanks. Just looked over their sites. I'm really impressed with linode so
far. They seem
On Thu, Sep 15, 2011 at 11:29 AM, Jeff Nowakowski j...@dilacero.org wrote:
On 09/14/2011 08:36 PM, Andrei Alexandrescu wrote:
Well, the problem here is that you mix an argument and its negation
in an illogical way. You simultaneously assume that Tiobe got D's
position wrong at #20 and Scala's
On Wed, Sep 14, 2011 at 12:04 PM, zsxxsz zsx...@263.net wrote:
== Quote from Nick Sabalausky (a@a.a)'s article
zsxxsz zsx...@263.net wrote in message
news:j4o0nn$2igh$1...@digitalmars.com...
== Quote from Adam Ruppe (destructiona...@gmail.com)'s article
zsxxsz wrote:
I think the cgi
On Tue, Sep 6, 2011 at 6:37 PM, bearophile bearophileh...@lycos.com wrote:
Josh Simmons:
My question is why do you even need a standard API for XML and JSON.
It helps port your user code to other libs that use the same standard API.
This is very useful. In D I'd like a basic standard API
On Tue, Sep 6, 2011 at 7:09 PM, Jonathan M Davis jmdavisp...@gmx.com wrote:
Other major languages (such as Java and C#) have large standard libraries and
have done quite well with them. In fact, I believe that the large size of
their standard libraries is generally seen as major advantage of
On Tue, Sep 6, 2011 at 12:48 PM, Andrei Alexandrescu
seewebsiteforem...@erdani.org wrote:
On 09/05/2011 04:51 PM, Walter Bright wrote:
If the new std.path breaks existing code, I need to fix it before it is
released. Please let me know what problems you are experiencing.
It prints out all
On Thu, Sep 1, 2011 at 10:00 AM, Marco Leise marco.le...@gmx.de wrote:
I cannot verify your numbers at all. I drop the caches before every run and
make two runs with --async first and --sync second and two runs the other
way round. On a 1GB file the async version adds an average of 0.22%. With
On Thu, Sep 1, 2011 at 3:23 PM, Walter Bright
newshou...@digitalmars.com wrote:
And note that if you've got hard real time constraints, you cannot even use
malloc/free, as they do not run in bounded time.
They're generally avoided in game code anyway because they're slow.
Games don't have
On Mon, Aug 22, 2011 at 6:11 PM, bearophile bearophileh...@lycos.com wrote:
Walter:
You're not going to use those runtime checks in high performance video code.
I see it as infrastructure useful for debugging and code test. The advantage
over Valgrind is that it doesn't slow down the code
On Thu, Aug 18, 2011 at 6:37 PM, bearophile bearophileh...@lycos.com wrote:
Jonas Drewsen:
If a decent package management tool was added to D which could handle
downloading the binary lib for you then wouldn't that be an okey solition for
you?
What I think is acceptable is to put now the
On Fri, Aug 19, 2011 at 1:43 AM, Sean Kelly s...@invisibleduck.org wrote:
This sounds like an application design issue rather than a language issue. Do
any languages use a pool of hash routines like this?
Sent from my iPhone
On Aug 17, 2011, at 5:06 PM, Josh Simmons simmons...@gmail.com
On Thu, Aug 18, 2011 at 8:40 AM, Sean Kelly s...@invisibleduck.org wrote:
On Aug 17, 2011, at 2:36 PM, bearophile wrote:
Walter:
Bottom line, I don't think there's an actual problem here.
Thank you for your answers. And I agree that the current situation is
overall better than the
On Wed, Aug 17, 2011 at 12:40 PM, Andrew Wiley wiley.andre...@gmail.com wrote:
On Tue, Aug 16, 2011 at 7:29 PM, bearophile bearophileh...@lycos.com
wrote:
Walter Bright:
I think there are search trees like the Red-Black ones that guarantee
a O(n ln n) worst case. I am wrong?
Just
On Tue, Aug 2, 2011 at 5:45 PM, Jacob Carlborg d...@me.com wrote:
On 2011-08-01 23:35, Nick Sabalausky wrote:
Johann MacDonaghjohann.macdonagh...@spam.gmail.com wrote in message
news:j1501g$tbs$1...@digitalmars.com...
1. Database interface. Should support sqlite, mysql, postgres, etc...
3.
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