On Thursday, 18 April 2024 at 11:05:07 UTC, yabobay wrote:
On Wednesday, 17 April 2024 at 15:24:07 UTC, Ferhat Kurtulmuş
wrote:
On Wednesday, 17 April 2024 at 11:03:22 UTC, yabobay wrote:
I'm using [dray](https://code.dlang.org/packages/dray) in my
project with dub, here's the relevant parts
On Wednesday, 17 April 2024 at 15:24:07 UTC, Ferhat Kurtulmuş
wrote:
On Wednesday, 17 April 2024 at 11:03:22 UTC, yabobay wrote:
I'm using [dray](https://code.dlang.org/packages/dray) in my
project with dub, here's the relevant parts of the dub.json:
[...]
İt seems your issue is related to
On Wednesday, 17 April 2024 at 11:03:22 UTC, yabobay wrote:
I'm using [dray](https://code.dlang.org/packages/dray) in my
project with dub, here's the relevant parts of the dub.json:
[...]
İt seems your issue is related to the raylib itself, neither the
binding you use nor the d programming
I'm using [dray](https://code.dlang.org/packages/dray) in my
project with dub, here's the relevant parts of the dub.json:
```json
"dependencies" : {"dray": "~>4.2.0-r3"},
"dflags-ldc": ["--static"],
"lflags": ["-static"]
```
In my regular setup with Debian, i can compile and run my
https://issues.dlang.org/show_bug.cgi?id=23885
--- Comment #5 from Dlang Bot ---
dlang/dmd pull request #15238 "merge stable" was merged into master:
- 30bc65203c12536bceab4a361dae4aa2e81a104f by Dennis:
Fix Issue 23885 - Rearranging the commands makes the crypto operations not
fail (#15210)
https://issues.dlang.org/show_bug.cgi?id=23885
--- Comment #4 from Dlang Bot ---
dlang/dmd pull request #15210 "[Stable] Try to fix g++ failures phrasing
command differently" was merged into stable:
- 0836e7cd4612b8c99fe30be304e1bfa680ced73e by mhh:
Fix Issue 23885 - Rearranging the commands
https://issues.dlang.org/show_bug.cgi?id=23885
Dlang Bot changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://issues.dlang.org/show_bug.cgi?id=23885
Dlang Bot changed:
What|Removed |Added
Keywords||pull
--- Comment #2 from Dlang Bot ---
https://issues.dlang.org/show_bug.cgi?id=23885
--- Comment #1 from Dlang Bot ---
@dkorpel created dlang/dmd pull request #15183 "Issue 23885 - [CI] disable
failing g++ tests" mentioning this issue:
- Issue 23885 - [CI] disable failing g++ tests
https://github.com/dlang/dmd/pull/15183
--
https://issues.dlang.org/show_bug.cgi?id=23885
Issue ID: 23885
Summary: [CI] C++ interop tests with g++ fail
Product: D
Version: D2
Hardware: All
OS: All
Status: NEW
Severity: normal
Priority: P1
https://issues.dlang.org/show_bug.cgi?id=21903
RazvanN changed:
What|Removed |Added
Status|NEW |RESOLVED
CC|
https://issues.dlang.org/show_bug.cgi?id=21307
Iain Buclaw changed:
What|Removed |Added
Priority|P1 |P3
--
https://issues.dlang.org/show_bug.cgi?id=21388
Iain Buclaw changed:
What|Removed |Added
Priority|P1 |P3
--
https://issues.dlang.org/show_bug.cgi?id=18008
Iain Buclaw changed:
What|Removed |Added
Priority|P1 |P3
--
https://issues.dlang.org/show_bug.cgi?id=21090
Iain Buclaw changed:
What|Removed |Added
Priority|P1 |P3
--
https://issues.dlang.org/show_bug.cgi?id=21903
Iain Buclaw changed:
What|Removed |Added
Priority|P1 |P4
--
https://issues.dlang.org/show_bug.cgi?id=21903
kinke changed:
What|Removed |Added
CC||ki...@gmx.net
--- Comment #3 from kinke ---
This
https://issues.dlang.org/show_bug.cgi?id=21903
Tomáš Chaloupka changed:
What|Removed |Added
Keywords||betterC, C++
CC|
https://issues.dlang.org/show_bug.cgi?id=21903
--- Comment #2 from SHOO ---
(In reply to Adam D. Ruppe from comment #1)
> Try
>
> scope B b = new B();
>
> it should work.
This method is not flexible enough for compound use of custom allocators,
templates, and classes without default
https://issues.dlang.org/show_bug.cgi?id=21903
Adam D. Ruppe changed:
What|Removed |Added
CC||destructiona...@gmail.com
--- Comment #1
https://issues.dlang.org/show_bug.cgi?id=21903
Issue ID: 21903
Summary: Class construction for C++ interop with -betterC
Product: D
Version: D2
Hardware: All
OS: All
Status: NEW
Severity: enhancement
On Friday, 5 February 2021 at 21:40:29 UTC, wolfiesnotfine wrote:
In any case, I'm unsure how I would runtime init from C++. Is
there a specific function I should call?
https://dlang.org/phobos/core_runtime.html#.rt_init
Could this be done at compile time in a consteval or constexpr
On Friday, 5 February 2021 at 21:11:20 UTC, Adam D. Ruppe wrote:
tbh I'd say just don't use betterC, you can still runtime init
from C++ and be judicious in what features you use to keep it
more minimal.
Hmm. I'm mostly concerned about issues or slowdowns in mixing the
manual memory
On Friday, 5 February 2021 at 21:04:00 UTC, wolfiesnotfine wrote:
however sse() from core.cpuid is incorrectly reporting as
false. The function properly returns true if it's not called
from C++ but instead a D main function.
That makes me think it is a static constructor, and indeed there
is
Hello, I'm currently working on a primarily C++ project but I
wanted to leverage some of D's language features and library for
a few parts. I'm using the betterC subset and here's the code
snippet in D: https://run.dlang.io/is/XOXF06
It's quite a simple test, and the code just gets called
Here is a debugger view of the passed IAllocator&
https://i.imgur.com/p04Tj4a.png
Hmm, something seems to be very wrong, here what i got so far
``` D
struct IAllocator
{ }
struct DefaultAllocator
{
// BASE --
IAllocator base = IAllocator();
alias base this;
//
On Monday, 28 December 2020 at 16:42:19 UTC, Paul Backus wrote:
On Monday, 28 December 2020 at 15:42:26 UTC, RSY wrote:
``IAllocator`` is an abstract struct, (a struct with virtual
functions)
But the problem is D doesn't allow that, so apparently i need
to use an abstract class and wrap it
On Monday, 28 December 2020 at 15:42:26 UTC, RSY wrote:
``IAllocator`` is an abstract struct, (a struct with virtual
functions)
But the problem is D doesn't allow that, so apparently i need
to use an abstract class and wrap it using: ``extern (C++,
struct)``
You could try using one of the
IAllocator struct:
https://github.com/nem0/LumixEngine/blob/master/src/engine/allocator.h#L18
function:
https://github.com/nem0/LumixEngine/blob/master/src/renderer/gpu/gpu.h#L208
Hello
I try to use a C++ lib
So far so good, i managed to use that lib and get started
The problem however is this:
C++ API:
```
void preinit(IAllocator& allocator, bool load_renderdoc);
```
``IAllocator`` is an abstract struct, (a struct with virtual
functions)
But the problem is D
https://issues.dlang.org/show_bug.cgi?id=21090
Walter Bright changed:
What|Removed |Added
Status|RESOLVED|REOPENED
Resolution|WONTFIX
https://issues.dlang.org/show_bug.cgi?id=21388
Walter Bright changed:
What|Removed |Added
Keywords||TestSuite
--
https://issues.dlang.org/show_bug.cgi?id=21388
Issue ID: 21388
Summary: C++ interop tests / Run (macOS-10.15, clang-7.0.0)
(pull_request) Failing after 2m — Run (macOS-10.15,
clang-7.0.0)
Product: D
Version: D2
https://issues.dlang.org/show_bug.cgi?id=21307
Walter Bright changed:
What|Removed |Added
Keywords||TestSuite
--
https://issues.dlang.org/show_bug.cgi?id=21307
Issue ID: 21307
Summary: Testsuite Networking Heisenbug in C++ interop tests /
Run (ubuntu-16.04, g++-7)
Product: D
Version: D2
Hardware: All
OS: Linux
https://issues.dlang.org/show_bug.cgi?id=21130
moonlightsenti...@disroot.org changed:
What|Removed |Added
Status|REOPENED|RESOLVED
CC|
https://issues.dlang.org/show_bug.cgi?id=21130
Walter Bright changed:
What|Removed |Added
Status|RESOLVED|REOPENED
Resolution|INVALID
https://issues.dlang.org/show_bug.cgi?id=21130
Mathias LANG changed:
What|Removed |Added
Status|NEW |RESOLVED
CC|
https://issues.dlang.org/show_bug.cgi?id=21130
Walter Bright changed:
What|Removed |Added
Keywords||TestSuite
--
https://issues.dlang.org/show_bug.cgi?id=21130
Issue ID: 21130
Summary: Test Suite: C++ interop tests / Run (macOS-10.15,
clang-4.0.0) fails with X Setup job
Product: D
Version: D2
Hardware: x86_64
OS: Mac OS
https://issues.dlang.org/show_bug.cgi?id=21090
Mathias LANG changed:
What|Removed |Added
Status|NEW |RESOLVED
CC|
https://issues.dlang.org/show_bug.cgi?id=21090
Issue ID: 21090
Summary: Test Suite: C++ interop tests heisenbug
Product: D
Version: D2
Hardware: All
OS: Mac OS X
Status: NEW
Severity: normal
https://issues.dlang.org/show_bug.cgi?id=21090
Walter Bright changed:
What|Removed |Added
Keywords||TestSuite
--
https://issues.dlang.org/show_bug.cgi?id=21051
Mathias LANG changed:
What|Removed |Added
Status|NEW |RESOLVED
CC|
https://issues.dlang.org/show_bug.cgi?id=21051
Walter Bright changed:
What|Removed |Added
Keywords||TestSuite
--
https://issues.dlang.org/show_bug.cgi?id=21051
Issue ID: 21051
Summary: Test Suite C++ interop tests / Run (ubuntu-16.04,
g++-9) failed with 'Store Artifacts'
Product: D
Version: D2
Hardware: All
OS: Linux
On Sunday, 29 March 2020 at 17:32:59 UTC, kinke wrote:
On Sunday, 29 March 2020 at 15:20:52 UTC, YD wrote:
So what do I need to declare in the D file for it to match the
library entry? Thanks!
This is similar to
https://issues.dlang.org/show_bug.cgi?id=19260, and can be
worked around the
On Sunday, 29 March 2020 at 15:20:52 UTC, YD wrote:
So what do I need to declare in the D file for it to match the
library entry? Thanks!
This is similar to
https://issues.dlang.org/show_bug.cgi?id=19260, and can be worked
around the same way by messing manually with the mangled name, if
On Sunday, 29 March 2020 at 15:20:52 UTC, YD wrote:
On Sunday, 29 March 2020 at 01:50:24 UTC, evilrat wrote:
[...]
Thanks, dummy placeholder works. But there is a new problem on
Windows, let's say there are two classes in C++:
[...]
Actually I found that if I create a C wrapper like
On Sunday, 29 March 2020 at 01:50:24 UTC, evilrat wrote:
...
Same here, STL bindings is not yet finished. If you don't need
that method specifically, just replace it with a dummy. Or make
your own bindings.
Thanks, dummy placeholder works. But there is a new problem on
Windows, let's say
On Saturday, 28 March 2020 at 19:14:38 UTC, YD wrote:
Hi, now I have a further question: when the C++ class A
actually has a method that looks like
virtual void get_info(std::string ) const = 0;
in order to preserve the virtual function table layout (I found
that if I omit this
On Saturday, 28 March 2020 at 07:33:38 UTC, Jacob Carlborg wrote:
On 2020-03-27 20:17, YD wrote:
Hi, I have a C++ header file which looks like
class A {
public:
static A *create();
virtual int f() const = 0;
};
And there is a C++ library file which provides
On Saturday, 28 March 2020 at 07:33:38 UTC, Jacob Carlborg wrote:
On 2020-03-27 20:17, YD wrote:
[...]
Classes in D are always passed by reference. Try dropping the
pointer in the `create` method:
static A create();
Thanks! I got it to work for now.
On 2020-03-27 20:17, YD wrote:
Hi, I have a C++ header file which looks like
class A {
public:
static A *create();
virtual int f() const = 0;
};
And there is a C++ library file which provides the implementation, so
that if I write a C++ program and call
Hi, I have a C++ header file which looks like
class A {
public:
static A *create();
virtual int f() const = 0;
};
And there is a C++ library file which provides the
implementation, so that if I write a C++ program and call
auto *p = A::create();
std::cout
On Saturday, 6 January 2018 at 11:17:56 UTC, Seb wrote:
On Friday, 5 January 2018 at 13:02:12 UTC, qznc wrote:
I'm exploring [0] C++ interop after watching Walter's
presentation [1].
[...]
I know about this:
https://github.com/Remedy-Entertainment/binderoo
https://github.com/dlang
On Saturday, 6 January 2018 at 13:51:54 UTC, qznc wrote:
It would be great to have std::vector and std::string out of
the box in D, but putting it into druntime? Druntime is
supposed to be shared among all frontends, isn't it? GCC and
Clang probably do not have equivalent vector/string classes
On Saturday, 6 January 2018 at 11:20:01 UTC, Seb wrote:
On Saturday, 6 January 2018 at 11:17:56 UTC, Seb wrote:
On Friday, 5 January 2018 at 13:02:12 UTC, qznc wrote:
I'm exploring [0] C++ interop after watching Walter's
presentation [1].
[...]
I know about this:
https://github.com/Remedy
On Friday, 5 January 2018 at 13:02:12 UTC, qznc wrote:
I'm exploring [0] C++ interop after watching Walter's
presentation [1].
I hit a block with classes as template parameters. This means
vector works, but vector does not. D seems to map
vector!Foo to vector<Foo*>. Likewise shar
On Saturday, 6 January 2018 at 11:17:56 UTC, Seb wrote:
On Friday, 5 January 2018 at 13:02:12 UTC, qznc wrote:
I'm exploring [0] C++ interop after watching Walter's
presentation [1].
[...]
I know about this:
https://github.com/Remedy-Entertainment/binderoo
https://github.com/dlang
On Friday, 5 January 2018 at 13:02:12 UTC, qznc wrote:
I'm exploring [0] C++ interop after watching Walter's
presentation [1].
[...]
I know about this:
https://github.com/Remedy-Entertainment/binderoo
https://github.com/dlang/druntime/pull/1802
see also https://github.com/Syniurge/Calypso/ although I'm having lots
of issues using it on OSX
On Fri, Jan 5, 2018 at 9:02 AM, qznc via Digitalmars-d-learn
<digitalmars-d-learn@puremagic.com> wrote:
> I'm exploring [0] C++ interop after watching Walter's presentation [1].
>
>
I'm exploring [0] C++ interop after watching Walter's
presentation [1].
I hit a block with classes as template parameters. This means
vector works, but vector does not. D seems to map
vector!Foo to vector<Foo*>. Likewise shared_ptr is a
problem. Any way to fix that on the D side? Th
https://issues.dlang.org/show_bug.cgi?id=18008
Mike changed:
What|Removed |Added
See Also||https://issues.dlang.org/sh
https://issues.dlang.org/show_bug.cgi?id=18008
Issue ID: 18008
Summary: Need C/C++ interop tests for empty anonymous
structs/unions
Product: D
Version: D2
Hardware: All
OS: All
Status: NEW
On 23 June 2017 at 13:45, Danni Coy via Digitalmars-d <
digitalmars-d@puremagic.com> wrote:
>
>
> On Fri, Jun 23, 2017 at 10:52 AM, Nicholas Wilson via Digitalmars-d <
> digitalmars-d@puremagic.com> wrote:
>
>>
>>>
>> I'm pretty sure he manually constructs the vtbl and inserts the virtual
>>
On 23 June 2017 at 10:52, Nicholas Wilson via Digitalmars-d <
digitalmars-d@puremagic.com> wrote:
> On Friday, 23 June 2017 at 00:33:55 UTC, Manu wrote:
>
>> On 23 June 2017 at 09:32, Nicholas Wilson via Digitalmars-d <
>> digitalmars-d@puremagic.com> wrote:
>>
>> On Thursday, 22 June 2017 at
On Fri, Jun 23, 2017 at 10:52 AM, Nicholas Wilson via Digitalmars-d <
digitalmars-d@puremagic.com> wrote:
>
>>
> I'm pretty sure he manually constructs the vtbl and inserts the virtual
> function into it, so it should just be a case of calling the virtual
> destructor.
>
> Have a look at this
On Friday, 23 June 2017 at 00:33:55 UTC, Manu wrote:
On 23 June 2017 at 09:32, Nicholas Wilson via Digitalmars-d <
digitalmars-d@puremagic.com> wrote:
On Thursday, 22 June 2017 at 12:52:26 UTC, Manu wrote:
How do I properly implement object destruction of extern(C++)
classes
(with
virtual
On 23 June 2017 at 09:32, Nicholas Wilson via Digitalmars-d <
digitalmars-d@puremagic.com> wrote:
> On Thursday, 22 June 2017 at 12:52:26 UTC, Manu wrote:
>
>> How do I properly implement object destruction of extern(C++) classes
>> (with
>> virtual destructors)?
>>
>> [...]
>>
>
> Also didn't
On Thursday, 22 June 2017 at 12:52:26 UTC, Manu wrote:
How do I properly implement object destruction of extern(C++)
classes (with
virtual destructors)?
[...]
Also didn't Ethan come up with a solution for this for Binderoo?
Nicholas Wilson wrote:
On Thursday, 22 June 2017 at 12:52:26 UTC, Manu wrote:
How do I properly implement object destruction of extern(C++) classes
(with
virtual destructors)?
I'm not going to embarrass myself by pasting some of my attempts to
achieve this goal to date.
I take it you
On Thursday, 22 June 2017 at 12:52:26 UTC, Manu wrote:
How do I properly implement object destruction of extern(C++)
classes (with
virtual destructors)?
I'm not going to embarrass myself by pasting some of my
attempts to achieve this goal to date.
I take it you tried calling super.~this()
How do I properly implement object destruction of extern(C++) classes (with
virtual destructors)?
I'm not going to embarrass myself by pasting some of my attempts to achieve
this goal to date.
I've asked before, but I've never yet seen a sufficiently solution to this
problem.
Situation:
I have
also: catch D exceptions from C++ vs catching C++ exceptions from D; IIRC
only one direction is supported
On Mon, Jan 30, 2017 at 11:42 AM, kinke via Digitalmars-d <
digitalmars-d@puremagic.com> wrote:
> I was wondering whether C++ interop is already considered sufficiently
> wo
I was wondering whether C++ interop is already considered
sufficiently working enough, as I don't see any plans for
improving it in the H1 2017 vision, except for the `C++ stdlib
interface` bullet point.
IMO, the main obstacles for mixed D/C++ RAII-style code are:
1) Constructors don't work
On Sunday, 11 September 2016 at 12:11:43 UTC, David Nadlinger
wrote:
On Sunday, 11 September 2016 at 11:33:14 UTC, Dicebot wrote:
On Sunday, 11 September 2016 at 08:37:56 UTC, deadalnix wrote:
On Sunday, 11 September 2016 at 06:09:01 UTC, Dicebot wrote:
Presence of compile-time valid T.init
On Sunday, 11 September 2016 at 11:33:14 UTC, Dicebot wrote:
On Sunday, 11 September 2016 at 08:37:56 UTC, deadalnix wrote:
On Sunday, 11 September 2016 at 06:09:01 UTC, Dicebot wrote:
Presence of compile-time valid T.init for any type T is
absolutely critical for generic programming and must
On Sunday, 11 September 2016 at 08:37:56 UTC, deadalnix wrote:
On Sunday, 11 September 2016 at 06:09:01 UTC, Dicebot wrote:
Presence of compile-time valid T.init for any type T is
absolutely critical for generic programming and must not be
compromised.
WAT ?
Vast amount of traits operate
On Sunday, 11 September 2016 at 06:09:01 UTC, Dicebot wrote:
Presence of compile-time valid T.init for any type T is
absolutely critical for generic programming and must not be
compromised.
WAT ?
Presence of compile-time valid T.init for any type T is
absolutely critical for generic programming and must not be
compromised.
On Wednesday, 7 September 2016 at 11:20:18 UTC, Lodovico Giaretta
wrote:
I guess the only thing you can ask and obtain here (I mean,
with a bug report) is that @disable this() should be allowed to
coexist with static opCall(). That would prevent your users
from instantiating structs the wrong
On Saturday, 10 September 2016 at 08:26:44 UTC, rikki cattermole
wrote:
Is there a good example library for this that does not involve
a full blown (game)framework?
Not that I'm aware of.
On 10/09/2016 8:22 PM, Ethan Watson wrote:
On Saturday, 10 September 2016 at 05:56:55 UTC, Marco Leise wrote:
But what about the parts of the code that handle the game
initialization before streaming starts? Is there no
config = new GameConfig("settings.ini");
or
db = new
On Saturday, 10 September 2016 at 08:22:59 UTC, Ethan Watson
wrote:
And if you exploit that correctly, this is one of those things
that can increase boot times, actually.
*decrease boot times. Take that, edit button.
On Saturday, 10 September 2016 at 05:56:55 UTC, Marco Leise wrote:
But what about the parts of the code that handle the game
initialization before streaming starts? Is there no
config = new GameConfig("settings.ini");
or
db = new AssetDatabase("menu.pkg");
that perform I/O during
Am Fri, 09 Sep 2016 14:46:31 +
schrieb Ethan Watson :
> […]
>
> First and foremost, resources are processed offline to match the
> ideal binary format for the target platform. The industry has
> been using DXT textures for over a decade now, and they've been
>
On Friday, 9 September 2016 at 12:16:00 UTC, Marco Leise wrote:
So when you have an object that reads state from a file, you
first construct it and then call a member function
"loadFromFile()" that may throw? For argument's sake let's take
a *.bmp class. That one would not have a constructor
Am Thu, 08 Sep 2016 07:52:58 +
schrieb Ethan Watson :
> On Wednesday, 7 September 2016 at 21:05:32 UTC, Walter Bright
> wrote:
> > 5. In my not-so-humble opinion, construction should never fail
> > and all constructors should be nothrow, but I understand that
> > is a
On 9/8/2016 4:26 AM, Ethan Watson wrote:
On Thursday, 8 September 2016 at 11:18:12 UTC, Walter Bright wrote:
The thing is, the 'destroy()' function is going to swamp any extra clock
cycle, as will a virtual lookup and dereference.
Assume destroy() is a more trivial function then. The point is
On Thursday, 8 September 2016 at 11:18:12 UTC, Walter Bright
wrote:
http://www.agner.org/optimize/microarchitecture.pdf section
3.13 has a bit more
info on the branch predictor. Desktop Intel CPUs tend to hide
performance
problems like this thanks to their far-higher-quality branch
On Thursday, 8 September 2016 at 10:06:16 UTC, John Colvin wrote:
I think it's too late for this stuff now for D anyway. There
are workarounds that make life acceptable without default
constructors, I can't see how we could add them without getting
into a real mess.
The kind of flow analysis
On Tuesday, 6 September 2016 at 13:44:37 UTC, Ethan Watson wrote:
So now I'm in a bind. This is one struct I need to construct
uniquely every time. And I also need to keep the usability up
to not require calling some other function since this is
matching a C++ class's functionality, including
On Thursday, 8 September 2016 at 12:32:44 UTC, Andrei
Alexandrescu wrote:
One thing we could look at is allow only CTFEable default
constructors.
Wouldn't work in my case where I need to call a dynamically
imported extern( C++ ) function to correctly construct an object.
On 9/8/16 12:06 PM, John Colvin wrote:
I think it's too late for this stuff now for D anyway. There are
workarounds that make life acceptable without default constructors, I
can't see how we could add them without getting into a real mess.
A good point. I should mention, however, that the lack
On 9/8/16 1:37 AM, Walter Bright wrote:
On 9/7/2016 4:05 PM, deadalnix wrote:
Consider reference counting for instance.
Andrei's scheme for RC doesn't have that issue.
Default constructors would help RC design. Raising the roof. -- Andrei
On Thursday, 8 September 2016 at 11:26:22 UTC, Ethan Watson wrote:
Being D though. Destructors can be contracted, yeah?
Tested. Confirmed.
On Thursday, 8 September 2016 at 11:18:12 UTC, Walter Bright
wrote:
The thing is, the 'destroy()' function is going to swamp any
extra clock cycle, as will a virtual lookup and dereference.
Assume destroy() is a more trivial function then. The point is
that if you put more than two branches
On 9/8/2016 1:10 AM, Ethan Watson wrote:
On Wednesday, 7 September 2016 at 22:52:04 UTC, Walter Bright wrote:
Is:
if (resource != null)
resource.destroy();
v.s.:
resource.destroy();
so onerous? It's one TST/JNE pair for a value loaded into a register anyway.
This one has
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