On Friday, 21 December 2012 at 07:54:19 UTC, Jacob Carlborg wrote:
On 2012-12-20 19:41, Kiith-Sa wrote:
This is the first release of ICE, a small game project I'm
working on at
the university.
ICE is a vertical shoot-em-up created with moddability in
mind. Its
gameplay resembles games like
On 2012-12-21 14:13, Kiith-Sa wrote:
This shouldn't happen as I don't even use that extension.
It's possible that it's a bug in ICE's (outdated) copy of Derelict2.
I updated Derelict2 now. Can you try pulling the changes?
I'll give it a try.
--
/Jacob Carlborg
I get a few compilation errors using dmd 2.060,
nothrow that can throw, pure that calls impure, as well as
several warnings such as unreachable code and warnings concerning
@safe and @trusted.
After patching some of it up to get rid of the fatal compile
errors, this last error left me
On Friday, 21 December 2012 at 22:00:27 UTC, Rob T wrote:
I get a few compilation errors using dmd 2.060,
nothrow that can throw, pure that calls impure, as well as
several warnings such as unreachable code and warnings
concerning @safe and @trusted.
After patching some of it up to get rid
Also note: ICE does have some compile errors with git master DMD;
at least because it uses D:YAML, which has known issues there.
Bot there are no errors with DMD 2.060.
On Saturday, 22 December 2012 at 00:48:51 UTC, Kiith-Sa wrote:
Are you sure you cloned ICE, not DPong?
DPong was an older project that is unmaintained; although ICE
reuses
some of its code.
ICE is developed with 2.060 and there're no compile errors there
(although there are some warnings due
This is the first release of ICE, a small game project I'm
working on at the university.
ICE is a vertical shoot-em-up created with moddability in mind.
Its gameplay resembles games like Tyrian and Raptor: Call of the
Shadows.
There's still a lot of work to do (moddability is there but no
On 2012-12-20 19:41, Kiith-Sa wrote:
This is the first release of ICE, a small game project I'm working on at
the university.
ICE is a vertical shoot-em-up created with moddability in mind. Its
gameplay resembles games like Tyrian and Raptor: Call of the Shadows.
Cool, but where is the Mac OS
On Thursday, 20 December 2012 at 19:24:40 UTC, Jacob Carlborg
wrote:
On 2012-12-20 19:41, Kiith-Sa wrote:
This is the first release of ICE, a small game project I'm
working on at
the university.
ICE is a vertical shoot-em-up created with moddability in
mind. Its
gameplay resembles games like
On Thursday, 20 December 2012 at 18:41:13 UTC, Kiith-Sa wrote:
Comments/criticism welcome (I've worked on a few toy game
projects, but this is
the first one that actually had a release; there are likely
many beginner
errors).
Hi,
If you are making a shoot-em-up (especially horizontal or
On Thursday, 20 December 2012 at 20:18:42 UTC, ponce wrote:
On Thursday, 20 December 2012 at 18:41:13 UTC, Kiith-Sa wrote:
Comments/criticism welcome (I've worked on a few toy game
projects, but this is
the first one that actually had a release; there are likely
many beginner
errors).
Hi,
On Thursday, 20 December 2012 at 20:40:35 UTC, Kiith-Sa wrote:
However, what's the issue with a health bar? Most shoot-em-ups
I play
have one (and I'm not making a one-hit-you're-dead game.)
Is health bar undesirable because it obstructs the view?
(i.e. would a different way of showing
On Thursday, 20 December 2012 at 18:41:13 UTC, Kiith-Sa wrote:
This is the first release of ICE, a small game project I'm
working on at the university.
ICE is a vertical shoot-em-up created with moddability in mind.
Its gameplay resembles games like Tyrian and Raptor: Call of
the Shadows.
Did you do something special about the GC?
Does it run at all or do you somehow pool your objects?
Kind Regards
Benjamin Thaut
To clarify: yes, GC runs all the time. It doesn't have a whole
lot to collect, though. It'd be inconvenient to disable it as I
use stuff like closures for
GUI, etc.
On Thursday, 20 December 2012 at 22:45:10 UTC, Benjamin Thaut
wrote:
Did you do something special about the GC?
Does it run at all or do you somehow pool your objects?
Kind Regards
Benjamin Thaut
I do use the GC; however, in general, I avoid using it for
anything
that gets called very
Am 21.12.2012 00:07, schrieb Kiith-Sa: To clarify: yes, GC runs all the
time. It doesn't have a whole lot to
collect, though. It'd be inconvenient to disable it as I use stuff like
closures for
GUI, etc.
It is nice to hear that leaving the GC enabled did work out for you.
But basically is
On Thursday, 20 December 2012 at 23:15:39 UTC, Benjamin Thaut
wrote:
Am 21.12.2012 00:07, schrieb Kiith-Sa: To clarify: yes, GC
runs all the time. It doesn't have a whole lot to
collect, though. It'd be inconvenient to disable it as I use
stuff like
closures for
GUI, etc.
It is nice to hear
On 2012-12-20 19:41, Kiith-Sa wrote:
This is the first release of ICE, a small game project I'm working on at
the university.
ICE is a vertical shoot-em-up created with moddability in mind. Its
gameplay resembles games like Tyrian and Raptor: Call of the Shadows.
I've compiled the game on Mac
19 matches
Mail list logo