https://d.puremagic.com/issues/show_bug.cgi?id=3882
Bye,
bearophile
Did you set this as WONTFIX because of too many warnings from
functions that may throw or just do asserts such as unittests?
If so does anyone see any way to restrict warnings even further
for example by checking if a funct
On Friday, 28 February 2014 at 06:40:27 UTC, evilrat wrote:
On Friday, 28 February 2014 at 06:36:02 UTC, Tolga Cakiroglu
wrote:
On Friday, 28 February 2014 at 06:28:10 UTC, Tolga Cakiroglu
wrote:
Whops! Hold on a sec. I saw that I defined `foo` as `extern`
instead of `export`. Testing with that
On Friday, 28 February 2014 at 06:36:02 UTC, Tolga Cakiroglu
wrote:
On Friday, 28 February 2014 at 06:28:10 UTC, Tolga Cakiroglu
wrote:
Whops! Hold on a sec. I saw that I defined `foo` as `extern`
instead of `export`. Testing with that.
Even Walter Bright's code doesn't use export, and goes wi
On Friday, 28 February 2014 at 06:28:10 UTC, Tolga Cakiroglu
wrote:
Whops! Hold on a sec. I saw that I defined `foo` as `extern`
instead of `export`. Testing with that.
Even Walter Bright's code doesn't use export, and goes with
extern only.
http://dlang.org/dll-linux.html#dso10
rt_finalize is defined in lifetime.d
(https://github.com/D-Programming-Language/druntime/blob/master/src/rt/lifetime.d).
Its part of the D runtime. It just forwards to rt_finalize2.
I don't know why you are getting an undefined symbol, though.
Is the signature different?
I made some chan
Whops! Hold on a sec. I saw that I defined `foo` as `extern`
instead of `export`. Testing with that.
On Thursday, 27 February 2014 at 06:25:45 UTC, Tolga Cakiroglu
wrote:
I am trying to compile a shared library on Linux and use it.
lib.d
---
import core.runtime;
class A{}
extern(C) void foo(){
Object obj = new Object();
A objA = new A();
char[
On Friday, 28 February 2014 at 06:02:30 UTC, Mike wrote:
On Friday, 28 February 2014 at 05:59:23 UTC, Mike wrote:
On Friday, 28 February 2014 at 05:46:03 UTC, evilrat wrote:
that finalize i guess is for finalizing objects. but destroy
itself is deprecated. use clear() to do this instead.
I
that finalize i guess is for finalizing objects. but destroy
itself is deprecated. use clear() to do this instead.
Nope. No chance. I have removed all imports. All `destroy`s are
replaced with `clean`, and still same. I have deleted all
executables and compiled again and again.
./app: symbol
On Friday, 28 February 2014 at 05:59:23 UTC, Mike wrote:
On Friday, 28 February 2014 at 05:46:03 UTC, evilrat wrote:
that finalize i guess is for finalizing objects. but destroy
itself is deprecated. use clear() to do this instead.
I believe delete() and clear() are deprecated and destroy()
On Friday, 28 February 2014 at 05:46:03 UTC, evilrat wrote:
that finalize i guess is for finalizing objects. but destroy
itself is deprecated. use clear() to do this instead.
I believe delete() and clear() are deprecated and destroy() is
the correct method. I recently read it somewhere, I'l
On Friday, 28 February 2014 at 05:41:04 UTC, Tolga Cakiroglu
wrote:
because there is no finalize. rt_init/rt_term is what you need
https://github.com/D-Programming-Language/druntime/blob/master/src/core/runtime.d#L30
I looked at the `/usr/include/dmd/druntime` folder with `grep
finalize -r`,
because there is no finalize. rt_init/rt_term is what you need
https://github.com/D-Programming-Language/druntime/blob/master/src/core/runtime.d#L30
I looked at the `/usr/include/dmd/druntime` folder with `grep
finalize -r`, and it brought me only one file, that is
`object.di`.
When I chec
Thanks Mike, I'll give it a shot!
On Friday, 28 February 2014 at 04:14:44 UTC, Mike wrote:
On Friday, 28 February 2014 at 03:54:27 UTC, Michael wrote:
Hello all! I've been programming in D for my school projects
for a while and would like to contribute to the community if
possible. Can anyone
On Thursday, 27 February 2014 at 06:25:45 UTC, Tolga Cakiroglu
wrote:
I am trying to compile a shared library on Linux and use it.
lib.d
---
import core.runtime;
class A{}
extern(C) void foo(){
Object obj = new Object();
A objA = new A();
char[
On Friday, 28 February 2014 at 04:19:47 UTC, Etienne Cimon wrote:
Hi all,
I'm a little perplexed b/c I can't seem to find anything that
could tell me where this ends:
version(something):
code
code
code
\eof
How do you stop statements from belonging to the specific
version of code without us
Hi all,
I'm a little perplexed b/c I can't seem to find anything that could tell
me where this ends:
version(something):
code
code
code
\eof
How do you stop statements from belonging to the specific version of
code without using brackets?
Thanks!
On Friday, 28 February 2014 at 03:54:27 UTC, Michael wrote:
Hello all! I've been programming in D for my school projects
for a while and would like to contribute to the community if
possible. Can anyone give me any pointers as to where I might
be able to start? I tried searching for
so-trivial
Hello all! I've been programming in D for my school projects for
a while and would like to contribute to the community if
possible. Can anyone give me any pointers as to where I might be
able to start? I tried searching for
so-trivial-give-to-new-people tag but didn't find any :o) I don't
have
Mike Parker:
Ideally, I'd love for the compiler to pick up on this idiom and
not generate any typeinfo in this situation.
Is this in Bugzilla somewhere? If it's a good idea then it could
and should go in Bugzilla.
Bye,
bearophile
On Friday, 28 February 2014 at 01:16:41 UTC, Mike Parker wrote:
On 2/28/2014 3:10 AM, Steve Teale wrote:
Could someone please explain what you would use this for to an
old man
rooted in C++, but who loves D.
Where does it fit in relative to 42?
;=(
Steve
I use it for namespaces.
struct Fo
On 2/28/2014 3:10 AM, Steve Teale wrote:
Could someone please explain what you would use this for to an old man
rooted in C++, but who loves D.
Where does it fit in relative to 42?
;=(
Steve
I use it for namespaces.
struct Foo {
@disable this();
@disable this( this );
private stat
On 02/28/2014 12:38 AM, "Nordlöw" wrote:
Does anybody know where in the DMD source I can figure out if the return
value of a function call is used or not?
I'm not familiar with the DMD source code, but a good way to proceed is
usually to grep for existing error messages that are somehow relate
Nordlöw:
Does anybody know where in the DMD source I can figure out if
the return value of a function call is used or not?
I'm trying to figure out how to implement automatic detection
of unused return values from calls to strictly pure functions.
The closest I have come is the function fun
Ben Jones:
auto sorter = (Tuple x, Tuple y) => x.get(0) < y.get(0);
sort!sorter(zip(a,b));
You can write that as (untested):
zip(a, b).sort!((x, y) => x[0] < y[0]);
Or even just:
a.zip(b).sort!q{ a[0] < b[0] };
Bye,
bearophile
On 02/27/2014 10:09 PM, Ben Jones wrote:
My question is: which features of the D range abstraction allow zip to
work the way we expect?
Assignable elements of a range do not need to be addressable.
What C++isms were left behind to make this work?
In C++, iterators should implement operato
Does anybody know where in the DMD source I can figure out if the
return value of a function call is used or not?
I'm trying to figure out how to implement automatic detection of
unused return values from calls to strictly pure functions.
The closest I have come is the function functionParame
On Thursday, 27 February 2014 at 23:38:34 UTC, Nordlöw wrote:
Does anybody know where in the DMD source I can figure out if
the return value of a function call is used or not?
I'm trying to figure out how to implement automatic detection
of unused return values from calls to strictly pure func
On Thursday, 27 February 2014 at 23:12:16 UTC, Ali Çehreli wrote:
Because this is actually a newsgroup (i.e. NNTP), pretending to
be a forum. :)
I could kinda tell from both the URL and the "Posting to
digitalmars.D.learn" line.
I've never used a newsgroup before, cool.
On 02/27/2014 03:09 PM, DS6 wrote:
Also *3: Not having to make an account to post here is also nice. I
don't really like signing up for things.
Because this is actually a newsgroup (i.e. NNTP), pretending to be a
forum. :)
Ali
Also *3: Not having to make an account to post here is also nice.
I don't really like signing up for things.
On Thursday, 27 February 2014 at 22:58:40 UTC, Ali Çehreli wrote:
But of course: :)
Yeah I found that out already; I have schoolwork to do but D is
really interesting and stuff and argh.
I think one of the things I also like about D so far is the
community.
Most Java communities, when I asked
On 02/27/2014 02:40 PM, DS6 wrote:
> What exactly is the difference between C and D headers?
D code that needs to use a C library must use "D bindings" of that C
library. Here is Deimos, a collection of D bindings of many C libraries:
https://github.com/D-Programming-Deimos
More informatio
On Thursday, 27 February 2014 at 22:24:23 UTC, Ali Çehreli wrote:
On 02/27/2014 05:24 AM, Remo wrote:
> Unfortunately I can not find a way to replace exception
handler in D2.
> Is there a way to do this?
I think you mean the unhandled exception handler. Otherwise,
try+catch is the way to provi
What exactly is the difference between C and D headers?
D itself does not use headers at all. But you will need "D
headers", if you want to call a C library from D. The translation
is mostly syntatic and straight forward like:
* replace #define-constants with enums
* replace macros with (templa
On Thursday, 27 February 2014 at 22:40:36 UTC, DS6 wrote:
What exactly is the difference between C and D headers?
D does not have any separation between header and code files like
C or C++. There are files with the .di extension which are
similar, but not quite the same. What he meant is that
On Thursday, 27 February 2014 at 10:52:51 UTC, John Colvin wrote:
It's a flexible, well designed language. Many things that are
complex and/or slow in other languages can be written in a
readable and performant manner, with fewer nasty surprises.
I find I usually run into some "nasty surprises
On Thursday, 27 February 2014 at 22:31:11 UTC, Jeremy DeHaan
wrote:
I was looking some things up today, and saw this:
A unittest which is not documented, or is marked as private
will not be used to generate code samples.
I have not once put any kind of documentation in front of unit
tests,
I was looking some things up today, and saw this:
A unittest which is not documented, or is marked as private
will not be used to generate code samples.
I have not once put any kind of documentation in front of unit
tests, but they still run when using the -unittest switch. I
haven't tested
On Thu, 27 Feb 2014 16:46:15 -0500, Simon Bürger
wrote:
I know the suggested way in D is to not deallocate the buffer at all,
but rely on the gc to collect it eventually. But it still puzzles me
that it seems to be impossible to do. Anybody have an idea how I could
make it work?
Unfort
On Thursday, 27 February 2014 at 22:15:41 UTC, Steven
Schveighoffer wrote:
On Thu, 27 Feb 2014 16:46:15 -0500, Simon Bürger [...]
More and more, I think a thread-local flag of "I'm in the GC
collection cycle" would be hugely advantageous -- if it doesn't
already exist...
I don't think it does
On 02/27/2014 05:24 AM, Remo wrote:
> Unfortunately I can not find a way to replace exception handler in D2.
> Is there a way to do this?
I think you mean the unhandled exception handler. Otherwise, try+catch
is the way to provide a handler. ;) I think that would not be the
solution as it woul
On Thursday, 27 February 2014 at 22:04:50 UTC, Namespace wrote:
A struct is a value type. So it is passed by value and is
placed on the stack.
{
S s;
}
S DTor is called at the end of the scope. So you can rely on
RAII as long as you use structs.
On the stack yes. But not on the heap:
A struct is a value type. So it is passed by value and is placed
on the stack.
{
S s;
}
S DTor is called at the end of the scope. So you can rely on RAII
as long as you use structs.
On Wednesday, 26 February 2014 at 13:38:55 UTC, Cooler wrote:
Is there any official/unofficial documentation about -deps
command line option output?
This does not answer your question directly, but if you want to
create dependency files for use with make, you can use "rdmd
--makedepend".
By returns I ment what it wrote to the screen. I realise now that
that was a bad word to use... Every time I run it I get the value
134515512. Here is my compile script (Note I edited my code to
use the same method of printing that you did and got the same
result):
dmd -c dll.d -fPIC
dmd -ofl
I am trying to implement a structure with value semantics which
uses an internal buffer. The first approach looks like this:
struct S
{
byte[] buf;
this(int size) { buf = new byte[size]; }
this(this) { buf = buf.dup; }
~this(this) { delete buf; }
}
T
On Thursday, 27 February 2014 at 21:24:20 UTC, Tobias Pankrath
wrote:
On Thursday, 27 February 2014 at 21:09:45 UTC, Ben Jones wrote:
My question is: which features of the D range abstraction
allow zip to work the way we expect? What C++isms were left
behind to make this work?
Many items i
On Thursday, 27 February 2014 at 21:09:45 UTC, Ben Jones wrote:
My question is: which features of the D range abstraction
allow zip to work the way we expect? What C++isms were left
behind to make this work?
Many items in std.algorithm / std.range make use of static if to
provide the most
One of the cool features of D that I've attempted before in c++
is to sort a set of ranges in lockstep like (not syntactically
correct):
auto a = [5,4,3,2,1]
auto b = [1,2,3,4,5]
auto sorter = (Tuple x, Tuple y) => x.get(0) < y.get(0);
sort!sorter(zip(a,b));
-> a = [1,2,3,4,5], b = [5,4,3,2,
On Thursday, 27 February 2014 at 14:38:11 UTC, Setra wrote:
I am compiling it the way to guide recomends it. It compiles
however for some reason when it runs the value returned by the
dll is incorrect? Does anyone know why? It always returns the
same value even when I change the parameter.
Wh
On Thursday, 27 February 2014 at 15:39:48 UTC, Szymon Gatner
wrote:
On Thursday, 27 February 2014 at 15:36:02 UTC, Remo wrote:
What do you mean by Microsoft's dialect?
I mean half-implemented buggy version of C++11 in VC2012 ;)
Or in VC2013, but if you can use Intel compiler then it is bett
On Thursday, 27 February 2014 at 15:09:39 UTC, Szymon Gatner
wrote:
On Thursday, 27 February 2014 at 14:56:22 UTC, Namespace wrote:
On Thursday, 27 February 2014 at 14:52:00 UTC, Szymon Gatner
wrote:
On Thursday, 27 February 2014 at 14:42:43 UTC, Dicebot wrote:
There is also one complex and fea
On Thursday, 27 February 2014 at 14:56:22 UTC, Namespace wrote:
On Thursday, 27 February 2014 at 14:52:00 UTC, Szymon Gatner
wrote:
On Thursday, 27 February 2014 at 14:42:43 UTC, Dicebot wrote:
There is also one complex and feature-reach implementation of
uniqueness concept by Sonke Ludwig :
h
On Thursday, 27 February 2014 at 18:26:10 UTC, Steve Teale wrote:
On Thursday, 27 February 2014 at 18:13:43 UTC, Namespace wrote:
On Thursday, 27 February 2014 at 18:10:38 UTC, Steve Teale
wrote:
Could someone please explain what you would use this for to
an old man rooted in C++, but who loves
On Thursday, 27 February 2014 at 15:36:02 UTC, Remo wrote:
What do you mean by Microsoft's dialect?
I mean half-implemented buggy version of C++11 in VC2012 ;)
On Thursday, 27 February 2014 at 14:42:43 UTC, Dicebot wrote:
There is also one complex and feature-reach implementation of
uniqueness concept by Sonke Ludwig :
https://github.com/rejectedsoftware/vibe.d/blob/master/source/vibe/core/concurrency.d#L281
(Isolated!T)
Priceless for message passin
On Thursday, 27 February 2014 at 15:56:26 UTC, Remo wrote:
On Thursday, 27 February 2014 at 15:39:48 UTC, Szymon Gatner
wrote:
On Thursday, 27 February 2014 at 15:36:02 UTC, Remo wrote:
What do you mean by Microsoft's dialect?
I mean half-implemented buggy version of C++11 in VC2012 ;)
Or
On Thursday, 27 February 2014 at 14:58:50 UTC, bearophile wrote:
Szymon Gatner:
Tbh it only looks worse and worse to me :(
Perhaps for your use case it's better for you to stick with
C++11? While I have written a good amount of D code (perhaps
200_000 lines or more), I still use Python a lo
Could someone please explain what you would use this for to an
old man rooted in C++, but who loves D.
Where does it fit in relative to 42?
;=(
Steve
On Thursday, 27 February 2014 at 18:13:43 UTC, Namespace wrote:
On Thursday, 27 February 2014 at 18:10:38 UTC, Steve Teale
wrote:
Could someone please explain what you would use this for to an
old man rooted in C++, but who loves D.
Where does it fit in relative to 42?
;=(
Steve
It's for e
On Thursday, 27 February 2014 at 14:49:48 UTC, Szymon Gatner
wrote:
You can disable postblit to make entity non-copyable:
http://dlang.org/struct.html#StructPostblit
How can I then use it as a function return value? Or store in a
container?
Actually if postblit had a bool param saying that t
There is also one complex and feature-reach implementation of
uniqueness concept by Sonke Ludwig :
https://github.com/rejectedsoftware/vibe.d/blob/master/source/vibe/core/concurrency.d#L281
(Isolated!T)
Priceless for message passing concurrency.
On Thursday, 27 February 2014 at 15:15:06 UTC, Szymon Gatner
wrote:
On Thursday, 27 February 2014 at 14:58:50 UTC, bearophile wrote:
Szymon Gatner:
Tbh it only looks worse and worse to me :(
Perhaps for your use case it's better for you to stick with
C++11? While I have written a good amoun
On Thursday, 27 February 2014 at 14:52:00 UTC, Szymon Gatner
wrote:
On Thursday, 27 February 2014 at 14:42:43 UTC, Dicebot wrote:
There is also one complex and feature-reach implementation of
uniqueness concept by Sonke Ludwig :
https://github.com/rejectedsoftware/vibe.d/blob/master/source/vibe
On Thursday, 27 February 2014 at 14:41:27 UTC, Dicebot wrote:
On Thursday, 27 February 2014 at 14:37:14 UTC, Szymon Gatner
wrote:
They actually don't have all the necessary features in D
afaiu. They do have value semantics but can't represent
uniqueness because of missing move d-tor.
For exam
On Thursday, 27 February 2014 at 16:10:34 UTC, Adam D. Ruppe
wrote:
On Thursday, 27 February 2014 at 14:37:14 UTC, Szymon Gatner
wrote:
They actually don't have all the necessary features in D
afaiu. They do have value semantics but can't represent
uniqueness because of missing move d-tor.
st
On Thursday, 27 February 2014 at 14:37:14 UTC, Szymon Gatner
wrote:
They actually don't have all the necessary features in D afaiu.
They do have value semantics but can't represent uniqueness
because of missing move d-tor.
For example in C++ I can create a function that returns a
Texture clas
On Thursday, 27 February 2014 at 15:09:39 UTC, Szymon Gatner
wrote:
On Thursday, 27 February 2014 at 14:56:22 UTC, Namespace wrote:
On Thursday, 27 February 2014 at 14:52:00 UTC, Szymon Gatner
wrote:
On Thursday, 27 February 2014 at 14:42:43 UTC, Dicebot wrote:
There is also one complex and fea
On Thursday, 27 February 2014 at 18:10:38 UTC, Steve Teale wrote:
Could someone please explain what you would use this for to an
old man rooted in C++, but who loves D.
Where does it fit in relative to 42?
;=(
Steve
It's for explicit initialization:
struct Foo { }
Foo f; // no problem
st
On Thursday, 27 February 2014 at 18:26:10 UTC, Steve Teale wrote:
On Thursday, 27 February 2014 at 18:13:43 UTC, Namespace wrote:
On Thursday, 27 February 2014 at 18:10:38 UTC, Steve Teale
wrote:
Could someone please explain what you would use this for to
an old man rooted in C++, but who loves
On Thursday, 27 February 2014 at 17:31:57 UTC, Dicebot wrote:
Isn't it exactly what Phobos RefCounted does?
Yes, though knowing how the implementation works is good for
stuff like interfacing with C where you might need different
acquire/free/add count/release functions than phobos uses.
ht
On Thursday, 27 February 2014 at 18:06:58 UTC, John Colvin wrote:
On Thursday, 27 February 2014 at 14:52:00 UTC, Szymon Gatner
wrote:
On Thursday, 27 February 2014 at 14:42:43 UTC, Dicebot wrote:
There is also one complex and feature-reach implementation of
uniqueness concept by Sonke Ludwig :
On Thursday, 27 February 2014 at 14:29:05 UTC, Szymon Gatner
wrote:
Explicit call to init() / terminate() are so C :/
It is much better than C because of `scope(exit) terminate()`
though :)
Also you can use struct destructors same as in C++
Worst part is there is no even standard shared/weak
On Thursday, 27 February 2014 at 14:52:00 UTC, Szymon Gatner
wrote:
On Thursday, 27 February 2014 at 14:42:43 UTC, Dicebot wrote:
There is also one complex and feature-reach implementation of
uniqueness concept by Sonke Ludwig :
https://github.com/rejectedsoftware/vibe.d/blob/master/source/vibe
Basically, disabling the default constructor just forces the user
to think about what they want there to initialize it, which also
gives you a chance to check their values or funnel them toward a
particular constructor/factory method.
They can still choose to explicitly leave it unitialized wi
Szymon Gatner:
Tbh it only looks worse and worse to me :(
Perhaps for your use case it's better for you to stick with
C++11? While I have written a good amount of D code (perhaps
200_000 lines or more), I still use Python a lot, etc.
Bye,
bearophile
On Thursday, 27 February 2014 at 16:10:34 UTC, Adam D. Ruppe
wrote:
struct RefCountingStruct {
private struct Impl {
// implementation here
int refcount;
}
Impl* payload;
alias payload this;
Isn't it exactly what Phobos RefCounted does?
On Thursday, 27 February 2014 at 14:37:14 UTC, Szymon Gatner
wrote:
They actually don't have all the necessary features in D afaiu.
They do have value semantics but can't represent uniqueness
because of missing move d-tor.
struct MovingStruct {
@disable this(this);
typeof(this) release
I have found the Dlang wiki article on how to do it.
http://dlang.org/dll-linux.html
I am using the following code.
[code]
import core.stdc.stdio;
import core.stdc.stdlib;
import core.sys.posix.dlfcn;
extern (C) int dll();
int main() {
printf("+main()\n");
void *lh = dlopen("libdll.so",
On Thursday, 27 February 2014 at 14:18:47 UTC, Dicebot wrote:
On Thursday, 27 February 2014 at 14:14:43 UTC, Namespace wrote:
Why not? Overhead? No RAII support?
Simply no reason to use classes, structs have all features I
need for cases when polymorphism is not necessary (95%+). Being
value
On Thursday, 27 February 2014 at 13:31:45 UTC, Dicebot wrote:
On Thursday, 27 February 2014 at 13:18:51 UTC, Remo wrote:
Then the question is why not use structs all the time?
Key class feature is run-time polymorphism (via
interfaces/inheritance). I tend to use structs for everything
else i
On Thursday, 27 February 2014 at 14:14:43 UTC, Namespace wrote:
Why not? Overhead? No RAII support?
Simply no reason to use classes, structs have all features I need
for cases when polymorphism is not necessary (95%+). Being value
type is also convenient as it leaves more control to the
prog
On Thursday, 27 February 2014 at 13:44:11 UTC, Namespace wrote:
On Thursday, 27 February 2014 at 13:31:45 UTC, Dicebot wrote:
On Thursday, 27 February 2014 at 13:18:51 UTC, Remo wrote:
Then the question is why not use structs all the time?
Key class feature is run-time polymorphism (via
inte
On Thursday, 27 February 2014 at 14:12:58 UTC, Dicebot wrote:
On Thursday, 27 February 2014 at 13:44:11 UTC, Namespace wrote:
On Thursday, 27 February 2014 at 13:31:45 UTC, Dicebot wrote:
On Thursday, 27 February 2014 at 13:18:51 UTC, Remo wrote:
Then the question is why not use structs all th
On Thursday, 27 February 2014 at 13:31:45 UTC, Dicebot wrote:
On Thursday, 27 February 2014 at 13:18:51 UTC, Remo wrote:
Then the question is why not use structs all the time?
Key class feature is run-time polymorphism (via
interfaces/inheritance). I tend to use structs for everything
else i
On Thursday, 27 February 2014 at 13:18:51 UTC, Remo wrote:
Then the question is why not use structs all the time?
Key class feature is run-time polymorphism (via
interfaces/inheritance). I tend to use structs for everything
else in my personal code.
There is a way to replace assertHandler and it helped me to
resolve a couple of problem.
Unfortunately I can not find a way to replace exception handler
in D2.
Is there a way to do this?
The problem is that I load a Dll coded in D from Application
coded in C++.
If this Dll throw and exceptio
On Thursday, 27 February 2014 at 13:07:37 UTC, Mike Parker wrote:
On 2/27/2014 9:25 PM, Szymon Gatner wrote:
This is just an example but I would think that it is something
rather
important to have... What about child objects un-registering
themselves
in d-tors from a list that parent object
On 2/27/2014 10:00 PM, Szymon Gatner wrote:
Still, this feels like working around a language issue, if c-tor order
is defined why d-tor isn't? I am ok with non-deterministic time of
execution of d-tors/finalizers but not-having parent-child d-tor order
defined? That is weird.
I've never seen
On 2/27/2014 9:25 PM, Szymon Gatner wrote:
This is just an example but I would think that it is something rather
important to have... What about child objects un-registering themselves
in d-tors from a list that parent object holds and parent is destroyed
first? What about asynchronous completi
On Thursday, 27 February 2014 at 13:04:17 UTC, Namespace wrote:
I use this solution especially because I have to finalize the
data before I call SDL_Quit. And therefore I cannot trust the
non-deterministic execution of the Dtor.
I fully understand that ;)
I will take a look at DGame too for
On Thursday, 27 February 2014 at 12:32:36 UTC, Namespace wrote:
On Thursday, 27 February 2014 at 12:25:49 UTC, Szymon Gatner
wrote:
On Thursday, 27 February 2014 at 11:13:17 UTC, bearophile
wrote:
Szymon Gatner:
I just want them to do their cleanup first as they should.
Why? Perhaps if you
On Thursday, 27 February 2014 at 13:00:27 UTC, Szymon Gatner
wrote:
On Thursday, 27 February 2014 at 12:32:36 UTC, Namespace wrote:
On Thursday, 27 February 2014 at 12:25:49 UTC, Szymon Gatner
wrote:
On Thursday, 27 February 2014 at 11:13:17 UTC, bearophile
wrote:
Szymon Gatner:
I just want
On Thursday, 27 February 2014 at 12:25:49 UTC, Szymon Gatner
wrote:
On Thursday, 27 February 2014 at 11:13:17 UTC, bearophile wrote:
Szymon Gatner:
I just want them to do their cleanup first as they should.
Why? Perhaps if you explain what's behind your needs better,
people can help better.
On Thursday, 27 February 2014 at 11:13:17 UTC, bearophile wrote:
Szymon Gatner:
I just want them to do their cleanup first as they should.
Why? Perhaps if you explain what's behind your needs better,
people can help better.
Bye,
bearophile
In my specific example I am creating OpenGL Rend
Szymon Gatner:
I just want them to do their cleanup first as they should.
Why? Perhaps if you explain what's behind your needs better,
people can help better.
Bye,
bearophile
On Thursday, 27 February 2014 at 10:23:40 UTC, DS6 wrote:
Okay, down to the questions I have about D:
- Why should I use D over another language? What general
benefits does it provide me, in relation to the points I made
about it above? Is it a solid base to build off of, but still
simple in
On Thursday, 27 February 2014 at 10:40:15 UTC, Tobias Pankrath
wrote:
Szymon Gatner wrote:
Parent-child in the sense of object graph. I did read the spec
when I started to notice crashes. I must say that it really
terrified me to my very bones. I always though that
higher-level memory manage
Szymon Gatner wrote:
Parent-child in the sense of object graph. I did read the spec
when I started to notice crashes. I must say that it really
terrified me to my very bones. I always though that
higher-level memory management environments would give more and
not less guarantees.
Anyway, I
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