Re: [IxDA Discuss] User Experience Deliverables

2009-01-29 Thread Jarod Tang
Hi Andrei, What you expressed is very important(to me), that is what's the deliverable for, but peter seems already expresses similiar thinking in his article Of course, compiling a list is only the first step. For each project, we must strive for the optimal mix. Since our deliverables resist a

Re: [IxDA Discuss] User Experience Deliverables

2009-01-29 Thread Seamus Byrne
Good Work on the Icons and Images! I think they do a great job in graphically representing the deliverables in a simple yet effective manner. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37799

Re: [IxDA Discuss] User Experience Deliverables

2009-01-29 Thread Peter Morville
...@lists.interactiondesigners.com] On Behalf Of Yohan Creemers Sent: Thursday, January 29, 2009 6:32 AM To: disc...@ixda.org Subject: Re: [IxDA Discuss] User Experience Deliverables Here is a more exhaustive overview of methods and deliverables which can be used throughout a design process: http://project.cmd.hro.nl/cmi

Re: [IxDA Discuss] User Experience Deliverables

2009-01-29 Thread Sebi Tauciuc
I guess it's a matter of definitions. If by 'sketch' you mean something (anything) that is drawn on paper using a pencil, then of course, it can be a deliverable. If it communicates a solution, like you say here, yes, it's a deliverable. If by 'sketch' you refer more to the activity of sketching

Re: [IxDA Discuss] User Experience Deliverables

2009-01-29 Thread Sebi Tauciuc
Ok, so by 'deliverable' you mean anything that can be shown to the client, at any point. I guess I was thinking more in terms of something that describes a part of the final solution (or some solution). Sebi On Thu, Jan 29, 2009 at 3:12 AM, Andrei Herasimchuk aherasimc...@involutionstudios.com

Re: [IxDA Discuss] User Experience Deliverables

2009-01-29 Thread Jack Moffett
On Jan 29, 2009, at 1:10 PM, Sebi Tauciuc wrote: Ok, so by 'deliverable' you mean anything that can be shown to the client, at any point. Not just the client. It could be something that is only shown to the developers, like a detailed specification of layout, type, color, etc., or a

Re: [IxDA Discuss] User Experience Deliverables

2009-01-29 Thread Janna Hicks DeVylder
Thanks for posting. Debating how we should manifest our work in a deliverable is a favorite past time of my team. To 'get over ourselves', so to speak, we're going to drink our own kool aid and are proposing to do some contextual inquiry with the people who use our documents. We want to see how

Re: [IxDA Discuss] User Experience Deliverables

2009-01-29 Thread Michael Tuminello
First off, I think it's great, and thanks for doing this. On the feedback side, I agree with Andrei on the pixel-perfect mockups needing to be in there. As a compliment to this I would like to see how these deliverables interact with the deliverables of other departments. I think our

Re: [IxDA Discuss] User Experience Deliverables

2009-01-29 Thread Jarod Tang
Hi Michaeal, Yup, fully agree. Design team (process) is a blackbox, for other part of whole product team. There's input to it and output (deliverbals) from it. The stakeholders may not (most of the time) care what's in the team or process ( some none-final skeches, or similiar stuff), they care

[IxDA Discuss] User Experience Deliverables

2009-01-28 Thread Peter Morville
Jeffery Callender and I collaborated on this article... http://semanticstudios.com/publications/semantics/000228.php ...and on a collection of icons and images... http://flickr.com/photos/morville/sets/72157612907604234/ ...and we'd love feedback and suggestions. Thanks! Peter Morville

Re: [IxDA Discuss] User Experience Deliverables

2009-01-28 Thread Boon Chew
I think this is a very potent introduction and reminder of what user experience people do. I think it's also useful as a rough sketch and not as a formal framework, since there's usually not a one-size fits all approach. It's on my list of important bookmarks. Good job!

Re: [IxDA Discuss] User Experience Deliverables

2009-01-28 Thread Andrei Herasimchuk
On Jan 28, 2009, at 6:24 AM, Peter Morville wrote: Jeffery Callender and I collaborated on this article... http://semanticstudios.com/publications/semantics/000228.php ...and on a collection of icons and images... http://flickr.com/photos/morville/sets/72157612907604234/ ...and we'd love

Re: [IxDA Discuss] User Experience Deliverables

2009-01-28 Thread Sebi Tauciuc
On Thu, Jan 29, 2009 at 12:35 AM, Andrei Herasimchuk aherasimc...@involutionstudios.com wrote: On Jan 28, 2009, at 6:24 AM, Peter Morville wrote: Jeffery Callender and I collaborated on this article... http://semanticstudios.com/publications/semantics/000228.php ...and on a collection of

Re: [IxDA Discuss] User Experience Deliverables

2009-01-28 Thread Robert Hoekman Jr
http://semanticstudios.com/publications/semantics/000228.php For clarification's sake, are you simply presenting these as deliverables you've seen, or are you advocating their use? -r- Welcome to the Interaction Design

Re: [IxDA Discuss] User Experience Deliverables

2009-01-28 Thread Peter Morville
Thanks for the positive feedback, the constructive criticism, and the questions. The map is intended as a tool to help folks (myself included) think about the mix of deliverables they might use in any given project. It's not intended to be comprehensive (or prescriptive) but rather to reflect the

Re: [IxDA Discuss] User Experience Deliverables

2009-01-28 Thread Steve Baty
I see the pixel-perfect design comps as serving one of two purposes: i) As a conceptual exploration of the visual design. That is, a stage of visual design iteration; and ii) As a final pre-production stage in the overall process. So in one sense I'd happily include these into the broader

Re: [IxDA Discuss] User Experience Deliverables

2009-01-28 Thread Todd Zaki Warfel
On Jan 28, 2009, at 7:08 PM, Sebi Tauciuc wrote: Depends on what you mean by deliverable. I would see pen, paper sketching as tools, not deliverables. Of course, you can still show sketches to people, but just to ask questions and promote discussion, not as a final result. Guiding

Re: [IxDA Discuss] User Experience Deliverables

2009-01-28 Thread Andrei Herasimchuk
On Jan 28, 2009, at 4:08 PM, Sebi Tauciuc wrote: Depends on what you mean by deliverable. I would see pen, paper sketching as tools, not deliverables. Of course, you can still show sketches to people, but just to ask questions and promote discussion, not as a final result. As a design

Re: [IxDA Discuss] User Experience Deliverables

2009-01-28 Thread Andrei Herasimchuk
On Jan 28, 2009, at 4:40 PM, Peter Morville wrote: I lumped pixel-perfect mockups or design comps under the broader category of concept designs, but I recognize that's a (big) stretch. That leads me to a question: what is a good broader category that could include design comps AND their

Re: [IxDA Discuss] User Experience Deliverables

2009-01-28 Thread Christian Crumlish
On Wed, Jan 28, 2009 at 4:40 PM, Peter Morville morvi...@semanticstudios.com wrote: what is a good broader category that could include design comps AND their equivalents in domains beyond web/print design (e.g., physical buildings and spaces and products)? prototypes? -x- -- Christian

Re: [IxDA Discuss] User Experience Deliverables

2009-01-28 Thread Jarod Tang
All design professions -- from fashion to industrial to architecture to graphic -- have some functional equivalent of a blueprint. Yes, this is fotal important, especially for demo design ideas to stakeholders as well as communicate with the engineering team. it sketches the affordable

Re: [IxDA Discuss] User Experience Deliverables

2009-01-28 Thread Andrei Herasimchuk
On Jan 28, 2009, at 8:14 PM, Andrew Boyd wrote: I'm not sure where you pulled these absolutes from, and I'm not sure that I care - as someone who has used pixel-perfect mockups in conceptual design on multiple occasions to good effect I can say that you are not making a lot of sense to me

Re: [IxDA Discuss] User Experience Deliverables

2009-01-28 Thread Jim Leftwich
I've been creating complete implementable specs (along with implementable resources) for software of many types since the 1980s. Many projects exist at increasingly higher and higher fidelity thumbnails until complete pixel-perfect (or whatever format the deliverable will be in) specs are

Re: [IxDA Discuss] User Experience Deliverables

2009-01-28 Thread Andrei Herasimchuk
To clarify my own post: On Jan 28, 2009, at 6:32 PM, Andrei Herasimchuk wrote: It's not a big stretch. It's apples and oranges. Concept design and pixel-perfect screen mockups simply cannot be clumped together. Add to the end: ...cannot be clumped together to be used for the exact same