Roland Scheidegger wrote:
> I suspect you're hitting a r200 asic bug, which isn't present in rv250
> and other r200 family members. There are workarounds in the driver for
> this (see r200UpdateTextureState), but to my knowledge they are
> insufficient for two-pass ATI_fragment_shader shaders. Ther
Hi!
I have Radeon8500LE 128MB AGP successfully running under Fedora Rawhide and DRI
is working, but I
tried Doom3 and it freezes at loading screen.
I understand that priorities may have shifted to get R5xx-R7xx cards into 3D,
but until new DRI/DRM
bits arrives, this issue probably affects all r
rt 'more'
common source base which is also under total vendor control.
There also multiple accelerated heads issue with current DRI..
arkadi.
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On Sun, Feb 09, 2003 at 01:31:19AM +0200, Arkadi Shishlov wrote:
> It tries to draw a smoke cloud particle effect. Internally it use 64x64
Me bad. It is actually a polygon from explosion cause I had particles
turned off at these screenshots. Anyway Alpha channel doesn't work in all
plac
in GL_LINEAR mode, blend func - src_alpha,
one_minus_src_alpha, texture is constructed from GL_UNSIGNED_BYTE array.
The system is Debian unstable, gcc 3.2.2.
The card is G200 8MB AGP.
BTW, the card is AGP 1.0, but the driver allow me to set AgpMode to 2 which
results in X server and card loc
ifact seem to appear when Quake dynamic lighting hit the
scene. Basically, the more you shoot, the more rainbows are on the screen.
Lightmaps itself doesn't work either. Distribution of colored vertices is
stable while there is no shooting
On Tue, Feb 04, 2003 at 09:51:30PM -0500, Leif Delgass wrote:
> On Wed, 5 Feb 2003, Arkadi Shishlov wrote:
> > What do you mean by aren't fully compliant? Final A = Fragment A or
> > Final A = Texture A? It looks like Fragment A..
>
> Yes, I think that's right. A
On Tue, Jan 28, 2003 at 11:01:53PM -0500, Leif Delgass wrote:
> On Wed, 29 Jan 2003, Arkadi Shishlov wrote:
> > - 'Texture environment modes: GL_BLEND is done in software..' - mean
> > glTexEnv(GL_BLEND) is software. GL_DECAL is hw accelerated.
> > GL_MODU
omething other
than /usr/X11R6, for example:
#define ProjectRoot /home/arkadi/opt/X11R6-DRI-mesa-4-0-4-branch
make World fails because X server linking process asks for some static
libraries using absolute patch. I don't have a log file right now, but
I'm sure the libraries are libXdmcp.
stood it correctly?
Probably you can advice MPlayer HQ to use multiple textures in a ring to
speedup mplayer on DRI (in case original problem poster system is not CPU
bound)?
arkadi.
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e of low performance with DRI?). It always upload in RGB
format, so probably much of the CPU is spent in yuv2rgb().
How glTexSubImage2D can upload full texture? The original source is gone, does
it keep a copy internally?
arkadi.
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if CPU is powerful enough).
I don't know much about extensions you mentioned, but how much you'll
save with MPlayer? One memcpy() (assuming it doesn't wait for texture
upload)?
arkadi.
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er copy already rendered chunk from framebuffer, pass
it to Mesa, then copy back?
arkadi.
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time is not an issue, /bin/ls doesn't use DRI, OpenGL
programs are rare started up.
arkadi.
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ependencies on XML parser, which in turn also have
dependencies. It is also possible to rebuild XML parser in some binary
incompatible way..
arkadi.
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On Sun, Jan 26, 2003 at 03:37:03PM +, [EMAIL PROTECTED] wrote:
> Program received signal SIGFPE, Arithmetic exception.
> 0x404fc600 in ?? ()
> (gdb) quit
You need to continue here. OpenGL library is trying to determine SSE extension
availability.
(only) used in dri.c to
call drmAddMap(DRM_FRAME_BUFFER):
pDRIInfo->frameBufferPhysicalAddress = pI830->LinearAddr +
pI830->FrontBuffer.Start;
Now the only wish I have is more ARB_texture extensions.. :)
Will it be in 4.3.0?
Any chances to get hw accelerated ARB_cube_map in i830?
arkadi.
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blem?
If you have any patches or tips how to solve this, please let me know,
I will be more than happy to test it.
arkadi.
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specific
to ATI binary drivers. Feedback form on ATI website?
arkadi.
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