Michel DÃnzer wrote:
On Thu, 2003-10-30 at 20:17, Alex Deucher wrote:
Hopefully I'll have some time this weekend to look into this, what
files in the r200 client driver should I be looking at? Having looked
at the code I'm guessing r200_state. Scissor and cliprect stuff.
Yes, I'd say split
On Thu, 2003-10-30 at 20:17, Alex Deucher wrote:
> Hopefully I'll have some time this weekend to look into this, what
> files in the r200 client driver should I be looking at? Having looked
> at the code I'm guessing r200_state. Scissor and cliprect stuff.
Yes, I'd say split the cliprects int
Hopefully I'll have some time this weekend to look into this, what
files in the r200 client driver should I be looking at? Having looked
at the code I'm guessing r200_state. Scissor and cliprect stuff.
Although thinking about it more, there are probably more changes
required since I guess ever
Michel DÃnzer wrote:
Also, regarding the rendering errors at 2048, I looked at the clearing
code in the DRM, but nothing really seemed amiss. I don't see why it
would work at resolutions up to 2047, but not at 2048. Does anyone
else have thoughts on that?
My best bet is still an off-by-one err
Michel DÃnzer wrote:
On Sat, 2003-10-25 at 17:25, Alex Deucher wrote:
I'll give keith's suggestion a shot, but I don't really understand how
it's supposed to work. I'm not really much of an expert when it comes
to the 3D driver. If someone could give me some pointers as to where
to look and may
On Sat, 2003-10-25 at 17:25, Alex Deucher wrote:
> I'll give keith's suggestion a shot, but I don't really understand how
> it's supposed to work. I'm not really much of an expert when it comes
> to the 3D driver. If someone could give me some pointers as to where
> to look and maybe a 500 foot
I'll give keith's suggestion a shot, but I don't really understand how
it's supposed to work. I'm not really much of an expert when it comes
to the 3D driver. If someone could give me some pointers as to where
to look and maybe a 500 foot description of how it should work, I'll
see what I can com
On Fri, 2003-10-24 at 23:39, Mike A. Harris wrote:
> On Fri, 24 Oct 2003, Alex Deucher wrote:
>
> >Unless anyone says otherwise, I'm going to remove this code. All it
> >has done is generate complaints from MergedFB users. Apparently it
> >doesn't hurt anything (ie. cause a crash) to leave direc
On Fri, 24 Oct 2003, Alex Deucher wrote:
>Unless anyone says otherwise, I'm going to remove this code. All it
>has done is generate complaints from MergedFB users. Apparently it
>doesn't hurt anything (ie. cause a crash) to leave direct rendering
>enabled if the virtual desktop is larger than 20