> Ehm. Are you disabling 2D accel in XF86Config (see the readme about it)?
No, but I'm hanging my head in shame because I ever read the post where
you talked about using the same 2D/3D locking trick as the mach64 driver.
I'll go read now...
Cheers,
David
--
On Mon, 2002-07-08 at 18:36, David Willmore wrote:
> Log bits:
> (--) PCI:*(1:0:0) S3 ViRGE/MX rev 6, Mem @ 0x4000/26
> (II) LoadModule: "s3virge"
> (II) Loading /usr/X11R6/lib/modules/drivers/s3virge_drv.o
> (II) Module s3virge: vendor="The XFree86 Project"
> compiled for 4.2.0, module
> On Mon, 2002-07-08 at 06:51, David Willmore wrote:
>
> > In X server startup, the drm fails to load. If I exit and try to modprobe
> > it myself, I get errors about a bunch of AGP symbols not being resolved
>
> Try recompiling the module with (in s3v.h)
>
> __HAVE_AGP set to 0
>
> (I should
On Mon, 2002-07-08 at 06:51, David Willmore wrote:
> In X server startup, the drm fails to load. If I exit and try to modprobe
> it myself, I get errors about a bunch of AGP symbols not being resolved
Try recompiling the module with (in s3v.h)
__HAVE_AGP set to 0
(I should make this the defau
On Sat, 2002-07-06 at 04:25, David Willmore wrote:
>
> Bad news and it's not your fault. So :( :)
>
> I got your driver to build and I went to load it, but
> my laptop with this chipset is a Compaq Armada 7400
> which uses a Compaq chipset--no agpgart. *do-oh*
>
I cannot undersand:
a) is the
If the critical feedback is already big now,
then first fix a bit in drivers
and then widen the testing audience.
> A bit I had to study (laws + Savage4 docs). A bit I have to workc.
> A bit I had to drive my Toyota MR2 Roadster. A bit I had to live.
>
> ; )
>
> Feedback is starting to rise.
On Tue, 2002-06-25 at 19:28, Jens Owen wrote:
> Wow, looks like you've been busy. Let's see what kind of feedback you get.
A bit I had to study (laws + Savage4 docs). A bit I have to workc.
A bit I had to drive my Toyota MR2 Roadster. A bit I had to live.
; )
Feedback is starting to rise. Sh
max wrote:
> On Thursday 20 June 2002 13:11, you wrote:
>
>
>>I think you should upload it... Other people may be able to help finish it
>>or track down bugs...
>>
>
> Ok. Just uploaded the latest and greatest version of my driver in CVS.
> The branch is named: s3virge-0-0-1-branch
>
> 1) Co
On Thursday 20 June 2002 13:11, you wrote:
> I think you should upload it... Other people may be able to help finish it
> or track down bugs...
Ok. Just uploaded the latest and greatest version of my driver in CVS.
The branch is named: s3virge-0-0-1-branch
1) Could someone have a try and let m
On Wednesday 20 March 2002 19:42, Anders Haugen wrote:
> ok, i see - thougth you meant i had to do
> both, tested again now and only the last one is needed (the
> S3V_WRITE_CMD_DMA_ENABLE_REG, 0x1)
Wonderful, thank for your persistence it was very helpful. I will had an
#ifdef _VIRGEDX in my co
>Uhm, (that = #if 0 in s3v_dma.c) or (that = >S3V_WRITE(S3V_CMD_DMA_ENABLE_REG,
> 0x1)? Did you need both changes to fix the >lockup?
ok, i see - thougth you meant i had to do
both, tested again now and only the last one is needed (the
S3V_WRITE_CMD_DMA_ENABLE_REG, 0x1)
just to be sure i also
On Wednesday 20 March 2002 18:29, Anders Haugen wrote:
> >If this is still failing, try setting #if 0 >in s3v_dma.c, line 57 [it is
> > the hw reset >code - is is been called from my libGL too].
> >
> >Then delete the comment to reactivate >S3V_WRITE(S3V_CMD_DMA_ENABLE_REG,
> > 0x1); at >line 270
>If this is still failing, try setting #if 0 >in s3v_dma.c, line 57 [it is the hw
>reset >code - is is been called from my libGL too].
>Then delete the comment to reactivate >S3V_WRITE(S3V_CMD_DMA_ENABLE_REG, 0x1); at
>>line 270 of s3v_dma.c. (It was in the Utah >approach but I found it useless
max wrote:
>
> On Tuesday 19 March 2002 15:58, Keith Whitwell wrote:
>
> > OK. Done.
> >
> > Let me know if you need help creating a branch for this. Make sure you
> > read the "CVS Policies" document in the developer documentation section of
> > dri.sf.net -- if in doubt, ask...
> >
> > Keith
On Wednesday 20 March 2002 14:07, you wrote:
> hi again,
> tried changing the S3V_UDELAY when i first got
> the lockup, but that made no difference.
Ok, so we keep 1.
> how much is logged differs everytime i try even with the udelay in the
> debug macro, i've attached a log where it gets a bit f
On Tuesday 19 March 2002 15:58, Keith Whitwell wrote:
> OK. Done.
>
> Let me know if you need help creating a branch for this. Make sure you
> read the "CVS Policies" document in the developer documentation section of
> dri.sf.net -- if in doubt, ask...
>
> Keith
mmm... I read through the "CVS
On Tuesday 19 March 2002 10:31, you wrote:
> yes, i compiled and installed it yesterday,
> no problems compiling or anything, but am still having some problems.
> all the gl demos i try only shows the first
> frame(except one, Mesaimage which works ok, but it doesn't really do
> anyhing except s
max wrote:
>
> On Monday 18 March 2002 20:59, Keith Whitwell wrote:
>
> > What's your sourceforge login?
>
> It is 'sunmax'. Do you need pw too?
>
> Vale,
> - max
>
> P.S: tell me when you are done with my access. Thanks in advance.
OK. Done.
Let me know if you need help creating a branch f
On Monday 18 March 2002 20:59, Keith Whitwell wrote:
> What's your sourceforge login?
It is 'sunmax'. Do you need pw too?
Vale,
- max
P.S: tell me when you are done with my access. Thanks in advance.
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max wrote:
>
> Hello world,
>
> I have a working and quite complete DRI/DRM s3 virge driver (quite fast, e.g.
> glxgears will run ~130-175 fps, but with some limitation, e.g. you will have
> to turn 2d acceleration off). As soon as I have CVS access I will upload my
> creature to a new branch. I
On Saturday 16 March 2002 02:59, you wrote:
> Anyway, the utah-glx project supports it so it should be a valuable
> resource in that matter.
Of course, I poked it ; ) But the code seems Savage3D specific: the 3D regs
were less and differently ordered. So I fear that most part of that code
won'
On 2002.03.16 01:53 max wrote:
> On Saturday 16 March 2002 00:37, you wrote:
> > Max,
> >
> > It's impressive that you have pulled off a (almost) complete DRI driver
> on
> > your own!
>
> It is even more impressive if you think that I only studied philosophy
> and
> laws, and never took a class
On Saturday 16 March 2002 00:37, you wrote:
> Max,
>
> It's impressive that you have pulled off a (almost) complete DRI driver on
> your own!
It is even more impressive if you think that I only studied philosophy and
laws, and never took a class in CS...
...now that the game is (nearly) over I
Max,
It's impressive that you have pulled off a (almost) complete DRI driver on
your own! On the other hand you should have reported here your efforts
earlier so that others eventual interested could give a hand. (Imagine
another Max falling apart in tears after reading your email.. ;-)
Anywa
Hello world,
I have a working and quite complete DRI/DRM s3 virge driver (quite fast, e.g.
glxgears will run ~130-175 fps, but with some limitation, e.g. you will have
to turn 2d acceleration off). As soon as I have CVS access I will upload my
creature to a new branch. In the meanwhile, if you
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