Re: [Dri-devel] UT2004 demo

2004-02-16 Thread Dieter Nützel
Am Montag, 16. Februar 2004 18:39 schrieb Roland Scheidegger: > Dieter Nützel wrote: > > I ask if you have any idea why it (r200 with new lightning, e.g. hardware > > accelerated TCL) hangs immediately in "Capture the Flag -> Citadel" when > > I use the mouse (only put my hand on it and have some n

Re: [Dri-devel] UT2004 demo

2004-02-16 Thread Roland Scheidegger
Dieter Nützel wrote: I ask if you have any idea why it (r200 with new lightning, e.g. hardware accelerated TCL) hangs immediately in "Capture the Flag -> Citadel" when I use the mouse (only put my hand on it and have some nervous fingers is enough), but runs fine with cursor keys and both of it

Re: [Dri-devel] UT2004 demo

2004-02-15 Thread Dieter Nützel
Am Sonntag, 15. Februar 2004 10:27 schrieb Marc Poulhiès: > Dieter Nützel <[EMAIL PROTECTED]> writes: > > Maybe you test the S3TC patch, too ;-) > > Hi! > I tried the demo with dri cvs without any patch, and this is not > possible to play =) > I wanted to try this 's3tc patch' as it seems it can bo

Re: [Dri-devel] UT2004 demo

2004-02-15 Thread Mike Mestnik
Three things I don't know are. 1. What needs to be donated so IP issues are paid for? 2. Can programs like UT200? contain there own decompressor for software fallbacks? 3. Has there been any contact from S3? It's not my intention to flame, don't bother if all you can say in response is NO. 3a.

RE: [Dri-devel] UT2004 demo

2004-02-14 Thread Daniel Vogel
> UT2004 was to new for me...;-) > Should I download it, now or should I wait some hours after > your fix is in? We have no plans to patch the UT2004 demo at this point so you shouldn't wait. I was merely mentioning that if we do, it's going to be fixed and the fix is also going to be in the reta

Re: [Dri-devel] UT2004 demo

2004-02-14 Thread Dieter Nützel
Am Samstag, 14. Februar 2004 23:22 schrieb Daniel Vogel: > > With or without S3TC? > > Without S3TC. I checked in a fix so the retail version and any subsequent > patches to the demo version will have the fix. UT2004 was to new for me...;-) Should I download it, now or should I wait some hours aft

Re: [Dri-devel] UT2004 demo

2004-02-14 Thread Dieter Nützel
Am Samstag, 14. Februar 2004 23:38 schrieb Daniel Kasak: > Jacek Popławski wrote: > >On Sat, Feb 14, 2004 at 07:38:58PM +1100, Daniel Kasak wrote: > >>Just downloaded the UT2004 demo, and tried it out under > >> XFree86-4.3.99.902. I'm pleasantly surprised. > >>It runs quite nicely, > > > >What abo

Re: [Dri-devel] UT2004 demo

2004-02-14 Thread Daniel Kasak
Jacek Popławski wrote: On Sat, Feb 14, 2004 at 07:38:58PM +1100, Daniel Kasak wrote: Just downloaded the UT2004 demo, and tried it out under XFree86-4.3.99.902. I'm pleasantly surprised. It runs quite nicely, What about speed? On my R200 (Athlon 1800 XP, low settings) it is slow like hell

RE: [Dri-devel] UT2004 demo

2004-02-14 Thread Daniel Vogel
Games Inc. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Daniel Vogel > Sent: Saturday, February 14, 2004 3:09 PM > To: Daniel Kasak; [EMAIL PROTECTED] > Subject: Re: [Dri-devel] UT2004 demo > > > Has anyone tr

Re: [Dri-devel] UT2004 demo

2004-02-14 Thread Daniel Vogel
> Has anyone tried UT2004 out yet, and if so, what card & what version of > XFree are you using, and do your menus display properly? I believe the OpenGL renderer drops miplevels there were it shouldn't when it decompresses the DXT textures. I'll fix that for the full game. -- Daniel, Epic Games

Re: [Dri-devel] UT2004 demo

2004-02-14 Thread Steve Dawson
Daniel Kasak wrote: Hi all. Just downloaded the UT2004 demo, and tried it out under XFree86-4.3.99.902. I'm pleasantly surprised. It runs quite nicely, and I can't spot any rendering bugs ( though I wasn't looking closely - I was more interested in shooting at things ). Anyway, congrats to all

[Dri-devel] UT2004 demo

2004-02-14 Thread Daniel Kasak
Hi all. Just downloaded the UT2004 demo, and tried it out under XFree86-4.3.99.902. I'm pleasantly surprised. It runs quite nicely, and I can't spot any rendering bugs ( though I wasn't looking closely - I was more interested in shooting at things ). Anyway, congrats to all those responsible for