Andreas Stenglein wrote:
diff -ru trunk_20030619/xc/xc/lib/GL/mesa/src/drv/radeon/radeon_tcl.c
tex3_20030619/xc/xc/lib/GL/mesa/src/drv/radeon/radeon_tcl.c
--- trunk_20030619/xc/xc/lib/GL/mesa/src/drv/radeon/radeon_tcl.cFri May 2
13:01:54 2003
+++ tex3_20030619/xc/xc/lib/GL/mesa/src/drv/
Ian,
thanks a lot for having a look at it.
Am 2003.06.27 03:19:00 +0200 schrieb(en) Ian Romanick:
> Andreas Stenglein wrote:
> > here is a patch that works at least for multiarb.c
> > It is against HEAD from 19 June 2003
> > (I cleaned it up a bit but its not ready for merge:
> > still some ques
Andreas Stenglein wrote:
here is a patch that works at least for multiarb.c
It is against HEAD from 19 June 2003
(I cleaned it up a bit but its not ready for merge:
still some questions...)
I've taken a quick peek at this patch, and I have a couple comments. I
hope to be able to look at it in mo
here is a patch that works at least for multiarb.c
It is against HEAD from 19 June 2003
(I cleaned it up a bit but its not ready for merge:
still some questions...)
1) could someone with an 8MB or 16MB Radeon check if the
resulting max_texturesize is big enough?
(just use mesa's glxinfo: glxinfo
On Mon, 2003-06-23 at 18:08, Andreas Stenglein wrote:
>
> Am 2003.06.23 12:17:26 +0200 schrieb(en) Michel Dänzer:
> > On Sat, 2003-06-21 at 14:14, Andreas Stenglein wrote:
> > >
> > > + init_rgba_st_st_st();
> > > + init_rgba_spec_st_st_st();
> > > + init_st_st_st_n();
> > > + init_rgpa_
Ian Romanick wrote:
Forge wrote:
I think a detail is being overlooked here.
R200 does not have 3 TMUs per pipe. R200 is 4 pipes, 2 TMUs each. Only
R100 (Radeon) and RV200 (Radeon 7500) and their derivatives use the
2*3 pipes/TMUs layout.
Does anyone have any evidence to the contrary?
No. It
Forge wrote:
I think a detail is being overlooked here.
R200 does not have 3 TMUs per pipe. R200 is 4 pipes, 2 TMUs each. Only
R100 (Radeon) and RV200 (Radeon 7500) and their derivatives use the 2*3
pipes/TMUs layout.
Does anyone have any evidence to the contrary?
No. It has 2 TMUs per pipe an
On Mon, 2003-06-23 at 16:30, Andreas Stenglein wrote:
> Am 2003.06.23 19:12:01 +0200 schrieb(en) Keith Whitwell:
> On my 64MB Radeon7500 the max texture size is 2048 with 2TMU and
> 1024 with 3TMUs. It shouldnt be a problem for 32MB versions as long es
> the max texture size is as big as opengl re
I think a detail is being overlooked here.
R200 does not have 3 TMUs per pipe. R200 is 4 pipes, 2 TMUs each. Only
R100 (Radeon) and RV200 (Radeon 7500) and their derivatives use the 2*3
pipes/TMUs layout.
Does anyone have any evidence to the contrary?
- Rich 'Forge' Mingin
-
Andreas Stenglein wrote:
Am 2003.06.23 19:12:01 +0200 schrieb(en) Keith Whitwell:
Ian Romanick wrote:
As another data point, I have attached my very old patch to enable the
3rd TMU on Radeon. IIRC, it worked w/HW TCL, vtxfmt, & codegen. It is
now quite outdated. There were a couple of reason
Am 2003.06.23 19:12:01 +0200 schrieb(en) Keith Whitwell:
> Ian Romanick wrote:
> > Andreas Stenglein wrote:
> >
> >> I tried to get the 3rd TMU working on radeon,
> >> and with this patch it works at least
> >> without hw-TCL for multiarb.c from Mesa/demos.
> >> (RADEON_TCL_FORCE_DISABLE=1)
> >>
>
Ian Romanick wrote:
Andreas Stenglein wrote:
I tried to get the 3rd TMU working on radeon,
and with this patch it works at least
without hw-TCL for multiarb.c from Mesa/demos.
(RADEON_TCL_FORCE_DISABLE=1)
With hw-TCL the 3rd texture is visible, but
isnt rotating.
The patch also includes some code
Andreas Stenglein wrote:
I tried to get the 3rd TMU working on radeon,
and with this patch it works at least
without hw-TCL for multiarb.c from Mesa/demos.
(RADEON_TCL_FORCE_DISABLE=1)
With hw-TCL the 3rd texture is visible, but
isnt rotating.
The patch also includes some code for the
kernelmodule
Andreas Stenglein wrote:
thanks a lot!
btw, I got the 3rd TMU working with hw-tcl and codegen, too.
(at least multiarb.c works)
I'm going to clean the patch up a bit, so that it only contains
things related to 3rd TMU support.
Am 2003.06.23 12:17:26 +0200 schrieb(en) Michel Dänzer:
On Sat, 2003-0
thanks a lot!
btw, I got the 3rd TMU working with hw-tcl and codegen, too.
(at least multiarb.c works)
I'm going to clean the patch up a bit, so that it only contains
things related to 3rd TMU support.
Am 2003.06.23 12:17:26 +0200 schrieb(en) Michel Dänzer:
> On Sat, 2003-06-21 at 14:14, Andreas
On 23 Jun 2003 12:17:26 +0200
Michel Dänzer <[EMAIL PROTECTED]> wrote:
> On Sat, 2003-06-21 at 14:14, Andreas Stenglein wrote:
[snip]
>
> > + /* question: shouldn't the following be controlled by the
> > kernelmodule */
> > + /* and/or Xserver-configuration if it can crash the card? */
> >
On Sat, 2003-06-21 at 14:14, Andreas Stenglein wrote:
>
> [...] some comments where I dont know what to do.
I'll try to address some of them:
> + if( (sPriv->drmMinor < 3) || (getenv( "RADEON_NO_3RD_TMU")) ) /*
> question: is the check for drmMinor necessary? */
> + ctx->Const.MaxTextureU
> Before starting another attempt: What version do I need:
> ut2003demo-lnx-2206.sh.bin ?
Correct.
> and the UT2003 2225 patch ?
> Or do I need to get the full game for the latest features and fixes?
You need the full version of the game in order to patch it to version 2225.
-- Daniel, Epic Ga
Now I have it working with hw-tcl, too. :)
(Just missed a few bits here and there)
But its necessary to disable codegen or vtxfmt.
(export RADEON_NO_CODEGEN=1)
greetings,
Andreas
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On Sun, Jun 22, 2003 at 01:47:44PM +0200, Andreas Stenglein wrote:
> Am 2003.06.21 22:23:40 +0200 schrieb(en) Daniel Vogel:
> > > On Sat, Jun 21, 2003 at 02:14:20PM +0200, Andreas Stenglein wrote:
> > > > Which programs/demos/games could/should be tested as
> > > > they make use of the 3rd texture
Am 2003.06.21 22:23:40 +0200 schrieb(en) Daniel Vogel:
> > On Sat, Jun 21, 2003 at 02:14:20PM +0200, Andreas Stenglein wrote:
> > > Which programs/demos/games could/should be tested as
> > > they make use of the 3rd texture unit?
> >
> > There was a patch on the list ages ago (before a lot of
> >
> On Sat, Jun 21, 2003 at 02:14:20PM +0200, Andreas Stenglein wrote:
> > Which programs/demos/games could/should be tested as
> > they make use of the 3rd texture unit?
>
> There was a patch on the list ages ago (before a lot of
> the new stuff like TCL / vtxfmt was added)
>
> http://marc.theaim
On Sat, Jun 21, 2003 at 02:14:20PM +0200, Andreas Stenglein wrote:
> Which programs/demos/games could/should be tested as
> they make use of the 3rd texture unit?
There was a patch on the list ages ago (before a lot of
the new stuff like TCL / vtxfmt was added)
http://marc.theaimsgroup.com/?l=dr
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