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Roland Scheidegger wrote:
Philipp Klaus Krause wrote:
3) It is a widespread extension, not a Nvidia-specific one: It is
implemented by the i915 driver, the mga driver, the tdfx driver, the
r300 driver, the non-free 3Dlabs drivers and
of course
Ian Romanick schrieb:
Here's my opinion on the matter, but I'd like to hear from Brian or Keith.
1. All drivers should expose GL_ARB_vertex_program and
GL_MESA_program_debug. I don't care either way about the NV extensions.
So you think we should announce it even though the spec says
Philipp Klaus Krause wrote:
Ian Romanick schrieb:
Here's my opinion on the matter, but I'd like to hear from Brian or Keith.
1. All drivers should expose GL_ARB_vertex_program and
GL_MESA_program_debug. I don't care either way about the NV extensions.
So you think we should announce it
Ian Romanick wrote:
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Roland Scheidegger wrote:
Philipp Klaus Krause wrote:
3) It is a widespread extension, not a Nvidia-specific one: It is
implemented by the i915 driver, the mga driver, the tdfx driver, the
r300 driver, the non-free 3Dlabs
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Brian Paul wrote:
Philipp Klaus Krause wrote:
Ian Romanick schrieb:
Here's my opinion on the matter, but I'd like to hear from Brian or
Keith.
1. All drivers should expose GL_ARB_vertex_program and
GL_MESA_program_debug. I don't care either
Roland Scheidegger schrieb:
Well the discussion only inovlved two people :-). It's quite possible
others might think it's worthwile, I'm certainly no authority on that.
I know. This is what Ian wrote last time I posted the patch (when it
still included GL_EXT_vertex_cull):
My only other
I hvae removed GL_EXT_cull_vertex from my patch, since Brian wants to
remove it from Mesa, too.
Since the r128 doesn't have hardware tcl all interesting features of
Mesa's software tcl should be exposed.
This patch adds support for
GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program,
Philipp Klaus Krause wrote:
I hvae removed GL_EXT_cull_vertex from my patch, since Brian wants to
remove it from Mesa, too.
Since the r128 doesn't have hardware tcl all interesting features of
Mesa's software tcl should be exposed.
This patch adds support for
GL_ARB_vertex_buffer_object,
Stephane Marchesin schrieb:
What is the point of advertising GL_MESA_pack_invert if it's not
implemented ?
Stephane
According to extensions specification this extension's main purpose
seems to be making application developers life a little bit easier, just
like
Philipp Klaus Krause wrote:
Stephane Marchesin schrieb:
What is the point of advertising GL_MESA_pack_invert if it's not
implemented ?
Stephane
According to extensions specification this extension's main purpose
seems to be making application developers life a little bit easier, just
In that sense, I'd consider NV_vertex_program as bloat just as well.
Applications really always can deal with not available non-standard
extensions very well.
About GL_NV_vertex_program:
1) It was the first nice vertex program interface and is used in many
old tutorials on vertex shading.
2)
Philipp Klaus Krause wrote:
In that sense, I'd consider NV_vertex_program as bloat just as well.
Applications really always can deal with not available non-standard
extensions very well.
About GL_NV_vertex_program:
1) It was the first nice vertex program interface and is used in many
old
Roland Scheidegger schrieb:
btw it looks you can't announce ARB_vertex_program on r128. The
extension says not only based on OpenGL 1.3, but it requires OpenGL 1.3.
I think that leaves two options
1) Don't add any vertex program stuff to the r128 driver. In that case
the patch I posted
Since vertex program support was the main point of the patch,
and the discussion has shown reasons not to add any vertex program
support to the r128 I think that my patch should be ignored.
I might create another one once Mesa implements vertex shaders.
Philipp
Philipp Klaus Krause wrote:
Since vertex program support was the main point of the patch, and the
discussion has shown reasons not to add any vertex program support to
the r128 I think that my patch should be ignored. I might create
another one once Mesa implements vertex shaders.
Well the
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