On 5/22/2013 1:47 AM, Alexander Hansen wrote:
On 5/21/13 8:44 PM, David Lowe wrote:
On May 15, 2013, at 2:45 PM, Alexander Hansen wrote:
1) OpenGL typically comes either via the OpenGL framework, or via X11. In
the former case, no dependency needs to be declared, because that comes
with
On 5/22/13 3:09 AM, Hanspeter Niederstrasser wrote:
On 5/22/2013 1:47 AM, Alexander Hansen wrote:
On 5/21/13 8:44 PM, David Lowe wrote:
On May 15, 2013, at 2:45 PM, Alexander Hansen wrote:
1) OpenGL typically comes either via the OpenGL framework, or via X11. In
the former case, no
On May 15, 2013, at 2:45 PM, Alexander Hansen wrote:
1) OpenGL typically comes either via the OpenGL framework, or via X11. In the
former case, no dependency needs to be declared, because that comes with the
OS and we don't have a virtual package for it. For the latter, even though
it
On 5/21/13 8:44 PM, David Lowe wrote:
On May 15, 2013, at 2:45 PM, Alexander Hansen wrote:
1) OpenGL typically comes either via the OpenGL framework, or via X11. In
the former case, no dependency needs to be declared, because that comes with
the OS and we don't have a virtual package for
Alright i'm gonna make an attempt to create a .info file from scratch.
I have verified that my candidate [SDL-Ball] is not currently in the database.
There is a similar game [lbreakout], but this one is prettier and works
correctly with a mouse. Now i need some advice on
On 5/15/13 12:58 PM, David Lowe wrote:
Alright i'm gonna make an attempt to create a .info file from scratch.
I have verified that my candidate [SDL-Ball] is not currently in the
database. There is a similar game [lbreakout], but this one is prettier and
works correctly with a