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;) me too, so no worries
Thanks Stacey,
On 1/28/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> gotcha. I'm an admittant skimmer at times:)
>
>
>
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Yeah, I think that's what I'm now realizing. and yes, not the browser, but
the FlashPlayer or at least running in a Panel in the IDE.
On 1/28/06, hank williams <[EMAIL PROTECTED]> wrote:
>
> Do you mean in a browser? Wouldnt this be a horrible security/sandbox
> violation for the player to be abl
gotcha. I'm an admittant skimmer at times:)
> You're missing what I'm saying Stacey - In a container OTHER than a
> plugin/activeX control. The player knows when it's in the local
> FlashPlayer.exe or the IDE (exe) - so, that's nearly the same as having
> the SWF wrapped in a projector.exe (Flash
You're missing what I'm saying Stacey - In a container OTHER than a
plugin/activeX control. The player knows when it's in the local
FlashPlayer.exe or the IDE (exe) - so, that's nearly the same as having the
SWF wrapped in a projector.exe (FlashPlayer.exe + SWF) - see my point?
of course - lock d
Juegas, you nailed in on the head. It may be uncomfortable at first to
create classes and may take an extra hour or two to create "quality code".
If you are interested in making a career of software development (assume so
if you are on flashcoders list) and want to be involved with Rich-Internet
Ap
I agree with j.c. Being a fairly young developer I find myself bringing in
all sorts of resources in to my projects. It all depends on the project and
what it entails. The beauty of OOP is that it's reusable and once your
library is big enough you'll find that the work you've put into it will pay
o
I have been trying to use a delegate for the Stage and have been having
problems:
/*
* This works but hate calling _root and would like to include a Boolean into
the LetsResize function.
*/
private function mainController ( mc:MovieClip ) {
var resizeThis = new Object();
resiz
Thanks for the help, folks this is the kind of information that is
really helpful to me right now. I (like many) started as a designer but
am being pushed (mostly by my fascination) into the code side of things.
Anyway, I'm learning as I go.
--dan
Yes, don't think in terms of avoiding functio
it does breach the security sandbox violation and therefore, if you want a
plain ole swf to execute a fscommand - it won't work. The jsfl solution is
for the authoring environment - but otherwise, imagine the havoc you could
create if you could have a swf in a browser or elsewhere execute an
extern
>For example, (just a few examples, books could probably be written on this
>subject),
You actually wrote book in your post :)
"j.c.wichman" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
>
> Hi,
> You are probably going to hear this a lot: it depends.
> You'll find a lot of people
Yes, don't think in terms of avoiding functions. If something needs
to be repeated, it's a candidate for a function. Performance is
important for a game, but if an app's object-orientated design makes
it a millisecond slower than procedural (inline) code, that's
acceptable if you get the benefits
Nooo, don't start thinking functions are slow. They're just slower
than inline code. Functions are the first step in making more reusable code,
use liberally! :O)
Ade
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of dls
Sent: 28 January 2006 22:20
To:
That's a drag!
Well, I'll use them sparingly -- they helped alot in this project.
Thanks Again!
--dan
The more of them you use, the slower the performance.
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Do you mean in a browser? Wouldnt this be a horrible security/sandbox
violation for the player to be able to execute an app?
Perhaps you mean the stand alone player that isnt in the browser but
isnt a projector. If that is the case, I would not expect it to work.
The fscommand is designed to commu
The protocol outputs data in open text. If they wanted the protocol to be
proprietary it would have to be encoded or ciphered in a way that could not
be decompiled or read by the end user. It is also based on an open
standard; therefore, absolutely legal to utilize.
AMF is essentially a lightwei
The more of them you use, the slower the performance.
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What I ask myself on new projects is "what parts of this can I reuse?"
Can I put this behavior in a class or a component? It's more work up
front to make your classes for your daily tasks (not much more work)
but on project 2 or project 3 your work will pay off.
What's more, OOP design pat
Thanks! I can tell right away that functions are going to save me a ton
of troubleshooting!
Do you know if they speed up player performance as well?
--dan
function1() {
function2();
}
function2() {
function3();
}
You could also use onEnterFrame to conditionally check for flags
indicat
function1() {
function2();
}
function2() {
function3();
}
You could also use onEnterFrame to conditionally check for flags
indicating the progress of execution:
var f1Fired = false;
var f2Fired = false;
var f3Fired = false;
this.onEnterFrame = function() {
if (f1Fired) {
tr
Hans hit the nail on the head.
I break it down to is it a small project, scoped defined or not? If not
then I throw some things on the timeline. But more and more I'm moving
away from that. It is taking *more* time to do it non OOP than it is to
do it "quick". With scope creep comes more code,
Ok. Someone please help.
I use the new point function listed below twice in the test code below
that. Whichever 'point' is created last is the only one displayed,
while the others are lost. How do I get it to keep the old attached
movies too??
bleh.NewPoint function:
function NewPoint
Trying to cut down on hundreds of lines of repeated code with
functions, but I have a real "newbie" question:
What is the best way to get functions to "fire" in sequence.
(have function 1 wait until function 2 is finished etc.)
Right now the functions below all fire at the same time.
function1
You can just set the entire string and then set the _width and _height
values of the encompassing movieclip to be whatever you like.
On 28/01/06, Andrew Sinning <[EMAIL PROTECTED]> wrote:
>
> I've tried searching for scripts on this subject, but the subject is
> just too ambiguous. Here's what I
Hi folks,
do you think this presentation is made "by hand" with flash or they use a
particular tool?
http://www.macromedia.com/resources/business/rich_internet_apps/overview/
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I've tried searching for scripts on this subject, but the subject is
just too ambiguous. Here's what I'm after:
You (or your designer) has laid out a movieClip with an allocated
dynamic textField to be populated with un unknown string. Perhaps the
string is going to come from a translation t
Paul, I posted this on the forum as a tutorial on the technique. I
believe it's slower than Immervision's because it uses class
libraries rather than timeline code. The tradeoff is simplicity of
coding. I explain in the forum page that it's slow and will remain
slow until the AS3 version. Altho
>"Functional" lines per hour.<
Which rewards sloppy and inefficent code rather than clean OOP.
Randy Tinfow
IMAGE PLANT
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Clips I loaded with an absolute path (www.blabla.nl/folder/file.jpg)
Moviecliploader in flash 8
*would visibly *(!*) load* but the mc-reference to the loaded mc
would *NOT draw* to Bitmap (they would but the resuling bitmap
was empty, default new bitmap color)
Properties of the mc, like width etc
I see what you're saying, and yeah, i thought about that - hence my
question.
What's the difference between me opting to run a projector and running a SWF
in a panel in the IDE (exe) OR the local Flash Player (exe)?
Aren't I opting "in" for the same exact things? I guess there's gotta be
some ho
Rajat! you ROCK \m/
Thanks for the help!
John
On 1/28/06, Rajat Paharia <[EMAIL PROTECTED]> wrote:
>
> Hi John -
>
> If you want to execute a file via JSFL there's two ways that I know of:
>
> 1. There's an undocumented command in the JSFL File API called
> runCommandLine:
> http://www.asvguy.c
Hi,
You are probably going to hear this a lot: it depends.
You'll find a lot of people doing 1, you'll find a lot doing 2... 3 4 5
6 etc.
For example, (just a few examples, books could probably be written on this
subject), an animation of a car driving down a road, sliding, going through
corn
Hi
I was curious what approach most developers are using for their projects:
1 doing ALL of there development for every project within an OOP based
framewrok, ie everything, from drawing and/or placing of objects,
transitioning, interacting with server special effects, is done with a custom
Cla
On 28/01/06, Alan Shaw <[EMAIL PROTECTED]> wrote:
> I've posted a cubic panorama example in the Sandy forum:
> http://sandy.media-box.net/forum/index.php?act=ST&f=51&t=5126
Here's the example online for y'all to see:
http://www.neave.com/temp/pano/
Some optimisation is still needed... it's still
Or you could create a listener that monitors the level of microphone input
being generated, appends information into a 2d array (length of trace and
height at a given second).
Once the data is collected you would be able to analyze sections of the
newly stored array, against previously stored phra
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